Hiya guys this is another ORAS OU Team by me~ obviously I suck etc etc, anyway imo listen to this song while rating ;)
Disclaimer: This music is not owned by me and all rights belong to their respective owners o3o
Team at a glance:
Teambuilding Process.
I saw this core on the OU Good Cores Thread or something like there and I'm like aye why not give it a go ;) Hydreigon and Metagross-Mega synergises pretty well, both being pretty offensive.
I noticed the team was, well, a little bit slow for my liking, so I added a status spreader in the form of Clefable, and completes the DSF core.
Well, I still need some form of raw speed, so I went with CScarf Lando, p good if you ask me
Kind of to complete my voltturn core tbh, and helps with birdspam
and keldeo. Helps patch up the remaining weaknesses i have of the team.
Zapdos replaced Raikou, it helps with hazards and still check birdspam.
The team
Hydreigon @ Life Orb
Ability: Levitate
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
-Superpower Fire Blast honestly idk what fire blast doesnt hit that superpower hits
- Flash Cannon
The first member of the core, Hydreigon. As I said in the teambuilding process, it has great type synergy with Mega Metagross, and isn't a complete momentum killer as well. I did consider putting Choice Scarf on this thing with U-Turn, I'm not sure if I really want to do that. Draco Meteor in general hits anything for lots of damage, and kind of lures in fairies to hit with Flash Cannon as well. Dark Pulse is also a good mandatory STAB, andSuperpower is kind of a lure move (for those who actually don't know that exists) for Steel-Types who want to switch in on this thing's Dracos. Fire Blast does the same thing. Usually use this as my Rotom-W Switch in after Raikou.
Changes I have in mind:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
((idk how to fit Sub onto this, maybe i just wont))
2nd member of the core. Mega Metagross helps smash through the fairies for Hydreigon and check the fairies as well. Although it doesn't really like Thunder Waves from Clefable, hey hey it still OHKOs it! (at least 68.8% of the time). Mega Metagross is a pretty strong Mega, with that Clear Body pre-mega to negate the pesky intimidates, while Tough Claws in Mega Forme to wallbreak well. I don't really run grass knot because well, I feel that I can handle Slowbro well. Meteor Mash is its mandatory STAB, as well as Zen Headbutt. The interesting part is Hammer Arm over Earthquake. The reason is easy enough, Ferrothorn, Air Balloon tran, Air Balloon exca etc really annoys meta. Ice Punch to lure the Lando-Ts in and hurt them pretty bad. and Scizor annoys it. That's when Keldeo comes in. Later.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Thunder Wave
- Wish
- Protect
Stealth Rock somewhere?
3rd member to complete the DSF core. This Fairy Type Patrick/Teletubby/Barney spreads Thunder Wave and does its job well, while checking set up sweepers such as Azumarill. Moonblast is like really mandatory because Taunt is the weirdest thing invented. Wish helps the team with longetivity, the other members cant really recover on their own well. Also, Protect helps it avoid KOs with its handy dandy Leftovers.
Edit: Not sure what move to change for Stealth Rock? for the moment i destroyed Twave for it :/
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Knock Off
- U-turn
1st member of the VoltTurn core. Intimidate really helps against so many things, weakening them and softening them up. Choice Scarf was used as the item as raw speed was needed and things like opposing fast Ground Types or Mega Diancie don't really get affected by my Thunder Waving. Pretty standard EV spread. Checks Talonflame or birdspam in general, whilst giving my team a nice TWave check mon thing to switch in. EQ is its mandatory STAB, Stone Edge to do the EdgeQuake combo, Knock Off was chosen over Superpower because, Gengar. And Chansey, but I don't really see that nowadays. U-Turn is the best for gaining momentum.
--New Member--
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Roost
- Volt Switch
- Defog
- Heat Wave
SpDef Zapdos has been working nicely for Defog, and the teams speed seems ok-ly managable. Maybe I should slap TWave on Clefable/Zapdos to spread some speed around? not sure, anyway, Volt Switch helps me do the momentum that I used to do with Raikou, Heat Wave really helps me against the Scizor I have trouble against (y'know, keldeo gets really weakened with Scizor-Knockedoff Lefties), roost for recovery which raikou didnt get which is awesome, and defog for bad bad hazards. The only way this thing hurts me is well, speed, and a tad lil ice weakness? i guess?
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
2nd member of the VoltTurn core. Now, now I actually wanted Rotom-W instead of this, but I really really needed speed therefore I went for Raikou, the faster Electric-Type. Assault Vest is given to let it take some hits, whilst also providing momentum in the form of Volt Switch. Thunderbolt is there if you want to stay in and hit it up with Electric-Type moves. HP Ice is a cool story for Landorus-Therian as well, although it misses on the OHKO which is a little annoying.. Extrasensory is my filler move chosen to at least give me an answer to Mega Venusaur.
--
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
The Keldeo. My team was looking really weak to Bisharp, so I was like ayy wynaut keldeo. Also as a side bonus it also checks Scizor, which MMeta struggles with. only if it got Fire Punch... anyway, I chose the SubCM variant because it gives me a nice wincon, and Celebi is annoying btw.. :C Basically, you just go up to a mon that does nothing to you, get a sub up, get a few CMs, and proceed with Scald with burning, or Secret Sword, that one awesome STAB that kills chansey badly. Leftovers is of course the obvious item choice.
THREATLIST
This. Once it sets up like Swords Dance and Landorus-T (and maybe Raikou) is weakened, thats gg
[insert hazard photos] Hazard stacking is... painful for me. I don't really have a Taunt User to stop it, nor do I have a spinner/defogger/magic bouncer. So I guess, hope Galvantula doesnt show up. cool cool zapdos
Keldeo is my only check to these and if Keldeo gets weakened too much, there goes my wincon :/ wow some many steel lures
Hard-hitting Fairy-Types. I really can't switch in into these at all, Mega Metagross gets 2HKOd by Sylveon which is ew, and if I sack a mon they're just gonna switch out into their Scizor or something. Maybe I gotta replace something for another Fairy check idk?
And YES, I know I should lower the attack IVs for those who dont need it o3o
---------------------------------------------------------
Anyways, thanks guys in advance for rating!
Shoutouts to:
1) edit: I regret being so selfish, and I should thank the raters as well
2) myself
3) myself
4) Game Corner
5) myself
Disclaimer: This music is not owned by me and all rights belong to their respective owners o3o
Team at a glance:
Teambuilding Process.
I saw this core on the OU Good Cores Thread or something like there and I'm like aye why not give it a go ;) Hydreigon and Metagross-Mega synergises pretty well, both being pretty offensive.
I noticed the team was, well, a little bit slow for my liking, so I added a status spreader in the form of Clefable, and completes the DSF core.
Well, I still need some form of raw speed, so I went with CScarf Lando, p good if you ask me
Kind of to complete my voltturn core tbh, and helps with birdspam
and keldeo. Helps patch up the remaining weaknesses i have of the team.
Zapdos replaced Raikou, it helps with hazards and still check birdspam.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
-
- Flash Cannon
The first member of the core, Hydreigon. As I said in the teambuilding process, it has great type synergy with Mega Metagross, and isn't a complete momentum killer as well. I did consider putting Choice Scarf on this thing with U-Turn, I'm not sure if I really want to do that. Draco Meteor in general hits anything for lots of damage, and kind of lures in fairies to hit with Flash Cannon as well. Dark Pulse is also a good mandatory STAB, and
Changes I have in mind:
U-Turn > Superpower Flash Cannon? tbh i don't really use superpower much, might as well? for same reasons i guess
Choice Scarf > Life Orb? in some situations i feel that Hydreigon would have benefited from speed more than power
Choice Scarf > Life Orb? in some situations i feel that Hydreigon would have benefited from speed more than power
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
((idk how to fit Sub onto this, maybe i just wont))
2nd member of the core. Mega Metagross helps smash through the fairies for Hydreigon and check the fairies as well. Although it doesn't really like Thunder Waves from Clefable, hey hey it still OHKOs it! (at least 68.8% of the time). Mega Metagross is a pretty strong Mega, with that Clear Body pre-mega to negate the pesky intimidates, while Tough Claws in Mega Forme to wallbreak well. I don't really run grass knot because well, I feel that I can handle Slowbro well. Meteor Mash is its mandatory STAB, as well as Zen Headbutt. The interesting part is Hammer Arm over Earthquake. The reason is easy enough, Ferrothorn, Air Balloon tran, Air Balloon exca etc really annoys meta. Ice Punch to lure the Lando-Ts in and hurt them pretty bad. and Scizor annoys it. That's when Keldeo comes in. Later.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Thunder Wave
- Wish
- Protect
Stealth Rock somewhere?
3rd member to complete the DSF core. This Fairy Type Patrick/Teletubby/Barney spreads Thunder Wave and does its job well, while checking set up sweepers such as Azumarill. Moonblast is like really mandatory because Taunt is the weirdest thing invented. Wish helps the team with longetivity, the other members cant really recover on their own well. Also, Protect helps it avoid KOs with its handy dandy Leftovers.
Edit: Not sure what move to change for Stealth Rock? for the moment i destroyed Twave for it :/
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Knock Off
- U-turn
1st member of the VoltTurn core. Intimidate really helps against so many things, weakening them and softening them up. Choice Scarf was used as the item as raw speed was needed and things like opposing fast Ground Types or Mega Diancie don't really get affected by my Thunder Waving. Pretty standard EV spread. Checks Talonflame or birdspam in general, whilst giving my team a nice TWave check mon thing to switch in. EQ is its mandatory STAB, Stone Edge to do the EdgeQuake combo, Knock Off was chosen over Superpower because, Gengar. And Chansey, but I don't really see that nowadays. U-Turn is the best for gaining momentum.
--New Member--
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Roost
- Volt Switch
- Defog
- Heat Wave
SpDef Zapdos has been working nicely for Defog, and the teams speed seems ok-ly managable. Maybe I should slap TWave on Clefable/Zapdos to spread some speed around? not sure, anyway, Volt Switch helps me do the momentum that I used to do with Raikou, Heat Wave really helps me against the Scizor I have trouble against (y'know, keldeo gets really weakened with Scizor-Knockedoff Lefties), roost for recovery which raikou didnt get which is awesome, and defog for bad bad hazards. The only way this thing hurts me is well, speed, and a tad lil ice weakness? i guess?
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
2nd member of the VoltTurn core. Now, now I actually wanted Rotom-W instead of this, but I really really needed speed therefore I went for Raikou, the faster Electric-Type. Assault Vest is given to let it take some hits, whilst also providing momentum in the form of Volt Switch. Thunderbolt is there if you want to stay in and hit it up with Electric-Type moves. HP Ice is a cool story for Landorus-Therian as well, although it misses on the OHKO which is a little annoying.. Extrasensory is my filler move chosen to at least give me an answer to Mega Venusaur.
--
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
The Keldeo. My team was looking really weak to Bisharp, so I was like ayy wynaut keldeo. Also as a side bonus it also checks Scizor, which MMeta struggles with. only if it got Fire Punch... anyway, I chose the SubCM variant because it gives me a nice wincon, and Celebi is annoying btw.. :C Basically, you just go up to a mon that does nothing to you, get a sub up, get a few CMs, and proceed with Scald with burning, or Secret Sword, that one awesome STAB that kills chansey badly. Leftovers is of course the obvious item choice.
THREATLIST
Hydreigon @ Life Orb
Ability: Levitate
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Flash Cannon
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Thunder Wave
- Wish
- Protect
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Knock Off
- U-turn
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Ability: Levitate
EVs: 8 Atk / 252 SpA / 248 Spe
Mild Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Flash Cannon
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Ice Punch
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Thunder Wave
- Wish
- Protect
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Knock Off
- U-turn
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Extrasensory
Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
And YES, I know I should lower the attack IVs for those who dont need it o3o
---------------------------------------------------------
Anyways, thanks guys in advance for rating!
Shoutouts to:
1) edit: I regret being so selfish, and I should thank the raters as well
2) myself
3) myself
4) Game Corner
5) myself
Last edited: