1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!

Completed Huge Brawl: Texas Cloverleaf vs SimonSays

Discussion in 'ASB' started by jas61292, Dec 5, 2011.

Thread Status:
Not open for further replies.
  1. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,878
    Battling for Texas Cloverleaf we have:
    Shellos (open)

    [​IMG]
    Shellos, Squishy
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    (DW) Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage


    Shellos
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 29 (-)

    EC: 5/6
    MC: 2
    DC: 4/5

    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power Grass 7
    Rain Dance
    Body Slam
    Recover

    Counter
    Mirror Coat
    Yawn
    Earth Power

    Toxic
    Ice Beam
    Substitute
    Scald
    Protect
    Total Moves: 18
    Houndour (open)

    [​IMG]
    Houndour, Hellhound, Male
    Nature: Mild (+1 SpA, -1 Def)
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Houndour
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/6
    MC: 2
    DC: 1/5

    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up

    Thunder Fang
    Counter
    Sucker Punch

    Rest
    Will-o-wisp
    Shadow Ball
    Total moves: 14
    Dratini (open)

    [​IMG]
    Dratini, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Dratini
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/9
    MC: 2
    DC: 1/5

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam

    Dragon Dance
    Extremespeed
    Aqua Jet

    Ice Beam
    Thunderbolt
    Flamethrower
    Total Moves: 12
    Tepig (open)

    [​IMG]
    Tepig, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Tepig
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 5/9
    MC: 2
    DC: 5/5

    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Head Smash
    Flare Blitz

    Superpower
    Curse
    Yawn

    Wild Charge
    Grass Knot
    Flamethrower
    Will-o-Wisp
    Taunt
    Total Moves: 21
    Cacnea (open)

    [​IMG]
    Cacnea, Rosey, Female
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cacnea
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1 (-)
    Spe: 35
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 14

    EC: 2/6
    MC: 4
    DC: 2/5

    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain

    Disable
    Seed Bomb
    Nasty Plot

    Swords Dance
    Energy Ball
    Toxic
    Total Moves: 14
    Doduo (open)

    [​IMG]
    Doduo, Pecker, Female
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    (DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Doduo
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Peck
    Growl
    Pursuit
    Quick Attack
    Rage
    Fury Attack
    Uproar
    Tri Attack

    Brave Bird
    Faint Attack
    Flail

    Toxic
    Substitute
    Protect
    Total Moves: 13
    Slowpoke (open)

    [​IMG]
    Slowpoke, Female, Ivory
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    (DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Slowpoke
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 5/6
    MC: 4
    DC: 5/5

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psychic
    Heal Pulse

    Sleep Talk
    Belly Drum
    Zen Headbutt

    Rest
    Toxic
    Scald
    Zap Cannon
    Total Moves: 18
    Onix (open)

    [​IMG]
    Onix, Cannon, Male
    Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
    Type: Ground/Rock
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    (DW) Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Onix
    HP: 90
    Atk: Rank 2
    Def: Rank 6
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 60 (-)
    Size Class: 7
    Weight Class: 6
    Base Rank Total: 17

    EC: 4/6
    MC: 2
    DC: 3/5

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge

    Stealth Rock
    Explosion
    Rock Blast

    Toxic
    Dig
    Taunt
    Earthquake

    Total Moves: 20
    Lapras (But not really) (open)

    Lapras, Okeanides, Female
    Nature: Quiet (+1 SAtk, -1 Sp3, -10% Evasion)
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
    (DW) Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Lapras
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 53 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    MC: 2
    DC: 1/5

    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song

    Curse
    Aurora Beam
    Dragon Dance

    Ice Beam
    Thunderbolt
    Surf
    Total Moves: 16

    Metang (The real last NFE) (open)

    [​IMG]
    Metang, Rocky
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metang
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 6 (202.5 kg)
    Base Rank Total: 16

    EC: 5/9
    MC: 2
    DC: 2/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face

    Zen Headbutt
    Iron Defense
    Iron Head

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Total Moves: 14

    And for SimonSays:
    Princess the BUNEARY (open)

    [​IMG]
    Buneary (Princess) [F]
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
    Limber (DW): (Innate) This Pokemon’s body is well trained and immune to paralysis.

    Stats:
    Buneary
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Splash
    Pound
    Defense Curl
    Foresight
    Endure
    Frustration
    Quick Attack
    Jump Kick
    Bounce
    Agility
    Entrainment

    Encore
    Fake Out
    Switcheroo

    Dig
    Attract
    Substitute

    Moves: 17
    Duke the VIGOROTH (open)

    [​IMG]
    Vigoroth (Duke) [M]
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 90
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16


    EC: 6/9
    MC: 0


    Attacks:
    Uproar
    Scratch
    Yawn
    Encore
    Slack Off
    Faint Attack
    Amnesia
    Endure
    Flail
    Focus Punch
    Reversal
    Counter
    Covet

    Crush Claw
    Night Slash
    Hammer Arm
    Body Slam
    Pursuit

    Return
    Double Team
    Rock Slide
    Earthquake
    Facade
    Toxic

    Moves: 24
    Tsar the TAILLOW (open)

    [​IMG]
    Taillow (Tsar) [M]
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal/ Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.


    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 85
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 2/6
    MC: 0
    DC: 2/5


    Attacks:
    Peck
    Growl
    Focus Energy
    Quick Attack
    Wing Attack
    Double Team
    Aerial Ace

    Brave Bird
    Sky Attack
    Steel Wing

    Toxic
    Facade
    Fly
    U-Turn

    Counter

    Moves: 15
    Solid the GEODUDE (open)

    [​IMG]
    Geodude [Solid] (M)
    Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 20
    Size Class: 1
    Weight Class: 2


    EC: 3/9
    MC: 0
    DC: 2/5


    Attacks:
    Tackle
    Defense Curl
    Mud Sport
    Rock Polish
    Rock Throw
    Magnitude
    Selfdestruct
    Rollout
    Rock Blast
    Smack Down
    Earthquake
    Stealth Rock
    Explosion
    Bulldoze

    Curse
    Hammer Arm
    Focus Punch

    Sunny Day
    Stone Edge
    Toxic

    Fire Punch
    ThunderPunch

    Moves: 22
    SandGiant the BALTOY (open)

    [​IMG]
    Baltoy (SandGiant) (U)
    Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Ground/Psychic
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 3 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 47 (55 / 1.15, rounded down)
    Size Class: 1
    Weight Class: 2


    EC: 3/6
    MC: 0


    Attacks:
    Confusion
    Harden
    Rapid Spin
    Mud Slap
    Psybeam
    Rock Tomb
    SelfDestruct
    AncientPower
    Cosmic Power
    Earth Power
    Extrasensory
    Power Split
    Explosion

    Calm Mind
    SolarBeam
    Bulldoze
    Rest

    Moves: 17
    Baron the LAIRON (open)

    [​IMG]
    Lairon (Baron) (M)
    Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 5
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+) (40*1.15, rounded up)
    Size Class: 2
    Weight Class: 5 (120 kg)
    Base Rank Total: 16
    Acc. Boost: +5% (46^2)/580 = 4%, 5% Minimum)



    EC: 6/9
    MC: 0
    DC: 5/5


    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Heavy Slam
    Protect
    Iron Head
    Iron Tail

    Curse
    Head Smash
    Dragon Rush

    Hone Claws
    Earthquake
    Aerial Ace
    Substitute

    Magnet Rise
    Moves: 20
    Sleuth the SLOWPOKE (open)

    [​IMG]

    Slowpoke [Sleuth] (M)
    Nature: Relaxed (Adds one (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
    Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 13 (15/1.15, rounded down)
    Eva: -10%
    Size Class: 2
    Weight Class: 3


    EC: 3/6
    MC: 1
    DC: 3/5


    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Amnesia
    Heal Pulse

    Belly Drum
    Mud Sport
    Zen Headbutt

    Trick Room
    Telekinesis
    Fire Blast

    Aqua Tail
    Pay Day
    Magic Coat

    Moves: 19
    Viceroy the SYCLAR (open)

    [​IMG]
    Syclar (Viceroy) (M)
    Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 91
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/6
    MC: 0
    DC: 1/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Bug Buzz
    Sheer Cold

    Earth Power
    Tail Glow
    Counter

    Sword Dance
    Rock Slide
    X-Scissor

    Moves: 17
    Ace the DRAGONAIR (open)

    [​IMG]
    Dragonair (*) Ace (F)
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    (Dragonite line capable of breathing underwater)

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 2


    EC: 7/9
    MC: 2
    DC: 5/5


    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage
    Dragon Tail

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)
    Dragon Pulse

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard

    Moves: 19


    So, without any delay, lets get this match underway. Due to the match size, all orders should be PMd in to me, so, whenever your ready, send in your orders.

    Good luck guys!
  2. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,572
    I feel like a retard, Lapras is FE >.< I'll replace it with metang who i think is the more neutral option of my other NFEs.

    Metang (open)



    Metang, Rocky
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metang
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 2
    Weight Class: 6 (202.5 kg)
    Base Rank Total: 16

    EC: 5/9
    MC: 2
    DC: 2/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face

    Zen Headbutt
    Iron Defense
    Iron Head

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Total Moves: 14
  3. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    My orders are sent. And I meant a 15 HP Substitute, please.
  4. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,878
    [​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG]
    Team Texas (open)

    Shellos:
    90 HP, 100 Energy
    Houndour:
    90 HP, 100 Energy
    Dratini:
    90 HP, 100 Energy
    Tepig:
    100 HP, 100 Energy
    Cacnea:
    90 HP, 100 Energy
    Doduo:
    90 HP, 100 Energy
    Slowpoke:
    100 HP, 100 Energy
    Onix:
    90 HP, 100 Energy
    Metang:
    90 HP, 100 Energy

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Team Simon (open)

    Buneary:
    90 HP, 100 Energy
    Vigoroth:
    100 HP, 100 Energy
    Tailow:
    90 HP, 100 Energy
    Geodude:
    90 HP, 100 Energy
    Baltoy:
    90 HP, 100 Energy
    Lairon:
    90 HP, 100 Energy
    Slowpoke:
    100 HP, 100 Energy
    Syclar:
    90 HP, 100 Energy
    Dragonair:
    100 HP, 100 Energy


    So, the battle begins with lots of attacks all around. Texas's team goes overkill on Syclar, while Dragonair and Lairon get off the ground to avoid the massive seismic action that has discouraged me from ever reffing a battle like this again.
    Action 1 Calcs (open)

    Speed Order: Syclar (91), Vigoroth (90), Tailow/Buneary (85), Doduo (75), Dragonair (70), Houndour (65), Onix (60), Baltoy (47), Lairon (46), Metang/Dratini (43),Tepig (39), Cacnea (35), Shellos (29), Geodude (20), Slowpoke/Slowpoke (13)

    Syclar: Bug Buzz [Enemy Slowpoke] (9+3+[4-2]*1.5)*1.5 = 22.5 -> 23 Damage, 6 Energy
    Vigoroth: Rock Slide [Houndour, Tepig & Doduo] 6 Energy
    vs Houndour: (6+[4-1]*1.5)*1.5 = 15.75 -> 16 Damage
    vs Tepig: (6+[4-2]*1.5)*1.5 = 13.5 -> 14 Damage
    vs Doduo (6+[4-2]*1.5)*1.5 = 13.5 -> 14 Damage
    Buneary wins speed tie
    Buneary: Buneary Bounces up high!
    Tailow: Brave Bird [Cacnea] (11+3+[3-2]*1.5)*1.5 = 23.25 -> 23 Damage, 7 Energy, 8 Recoil Damage
    Doduo: Brave Bird [Syclar] (13+3+[4-1]*1.5)*1.5 = 30.75 -> 31 Damage, 8 Energy, 10 Recoil Damage
    Dragonair: Levitate Command, 5 Energy
    Houndour: Shadow Ball [Dragonair] 8+[4-3]*1.5 = 9.5 -> 10 Damage, 6 Energy
    Onix: Stone Edge [Syclar] Syclar’s Mountaineer lets it avoid damage, 6 Energy
    Lairon: Magnet Rise, 5 Energy
    Metang wins speed tie
    Metang: Meteor Mash [Syclar] (10+3+[4-1]*1.5)*1.5 = 26.25 -> 26 Damage, 6 Energy
    Dratini: Flamethrower [Syclar] (10+[3-2]*1.5)*2.25 = 25.875 -> 26 Damage 7 Energy
    Tepig: Flare Blitz [Syclar] (11+3+[4-1]*1.2)*2.25 = 41.625 -> 42 Damage, 7 Energy
    Cacnea: Nasty Plot, 7 Energy
    Shellos: Ice Beam [Dragonair] (10)*1.5 = 15 Damage, 7 Energy
    Texas’s Slowpoke wins speed tie
    Slowpoke T: Psychic [Dragonair] 8+3+[2-3]*1.5 = 9.5 -> 10 Damage, 5 Energy
    Slowpoke S: Pay Day [Enemy Slowpoke] 4+[3-4]*1.5 = 2.5 -> 3 Damage, 2 Energy
    Buneary: Bounce [Cacnea] (8+[4-2]*1.5)*1.5 = 16.5 -> 17 Damage, 9 Energy, Paralysis inflicted
    Baltoy: Earth Power + Bulldoze Combo, 17 Energy
    vs Shellos: 13 Damage, -1 Spe
    vs Houndour: 24 Damage, -1 Spe
    vs Dratini: 14 Damage, -1 Spe
    vs Tepig: 21 Damage, -1 Spe
    vs Cacnea: 11 Damage, -1 Spe, -1 SpD
    vs Slowpoke T: 13 Damage, -1 Spe
    vs Onix: 9 Damage, -1 Spe
    vs Metang: 15 Damage
    vs Buneary: 14 Damage, -1 Spe
    vs Vigoroth: 14 Damage, -1 Spe, -1 SpD
    vs Geodude: 15 Damage, -1 Spe
    vs Slowpoke S: 13 Damage, -1 Spe
    Geodude: Earthquake + Magnetude Combo: Magnetude 9! 19 Energy
    vs Shellos: 20 Damage
    vs Houndour: 33 Damage
    vs Dratini: 20 Damage
    vs Tepig: 30 Damage
    vs Cacnea: 14 Damage
    vs Slowpoke T: 19 Damage
    vs Onix: 21 Damage
    vs Metang: 26 Damage
    vs Buneary: 20 Damage
    vs Vigoroth: 20 Damage
    vs Slowpoke S: 19 Damage


    At least action two was a bit quieter. Tailow flew up high and half of Texas's team tried and failed to hit it. But then, so did Vigoroth trying to activate Tailows Guts, an unfortunate consequence of last actions big Bulldoze. Oh, and, while not as overkill as on Syclar, that Head Smash on Houndour did look like it hurt.
    Action 2 Calcs (open)

    Speed Order: Tailow, Doduo, Dragonair, Vigoroth, Buneary, Baltoy, Lairon, Metang, Houndour, Onix, Dratini, Tepig, Cacnea, Shellos, Geodude, Slowpoke/Slowpoke

    Tailow: Flys up and stays up, 11 Energy
    Doduo: Brave Bird [Dragonair] 13+3+[4-2]*1.5 = 19 Damage, 12 Energy, 6 Recoil Damage
    Dragonair: Thunder [Shellos] (12+[3-3]*1.5)*1.5 = 18 Damage, 8 Energy
    Vigoroth: Toxic [Tailow] Miss, 7 Energy
    Buneary: Substitute (15 HP), 12 Energy
    Baltoy: cool down
    Lairon: Head Smash [Houndour] (19+3+[3-1]*1.5)*1.5 = 37.5 -> 38 Damage, 11 Energy
    Metang: Meteor Mash [Tailow] Miss, 10 Energy
    Onix: Stone Edge [Tailow] Miss, 10 Energy
    Dratini: Ice Beam [Dragonair] (10+[3-3]*1.5)*1.5 = 15 Damage, 7 Energy
    Tepig: Flare Blitz [Tailow] Miss, 11 Energy
    Cacnea: Energy Ball [Geodude] (8+3+[3-3]*1.5)*2.25+2*1.75 = 28.25 -> 28 Damage, 5 Energy)
    Shellos: Ice Beam [Dragonair] (10)*1.5 = 15 Damage, 11 Energy
    Geodude: cool down
    Texas’s Slowpoke wins speed tie
    Slowpoke T: Psychic [Dragonair] 8+3+[2-3]*1.5 = 9.5 -> 10 Damage, 9 Energy
    Slowpoke S: Zen Headbutt [Shellos] 8+3+[3-2]*1.5 = 12.5 -> 13 Damage, 5 Energy


    [​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG]
    Team Texas (open)

    Shellos:
    26 HP, 82 Energy
    -1 Spe
    Houndour:
    KO
    Dratini:
    56 HP, 86 Energy
    -1 Spe
    Tepig:
    35 HP, 82 Energy
    -1 Spe
    1 KO
    Cacnea:
    42 HP, 88 Energy
    +2 SpA, -1 Spe, -1 SpD
    15% Paralyzed
    Doduo:
    60 HP, 80 Energy
    Slowpoke:
    45 HP, 86 Energy
    -1 Spe
    Onix:
    60 HP, 84 Energy
    -1 Spe
    Metang:
    69 HP, 84 Energy

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Team Simon (open)

    Buneary:
    41 HP, 79 Energy
    15 HP Substitute
    -1 Spe
    Vigoroth:
    66 HP, 87 Energy
    -1 Spe, -1 SpD
    Tailow:
    82 HP, 82 Energy
    Flying up high
    Geodude:
    47 HP, 81 Energy
    -1 Spe
    Baltoy:
    90 HP, 83 Energy
    Lairon:
    90 HP, 84 Energy
    Magnet Rise (4 Actions)
    1 KO
    Slowpoke:
    68 HP, 93 Energy
    -1 Spe
    Syclar:
    KO
    Dragonair:
    6 HP, 87 Energy
    Levitating (1 Action)
  5. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderatoris a Smogon Media Contributoris a Tiering Contributoris a Battle Server Moderatoris a Contributor Alumnus
    Moderator

    Joined:
    Oct 23, 2009
    Messages:
    7,572
  6. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Crap, forgot the negative speed from Bulldoze. That bit of cleverness failed.

    And I'm sorry about the seismic activity. I swear it won't happen again.

    Show Hide

    [​IMG]
  7. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,878
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Team Texas (open)

    Shellos:
    26 HP, 82 Energy
    -1 Spe
    Dratini:
    56 HP, 86 Energy
    -1 Spe
    Tepig:
    35 HP, 82 Energy
    -1 Spe
    1 KO
    Cacnea:
    42 HP, 88 Energy
    +2 SpA, -1 Spe, -1 SpD
    15% Paralyzed
    Doduo:
    60 HP, 80 Energy
    Slowpoke:
    45 HP, 86 Energy
    -1 Spe
    Onix:
    60 HP, 84 Energy
    -1 Spe
    Metang:
    69 HP, 84 Energy

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    Team Simon (open)

    Buneary:
    41 HP, 79 Energy
    15 HP Substitute
    -1 Spe
    Vigoroth:
    66 HP, 87 Energy
    -1 Spe, -1 SpD
    Tailow:
    82 HP, 82 Energy
    Flying up high
    Geodude:
    47 HP, 81 Energy
    -1 Spe
    Baltoy:
    90 HP, 83 Energy
    Lairon:
    90 HP, 84 Energy
    Magnet Rise (4 Actions)
    1 KO
    Slowpoke:
    68 HP, 93 Energy
    -1 Spe
    Dragonair:
    6 HP, 87 Energy
    Levitating (1 Action)


    Evasive Agility is too slow to avoid Extremespeed, and Texas's team starts out the round with a quick KO. But then it all goes down hill for him, as another Meteor Mash is wasted on an opponent who is not there. Well, at least Onix's mega Earthquake got 4 KOs. It's just too bad that 3 of them were teammates.
    Action 1 Calcs (open)

    Speed Order: Tailow, Doduo, Dragonair, Vigoroth, Buneary, Baltoy, Lairon, Metang, Onix, Dratini, Tepig, Shellos, Geodude, Slowpoke/Slowpoke, Cacnea

    Dratini: Extremespeed [Dragonair] 8+[3-2]*1.5 = 9.5 -> 10 Damage, 6 Energy, KO
    Tailow: Is glowing
    Baltoy: Absorbs light
    Doduo: Brave Bird [Vigoroth] 13+3+[4-2]*1.5 = 19 Damage, 16 Energy, 6 Recoil Damage
    Vigoroth: Rock Slide [Doduo, Tepig, Cacnea] 6 Energy
    vs Doduo (6+[4-2]*1.5)*1.5 = 13.5 -> 14 Damage
    vs Tepig: (6+[4-2]*1.5)*1.5 = 13.5 -> 14 Damage, Flinched
    vs Cacnea: 6+[4-2]*1.5 = 9 Damage
    Buneary: Digs underground
    Lairon: Head Smash [Doduo] (19+3+[3-2]*1.5)*1.5 = 26.5 -> 35.25 -> 35 Damage, 15 Energy
    Metang: Meteor Mash [Buneary] Miss, 14 Energy
    Shellos: Earth Power [Lairon] (6+[3-2]*1.5)*2.25 = 16.875 -> 17 Damage, 7 Energy
    Simon’s Slowpoke wins speed tie
    Slowpoke S: Fire Blast [Cacnea] (12+[2-1]*1.5)*1.5+(0+1)*1.75= 22 Damage, 8 Energy, Burn Inflicted
    Slowpoke T: Zap Cannon [Enemy Slowpoke] (12+[2-2]*1.5)*1.5 = 18 Damage, 9 Energy, 25% Paralysis Inflicted
    Cacnea: Energy Ball [Geodude] (8+3+[3-3]*1.5)*2.25+2*1.75 = 28.25 -> 28 Damage, 5 Energy)
    Baltoy: SolarBeam [Shellos] (12+[2-3]*1.5)*1.5 = 15.75 -> 16 Damage, 8 Energy
    Buneary: Dig [Tepig] (8+[4-2]*1.5)*1.5 = 16.5 -> 17 Damage, 10 Energy
    Onix: Earthquake + Earthquake Combo, 36 Energy
    vs Shellos: 20 Damage, KO (KOC goes to Baltoy)
    vs Dratini: 20 Damage
    vs Tepig: 30 Damage, KO (KOC goes to Buneary)
    vs Cacnea: 13 Damage, KO (KOC goes to Slowpoke)
    vs Slowpoke: 17 Damage
    vs Metang: 25 Damage
    vs Buneary: 20 Damage, Substitute breaks
    vs Vigoroth: 20 Damage
    vs Geodude: 25 Damage, KO
    vs Slowpoke: 17 Damage
    Tailow: Fly+Sky Attack Combo [Slowpoke] 23+3+[3-4]*1.5 = 24.5 -> 25 Damage, 32 Energy


    Self-Damage and seismic activity all around. First Doduo self KOs with Brave Bird recoil, then Buneary tries to Jump Kick an already KOd Pokemon, and a pair of Earthquakes round out this slightly easier to ref (but still really long) action. And as the dust clears, it would appear that only 8 Pokemon remain. Can Texas make a comeback, or will Simon wrap this one up?
    Action 2 Calcs (open)

    Speed Order: Tailow, Doduo, Vigoroth, Buneary, Baltoy, Lairon, Metang, Onix, Dratini, Slowpoke/Slowpoke

    Baltoy: Absorbs light
    Tailow: Cool Down
    Doduo: Brave Bird [Vigoroth] 13+3+[4-2]*1.5 = 19 Damage, 20 Energy, 6 Recoil Damage, Self-KO (KOC goes to Lairon)
    Vigoroth: Earthquake, 7 Energy
    vs Dratini: 11 Damage
    vs Slowpoke: 8 Damage, KO
    vs Onix: 7 Damage
    vs Metang: 11 Damage
    vs Buneary: 11 Damage
    vs Slowpoke: 8 Damage
    Buneary: Jump Kick [Cacnea] Target was KOd with no redirect, so Buneary kept going and crashed, 7 Recoil, 7 Energy
    Lairon: Earthquake, 7 Energy
    vs Dratini: 9 Damage
    vs Onix: 5 Damage
    vs Metang: 9 Damage
    vs Buneary: 9 Damage
    vs Slowpoke: 6 Damage
    Metang: Meteor Mash [Buneary] 10+3+[4-2]*1.5 = 16 Damage, KO
    Onix: Cool Down
    Dratini: Thunderbolt [Tailow] (10+[3-2]*1.5)*1.5 = 17.25 -> 17 Damage, 7 Energy
    Slowpoke S: Aqua Tail [Onix] (9+3+[3-6]*1.5)*2.25 = 16.875 -> 17 Damage, 6 Energy)
    Baltoy: SolarBeam [Onix] (12+[2-3]*1.5)*2.25 = 23.625 -> 24 Damage, 12 Energy)


    [​IMG][​IMG][​IMG]
    Team Texas (open)

    Shellos:
    KO
    Dratini:
    16 HP, 63 Energy
    1 KO
    Tepig:
    KO
    1 KO
    Cacnea:
    KO
    Doduo:
    KO
    Slowpoke:
    KO
    Onix:
    7 HP, 48 Energy
    1 KO
    Metang:
    24 HP, 70 Energy
    1 KO

    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Team Simon (open)

    Buneary:
    KO
    1 KO
    Vigoroth:
    8 HP, 74 Energy
    -1 SpD
    1 KO
    Tailow:
    65 HP, 50 Energy
    Geodude:
    KO
    Baltoy:
    90 HP, 63 Energy
    1 KO
    Lairon:
    73 HP, 62 Energy
    Magnet Rise (2 Actions)
    2 KO
    Slowpoke:
    19 HP, 79 Energy
    20% Paralyzed
    1 KO
    Dragonair:
    KO
  8. jas61292

    jas61292 used substitute
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributoris a Battle Server Moderator
    Moderator

    Joined:
    Sep 30, 2010
    Messages:
    2,878
    [​IMG][​IMG][​IMG]
    Team Texas (open)

    Dratini:
    16 HP, 63 Energy
    1 KO
    Onix:
    7 HP, 48 Energy
    1 KO
    Metang:
    24 HP, 70 Energy
    1 KO

    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Team Simon (open)

    Vigoroth:
    8 HP, 74 Energy
    -1 SpD
    1 KO
    Tailow:
    65 HP, 50 Energy
    Baltoy:
    90 HP, 63 Energy
    1 KO
    Lairon:
    73 HP, 62 Energy
    Magnet Rise (2 Actions)
    2 KO
    Slowpoke:
    19 HP, 79 Energy
    20% Paralyzed
    1 KO


    Metang starts it off quickly and finishes off Vigoroth with Bullet Punch. And while a pair of seismic moves is enough to take down Dratini, Onix is able to barely hang on and get off a critical Stone Edge Combo. Unfortunately for Onix, Tailow was waiting. While it seems like it was prepared for Metang to hit it, its Counter always hits who hit it last (just so you know. No need to list a target), and Onix got hit with more overkill than I think I have ever seen in my life (-63 HP. Really).

    Action 1 Calcs (open)

    Speed Order Vigoroth, Tailow, Onix, Baltoy, Lairon, Metang/Dratini, Slowpoke

    Metang: Bullet Punch [Vigoroth] 4+3+[4-2]*1.5 = 10 Damage, 2 Energy, KO
    Baltoy: Bulldoze, 4 Energy
    vs Dratini: 8 Damage, -1 Spe
    vs Onix: 0 Damage, -1 Spe
    vs Metang: 2 Damage
    vs Slowpoke: 2 Damage, -1 Spe
    Lairon: Earthquake, 11 Energy
    vs Dratini: 9 Damage, KO
    vs Onix: 5 Damage
    vs Metang: 9 Damage
    vs Slowpoke: 6 Damage
    Slowpoke: Pay Day [Metang] (4+[3-4]*1.5)*.67 = 1.675 -> 2 Damage, 2 Energy, +1 CC
    Onix: Stone Edge + Stone Edge Combo [Tailow] Crit (22.5+3+3+[2-2]*1.5)*1.5 = 42.75 -> 43 Damage, 36 Energy
    Tailow: Counter [Onix] 65 Damage, 24 Energy, KO




    And with just Metang left, this battle winds down, as Lairon picks up its 4th KO with a final EQ (which also happens to take down Slowpoke), and ends the match.

    Action 2 Calcs (open)

    Speed Order: Tailow, Baltoy, Lairon, Metang, Slowpoke

    Metang: Bullet Punch [Slowpoke] (4+3+[4-4]*1.5)*.67 = 4.69 -> 5 Damage, 6 Energy
    Tailow: U-Turn [Metang] 7+[3-4]*1.5 = 5.5 -> 6 Damage, 5 Energy
    Baltoy: Bulldoze, 8 Energy
    vs Metang: 2 Damage
    vs Slowpoke: 2 Damage, -1 Spe
    Lairon: Earthquake, 15 Energy
    vs Metang: 9 Damage, KO
    vs Slowpoke: 6 Damage, KO (KOC goes to Metang)


    Team Texas (open)

    Dratini:
    KO
    1 KO
    Onix:
    KO
    1 KO
    Metang:
    KO
    3 KO

    [​IMG][​IMG][​IMG]
    Team Simon (open)

    Vigoroth:
    KO
    1 KO
    Tailow:
    22 HP, 21 Energy
    1 KO

    Baltoy:
    90 HP, 51 Energy
    1 KO
    Lairon:
    73 HP, 36 Energy
    Magnet Rise (2 Actions)
    4 KO
    Slowpoke:
    KO
    1 KO



    Good battle guys. And here are the rewards:


    Texas Cloverleaf: 4 CC
    Shellos: 1 EC, 2 MC, 1 DC
    Houndour: 1 EC, 2 MC, 1 DC
    Dratini: 1 DC, 2 MC, 1 DC, 1 KOC
    Tepig: 1 DC, 2 MC, 1 DC, 1 KOC
    Cacnea: 1 EC, 2 MC, 1 DC
    Doduo: 1 EC, 2 MC, 1 DC
    Slowpoke: 1 EC, 2 MC, 1 DC
    Onix: 1 DC, 2 MC, 1 DC, 1 KOC
    Metang: 1 DC, 2 MC, 1 DC, 3 KOC


    SimonSays: 4 CC + 2 CC
    Buneary: 1 DC, 2 MC, 1 DC, 1 KOC
    Vigoroth: 1 DC, 2 MC, 1 DC, 1 KOC
    Tailow: 1 DC, 2 MC, 1 DC, 1 KOC
    Geodude: 1 DC, 2 MC, 1 DC
    Baltoy: 1 DC, 2 MC, 1 DC, 1 KOC
    Lairon: 1 DC, 2 MC, 1 DC, 4 KOC
    Slowpoke: 1 DC, 2 MC, 1 DC, 1 KOC
    Syclar: 1 DC, 2 MC, 1 DC
    Dragonair: 1 DC, 2 MC, 1 DC


    jas61292: 21 UC
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)