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Hybrid trick room/Torkoal-Lilligant core

Discussion in 'Team Building Help' started by Charoy, Jan 11, 2017 at 3:47 PM.

  1. Charoy

    Charoy

    Joined:
    Dec 10, 2016
    Messages:
    3
    Need some external opinions on this team, have been doing pretty well with it in battlespot (vgc rules) so far.

    Torkoal @ Charcoal
    Ability: Drought
    Level: 50
    EVs: 116 HP / 252 SpA / 140 SpD
    Quiet nature
    - Eruption
    - Heat Wave
    - Solar Beam
    - Protect

    The strongest sweeper in the team, good both inside and outside of trick room, as long as Lilligant is on the battlefield. His other purposes are to change the weather, as now rain and hail are pretty popular. Charcoal instead of Z crystal for now is doing fine, as I have another mon with Z crystal on the team. Don't like choice specs as I prefer to not be locked in a single move, and life orb is negative for strong eruptions.

    Lilligant @ Focus Sash
    Abillity: Chlorophyll
    Level: 50
    EVs: 124 HP / 252 SpA / 132 Spe
    Modest Nature
    - Leaf Storm
    - After You
    - Sleep Powder
    - Protect

    Lilligant is the other half that complements Torkoal. After you to make fast sweeps with Torkoal and sleep powder to get rid of threats I can't deal with safely and/or without risky switches. Have been thinking about using Dream Eater, as it will be boosted by my Lele terrain, but I'm still not sure ...

    Tapu Lele @ Psychium Z
    Ability: Psychic Surge
    Level: 50
    EVs: 252 HP / 252 SpA
    Modest Nature
    - Psychic
    - Moonblast
    - Taunt
    - Protect

    Pretty standard Lele set, her main role is to set her terrain, which allows my Lilligant to both Sleep Powder and After You without fearing Koko's field and/or priority moves, mainly Fake Out. Of course Lele is as well a very strong sweeper, that can deal with lots of things from the current meta.

    Porygon2 @ Eviolite
    Ability: Download
    Level: 50
    EVs: 244 HP / 92 Def / 28 SpA / 140 SpD
    Sassy Nature
    - Tri Attack
    - Ice Beam
    - Recover
    - Trick Room

    My Trick Room setter, also a very bulky mon that can take out some meta threats as Garchomp and Mence fairly easy. Would've liked to have Toxic on it but no room for it ... heh, room, get it?

    Mudsdale @ Assault Vest
    Ability: Stamina
    EVs: 252 HP / 252 Atk / 4 SpD
    Brave Nature
    - High Horsepower
    - Rock Slide
    - Heavy Slam
    – Close Combat

    The main Trick Room user, while also being very, very bulky. Assault Vest set to focus on that bulkyness; no Earthquake as my team is not a big fan of it, plus I've found High Horsepower to be strong enough for what I need it to sweep. Rock Slide is here as I lack electic moves (have been thinking about changing P2's tri attack) plus its side effect can be very helpfull as long as it triggers. Close Combat mainly for other P2s.

    Muk-Alola @ Figy Berry
    Ability: Gluttony
    Level: 50
    EVs: 188 HP / 244 Atk / 44 Def / 20 SpD / 12 Spe
    Adamant Nature
    - Poison Jab
    - Knock Off
    - Shadow Sneak
    - Protect

    Last but not least, the "Tapu counter". Plus P2 counter. Plus knock off all your f.. items. You know what Muk does, and you know he is very good at it, plus makes a very good trick room user.

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