Galcier
Heidi Helsmasher [Female Sandile]
Nature: Jolly (-1 Special Attack, +15% Speed, +19% Acc)
Type: Ground/Dark
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Intimidate/Moxie/Anger Point (H)
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Anger Point (Locked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Stats:
HP: 90
ATK: 3
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 75 (+19% Acc)
SC/WC: 1/2
BRT: 14
EC: 2/9
MC: 2
DC: 1/5
Moves (20):
Leer
Rage
Bite
Sand Attack
Torment
Sand Attack
Assurance
Mud-Slap
Embargo
Swagger
Fire Fang
Thunder Fang
Counter
Pursuit
Me First
Taunt
Protect
Substitute
Bulldoze
Rock Slide
Toon
Litwick [] Pyro Jack
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type:
Abilities: Flash Fire/Flame Body/Infiltrator (‽)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+) (+5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks
Astonish
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Spin
Flame Burst
Heat Wave
Night Shade
Psychic
Shadow Ball
Acid Armor
Confuse Ray
Endure
Imprison
Minimize
Power Split
Smog
Taunt
Will-O-Wisp
XX|XX Moves
24 hr DQ, 0 recoveries, 0 chills, 3 substitutions, megas allowed in addition to a training item.
Glacier Knight Equips and orders
Toon has no chance
Heidi Helsmasher [Female Sandile]
Nature: Jolly (-1 Special Attack, +15% Speed, +19% Acc)
Type: Ground/Dark
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Intimidate/Moxie/Anger Point (H)
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Anger Point (Locked): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.
Stats:
HP: 90
ATK: 3
DEF: 2
SPA: 1 (-)
SPD: 2
SPE: 75 (+19% Acc)
SC/WC: 1/2
BRT: 14
EC: 2/9
MC: 2
DC: 1/5
Moves (20):
Leer
Rage
Bite
Sand Attack
Torment
Sand Attack
Assurance
Mud-Slap
Embargo
Swagger
Fire Fang
Thunder Fang
Counter
Pursuit
Me First
Taunt
Protect
Substitute
Bulldoze
Rock Slide
Toon
Litwick [] Pyro Jack
Nature: Timid (+15% Speed, +5% Accuracy, -1 Atk)
Type:
Abilities: Flash Fire/Flame Body/Infiltrator (‽)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 23 (+) (+5% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks
Astonish
Clear Smog
Dark Pulse
Ember
Energy Ball
Fire Spin
Flame Burst
Heat Wave
Night Shade
Psychic
Shadow Ball
Acid Armor
Confuse Ray
Endure
Imprison
Minimize
Power Split
Smog
Taunt
Will-O-Wisp
XX|XX Moves
24 hr DQ, 0 recoveries, 0 chills, 3 substitutions, megas allowed in addition to a training item.
Glacier Knight Equips and orders
Toon has no chance