1vs1 LC singles
All Abilities
Training Items
Switch = N/A
2 Substitutions
2 Recoveries/5 Chills
ASB Arena
Team Stary02939
Team Rainman Legends
Ralts (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced
Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 6
AC: 2/5
Moves:
Level-Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look
TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave
Move Tutors:
Order of Operations
Stary will send out a pokemon, and equip said pokemon
Rainman will send out and equip as well, and also post attack actions
Stary will post attack actions
Glacier shall ref
Happy battling~
All Abilities
Training Items
Switch = N/A
2 Substitutions
2 Recoveries/5 Chills
ASB Arena
Team Stary02939
Azurill [Blubber] [F]
Type: Normal/Fairy
Abilities: Huge Power / Thick Fat / Sap Sipper (H)
Nature: Adamant (+Atk, - SpA)
Stats:
HP: 90
Atk: 2+ (3 Huge Power)
Def: 2
SpA: 0-
SpD: 2
Spe:20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 (10 with Huge Power)
EC: 2/9
MC: 0
AC: 1/5
Moves:
Level Up
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
BubbleBeam
Slam
Bounce
Helping Hand
Egg Moves
Body Slam
Encore
Tickle
Soak
Refresh
TM Moves
Protect
Waterfall
Double Team
Facade
Toxic
Tutor Moves
Knock Off
Type: Normal/Fairy
Abilities: Huge Power / Thick Fat / Sap Sipper (H)
Nature: Adamant (+Atk, - SpA)
Stats:
HP: 90
Atk: 2+ (3 Huge Power)
Def: 2
SpA: 0-
SpD: 2
Spe:20
Size Class: 1
Weight Class: 1
Base Rank Total: 9 (10 with Huge Power)
EC: 2/9
MC: 0
AC: 1/5
Moves:
Level Up
Splash
Water Gun
Tail Whip
Water Sport
Bubble
Charm
BubbleBeam
Slam
Bounce
Helping Hand
Egg Moves
Body Slam
Encore
Tickle
Soak
Refresh
TM Moves
Protect
Waterfall
Double Team
Facade
Toxic
Tutor Moves
Knock Off
Bronzor [FacePlate]
Type: Psychic/Steel
Abilities: Levitate / Heatproof / Heavy Metal (H)
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 1
Def: 3
SpA: 2-
SpD: 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Psywave
Iron Defense
Feint Attack
Safeguard
Extrasensory
TM Moves
Protect
Trick Room
Flash Cannon
Earthquake
Shadow Ball
Tutor Moves
Signal Beam
Ancient Power
Stealth Rock
Snore
Gravity
Type: Psychic/Steel
Abilities: Levitate / Heatproof / Heavy Metal (H)
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Stats:
HP: 90
Atk: 1
Def: 3
SpA: 2-
SpD: 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Psywave
Iron Defense
Feint Attack
Safeguard
Extrasensory
TM Moves
Protect
Trick Room
Flash Cannon
Earthquake
Shadow Ball
Tutor Moves
Signal Beam
Ancient Power
Stealth Rock
Snore
Gravity
Chimchar [Cheeky] [M]
Type: Fire
Abilities: Blaze / Iron Fist (H)
Nature: Hasty (+Spe, +17% Accuracy, -Def)
Stats:
HP: 90
Atk: 2
Def: 1-
SpA: 2
SpD:2
Spe:71+
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Egg Moves
Fake Out
Thunder Punch
Encore
Counter
Heat Wave
TM Moves
Will-o-Wisp
Dig
Protect
Shadow Claw
Power-Up Punch
Type: Fire
Abilities: Blaze / Iron Fist (H)
Nature: Hasty (+Spe, +17% Accuracy, -Def)
Stats:
HP: 90
Atk: 2
Def: 1-
SpA: 2
SpD:2
Spe:71+
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves:
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Egg Moves
Fake Out
Thunder Punch
Encore
Counter
Heat Wave
TM Moves
Will-o-Wisp
Dig
Protect
Shadow Claw
Power-Up Punch
Team Rainman Legends
Ralts (Terra Branford) (F)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace:When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced
Telepathy (H): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 6
AC: 2/5
Moves:
Level-Up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Egg Moves:
Encore
Disable
Destiny Bond
Misty Terrain
Mean Look
TM Moves:
Psyshock
Dazzling Gleam
Taunt
Torment
Thunder Wave
Move Tutors:
Order of Operations
Stary will send out a pokemon, and equip said pokemon
Rainman will send out and equip as well, and also post attack actions
Stary will post attack actions
Glacier shall ref
Happy battling~