I Flash the Fish Round 14

Team Me:

Marill (TBD) Female
Nature:
Adamant
Type:
Normal: STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Thick Fat:
Type: Passive
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power:
Type: Passive
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper:
Type: Passive
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 9


EC: 9/9
AC: 5/5
MC: 0


Attacks: 33/96 Total
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubble Beam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Play Rough
Superpower
Rain Dance
Hydro Pump

Copycat
Encore
Refresh
Sing
Soak

Knock Off

Toxic
Hail
Light Screen
Protect
Waterfall
Ice Punch
Aqua Jet


Team Fish:

Amethyst (Bolderdash)
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.


Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16


EC: 7/9
AC: 4/5
MC: 1

Attacks: 25/75 Total
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancient Power
Earth Power

Trick
Heat Wave
Giga Drain
Earth Power
Stealth Rock

Shadow Ball
Hidden Power (Fighting)
Protect
Dazzling Gleam
Volt Switch
Endure
Energy Ball
Ominous Wind


I automatically send in Marill @ Exp Share
Fish sends in, equips, and orders
I order and ref
 
Bolderdash @ Exp Share
Volt Switch + Volt Switch - Cool Down - Ancient Power
IF Marill uses a P/E move, Chill and push down
IF Marill uses a Damaging Evasive move, Volt Switch and push down
 
Round 1:
Team Me:

100 HP
100 EN
Status: None
4/2/0/2/40
S/W: 1/1
Thick Fat/Huge Power/Sap Sipper
Exp Share

Team Fish:

90 HP
100 EN
Status: None
1/2/5/2/110
S/W: 1/3
Levitate/Technician
Lucky Egg

Round 1:
Bolderdash uses Mega Volt Switch!
To Crit <625, 3917 no
15.75+4.5*1.5=30.375 Damage to Marill
-24.5 Energy

Marill uses Aqua Tail!
To Hit <9000, 8916 yes
To Crit <625, 5422
9+3+3*1.5=22.5 Damage to Bolderdash
-6 Energy

Round 2:
Bolderdash Cools Down!

Marill uses Waterfall!
To Crit <625, 3952 no
8+3+3*1.5=21 Damage to Bolderdash
-5 Energy

Round 3:
Bolderdash uses Ancient Power!
To Crit <625, 4658 no
Raise Stats <1000, 6729 no
9+4.5+3=16.5 Damage to Marill
-4 Energy

Marill uses Aqua Tail!
To Hit <9000, 1115 yes
To Crit <625, 3086 no
9+3+3*1.5=22.5 Damage to Bolderdash
-6 Energy


Marill: 30.375+16.5=47 Damage Taken
24.5+4=29 Energy Used
Bolderdash: 22.5+21+22.5=66 Damage Taken
5+10+5=20 Energy Used


Team Me:

53 HP
83 EN
Status: None
4/2/0/2/40
S/W: 1/1
Thick Fat/Huge Power/Sap Sipper
Lucky Egg

Team Fish:

24 HP
71 EN
Status: None
1/2/5/2/110
S/W: 1/3
Levitate/Technician
Exp Share
 
Waterfall+Aqua Jet x3
IF P/E, and it was'nt used last action, Rain Dance that action and push down
IF Endure, change actions to Encore - Waterfall - Waterfall starting on the action Endure was used
 
Round 2:
Team Me:

53 HP
83 EN
Status: None
4/2/0/2/40
S/W: 1/1
Thick Fat/Huge Power/Sap Sipper
Lucky Egg

Team Fish:

24 HP
71 EN
Status: None
1/2/5/2/110
S/W: 1/3
Levitate/Technician
Exp Share

Round 1:
Marill uses Hydro Jet!
To Crit <625, 21 yes
10+3+3+3*1.5=28.5 Damage to Bolderdash
-17 Energy

Bolderdash was KOed!



Marill: No Damage Taken
17 Energy Used
Bolderdash: 29 Damage Taken
No Energy Used


Team Me:

53 HP
66 EN
Status: None
4/2/0/2/40
S/W: 1/1
Thick Fat/Huge Power/Sap Sipper
Lucky Egg

Team Fish:

-5 HP
71 EN
Status: None
1/2/5/2/110
S/W: 1/3
Levitate/Technician
Exp Share

Marill wins again!

Me: 1 CC, 3 UC
Marill: 4 MC

Fish: 1 CC
Bolderdash: 4 MC
 

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