ORAS OU How's This Mega-Sableye Stall Team?

I made this team recently for singles OU but I got stuck at 1400. I still want to know what I can do to improve this team. Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Fake Out
Recover for healing so I don't get chipped down. Knock Off to remove annoying items and do some damage. Will-o-wisp to mess up physical attackers and deal damage over time. Fake out instead of foul play because I don't like the will-o-wisp/foul play anti-synergy. (please vote no ban for mega-sableye suspect testing) Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Aromatherapy
- Seismic Toss
- Toxic
My cleric and special wall. Standard Chansey. Soft Boiled for recovery. Aromatherapy to get rid of status on the rest of my mons. Seismic Toss so its not complete taunt bait. And Toxic so I can get some good damage over time in. Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- Defog
- Brave Bird
- Whirlwind
My back-up defogger just in case I mess up and can't predict a stealth rocks. Mixed Wall because idk why I don't like pure Physical wall Skarmory :P Roost for recovery. Defog for removing hazards that are not magic bounced. Brave bird so I'm not taunt bait. I could run iron head instead maybe. And whirlwind to mess up set up sweepers. I like rocky helmet on this guys instead of leftovers because I have roost for recovery anyways. Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Stealth Rock Setter pretty standard. Stealth rock because they are easy to set up. Leech Seed+leftovers for psuedo healing. I don't like rocky helmet on this guy because I need all the healing I can get. Gyro Ball to hit sweepers in general (especially fairies). And power whip to kill Rotom-W, Manaphy, and some other stuff Talonflame
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Acrobatics
- Roost
- Taunt
- Will-O-Wisp
specially defensive talonflame. should I give him sitrus berry? Acrobatics for damage. Roost for recovery. Taunt to mess up other walls. And will-o-wisp to burn physical attackers and damage over time. Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Wish
- Protect
Clef is a good wall against set up sweepers because unaware. Moonblast for STAB. Flamethrower to kill Steel types that usually switch into clef. And wishtect over moonlight because it makes my T-tar match up a lot better for me. Plus I don't really need anything else. So having another moveslot isn't that useful.
 

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