TEAM PREVIEW INTRO Hello everybody! I've always been kind of a stall oriented player. Weather seems to dominate the metagame these days and there are many successful stall team styles that exploit it: of course sand stall and rain stall are the most popular ones, but even hail stall has some tricks available (read Stallrein). So I asked myself: what about sun? Even the guide to sun playstyles states that sun stall isn't very viable in OU, that it features Pokemon with very poor defensive typing, and furthermore, while Tyranitar and Politoed can be really useful to the team, Ninetales, apart for some tricks, puts you substantially one Pokemon down. Well, despite all this I nonetheless tried to build a sun stall team. Sun stall probably isn't the most easy of teamstyles to use but if played correctly it can cause many headaches and even catch some opponent by surprise. I hope you guys can help me to spot what's wrong with it and solve some doubts I had with some members of the team. Also, if anybody can find a place in my team for a good Heatran check and a RELIABLE Phazer please let me know. THE TEAM THE WEATHER STARTER Ninetales (F) @ Leftovers Trait: Drought EVs: 252 HP / 120 SDef / 136 Spd Timid Nature (+Spd, -Atk) - Toxic - Substitute - Flamethrower - Roar Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Quite obvious member selection for a sun team. Without Drought Ninetales this team wouldn't even exist. This is a set I find to be quite unexpected but nonetheless useful to the team. I almost always start with her even when I see in team preview my opponent has Politoed or Tyranitar. Since she is almost always faster than the other weather starters and nobody seems to expect her to stay in I usually stay, Substitute on the first turn while usually the opponent's Tyranitar sets Stealth rocks or Politoed tries to cripple who comes on the predicted switch with Toxic or Hypnosis (which are blocked by the Sub). If they just attack I simply lose the Sub but then I'm eased in the choice of whom to switch in, but if they let the Sub live I can then Toxic them while they attack and then run to someone who resists the move they use to damage Ninetales. Flamethrower is my main way of dealing damage and I prefer it to Fire Blast both for PP and for accuracy, since Ninetales is not supposed to sweep but just to weaken or finish off opponents. I put Roar on Ninetales first because I don't have another Phazer (I wish I had), and then because often opponents think of Ninetales as set up bait and never expect to be Roared away. I chose 252 HP EVs an Lefties for maximum survivability. THE SPECIAL SPONGE Blissey (F) @ Eviolite Trait: Natural Cure EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Wish - Stealth Rock - Seismic Toss - Protect Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide My second team member is good old new standard Eviolite Chansey. She makes sure powerful Hydro Pumps never hit my fire mons, provides useful stealth rocks and most of all keeps my team always at full health providing Wishes that almost always fully heal the other team members. Once Flamethrower was her way of dealing damage, but usually she is one of my main answers to Heatran which is immune to it and so I opted for Seismic Toss (not to mention her ridiculous s. attack). Protect is useful when I want to use Wish on Chansey herself but also helps me with prediction and if the opponent is poisoned to rack up damage. Thanks to her incredible ability I can even send her when I predict an incoming status move. She's really almost always a full stop to every specially oriented threat a rain team could pose. THE PHYSICAL WALL Gliscor (M) @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 184 Def / 72 Spd Impish Nature (+Def, -SAtk) - Toxic - Protect - Earthquake - Ice Fang Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide If Blissey stops rain team's special attackers, Gliscor is the answer to the physical threats of sand teams (and to hysical threats in general). He really walls an incredible amount of things and toxi-stall them out. He's my main answer to Landorus, Tyranitar, Terrakion and many others. Sometimes it can even take an Outrage from some dragon. Furthermore in sun his water weakness is removed so taking physical water attacks (for example Waterfall from Gyarados) isn't much of a problem. Protect is useful to let Poison Heal work but also to scout Ice Beam on Tyranitar or HP ice on Landorus which otherwise can't hurt me so much. I chose Ice Fang because as I said he can even take an Outrage and strike back the flying dragons with 4x weakness, and is also useful on other Gliscors. Toxic really is a key because for some threats I rely on passive damage and having Toxic on Ninetales and him lets me drop T-spikes on Forretress and free a slot. THE SPINNING AND SPIKING TANK Forretress (M) @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Def / 252 SDef Sassy Nature (+SDef, -Spd) - Rapid Spin - Volt Switch - Spikes - Gyro Ball Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Since Ninetales is fundamental for the team, she's weak to stealth rock and she's going to switch in and out a lot, I clearly need a spinner. Better if he can set Entry Hazards. Even better if he can resist powerful dragon attacks. So here comes Forretress, which does all this things and maybe even more. This choice may seem odd when he's really weak to fire, but even without sun he wouldn't be able to take a hit, and I always have Chandelure to absorb incoming blows. I chose the specially defensive split to be able to take Draco Meteors without problems, but also to be able to come in for example on Politoed and Spike. Rapid spin is a must on the set. Volt Switch is the way out when a Magnezone thinks he can Substitute and kill you with ease, and unexpectedly is really capable of dealing serious damage against Pokemon weak to it (I tried it on Gyarados and Skarmory with great results). It's also a good way to switch in a Pokemon who would otherwise not be able to survive the incoming attack. I chose Gyro Ball to hurt speed boosting sweepers which can be annoying to my team. Sturdy becomes even more useful when Blissey can fully replenish his health with only one wish. THE SPIN BLOCKER Chandelure (M) @ Leftovers Trait: Flash Fire EVs: 252 SAtk / 4 SDef / 252 Spd Timid Nature (+Spd, -Atk) - Fire Blast - Shadow Ball - Substitute - Hidden Power [Fighting] Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Even if not many people carry a spinner these days I felt like I needed a spinblocker. So here's Chandelure. His typing make him immune to Fighting attacks aimed at Blissey, and if the opponent wants to advantage himself using MY sun to fire a powerful fire attack (sorry for the pun), Chandelure's ability is there to make sure it doesn't happen. I once used the Choice scarf set but then the inability to switch between attacks was very hindering, and so I switched to this set and I've never regretted. The list of Pokemon he scares out is very long so it's easy to set up a Sub while they switch to a counter expecting the choice set, just to have to take his very powerful STABs. HP Fighting earns the last moveslot because Heatran is a very common switch in to him, and usually if I have the Sub up I can 2HKO him. HP Fighting is also useful if the opponents tries to switch in Tyranitar. THE EMERGENCY CHECK Venusaur (M) @ Black Sludge Trait: Chlorophyll EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Growth - SolarBeam - Hidden Power [Fire] - Sleep Powder Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Finally the revenge killer, the emergency check and the finishre of the team. He's the last addiction to the team so I'm not still really sure about the set to use. I tried mixed set not to be completely walled by Heatran or Dragons, then SubSeeder, then Specially based Saur but every time I change it some new Pokemon immune to the set appears, so for now I'll stick with this one. The power and speed of Venusaur under the sun is really incredible. He's my main revenge killer to many speedy but frail threats in early-mid game, while in late game he becomes the one who finish off the opponent's team. I was also quite unsure on the item but with Life Orb I tended to die too quickly, I felt like I didn't really need Leftovers or Black Sludge's recovery too much and then I went with Wide Lens. Since when I don't really know how to stop a threat I go straight to Sleep Powder, the last thing I need is a miss from it, so the raise in accuracy is quite appreciated. If I can eliminate the main walls to Saur (Heatran or some Dragon), I can put to sleep a Pokemon, Stat up with Growth and then swep undisturbed. I also noticed that even his main counters, if they're weakened by entry hazards, and they sleep for 2 turns letting me use Growth twice, are killed by Solarbeam. POSSIBLE REPLACEMENTS Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide (Latias) (F) @ Leftovers Trait: Levitate EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Wish - Protect - Dragon Pulse - Roar She once occupied Blissey's place. She could Phaze opponents and had Wish as well but I really needed Stealth Rock, she couln't absorb Shadow balls aimed at Chandelure and couldn't really touch Heatran. However if you think she's beter please let me know. (Jellicent) (F) @ Leftovers Trait: Water Absorb EVs: 248 HP / 216 Def / 44 Spd Bold Nature (+Def, -Atk) - Shadow Ball - Will-o-Wisp - Recover - Taunt She was replaced by Chandelure. She could absorb Water hits, cripple physical threats with a burn, had reliable recovery by her own and Taunt as an added bonus. But again she was bompletely walled by Heatran, which, as you probably guessed is the biggest pain in the ass for this team.