Completed How will Espeon fare against a fighter? Espeon65 vs UllarWarlord!

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#1
Espeon65 said:


Embirch (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC:0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Inferno
Seed Bomb

Flamethrower
SolarBeam
Swords Dance




Eevee (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptibility: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC:0/5

Moves:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Stored Power
Endure
Wish

Return
Shadow Ball
Hidden Power (Fighting, 7)




Gastly (M)
Nature: Modest (+1 SpA, - 1 Atk)

Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 5 (+1)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0

Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Clear Smog
Psywave
Ice Punch

Toxic
Venoshock
Shadow Ball
UllarWarlord said:

<Pansear> [Kai] (Female)
Nature: Quirky (Neutral)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Type: Innate)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Blaze: (Type: Innate) [DW, Locked]
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 64
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Lick
Incinerate
Fury Swipes
Yawn
Bite
Flame Burst
Amnesia

Fire Punch
Tickle
Low Kick

Dig
Flamethrower
Solarbeam


<Eevee> [Viridi] (Female)
Nature: Adamant (+Att, -SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Type: Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Type: Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (Type: Innate) [DW, Locked]
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Take Down

Tickle
Wish
Endure

Sunny Day
Return
Protect

Heal Bell


<Darumaka> [Ian] (Male)
Nature: Jolly (+Spe, -SpA)
Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Hustle: (Type: Can be enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Inner Focus: (Type: Innate) [DW, Locked]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 58 (+, 8% accuracy increase)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 1/6
MC: 2
DC: 1/5

Attacks:
Tackle
Rollout
Incinerate
Rage
Fire Fang
Headbutt
Uproar
Facade
Fire Punch
Work Up
Superpower
Flare Blitz

Encore
Endure
Yawn

Toxic
Dig
Substitute
rules said:
3v3 beginner singles
2 day DQ
1 sub
2 recovers/4 chills
ASB arena
Items =Training
Abilities = All
Switch= OK
Order of Operations:
Espeon sends out 1 pokemon
Ullar sends out 1 pokemon with an Item
Ullar orders
Espeon orders
I ref
 
#4
Toxic~Venoshock~Shadow Ball

If Toxic misses a1, use Shadow Ball a2 instead of Venoshock, and then Shadow Ball again

And by the way, my username is Espeon65, not Espeon#.
 
#5
I forgot the numbers, so put that in their place. No offense meant.

HP: 90 En: 100
Stats: 1/2/5/2/80
Status: fine
Stages: even

HP: 100 En: 100
Stats: 3/2/0/2/58
Status: fine
Stages: even

You get no flavor at this speed.
Gastly used Toxic! (15/20) 6 en
Ian used Flare Blitz! (10/16) (19/100) (9/10) (13+3+3+1.5)=20.5 damage, 7.5 en, (41/6) damage to self
Ian -1
Gastly used Venoshock! (11/16) (13+3+4.5)=20.5 damage, 7 en
Ian used Fire Punch! (14/16) (56/100) (1/10) (8+3+3+1.5)=15.5 damage, 5 en
Ian -1
Gastly -2
Gastly used Shadow Ball! (4/16) (6/10) (8+3+4.5)=15.5 damage, 5 en
Ian used Flare Blitz! (6/16) (2/100) (13+3+3+1.5)=20.5 damage, 7.5 en, (41/6) damage to self
Ian -1
Gastly -2


HP: 39 En: 82
Stats: 1/2/5/2/80
Status: burnt
Stages: even

HP: 47 En: 80
Stats: 3/2/0/2/58
Status: poison 2 dpa
Stages: even
 
#10

HP: 39 En: 82
Stats: 1/2/5/2/80
Status: burnt
Stages: even

HP: 47 En: 80
Stats: 3/2/0/2/58
Status: poison 2 dpa
Stages: even

Ian starts off the match stiffening his muscles to get ready to endure anything that could come his way. But his concentration is temporarily disrupted as the unnamed ghost speaks magically to the poison and inspires it to spas out through Ian's body, dealing massive damage to his immune system. The Gastly continues to murmur, causing yet more damage to his body, this time his muscles. He digs down into the earth, but when he emerges suddenly, he realizes he cannot reach the Gastly to attack it; it is simply levitating too high. Gastly behind to murmur again, sending the poison to Ian's heart, and if he had not tensed his muscles, Ian would be KOed. An attempt to catch Gastly by surprise fails again. The poison begins to act, and Ullar can take it no longer; he rushes out into the field and recalls Ian. Whol skill he send out? How can he gaib an advantage? All these questions will be answered sometime before the end of the match!
Ian used Endure! 15 en
Gastly used Venoshock! (5/16) (13+3+4.5)=20.5 damage, 7 en
Ian -2
Gastly -2
Gastly used Venoshock! (3/16) (13+3+4.5)=20.5 damage, 11 en
Ian used Dig! (##+##+xy+#y)*0=0, doesn't matter
Ian -2
Gastly -2
Gastly used Venoshock! (13/16) (13+3+4.5)=20.5 damage, 15 en, 1 KOC
Gastly -2


HP: 33 En: 49
Stats: 1/2/5/2/80
Status: burnt
Stages: even

HP: -19 En: KO
Stats: doesn't matter
Status: knocked out
Stages: returned to pokeball

Ullar sends out replacement
Ullar Orders
Espeon65 Orders
I ref
 
#11
...Yarnus, go read Levitate's description; it doesn't evade all Ground attacks.

EDIT: Damn Gastly's small size.

Go Kai @ Lucky Egg

Bite > Fire Punch > Bite
 
#13

HP: 33 En: 49
Stats: 1/2/5/2/80
Status: burnt
Stages: even

HP: 90 En: 100
Stats: 2/2/2/2/64
Status: fine
Stages: even

Gastly used Toxic! (17/20) 6 en
Kai used Bite! (2/16) (8/10) (6)*1.5=9 damage, 4 en
Gastly -2
Kai -1
Gastly used Venoshock! (7/16) (13+3+4.5)=20.5 damage, 7 en
Kai used Fire Punch! (16/16) (8+3)=11 damage, 5 en
Gastly -2
Kai -1
Gastly used Venoshock! (4/16) (13+3+ (4.5)=20.5 damage, 11 en
Kai used Bite! (8/16) (6)*1.5=9 damage, 4 en
Kai-1


HP: 0 En: KO
Stats: doesn't matter
Status: knocked out
Stages: returned to pokeball

HP: 46 En: 87
Stats: 2/2/2/2/64
Status: toxic poison (2 dpa)
Stages: even

Espeon65 sends out and orders
Ullar orders
I ref
 
#19

HP: 90 En: 100
Stats: 1/2/3/3/55
Status: fine
Stages: even

HP: 46 En: 87
Stats: 2/2/2/2/64
Status: toxic poison (2 dpa)
Stages: even

After dealing a gargantuan amount of damage last round, Gastly the unnamed ghost is finally tired out completely. Espeon65 calls it back and sends out an eevee. The Pansear is confident and hardly fears it at all. The Pansear decides to take a meditative rest, making it much less susceptible to magically based attacks. This comes in handy, as just as it finishes, a ball of shadow comes rushing toward it. Eevee looks down in triumph, but is socked to realise that the attacked Pansear was barely hurt at all. But it does get angry, and Espeon65 can hardly bear to watch as Kai rushes forward, seeming to go all out, but when the eevee reacts to defend, its legs are brought out from under her and she falls to the ground, hurt.

She lies there, quite vulnerable. Kai comes over to see if he can deal a final critical death blow, but as he lifts up his hands and inhales, an invisible force knocks him over away from her. He tries to get nearer again, but it's continually knocked back. So not knowing what to do, he inhales and breathes a powerfully hot steam of fire at her. She jumps up, burnt and hurt badly, and retaliates with another shadowy ball. Even though it barely effects Kai, he falls forward onto the ground for a few seconds. It seems the poison has been working the whole time.
Kai used Amnesia! 7 en
Eevee used Shadow Ball! (15/16) (5/10) (8+1.5)-3.5=6 damage, 6 en
Kai used Low Kick! (15/16) (4)*1.5=6 damage,4.5 en
Eevee used Hidden Power! (3/16) (7+1.5)-3.5=5 damage, 5 en
Kai used Flamethrower! (12/16) (1/10) (10+3-1.5)=11.5 damage, 7 en
Eevee used Shadow Ball! (16/16) (6/10) (8+1.5)-3.5=6 damage, 6 en
Kai-6 total poison damage
Eevee-2 total burn damage

Just so you know, Return does way more damage.


HP: 70 En: 83
Stats: 1/2/3/3/55
Status: burnt
Stages: even

HP: 23 En: 68
Stats: 2/2/2/2/64
Status: toxic poison (3 dpa)
Stages: +1 SpD
 
#22

HP: 70 En: 83
Stats: 1/2/3/3/55
Status: burnt
Stages: even

HP: 23 En: 68
Stats: 2/2/2/2/64
Status: toxic poison (3 dpa)
Stages: +1 SpD

Pansear continues the assault, throwing blazing flames out of his mouth. Noticing that the Pansear is schmidt knocked out, Eevee rams into the monkey, causing a decent amount of damage despite the burn. It then decides to take some time to heal up with a lucky wish, while Pansear digs into the ground and attacks right up again. Even though the poison is acting quickly on his system, the Pansear decides to meditate to bring up it's resistance to supernatural attacks. Taking this opportunity, the Eevee slams the Pansear one final time and knocks it to the ground, KOed.
Pansear used Flamethrower! (14/16) (10+3-1.5)=11.5 damage
Eevee used Return! (2/16) (8+3-3+2-1.5)=8.5 damage, 6 en
Pansear used Dig! (8/16) (8)=8 damage, 10 en
Eevee used Wish! 17 en
Pansear used Amnesia! Doesn't matter
Eevee used Return! (12/16) (8+3+2-3-1.5)=8.5 damage, 6 en


HP: 44 En: 54
Stats: 1/2/3/3/55
Status: burnt
Stages: even

HP: -3 En: KO
Stats: doesn't matter
Status: knocked out
Stages: even
 
#24
Initiating a switch phase, even though Ullar can't switch... Sending out Embirch!


Since I know he can't switch, moving to orders.
Leech Seed~Inferno~Flamethrower
 
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