So, last time around, we decided to display HP in percentages, in addition to everything that's normally displayed to players. But as davidstone and Cathy have pointed out, showing both HP in percentages (their HP out of 100) and pixels (their HP out of 48) is enough information to calculate exact HP (i.e. figure out an opponent's HP EVs and IVs) relatively quickly, since each additional bit of information narrows things down a bit more. This goes against the spirit of displaying percentages rather than the exact HP and max HP numbers in the first place, and I haven't been able to discover a good compromise for that. My current proposal, and the one we're discussing, would be, for the opponent's pokemon, to show only percentages (their HP out of 100) and hide information about pixels (their HP out of 48). This prevents others from calculating exact HP more easily than intended. We'll call it HP Percentage Mod. It'd be a mod, not just a clause, because we're actually hiding information available to actual game players. As our previous thread indicates, it's not like Wi-fi battles will implement HP Percentage Clause anyway, so calling it a clause was always sort of a farce. As before, HP Percentage Mod won't affect VGC, and it'll be optional in custom games, but as part of Smogon's standard ruleset, all other tiers I can think of will have it.