Huntail (QC 3/3) (GP 2/2)

ScraftyIsTheBest

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This thing would've been a great Pokemon if it weren't for competition from Gorebyss and Carracosta. :(



I'm very cool, sucks that I'm outclassed

[Overview]

<p>Huntail is a prime example of a Pokemon with stolen potential; while it has one of the best boosting moves in the game, Shell Smash, it faces heavy competition as a Shell Smash user from the likes of Gorebyss and Carracosta, and simply struggles to find a niche. Its bulk is inferior to that of Carracosta, and it does not have the useful Solid Rock ability, which makes it harder to set up. Huntail also does not pack as much power as Gorebyss, as it relies on a weaker STAB move than the latter does. That said, Huntail does have a few things going for it. Shell Smash is nonetheless a great move, and after a boost, Huntail is still a legitimate threat to contend with. Huntail also has higher Speed than Carracosta, which means it can outspeed Pokemon such as Swellow at +2. Huntail can also go mixed, allowing it to lure the likes of Tangela and still pull off a sweep. Overall, always consider your other options before using Huntail, but don't discount it completely.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Waterfall
move 3: Return
move 4: Ice Beam
item: White Herb
ability: Water Veil
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>This is Huntail's best way to pose a threat as well as to stand out from its competition in Gorebyss and Carracosta. With its usable offensive stats and good enough Speed to use Shell Smash with, Huntail is a capable mixed sweeper in NU. Shell Smash is chosen to make Huntail fast and powerful and hence give it a chance to sweep. Waterfall is a strong and reliable STAB for Huntail to use, and the flinch chance can also come in handy. Return provides great overall coverage with Waterfall; although it doesn't hit anything super effectively, it can handle most Pokemon that resist Waterfall, such as Jynx and Samurott. Finally, Ice Beam serves as a usable coverage move to handle Tangela and other Grass-types.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature is chosen to enhance Huntail's middling Speed without lowering its Special Attack. Water Veil is a great ability to avoid burns from Misdreavus and Weezing that could potentially stop Huntail from sweeping. A White Herb is chosen to avoid the Defense drops from Shell Smash so that Huntail can still make use of its decent bulk. Swift Swim can be useful to give Huntail greater Speed in rain to make sweeping easier, but it has little utility otherwise. A Life Orb can be used to allow Huntail to hit harder, but the decrease in bulk hurts Huntail's performance, given its usable defenses and the ubiquity priority attacks are in NU.</p>

<p>Huntail appreciates entry hazard support for it to sweep; Scolipede and Roselia are great teammates to provide this, and they also handle opposing Grass-types such as Exeggutor. Jynx is also a great teammate for Huntail, as it dismantles Grass- and Dragon-types while Huntail can handle opposing Fire-types. Eelektross and Exeggutor are both great to handle Alomomola, one of Huntail's best counters. The former can effectively Volt Switch into Huntail, which is helpful as it is not very easy for Huntail to switch directly into battle, while the latter can maim Seismitoad.</p>

[Other Options]

<p>Huntail's small movepool means there isn't much else going for it. It has some special moves such as Hydro Pump, Surf, and Hidden Power to use off of its decent Special Attack, but Gorebyss is significantly better as a pure special sweeper. Ice Fang could be used to handle Grass-types, but it is a very weak move in general. Sucker Punch is a useful priority move to nail faster targets, but it is illegal with Shell Smash. Huntail also has Baton Pass, but sadly, it can't be used alongside Shell Smash in NU. Huntail does have Barrier and Aqua Ring to use with Baton Pass, but they are very situational moves.</p>

[Checks and Counters]

<p>There aren't many complete counters to Huntail; however, there are plenty of checks. Alomomola is the greatest counter to Huntail, due to its ability to take repeated hits and stall with Toxic, Wish, and Protect, but it is massive setup fodder due to its lack of offensive presence. Seismitoad is also capable of taking hits from Huntail and can even recovery off Waterfall thanks to Water Absorb. Priority users, such as Kangaskhan and Skuntank, can revenge kill Huntail after a Shell Smash boost. Huntail is not extraordinarily fast even after a Shell Smash boost, so Choice Scarf users such as Primeape and Rotom-S can still revenge kill it quite easily. Electric-types such as Electabuzz can make quick work of Huntail before it grabs a Shell Smash boost, but they can be beaten after a boost. Finally, if all else fails, paralysis from Pokemon such as Regirock can cripple Huntail and cut its sweep short.</p>
 
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Mention Return because it has near perfect coverage with Waterfall (only Frillish walls). Substitute is also a good option to set up on stuff that would usually status you such as Alomomola and other walls. Life Orb is also a decent option over White Herb because it powers up all your moves, but mention how White Herb is usually the superior option because Huntail actually has great Defense and priority in NU is common.
 
[SET]
  • Return should probably be used over Crunch. The only things that you hit harder with Crunch (and matter) are Misdreavus, Musharna, Shedinja, Exeggutor, and Jynx. You 2HKO Missy after SR with Waterfall anyways, Musharna is a dick anyways, Shedinja is lol, you OHKO Exeggutor after SR with Ice Beam, and you OHKO Jynx with Return.
[Other Options]
  • Note that if you're going to use most of the special moves here, you might as well just use Gorebyss
[Checks and Counters]
  • You 3HKO Alomomola at best with +2 Return, so it can stall it out with Toxic, Wish, and Protect pretty well
  • Pretty much every common Choice Scarf user right now outspeeds Huntail and can either KO it or hit is for pretty massive damage, so I would add this to reflect that
Few changes to be made and an overall good skeleton, so I'll go ahead and stamp now. Just make sure to add these changes!


QC Approved 1/3
 

ebeast

she's probably sexting nprtprt
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[Overview]
Combine the first three points; Gorebyss and Costa outshine Huntail and because of that it struggles to find a niche. Even though it has less weaknesses than Costa, Huntail is honestly harder to set up due to its less than stellar bulk and Costa having manly bulk + Solid Rock. Saying that it has less weaknesses kind of implies that it sets up easier so I would remove that. I would also remove the part about Huntail being able to hurt Jynx, but Gorebyss not. Gorebyss uses Signal Beam now, which does indeed hurt Jynx a lot.

[Checks and Counters]
I wouldn't include Electrode because it cannot outspeed +2 Huntail and if you mean before a smash you can just put any Electric-type here basically. Zebstrika kind of fall on the same boat. And yeah mention that most Scarf mons: Rotom-A, Jynx, Primape, Zard can outspeed Huntail even after a Shell Smash.

QC Approved 2/3
 
Welp, this has been written for over a week, so if someone else wanted to QC this, sucks! Sorry about the wait @ScraftyIsTheBest.

Cut the mention of the EV spread in Additional Comments, but keep the mention of the Naive nature.
On the mention of White Herb, it should say "Defense drops," not "Defense boosts."
Throw in a mention of Sucker Punch in Other Options. It's illegal with Shell Smash (which you should note), but it's still a cool enough move for OO.
Make a mention of priority users in Checks and Counters. Kangaskhan and Skuntank can both take out a slightly weakened Huntail pretty easily.

Make these changes, and I'll stamp again.
 
GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Huntail is the prime example of a Pokemon with stolen potential; while it has one of the best boosting moves in the game, Shell Smash, it faces heavy competition from the likes of Gorebyss and Carracosta, (remove comma) and Huntail simply struggles to find a niche. Its bulk is inferior to that of Carrocosta Carracosta, and it does not have the useful Solid Rock ability, which makes it harder for Huntail to set up than Carracosta. Huntail also does not pack as much power as Gorebyss, due to relying on a weaker STAB move than it. That said, Huntail does have a few things going for it. Shell Smash is nonetheless a great move, and after a boost, Huntail is still a legitimate threat to contend with. Huntail also has higher Speed with than Carracosta, which means it can outspeed Pokemon such as Swellow at +2. Huntail can also go mixed, allowing it to lure Pokemon such as Tangela and still pull off a sweep. Overall, always consider your other options before using Huntail, but don't discount it completely.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Waterfall
move 3: Return
move 4: Ice Beam
item: White Herb
ability: Water Veil
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>This is Huntail's best way to pose a threat, (remove comma) as well as its one way to stand out from its competition, Gorebyss and Carracosta. With its usable offensive stats and a Speed good enough to use Shell Smash with, Huntail is a capable mixed sweeper in NU. Shell Smash is chosen to make Huntail fast and powerful, (remove comma) and hence give it a sweeping chance to sweep. Waterfall is a strong and reliable STAB for Huntail to use, and the flinch chance can also come in handy. Return provides great overall coverage with Waterfall; although it doesn't hit anything super effectively, it can handle most Pokemon that resist Waterfall, such as including Jynx and Samurott. Finally, Ice Beam serves as a usable coverage move to handle Tangela and other Grass-types.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature is chosen to enhance Huntail's middling Speed while without making Huntail's Special Attack still usable unusable. Water Veil is a great ability to avoid burns from Misdreavus and Weezing that could potentially stop Huntail from sweeping. A White Herb is chosen to reverse avoid the Defense drops from Shell Smash so that Huntail can still make use of its usable bulk. Swift Swim can be usable useful to give Huntail greater Speed in rain to better sweep, but it has little utility otherwise. A Life Orb is also usable for to allow Huntail to hit harder, but the defense drops are decrease in bulk is detrimental to Huntail's performance given its usable bulk defenses and the common sight of how common priority attacks are in NU.</p>

<p>Huntail appreciates entry hazard support for it to sweep; Scolipede is a great teammate to do provide this, and it also handles opposing Grass-types such as Exeggutor for Huntail to thrive. Jynx is also a great teammate for Huntail, dismantling Grass- and Dragon-types while Huntail can handle opposing Fire-types. Eelektross and Exeggutor are both great to handle Alomomola, one of Huntail's best counters, while and the former can effectively Volt Switch into Huntail, which is helpful, as it is not very easy to switch into the battle. The latter is also usable to maim Seismitoad.</p>

[Other Options]

<p>Huntail's small movepool means there isn't much else going for it. It has some special moves such as Hydro Pump, Surf, and Hidden Power to use off of a its decent Special Attack, but Gorebyss is significantly better as a special sweeper. Ice Fang could be used to handle Grass-types, but it is a very weak move in general. Sucker Punch is a useful priority move to nail faster targets; (change to comma) but it it is illegal with Shell Smash. It Huntail also has Baton Pass, but sadly, it is illegal with using it alongside Shell Smash is banned (you can use your own words here if you want; this is just to make it clear that this is a ban list thing, not a move illegality thing). However, it could use Huntail does have Barrier and Aqua Ring to use with it, although but they are very situational moves.</p>

[Checks and Counters]

<p>There aren't many complete counters to Huntail, (change to semicolon) however, it has plenty of checks. Alomomola is the greatest hard counter to Huntail, with its ability to take repeated hits while it can and stall it with Toxic and Protect, although it is massive set up setup fodder due to its lack of offensive presence. Seismitoad is also capable of taking hits from Huntail, (remove comma) and can use Waterfall as recovery thanks to Water Absorb. Priority users such as Kangaskhan and Skuntank can revenge kill Huntail after a Shell Smash boost. Huntail is not extraordinarily fast even after a Shell Smash boost, so Choice Scarf users such as Primeape and Rotom-S can still revenge kill it quite easily. Electric-types such as Electabuzz can make quick work of Huntail before it grabs a Shell Smash boost, but they can be beaten after a boost. Finally, if all else fails, paralysis from Pokemon such as Regirock can cripple Huntail and cut its sweep short.</p>


GP: 1/2
 

Blast

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Amcheck, great job @ScraftyIsTheBest !

ADD
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COMMENTS


[Overview]

<p>Huntail is the a prime example of a Pokemon with stolen potential; while it has one of the best boosting moves in the game, Shell Smash, it faces heavy competition as a Shell Smash user from the likes of Gorebyss and Carracosta and simply struggles to find a niche. Its bulk is inferior to that of Carracosta, and it does not have the useful Solid Rock ability, which makes it harder to set up. Huntail also does not pack as much power as Gorebyss, due to relying on a weaker STAB move than it Gorebyss/the latter. That said, Huntail does have a few things going for it. Shell Smash is nonetheless a great move, and after a boost, Huntail is still a legitimate threat to contend with. Huntail also has higher Speed than Carracosta, which means it can outspeed Pokemon such as Swellow at +2. Huntail can also go mixed, allowing it to lure Pokemon such as Tangela and still pull off a sweep. Overall, always consider your other options before using Huntail, but don't discount it completely.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Waterfall
move 3: Return
move 4: Ice Beam
item: White Herb
ability: Water Veil
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>This is Huntail's best way to pose a threat as well as its one way to stand out from its competition (RC) in Gorebyss and Carracosta. With its usable offensive stats and a Speed good enough Speed to use Shell Smash with, Huntail is a capable mixed sweeper in NU. Shell Smash is chosen to make Huntail fast and powerful and hence give it a chance to sweep. Waterfall is a strong and reliable STAB for Huntail to use, and the flinch chance can also come in handy. Return provides great overall coverage with Waterfall; although it doesn't hit anything super effectively, it can handle most Pokemon that resist Waterfall, including such as Jynx and Samurott. Finally, Ice Beam serves as a usable coverage move to handle Tangela and other Grass-types.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature is chosen to enhance Huntail's middling Speed without making lowering Huntail's Special Attack still unusable. Water Veil is a great ability to avoid burns from Misdreavus and Weezing that could potentially stop Huntail from sweeping. A White Herb is chosen to avoid the Defense drops from Shell Smash so that Huntail can still make use of its usable decent (repetitive with "use" imo) bulk. Swift Swim can be useful to give Huntail greater Speed in rain to better make sweeping easier, but it has little utility otherwise. A Life Orb is also usable to allow Huntail to hit harder, but the decrease in bulk is detrimental to Huntail's performance, (AC) given its usable defenses and how common priority attacks are in NU.</p>

<p>Huntail appreciates entry hazard support for it to sweep; Scolipede and Roselia are great teammates to provide this, and it they also handles opposing Grass-types such as Exeggutor. Jynx is also a great teammate for Huntail, dismantling Grass- and Dragon-types while Huntail can handle opposing Fire-types. Eelektross and Exeggutor are both great to handle Alomomola, one of Huntail's best counters, and the former can effectively Volt Switch into Huntail, which is helpful (RC) as it is not very easy to switch directly into the battle. The latter is also usable to maim Seismitoad.</p>

[Other Options]

<p>Huntail's small movepool means there isn't much else going for it. It has some special moves such as Hydro Pump, Surf, and Hidden Power to use off of its decent Special Attack, but Gorebyss is significantly better as a pure special sweeper. Ice Fang could be used to handle Grass-types, but it is a very weak move in general. Sucker Punch is a useful priority move to nail faster targets, but it is illegal with Shell Smash. Huntail also has Baton Pass, but sadly, using it alongside Shell Smash is banned from NU. Huntail does have Barrier and Aqua Ring to use with it Baton Pass, but they are very situational moves.</p>

[Checks and Counters]

<p>There aren't many complete counters to Huntail; however, it has there are plenty of checks. Alomomola is the greatest hard Both terms combined together is redundant counter to Huntail, with its the ability to take repeated hits and stall with Toxic, Wish, and Protect, although it is massive setup fodder due to its lack of offensive presence. Seismitoad is also capable of taking hits from Huntail and can use Waterfall as recovery thanks to Water Absorb. Priority users, (AC) such as Kangaskhan and Skuntank, (AC) can revenge kill Huntail after a Shell Smash boost. Huntail is not extraordinarily fast even after a Shell Smash boost, so Choice Scarf users such as Primeape and Rotom-S can still revenge kill it quite easily. Electric-types such as Electabuzz can make quick work of Huntail before it grabs a Shell Smash boost, but they can be beaten after a boost. Finally, if all else fails, paralysis from Pokemon such as Regirock can cripple Huntail and cut its sweep short.</p>
 
[Overview]

<p>Huntail is a prime example of a Pokemon with stolen potential; while it has one of the best boosting moves in the game in Shell Smash, it faces heavy competition as a Shell Smash user from the likes of Gorebyss and Carracosta,(comma) and simply struggles to find a niche. Its bulk is inferior to that of Carracosta, and it does not have the useful Solid Rock ability, which makes it harder to set up. Huntail also does not pack as much power as Gorebyss, due to relying as it relies on a weaker STAB move than the latter does. That said, Huntail does have a few things going for it. Shell Smash is nonetheless a great move, and after a boost, Huntail is still a legitimate threat to contend with. Huntail also has higher Speed than Carracosta, which means it can outspeed Pokemon such as Swellow at +2. Huntail can also go mixed, allowing it to lure Pokemon such as the likes of Tangela and still pull off a sweep. Overall, always consider your other options before using Huntail, but don't discount it completely.</p>

[SET]
name: Shell Smash
move 1: Shell Smash
move 2: Waterfall
move 3: Return
move 4: Ice Beam
item: White Herb
ability: Water Veil
nature: Naive
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

<p>This is Huntail's best way to pose a threat as well as to stand out from its competition in Gorebyss and Carracosta. With its usable offensive stats and good enough Speed to use Shell Smash with, Huntail is a capable mixed sweeper in NU. Shell Smash is chosen to make Huntail fast and powerful and hence give it a chance to sweep. Waterfall is a strong and reliable STAB for Huntail to use, and the flinch chance can also come in handy. Return provides great overall coverage with Waterfall; although it doesn't hit anything super effectively, it can handle most Pokemon that resist Waterfall, such as Jynx and Samurott. Finally, Ice Beam serves as a usable coverage move to handle Tangela and other Grass-types.</p>

[ADDITIONAL COMMENTS]

<p>A Naive nature is chosen to enhance Huntail's middling Speed without lowering Huntail's its Special Attack. Water Veil is a great ability to avoid burns from Misdreavus and Weezing that could potentially stop Huntail from sweeping. A White Herb is chosen to avoid the defense drops from Shell Smash so that Huntail can still make use of its decent bulk. Swift Swim can be useful to give Huntail greater Speed in rain to make sweeping easier, but it has little utility otherwise. A Life Orb is also usable can be used to allow Huntail to hit harder, but the decrease in bulk is detrimental to hurts just making the wording more straightforward, but if you really dislike these previous changes you're fine keeping the original Huntail's performance, given its usable defenses and how common the ubiquity of priority attacks are in NU.</p>

<p>Huntail appreciates entry hazard support for it to sweep; Scolipede and Roselia are great teammates to provide this, and they also handle opposing Grass-types such as Exeggutor. Jynx is also a great teammate for Huntail, dismantling as it dismantles Grass- and Dragon-types while Huntail can handle opposing Fire-types. Eelektross and Exeggutor are both great to handle Alomomola, one of Huntail's best counters.(period) and The former can effectively Volt Switch into Huntail, which is helpful as it is not very easy for Huntail to switch directly into battle, while the latter is also able to can maim Seismitoad.</p>

[Other Options]

<p>Huntail's small movepool means there isn't much else going for it. It has some special moves such as Hydro Pump, Surf, and Hidden Power to use off of its decent Special Attack, but Gorebyss is significantly better as a pure special sweeper. Ice Fang could be used to handle Grass-types, but it is a very weak move in general. Sucker Punch is a useful priority move to nail faster targets, but it is illegal with Shell Smash. Huntail also has Baton Pass, but sadly, using it alongside Shell Smash is banned from NU it can't be used alongside Baton Pass in NU. Huntail does have Barrier and Aqua Ring to use with Baton Pass, but they are very situational moves.</p>

[Checks and Counters]

<p>There aren't many complete counters to Huntail; however, there are plenty of checks. Alomomola is the greatest counter to Huntail, with the due to its ability to take repeated hits and stall with Toxic, Wish, and Protect, although but it is massive setup fodder due to its lack of offensive presence. Seismitoad is also capable of taking hits from Huntail and can use Waterfall as recovery even recover off Waterfall thanks to Water Absorb. Priority users, such as Kangaskhan and Skuntank, can revenge kill Huntail after a Shell Smash boost. Huntail is not extraordinarily fast even after a Shell Smash boost, so Choice Scarf users such as Primeape and Rotom-S can still revenge kill it quite easily. Electric-types such as Electabuzz can make quick work of Huntail before it grabs a Shell Smash boost, but they can be beaten after a boost. Finally, if all else fails, paralysis from Pokemon such as Regirock can cripple Huntail and cut its sweep short.</p>
gp 2/2
 

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