I flash the Fish Round 6

Team Me:

Mime Jr (Luelith) Female
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11


EC: 6/6
AC: 5/5
MC: 0


Attacks: 30/?? Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect
Taunt
Psychic
Psyshock
Magic Coat
Foul Play
Skill Swap
Snatch
Dazzling Gleam
Thunder Wave


Team Fish:

Mime Jr. (TBD) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 11


EC: 0/6
AC: 0/5
MC: 0


Attacks: 21/?? Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis

Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect


Monohm (TBD) Female
Nature:
Modest
Type:
Electric: STAB; immune to paralysis status.
Dragon: STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.


Abilities:
Shield Dust:
Type: Passive
This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static:
Type: Passive
This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW):
Type: Passive
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14


EC: 1/9
AC: 1/5
MC: 2

Attacks: 18/89 Total
Tackle
Growl
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom

Dragon Breath
Electric Terrain
Gust
Hydro Pump
Power Gem

Dragon Pulse
Volt Switch
Hyper Beam
Fire Blast
Protect


Nohface (TBD) Female
Nature:
Adamant
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13


EC: 1/6
AC: 1/5
MC: 0

Attacks: 19/101 Total
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse

Meteor Mash
Phantom Force
Yawn
Psycho Shift
Flail

Taunt
Dig
Trick Room
Torment
Will-O-Wisp
Pain Split


I automatically send out Luelith @ Exp Share
Fish sends out mon, equips, and orders
I order and ref
 
Round 1:
Team Me:

80 HP
100 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter/Technician
Exp Share

Team Fish:

80 HP
100 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Lucky Egg


Round 1:
Lame Mime uses Shadow Ball!
To Crit <625, 8616 no
Lower SPD <1000, 5860 no
8-2*1.5=9 Damage to Luelith
-6 Energy

Luelith uses Solar Beam!
To Crit <625, 3089 no
12 Damage to Lame Mime
-8 Energy

Round 2:
Lame Mime uses Trick!
items were switched!
-7 Energy

Luelith uses Encore!
mime received an encore!
-10 Energy

Round 3:
Lame Mime uses Trick!
items were switched!
-7 Energy

Luelith uses Solar Beam!
To Crit <625, 7086 no
12 Damage to Lame Mime
-8 Energy


Luelith: 9 Damage Taken
8+10+8=26 Energy Used
Lame Mime: 12+12=24 Damage Taken
6+7+7=20 Energy Used


Team Me:

71 HP
74 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter/Technician
Exp Share

Team Fish:

56 HP
80 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Lucky Egg
 
Round 2:
Team Me:

71 HP
74 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter/Technician
Exp Share

Team Fish:

56 HP
80 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Lucky Egg


Round 1:
Lame mime uses Trick!weeeeeee
-7 Energy

Luelith uses Solar Beam!
To Crit <625, 1960 no
12 Damage to Mime
-12 Energy

Round 2:
Lame Mime uses Nasty Plot!
It's SpA Rose Sharply
-7 Energy

Luelith uses Future Sight!12+3*.66=9.9 Damage incoming
-7 Energy

Round 3:
Lame Mime uses Future Sight!
12+3*.66+4=13.9 Damage Incoming
-7 Energy

Luelith uses Solar Beam!
To Crit <625, 8322 no
12 Damage to Mime
-8 Energy


Luelith: No Damage Taken
12+7+8=27 Energy Used
Lame Mime: 12+12=24 Damage Taken
7+7+7=21 Energy Used


Team Me:

71 HP
47 EN
Status: 13.98 Damage incoming
0/3/3/3/60
S/W: 1/2
Soundproof/Filter/Technician
Exp Share

Team Fish:

32 HP
59 EN
Status: 9.9 Damage Incoming, +2 SpA
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Lucky Egg
 
Round 3:
Team Me:

71 HP
47 EN
Status: 13.98 Damage incoming
0/3/3/3/60
S/W: 1/2
Soundproof/Filter/Technician
Exp Share

Team Fish:

32 HP
59 EN
Status: 9.9 Damage Incoming, +2 SpA
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Lucky Egg


Round 1:
Luelith uses Protect!
it protected itself
-13 Energy

Lame Mime uses Solar Beam!
12+4=16 Damage Prevented
-8 Energy

Future Sight deals 9.9 Damage to mime, and 13.9 Damage to Luelith

Round 2:
Luelith uses Magic Coat!
Luelith got a coat!
-7 Energy

Lame Mime uses Solar Beam!
To Crit <625, 4545 no
12+4=16 Damage to Luelith
-12 Energy

Round 3:
Lame Mime uses Solar Beam!
To crit <625, 7207 no
12+4=16 Damage to Luelith
-16 Energy

Luelith uses Encore!
thats all folks!
-10 Energy


Luelith: 16+16+13.9=46 Damage Taken
13+7+10=30 Energy Used
Mime: 10 Damage Taken
8+12+16=36 Energy Used


Team Me:

25 HP
17 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter/Technician
Exp Share

Team Fish:

22 HP
23 EN
Status: +1 SpA, Encored (2 Actions
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Lucky Egg
 
Round 4:
Team Me:

25 HP
17 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter/Technician
Exp Share

Team Fish:

22 HP
23 EN
Status: +1 SpA, Encored (2 Actions
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Lucky Egg


Round 1:
Luelith uses Protect!
it protected itself!
-13 Energy

Mime uses Solar Beam!

14 Damage Prevented
-16 Energy

Round 2:
Luelith Chilled!
+12 Energy

Mime uses Solar Beam!

To Crit <625, 9509 no
12+2=14 Damage to Luelith
-16 Energy

Mime was KOed!


Luelith: 14 Damage Taken
13-12=1 Energy Used
Mime: No Damage Taken
16+16=32 Energy Used


Team Me:

11 HP
16 EN
Status: None
0/3/3/3/60
S/W: 1/2
Soundproof/Filter/Technician
Exp Share

Team Fish:

22 HP
-9 EN
Status: +1 SpA, Encored (2 Actions)
0/3/3/3/60
S/W: 1/2
Soundproof/Filter
Lucky Egg


And Luelith wins!

Me: 1 CC, 4 UC
Luelith: 4 MC

Fish: 1 CC
Mime: 1 EC, 3 MC, 1 AC, 1 LEC
 

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