Go on smogon, rip it to shreds, you know you want to.
My comment about this team as a whole-
Blissey? Yum yum.
Tauros (M) @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Body Slam
- Iron Tail
- Hidden Power [Ghost]
One of my favourite leads, besides Regice. Nothing really scares this off except Metagross, whos immune to Intimidate.And I could still beat non-CB variants with Earthquake. The only reason I switch is because I'm uber cautious of losing Tauros to a CBed Meteor Mash. Tauros can switch in later in the match with its surprising physical bulk and force a switch.
Anyway, Body Slam is the STAB, not Double-Edge or Return. Why? Paralysis just happens WAY too often with Body Slam, and it's won me quite a lot of matches. Skarmory will inevitably switch in to wall me, but Parahax gives me something to use against Skarm. When in doubt, use Body Slam. That's my motto.
The other moves are self explanatory. Earthquake hits Steels and stuff, HP Ghost is for Gengar and other Ghosties, and Iron Tail is only for Aerodactyl.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 72 Def / 48 SDef / 136 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Substitute
- Heal Bell
- Leech Seed
SubSeedPassCleric. Thats a bit of a mouthful, but its basically the main supporter. Sub up, pick a move. It's not too good at getting off a SubPass, but when it does, it's pretty good.
Zapdos @ Leftovers
Trait: Pressure
EVs: 192 HP / 64 Def / 252 Spd
Calm Nature (+SDef, -Atk)
- Roar
- Agility
- Thunderbolt
- Baton Pass
AgilityPasser. Thunderbolt is an obvious choice. Roar, because I need a Phazer somewhere. Often I pass to Celebi or Jirachi, just to see how they react to the pass. Once I've decided they contain no threats to my main recipient, or that it's now or never, I'll go for the sweep with...
Marowak (M) @ Thick Club
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Double-Edge
- Hidden Power [Rock]
The most predictable sweeper out there, but its easy to surprise someone with it. Theres not a whole lot people can do to stop this thing, besides bring out Skarmory. And of course, why sweep when Skarmory's about? That's what Zapdos is for. Anyway, I tend to bring this in when Blissey Thunder Waves Zapdos. It'll do absolutely nothing to Marowak, allowing him to set up an SD. Ice beam won't kill Wak when its from Blissey, so I have one guaranteed turn of setup (barring being frozen, which HAS ruined my sweep before). If it lacks Ice Beam... well, its just GG.
Often they switch to Swampert, hoping to withstand an SDed EQ and Surf me away. Normally they would survive, but one layer of Spikes changes that.
The only other thing that USED to stop my sweep was Rock Slide missing. As you can see, I removed it. It's not like you need 5 more points of power anyway, the only occasion you should use it is on those physically frail flyers and Gengar.
Cloyster (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 56 SAtk / 200 SDef
Relaxed Nature (+Def, -Spd)
- Ice Beam
- Rapid Spin
- Spikes
- Surf
Spike 'n' Spin. You may have noticed, this team is rather Ice weak. Plus, it scares off Skarm rather well.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 104 Def / 152 Spd
Timid Nature (+Spd, -Atk)
- Wish
- Calm Mind
- Psychic
- Fire Punch
Special Sweeper Jirachi, with Wish Support. Complements Celebi rather well. Timid + 152 Speed gives 301 Speed, enough to outrun most other base 100s and those who run 300 Speed to outspeed those (coughGengarcough) It's an amazing sweeper once it gets going, and it beats most other CMers one on one.
This works best when they are trying to wall me with Blissey or other CMers. I can hope for hax with Serene Grace, getting burns on Celebi, Sp.Def drop on Blissey, Raikou and Suicune, whilst Wishing away (provided I don't get haxxed myself).
As you can see, this doesn't do much to T-tar, and does diddly squat to Houndoom.
So, what beats this team?
So far, the only bonafide counter I've found which messes me up is physically defensive Claydol with both Earthquake and Ice Beam. It can take Waks SDed Double Edge and hit it back with an Ice Beam, and remove the threat of Jirachi through repeated EQs.
This team falls once it loses Marowak and Jirachi. I have to do my very best to keep them alive, otherwise it's game over, since I'll have pretty much no offensive threat outside of Tauros.
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My comment about this team as a whole-
Blissey? Yum yum.
Tauros (M) @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Body Slam
- Iron Tail
- Hidden Power [Ghost]
One of my favourite leads, besides Regice. Nothing really scares this off except Metagross, whos immune to Intimidate.And I could still beat non-CB variants with Earthquake. The only reason I switch is because I'm uber cautious of losing Tauros to a CBed Meteor Mash. Tauros can switch in later in the match with its surprising physical bulk and force a switch.
Anyway, Body Slam is the STAB, not Double-Edge or Return. Why? Paralysis just happens WAY too often with Body Slam, and it's won me quite a lot of matches. Skarmory will inevitably switch in to wall me, but Parahax gives me something to use against Skarm. When in doubt, use Body Slam. That's my motto.
The other moves are self explanatory. Earthquake hits Steels and stuff, HP Ghost is for Gengar and other Ghosties, and Iron Tail is only for Aerodactyl.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 72 Def / 48 SDef / 136 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Substitute
- Heal Bell
- Leech Seed
SubSeedPassCleric. Thats a bit of a mouthful, but its basically the main supporter. Sub up, pick a move. It's not too good at getting off a SubPass, but when it does, it's pretty good.
Zapdos @ Leftovers
Trait: Pressure
EVs: 192 HP / 64 Def / 252 Spd
Calm Nature (+SDef, -Atk)
- Roar
- Agility
- Thunderbolt
- Baton Pass
AgilityPasser. Thunderbolt is an obvious choice. Roar, because I need a Phazer somewhere. Often I pass to Celebi or Jirachi, just to see how they react to the pass. Once I've decided they contain no threats to my main recipient, or that it's now or never, I'll go for the sweep with...
Marowak (M) @ Thick Club
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Double-Edge
- Hidden Power [Rock]
The most predictable sweeper out there, but its easy to surprise someone with it. Theres not a whole lot people can do to stop this thing, besides bring out Skarmory. And of course, why sweep when Skarmory's about? That's what Zapdos is for. Anyway, I tend to bring this in when Blissey Thunder Waves Zapdos. It'll do absolutely nothing to Marowak, allowing him to set up an SD. Ice beam won't kill Wak when its from Blissey, so I have one guaranteed turn of setup (barring being frozen, which HAS ruined my sweep before). If it lacks Ice Beam... well, its just GG.
Often they switch to Swampert, hoping to withstand an SDed EQ and Surf me away. Normally they would survive, but one layer of Spikes changes that.
The only other thing that USED to stop my sweep was Rock Slide missing. As you can see, I removed it. It's not like you need 5 more points of power anyway, the only occasion you should use it is on those physically frail flyers and Gengar.
Cloyster (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 56 SAtk / 200 SDef
Relaxed Nature (+Def, -Spd)
- Ice Beam
- Rapid Spin
- Spikes
- Surf
Spike 'n' Spin. You may have noticed, this team is rather Ice weak. Plus, it scares off Skarm rather well.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 104 Def / 152 Spd
Timid Nature (+Spd, -Atk)
- Wish
- Calm Mind
- Psychic
- Fire Punch
Special Sweeper Jirachi, with Wish Support. Complements Celebi rather well. Timid + 152 Speed gives 301 Speed, enough to outrun most other base 100s and those who run 300 Speed to outspeed those (coughGengarcough) It's an amazing sweeper once it gets going, and it beats most other CMers one on one.
This works best when they are trying to wall me with Blissey or other CMers. I can hope for hax with Serene Grace, getting burns on Celebi, Sp.Def drop on Blissey, Raikou and Suicune, whilst Wishing away (provided I don't get haxxed myself).
As you can see, this doesn't do much to T-tar, and does diddly squat to Houndoom.
So, what beats this team?
So far, the only bonafide counter I've found which messes me up is physically defensive Claydol with both Earthquake and Ice Beam. It can take Waks SDed Double Edge and hit it back with an Ice Beam, and remove the threat of Jirachi through repeated EQs.
This team falls once it loses Marowak and Jirachi. I have to do my very best to keep them alive, otherwise it's game over, since I'll have pretty much no offensive threat outside of Tauros.
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