Hello all I wanted to make a team that for one is fun, out side the norm a bit, but still good so with out further ado
Haruhi (Victini) @ Expert Belt
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blue Flare
- Psychic
- Thunderbolt
- Glaciate
My main lead. and one of the biggest issues of the team, I love to start a game and glaciate a Garchomp lead into oblivion or blue flare Skarm/Excadrill. but at the same time I dont put out any hazards for my self. Blue flare for it insane power with added ACC thanks to victory star and glaciate to slow down pokes faster and dragons. Pyschic and tbolt are there for coverage. Expert belt because it seams to last much longer then LO and yet not to much damage loss.
Spike (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 136 Def / 120 SpD
Careful Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Excadrill is the glue of the team and just over all amazing even without sand. he is here to keep hazards away, hit hard, for key resistances, and to mess fairy's up/eq rotom washes that think they're untouchable, though im not sure about his current ev setup,his survive ability seems to be quite high with assault vest helping take more hits
Dragneel (Garchomp) @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
This is the most normal poke on the team. Garchomp is just to good to pass up, I like the choice band variant because unlike most sweepers on my team it doesn't need any set up. Outrage and eq as the bread and butter, and stone edge and fire fang for coverage. pairs really well with with exctadrill with taking out fairys/steel that resist outrage. Choice band for no setup to hit hard.
levi (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- U-turn
- Protect
- Knock Off
Alucard (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Crunch
- Ice Punch
Where do I even begin with this guy, sheer force Gatr is insane, no life orb recoil, plus STAB, plus sheer force, after one DD he is niegh unstoppable
I seriously believe every OU team should have at least one UU poke as most things in OU are not geared to stop them, this guy hits like a truck with his well covering moves and has some decent bulk as well. Waterfall as stab, Crunch and ice punch for coverage.
Mustang (Talonflame) @ Sitrus Berry
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- U-turn
Talonflame is stupid good, the late game sweeper and revenge killer, While I understand the pros of brave bird it just doesn't last beyond two pokes, thus my set, I have never seen anyone else use talonflame like this, sitrus berry is there for rocks if they are still up and activating acrobatics, after that its swords dance and GG, flare blitz for coverage and to help activate sitrus berry, and u-turn for offensive pressure. I chose adamant because its not often i wont be using acro, which causes problems against other talonflames
Please be gentle its my first RMT
and yes I named my pokes after my favorite anime characters :)
Haruhi (Victini) @ Expert Belt
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Blue Flare
- Psychic
- Thunderbolt
- Glaciate
My main lead. and one of the biggest issues of the team, I love to start a game and glaciate a Garchomp lead into oblivion or blue flare Skarm/Excadrill. but at the same time I dont put out any hazards for my self. Blue flare for it insane power with added ACC thanks to victory star and glaciate to slow down pokes faster and dragons. Pyschic and tbolt are there for coverage. Expert belt because it seams to last much longer then LO and yet not to much damage loss.
Spike (Excadrill) @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 136 Def / 120 SpD
Careful Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Excadrill is the glue of the team and just over all amazing even without sand. he is here to keep hazards away, hit hard, for key resistances, and to mess fairy's up/eq rotom washes that think they're untouchable, though im not sure about his current ev setup,his survive ability seems to be quite high with assault vest helping take more hits
Dragneel (Garchomp) @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Fire Fang
This is the most normal poke on the team. Garchomp is just to good to pass up, I like the choice band variant because unlike most sweepers on my team it doesn't need any set up. Outrage and eq as the bread and butter, and stone edge and fire fang for coverage. pairs really well with with exctadrill with taking out fairys/steel that resist outrage. Choice band for no setup to hit hard.
levi (Beedrill-Mega) @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- U-turn
- Protect
- Knock Off
Cold Calm and collected, mega beedrill blessed with offensive stats and ability, only to have the worst typing ever, but he is here because he puts out good offensive pressure, pretty much my only azumarill counter, also to help take out any fairy's excadrill cant, knock off is also useful for pokes that are dependent of their item.
Alucard (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Crunch
- Ice Punch
Where do I even begin with this guy, sheer force Gatr is insane, no life orb recoil, plus STAB, plus sheer force, after one DD he is niegh unstoppable
I seriously believe every OU team should have at least one UU poke as most things in OU are not geared to stop them, this guy hits like a truck with his well covering moves and has some decent bulk as well. Waterfall as stab, Crunch and ice punch for coverage.
Mustang (Talonflame) @ Sitrus Berry
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- U-turn
Talonflame is stupid good, the late game sweeper and revenge killer, While I understand the pros of brave bird it just doesn't last beyond two pokes, thus my set, I have never seen anyone else use talonflame like this, sitrus berry is there for rocks if they are still up and activating acrobatics, after that its swords dance and GG, flare blitz for coverage and to help activate sitrus berry, and u-turn for offensive pressure. I chose adamant because its not often i wont be using acro, which causes problems against other talonflames
Please be gentle its my first RMT
and yes I named my pokes after my favorite anime characters :)
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