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Completed I might just be insane... (Brawl Mrcranger vs. Texas Cloverleaf)

Discussion in 'ASB' started by Mr.L, Apr 20, 2012.

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  1. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Yes, I'm insane. No, I'm not being forced against my will to do this. Yes, this will be finished. Yes, I'm talking to myself.​

    To the Left, Texas Cloverleaf with his team:

    Garchomp (open)

    [​IMG]
    Garchomp* Sharky, (M)
    Nature: Adamant (plus Attack, minus Special Attack)
    Type: Dragon/Ground
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Sand Veil:
    Type: Innate
    This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    (Unlocked) (DW) Rough Skin:
    Type: Innate
    When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Fire Fang
    Tackle*
    Sand Attack*
    Dragon Rage*
    Sandstorm*
    Take Down*
    Sand Tomb*
    Slash*
    Dual Chop
    Dig
    Dragon Rush

    Outrage*
    Body Slam*
    Iron Head*
    Thrash
    Aqua Tail
    Draco Meteor
    Earth Power

    Hone Claws*
    Earthquake*
    Stone Edge*
    Dragon Claw
    Shadow Claw
    Protect
    Substitute
    Crunch
    Toxic
    Rest
    Swords Dance
    Stealth Rock
    Dragon Tail
    Double Team
    Poison Jab
    Rock Slide
    Bulldoze
    Giga Impact
    Dragon Tail
    Swagger
    Total Moves: 39
    Milotic (open)

    [​IMG]
    Milotic (Leia) (F)
    Bold: (Plus Defense, minus Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    (Unlocked) (DW) Cute Charm:
    Type: Innate
    This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    E/C 6/6
    MC: 0
    DC: 5/5
    Moves:
    Splash*
    Tackle*
    Flail
    Water Gun
    Wrap
    Water Sport
    Refresh
    Twister
    Recover
    Captivate
    Hydro Pump

    Hypnosis*
    Mirror Coat*
    Dragon Pulse*

    Toxic*
    Ice Beam*
    Surf*
    Rest
    Substitute
    Water Pulse
    Scald
    Protect
    Dive
    Double Team
    Total moves: 24

    Charizard (open)

    [​IMG]
    Charizard, Zoan, Male
    Nature: Lonely
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Blaze: Type: Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Unlocked) (DW) Solar Power:
    Type: Innate
    When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Charizard
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Heat Wave
    Dragon Claw
    Shadow Claw
    Air Slash
    Scratch
    Growl
    Leer
    Ember
    Rage
    Smokescreen
    Metal Claw
    Dragon Rage
    Scary Face
    Fire Fang
    Wing Attack
    Slash
    Inferno

    Dragon Dance
    Flare Blitz
    Crunch
    Belly Drum
    Counter
    Focus Punch
    Dragon Pulse
    Blast Burn
    Tailwind
    Bide
    Endure

    Flamethrower
    Rock Slide
    Substitute
    Protect
    Swords Dance
    Hidden Power Grass 7
    Fly
    Roost
    Dig
    Total Moves: 38

    Cyclohm (open)

    [​IMG]
    Cyclohm, Behemoth, Female
    Nature: Modest (+SpA, -Atk)
    Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    (Unlocked) Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)
    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Moves:
    Weather Ball
    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Sonicboom
    Discharge
    Slack Off
    Hurricane
    Tri Attack

    Hydro Pump
    Signal Beam
    Power Gem
    Dragon Dance
    Heal Bell
    Draco Meteor
    Magnet Rise

    Thunderbolt
    Flamethrower
    Charge Beam
    Dragon Pulse
    Protect
    Torment
    Hidden Power Grass 7
    Volt Switch
    Substitute
    Sunny Day
    Surf
    Toxic
    Ice Beam
    Thunder Wave
    Roar
    Double Team
    Total Moves: 40

    Metagross (open)

    [​IMG]
    Metagross, Rocky
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW):
    (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Metagross
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 3
    Spe: 61 (-)
    Size Class: 4
    Weight Class: 9 (550 kg)
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 4/5

    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face

    Zen Headbutt
    Iron Defense
    Iron Head

    Meteor Mash
    Bullet Punch
    Pursuit
    Agility
    Earthquake
    Stealth Rock
    Hone Claws
    Ice Punch
    Protect
    Total Moves: 17

    Gengar (open)

    [​IMG]
    Gengar, Phantom, Male
    Nature: Hasty (+15% Speed, +19% Accuracy, -1 Def)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Gengar
    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 127 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 0/0

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Punch
    Dark Pulse
    Dream Eater

    Ice Punch
    Disable
    Will-o-Wisp
    Fire Punch
    Thunderpunch
    Bide

    Thunderbolt
    Shadow Ball
    Sludge Bomb
    Taunt
    Torment
    Substitute
    Total moves: 23

    Gastrodon (open)

    [​IMG]
    Gastrodon, Squishy
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Water / Ground
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Sticky Hold: (Innate)This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    (DW) Sand Force *Unlocked*: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Gastrodon
    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Mud Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power Grass 7
    Rain Dance
    Body Slam
    Recover
    Counter*
    Mirror Coat
    Yawn
    Earth Power
    Toxic
    Ice Beam
    Substitute
    Scald
    Protect
    Double Team
    Dig
    Stockpile
    Dive
    Total Moves: 21

    Houndoom (open)

    [​IMG]
    Houndoom, Hellhound, Male
    Nature: Mild (+1 SpA, -1 Def)
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities: Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve (Innate) *Locked*: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Houndoom
    HP: 100
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Thunder Fang
    Leer
    Ember
    Howl
    Smog
    Roar
    Bite
    Odor Sleuth
    Beat Up
    Flamethrower
    Crunch
    Nasty Plot

    Counter
    Sucker Punch
    Magic Coat

    Rest
    Will-o-wisp
    Shadow Ball
    Dark Pulse
    Sludge Bomb
    Taunt
    Total moves: 21

    Dragonair (open)

    [​IMG]
    Dragonair, Tempest, Female
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Dragon
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Dragonair
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 60 (-)
    Size Class: 3
    Weight Class: 2
    Base Rank Total: 18

    EC: 6/9
    MC: 0
    DC: 5/5

    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Dragon Rush
    Outrage
    Aqua Tail
    Safeguard

    Dragon Dance
    Extremespeed
    Aqua Jet
    Draco Meteor
    Bide

    Ice Beam
    Thunderbolt
    Flamethrower
    Waterfall
    Light Screen
    Total Moves: 20

    Emboar (open)

    [​IMG]
    Emboar, HulaCloverPig, Male
    Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    (Hidden) Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Emboar
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 0
    DC: 5/5

    Hammer Arm
    Tackle
    Tail Whip
    Ember
    Odor Sleuth
    Defense Curl
    Flame Charge
    Arm Thrust
    Smog
    Rollout
    Take Down
    Heat Crash
    Assurance
    Roar
    Head Smash
    Flare Blitz
    Flamethrower

    Superpower
    Curse
    Yawn
    Body Slam
    Endeavor
    Sleep Talk

    Wild Charge
    Grass Knot
    Flamethrower
    Will-o-Wisp
    Taunt
    Bulldoze
    Focus Blast
    Scald
    Protect
    Substitute
    Stone Edge
    Double Team
    Total Moves: 36

    Cacturne (open)

    [​IMG]
    Cacturne, Rosey, Female
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Water Absorb (Hidden): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cacturne
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 1 (-)
    Spe: 55
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Revenge
    Poison Sting
    Leer
    Absorb
    Growth
    Leech Seed
    Sand Attack
    Pin Missile
    Ingrain
    Sucker Punch
    Spikes
    Destiny Bond

    Disable
    Seed Bomb
    Nasty Plot
    Magic Coat
    Thunderpunch
    Teeter Dance
    Synthesis
    Counter

    Swords Dance
    Energy Ball
    Toxic
    Total Moves: 23

    Doduo (open)

    [​IMG]
    Doduo, Pecker, Female
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Early Bird (Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Run Away (Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle
    (DW) Tangled Feet (Innate): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

    Doduo
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 14

    EC: 3/6
    MC: 0
    DC: 3/5

    Peck
    Growl
    Pursuit
    Quick Attack
    Rage
    Fury Attack
    Uproar
    Tri Attack
    Agility
    Endeavour
    Drill Peck
    Acupressure

    Brave Bird
    Faint Attack
    Flail

    Toxic
    Substitute
    Protect
    Double Team
    Total Moves: 18

    Slowking (open)

    [​IMG]
    Slowking, Female, Ivory
    Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    (DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Slowking
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Power Gem
    Hidden Power Electric 7
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Psychic
    Heal Pulse
    Psych Up
    Nasty Plot
    Trump Card

    Sleep Talk
    Belly Drum
    Zen Headbutt
    Endure
    Bide
    Counter
    Magic Coat

    Rest
    Rain Dance
    Toxic
    Scald
    Zap Cannon
    Ice Beam
    Flamethrower
    Trick Room
    Dive
    Light Screen
    Psyshock
    Protect
    Dig
    Double Team
    Reflect
    Fissure
    Total Moves: 39

    Steelix (open)

    [​IMG]
    Steelix, Cannon, Male
    Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
    Type: Ground/Steel
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    (DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Steelix
    HP: 100
    Atk: Rank 3
    Def: Rank 8
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 26 (-)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Fire Fang
    Ice Fang
    Thunder Fang
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam
    Stone Edge
    Double-Edge
    Crunch
    Iron Tail
    Curse

    Stealth Rock
    Explosion
    Rock Blast
    Block
    Endure
    Flail
    Earth Power
    Heavy Slam
    Rock Slide
    Aqua Tail
    Iron Head

    Toxic
    Dig
    Taunt
    Earthquake
    Roar
    Torment
    Giga Impact
    Double Team
    Protect
    Gyro Ball
    Total Moves: 40

    Lapras (open)

    [​IMG]
    Lapras, Okeanides, Female
    Nature: Quiet (+1 SAtk, -1 Sp3, -10% Evasion)
    Type: Water/Ice
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits
    (DW) Hydration (Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Lapras
    HP: 120
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 53 (-)
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 19

    MC: 1
    DC: 1/5

    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song
    Hydro Pump

    Curse
    Aurora Beam
    Dragon Dance

    Ice Beam
    Thunderbolt
    Surf
    Total Moves: 18

    Syclar (open)

    [​IMG]
    Syclar, IceBug (M)
    Nature: Hasty (+15% Speed, +25% Accuracy, -1 Def)
    Height: 1'7"
    Weight: 44 lbs / 20 kg
    Evolution: Syclar --> Level 40 --> Syclant
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 105 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 4/6
    MC: 0
    DC: 4/5

    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Icicle Crash
    Sheer Cold
    Bug Buzz
    X-Scissor
    Avalanche

    Tail Glow
    Earth Power
    Spikes

    Double Team
    Protect
    U-turn
    Blizzard
    Frost Breath
    Total Moves: 22

    Ancientflower the Cradily (open)

    [​IMG]
    Ancientflower - Cradily (F)
    Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)

    Type:
    Rock:
    Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Suction Cups:
    (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 5 (+)
    Spe: 38 (43/1.15 ^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC:2
    DC:4/5

    Attacks (14):
    Astonish
    Constrict
    Acid
    Ingrain
    Confuse Ray
    Energy Ball
    Gastro Acid

    Mirror Coat
    Recover
    Barrier

    Protect
    Toxic
    Rock Slide
    Double Team

    And to my right, MrcRanger97 with his team:

    Cyclohm (open)

    [​IMG]
    Cyclohm (Aires) (M)
    Nature: Modest (+1 SpA, -1 Atk)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat: (Innate)
    This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 3
    DC: 5/5

    Attacks:

    Tackle *
    Growl *
    Leer *
    Dragon Rage *
    Charge *
    Thundershock *
    Rain Dance *
    Sonicboom *
    Twister *
    Spark *
    Double Hit
    Hurricane
    Dragon Pulse
    Whirlwind
    Bide
    Weather Ball
    Tri Attack
    Discharge
    Slack Off

    Heal Bell*
    Hydro Pump*
    Shock Wave*

    Thunder*
    Protect*
    Hyper Beam*
    Sunny Day
    Fire Blast

    Magnet Rise
    Draco Meteor


    Lucario (open)

    [​IMG]
    Lucario [Libra] (M)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Steadfast: Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
    Inner Focus: Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): Type: Innate
    This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15=103.5=104)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack*
    Foresight*
    Endure*
    Counter*
    Force Palm*
    Feint*
    Reversal*
    Screech*
    Dark Pulse
    Metal Claw
    Bone Rush
    Metal Sound
    Extremespeed
    Heal Pulse
    Aura Sphere
    Close Combat

    Detect*
    Iron Defense*
    Sky Uppercut*

    Magnet Rise
    Helping Hand

    Bulk Up*
    Brick Break*
    Shadow Claw*
    Substitute
    Rock Slide


    Drapion (open)


    [​IMG]
    Skorupi* [Scorpio] (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Types: Poison/Dark
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Battle Armor: Type: Innate
    This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper:Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Keen Eye (DW LOCKED): Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Stats:

    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 18


    EC: 6/6
    MC: 1
    DC: 1/5

    Attacks:
    Bite*
    Poison Sting*
    Leer*
    Knock Off*
    Pin Missile*
    Acupressure*
    Scary Face*
    Thunder Fang
    Ice Fang
    Fire Fang
    Crunch
    Poison Fang
    Cross Poison

    Faint Attack*
    Twineedle*
    Iron Tail*

    Toxic*
    Venoshock*
    Dig*
    Taunt


    Kitsunoh (open)

    [​IMG]
    Kitsunoh (Envy) (F)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks

    Scratch
    Iron Defense
    Tail Whip
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Metal Burst
    Copycat
    Imprison.
    Fake Out
    Perish Song
    Shadow Claw
    Shadowstrike
    Iron Head

    Yawn
    Meteor Mash
    Metal Sound

    Protect
    Dig
    Substitute
    Earthquake
    U-turn
    Torment
    Rock Slide

    Will-o-Wisp
    Pain Split



    Hitmonlee (open)


    [​IMG]
    Hitmonlee (Tetalos) (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Limber:
    Type: Innate
    This Pokemon’s body is well trained and immune to paralysis.

    Reckless:
    Type: Innate
    This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    Unburden (DW):
    Type: Innate
    This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

    Stats:

    HP: 90
    Atk: Rank 6 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 4
    Spe: 87
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Tackle
    Helping Hand
    Fake Out
    Foresight
    Revenge
    Double Kick
    Meditate
    Rolling Kick
    Jump Kick
    Brick Break
    Focus Energy
    Feint

    Mach Punch
    Endure
    High Jump Kick

    Rock Slide
    Double Team
    Bulk Up


    Pinsir (open)


    [​IMG]
    Pinsir [Bugoff] (Male)
    Nature: Careful (+1 special defense, -1 special attack)

    Type:
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Bugoff isn't afraid to go all-out offensive, but is very anti-reckless with his actions. Careful execution of offensive moves makes him an effective battler.

    Stats:
    Pinsir
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1(-1)
    SpD: Rank 4(+1)
    Spe: 85

    MC: 0
    DC: 5/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Moxie(DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Level-Up:
    Vicecrip
    Focus Energy
    Bind
    Seismic Toss
    Harden
    Revenge
    Brick Break
    Vital Throw

    Egg Moves:
    Bug Bite
    Fient
    Faint Attack
    Quick Attack
    Close Combat

    BW TMs:
    X-Scissor
    Earthquake
    Rock Slide
    Substitute

    Old Gen TMs:
    Bide

    Total Moves: 18
    Revenahnk (open)


    [​IMG]
    Revenahnk (Hoenhiem) (M)
    Nature: Rash (+1 SpA, -1 SpD)
    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3 (-)
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Hammer Arm
    Moonlight
    Punishment

    Destiny Bond
    Drain Punch
    Counter
    Wide Guard

    Pain Split

    Shadow Ball
    Earthquake
    Brick Break
    Rock Slide
    Protect
    Taunt


    Gengar (open)

    [​IMG]
    Gengar (Pride) (M)
    Nature: Naughty (+1Atk, -1SpD)
    Type: Poison/Ghost
    Poison: poison STAB; immunity to Poison/Toxic, see and breathe through Smog/Smokescreen/Haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ghost: ghost STAB; brief intangibility that nullifies Normal and Fighting-type Attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's ability and retain Levitate.

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 3

    Attacks:

    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Dark Pulse
    Shadow Punch
    Nightmare
    Dream Eater

    Will-o-Wisp
    Fire Punch
    Thunder Punch

    Endure

    Toxic
    Venoshock
    Psychic
    Taunt
    Torment


    Togepi (open)

    [​IMG]

    Togepi (Winry) (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Serene Grace:
    Type: Innate
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Super Luck (DC LOCKED):
    Type: Innate
    This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

    Stats:

    Togepi
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 20
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Growl
    Charm
    Metronome
    Sweet Kiss
    Yawn
    Encore
    Ancientpower
    Follow Me
    Bestow

    Extrasensory
    Future Sight
    Substitute

    Light Screen
    Protect
    Safe Guard


    Happiny (open)

    [​IMG]
    Happiny (Belle) (F)
    Nature: Bold (+1 Def, -1 Atk)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Natural Cure:
    Type: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Serene Grace:
    Type: Innate
    This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Friend Guard (DW LOCKED):
    Type: Innate
    The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

    Stats:

    HP: 110
    Atk: Rank 0 (-)
    Def: Rank 2(+)
    SpA: Rank 1
    SpD: Rank 3
    Spe: 30
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 11

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss

    Metronome
    Counter
    Gravity

    Substitute
    Work Up
    Flamethrower


    Munchlax (open)

    [​IMG]
    Munchlax (Uncle Alan) (M)
    Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Pick Up:
    Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat:
    Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Gluttony (DW LOCKED):
    Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:

    HP: 120
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 3
    Spe: 4 (4.347826087 rounded down) (-)
    Size Class: 1
    Weight Class: 5
    Base Rank Total: 16

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks

    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile

    Counter
    Curse
    Zen Headbutt

    Earthquake
    Work Up
    Brick Break


    Aron (open)

    [​IMG]
    Aron (M)
    Nature: Brave
    +1 Atk, -15% Speed, -10% Evasion

    Type: Steel / Rock
    Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Heavy Metal (DW LOCKED): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15

    EC: 1/9
    MC: 0
    DC: 1/5

    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down

    Dragon Rush
    Head Smash
    Endeavor

    Rock Slide
    Substitute
    Double Team

    Magnet Rise


    Tauros (open)

    [​IMG]
    Tauros (Roa) (M)
    Rash (+1 SpA, -1 SpD)
    Types: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Intimidate: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Command: (Ability: Intimidate)

    Anger Point: Innate
    When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Sheer Force: Can be Enabled
    This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2 (-)
    Spe: 110
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    MC: 0
    DC: 1/5

    Attacks:

    Tackle
    Stomp
    Tail Whip
    Leer
    Rage
    Horn Attack
    Scary Face
    Swagger
    Pursuit
    Rest
    Payback

    (Tutor)
    Endure
    Iron Head
    Endeavor

    (TM/HM)
    Earthquake
    Flamethrower
    Protect
    Frustration


    Porygon (open)


    [​IMG]
    Porygon (Gamma) (-)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Trace: Can be Activated
    When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
    Command: (Ability: Trace (Target Ability) )

    Download: Innate
    At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.

    Analytic (DW): Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4+
    SpD: Rank 3
    Spe: 35 (34.78260869565217391304347826087 Rounded)-
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 3/9
    MC: 0
    DC: 5/5

    Attacks:
    Conversion 2
    Tackle
    Sharpen
    Conversion
    Agility
    Psybeam
    Recover
    Lock On
    Tri Attack
    Zap Cannon

    Tutor:
    Pain Split
    Endure
    Icy Wind

    TM:
    Thunderbolt
    Shadow Ball
    Psyshock


    Prinplup (open)


    [​IMG]
    Prinplup (Nereus) (M)
    Nature: Serious (No Stat Change)
    Type: Water
    Water: Water STAB; can breathe and have excellent mobility underwater, are less capable on land unless they are entirely amphibious

    Abilities

    Torrent:Innate
    When this pokemon's HP is below 33%, the Base Attack Power of any water attack is increased by two.

    Defiant (DW LOCKED): innate
    The pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's attack or ability, its Attack is increased by two. Attack Boosts gained this way are not subject to deterioration at the end of a round.

    Stats

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17

    EC: 5/9
    MC: 4
    DC: 3/5

    Attacks (14)
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Tackle
    Metal Claw


    Hydro Pump
    Supersonic
    Aqua Ring

    Dig
    Rain Dance
    Protect


    Nidoran F (open)


    [​IMG]
    Nidoran F (Precious) (F)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Poison
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Poison Point:
    Type: Can be Disabled.
    This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

    Rivalry:
    Type: Innate
    This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Hustle:
    Type: Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 41
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:

    Growl
    Scratch
    Tail Whip
    Tackle
    Scratch
    Double Kick
    Poison Sting
    Fury Swipes
    Bite
    Helping Hand

    Endure
    Counter
    Disable

    Toxic
    Venoshock
    Poison Jab


    Nincada (open)


    [​IMG]
    Nincada (Alphonse) (M)
    Nature: Lonely (+1 Atk, -1 Def)
    Type: Ground/Bug
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Abilities:

    Compoundeyes:
    Type: Innate
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Run Away (DW LOCKED):
    Type: Innate
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2

    Attacks:

    Scratch
    Harden
    Leech Life
    Sand-Attack
    Fury Swipes
    Mind Reader
    False Swipe
    Dig
    Mud-Slap

    Endure
    Final Gambit
    Night Slash
    Bug Bite

    Protect
    X-Scissor
    Swagger

    Here's the order for this match:

    PM actions.​
  2. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    no items
    Will send in actions
  3. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,694
    I think I have an exp share.

    lets give it to syclar

    actions forthcoming
  4. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 1 (open)
    Team Texas Cloverleaf:

    [​IMG]: 110 HP / 100 Ene / 102 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 81 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 100 Spe / N/a
    [​IMG]: 110 HP / 100 Ene / 80 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 61 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 127 Spe / N/a
    [​IMG]: 110 HP / 100 Ene / 33 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 95 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 60 Spe / N/a
    [​IMG]: 110 HP / 100 Ene / 56 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 55 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 75 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 26 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 26 Spe / N/a
    [​IMG]: 120 HP / 100 Ene / 53 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 105 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 38 Spe / N/a


    Team MrcRanger97:

    [​IMG]: 110 HP / 100 Ene / 80 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 104 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 95 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 110 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 87 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 85 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 65 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 110 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 20 Spe / N/a
    [​IMG]: 110 HP / 100 Ene / 30 Spe / N/a
    [​IMG]: 120 HP / 100 Ene / 4 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 26 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 110 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 35 Spe / N/a
    [​IMG]: 100 HP / 100 Ene / 50 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 41 Spe / N/a
    [​IMG]: 90 HP / 100 Ene / 40 Spe / N/a


    Calculations WARNING: EXTREMELY LARGE! (open)

    Helping Hand (NodoranF -> Munchlax)
    Nidoran is helping Munchlax commit mass murder ; -26.5 energy

    Fake Out (Hitmonlee -> CyclohmT)
    RNG to crit: 1939 (No)
    Damage: 4+8.5-6=6.5 Damage ; -4 energy

    Wide Guard (Revenankh -> MrcRanger's Team)
    Thank heavens! ; -7 energy

    Shadow Ball (GengarT -> Revenankh)
    RNG to crit: 3559 (No)
    RNG to lower Sp.D: 674 (Yes)
    Damage: (8+3+7.5-4.5)*1.5=21 Damage ; Revenankh's Sp.D was lowered! ; -5 energy

    Thunderpunch (GengarR -> Lapras)
    RNG to crit: 6368 (No)
    RNG to paralyze: 7412 (No)
    Damage: (8+6-4.5)*1.5=14.25 Damage ; -6 energy

    Magnet Rise (Lucario)
    I've risen from the ground! ; -6 energy

    Flare Blitz (Charizard -> Kitsunoh)
    RNG to crit: 5219 (No)
    RNG to burn: 3539 (No)
    Damage: (14+3+6-4.5)*1.5-1.75=26 Damage ; -8.67HP (Charizard) ; -8 energy

    RNG for Speed Tie [<5000 Houndoom/>5001 Drapion]: 8066 (Drapion)

    Ice Fang (Drapion -> Itself)
    RNG to hit: 3561 (No)
    RNG to flinch: Irr (No)
    RNG to freeze: 5502 (No)
    Damage: 7+6-4.5=8.5 Damage ; -5 energy

    Flamethrower (Houndoom -> Lucario)
    RNG to crit: 8495 (No)
    RNG to burn: 8932 (No)
    Damage: (10+3+7.5-3)*1.5=26.25 Damage ; -6 energy

    Dragon Pulse (Milotic -> CyclohmR)
    RNG to crit: 6388 (No)
    Damage: (9+6-4.5)*1.5=15.75 Damage ; -7 energy

    Flinch (CyclohmT)
    Yeah, not even gonna bother with flavor

    Magnet Rise (CyclohmR)
    I'm becoming a cloud ; -5 energy

    Zen Headbutt (Metagross -> Revenankh)
    RNG to hit: 6553 (Yes)
    RNG to crit: 190 (Yes)
    RNG to flinch: Irr (No)
    Damage: (8+3+8.5-4.5)*1.5-1.75=20.75 Damage ; -5 energy

    Light Screen (Dragonair -> Garchomp/Cyclohm/Charizard)
    Dragonair's Teammates are surrounded by Light Screen ; -8 energy

    Flare Blitz (Emboar -> Pinsir)
    RNG to crit: 6827 (No)
    RNG to burn: 2807 (No)
    Damage: (15+3+8.5-6)*1.5-1.75=29 Damage ; -10.25HP (Emboar) ; -8.5 energy

    Energy Ball (Cacturne -> Prinplup)
    RNG to crit: 8214 (No)
    RNG to lower Sp.D: 4091 (No)
    Damage: (8+3+6-4.5)*1.5=18.75 Damage ; -5 energy

    Ice Beam (Lapras -> Tauros)
    RNG to crit: 3726 (No)
    RNG to freeze: 6535 (No)
    Damage: 10+3+6-3=16 Damage ; -6 energy

    Rain Dance (Prinplup)
    IT'S RAINING MEN! (And water) ; -9 energy

    X-Scissor (Nincada -> Slowking)
    RNG to crit: 4897 (No)
    Damage: (8+3+4.5-6)*1.5=14.25 Damage ; -5 energy

    Lock-On (Porygon -> Lapras)
    I've got you in my sights ; -5 energy

    Earth Power (Gastrodon -> CyclohmR)
    RNG to crit: 5640 (No)
    RNG to lower Sp.D: 1040 (No)
    Damage: (9+3-3+6-4.5)*1.5=15.75 Damage ; -6 energy

    Gravity (Happiny)
    HOLY SHIT THE WORLD'S ENDING! ; -10 energy

    Psychic (Slowking -> Revenankh)
    RNG to crit: 579 (Yes)
    RNG to lower Sp.D: 935 (Yes)
    Damage: (9+3+3+6-4.5)*1.5+1.75=26.5 Damage ; -5.5 energy

    Dig (Steelix)
    Steelix dug its way underground ; -9 energy

    Magnet Rise (Aron)
    Can't....break....Gravity!

    Extrasensory (Togepi -> GengarT)
    RNG to crit: 9912 (No)
    RNG to flinch: Irr (No)
    Damage: (8+3-4.5)*1.5=9.75 Damage ; -6 energy

    Mega Earthquake (Kitsunoh -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix)
    RNG to crit: 3471/1171/6979/7340/9646/431/2393/1816/8677/6762/3867/8183/337/4817/2799/1738/1300 (No/No/No/No/No/Yes/No/No/No/No/No/No/Yes/No/No/No/No)
    Damage:
    GengarT: ((22.5*.75)+7.5-1.5)*1.5=34.3125 Damage
    Syclar: ((22.5*.75)+7.5-1.5)*.67=15.32625 Damage
    Garchomp: (22.5*.75)+7.5-4.5=19.875 Damage
    Charizard: ((22.5*.75)+7.5-3)*1.5=32.0625 Damage
    Houndoom: ((22.5*.75)+7.5-1.5)*1.5=34.4125 Damage
    Milotic: (22.5*.75)+3+7.5-6=21.375 Damage
    CyclohmT: ((22.5*.75)+7.5-6)*1.5=27.5625 Damage
    Doduo: (22.5*.75)+7.5-3=21.375 Damage
    Metagross: ((22.5*.75)+7.5-7.5)*1.5=25.3125 Damage
    Dragonair: (22.5*.75)+7.5-4.5=19.875 Damage
    Emboar: ((22.5*.75)+7.5-4.5)*1.5=29.8125 Damage
    Cacturne: ((22.5*.75)+7.5-3)*.67=14.32125 Damage
    Lapras: (22.5*.75)+3+7.5-4.5=22.875 Damage
    Cradily: (22.5*.75)+7.5-6=18.375 Damage
    Gastrodon: (22.5*.75)+7.5-4.5=19.875 Damage
    Slowking: (22.5*.75)+7.5-6=18.375 Damage
    Steelix: (((22.5*.75)*2)+7.5-10.5)*1.5=44.625 Damage ; -31.5 energy

    Mega Earthquake (Tauros -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix)
    RNG to crit: 1388/462/931/9897/5247/4610/8593/9992/5732/7427/10/2106/4441/8438/8837/7074/468 (No/Yes/No/No/No/No/No/No/No/No/Yes/No/No/No/No/No/Yes)
    Damage:
    GengarT: ((22.5*.75)+6-1.5)*1.5=32.0625 Damage
    Syclar: ((22.5*.75)+3+6-1.5)*.67=16.33125 Damage
    Garchomp: (22.5*.75)+6-4.5=18.375 Damage
    Charizard: ((22.5*.75)+6-3)*1.5=29.8125 Damage
    Houndoom: ((22.5*.75)+6-1.5)*1.5=32.0625 Damage
    Milotic: (22.5*.75)+6-6=16.875 Damage
    CyclohmT: ((22.5*.75)+6-6)*1.5=25.3125 Damage
    Doduo: (22.5*.75)+6-3=19.875 Damage
    Metagross: ((22.5*.75)+6-7.5)*1.5=23.0625 Damage
    Dragonair: (22.5*.75)+6-4.5=18.375 Damage
    Emboar: ((22.5*.75)+3+6-4.5)*1.5=32.0625 Damage
    Cacturne: ((22.5*.75)+6-3)*.67=13.31625 Damage
    Lapras: (22.5*.75)+6-4.5=18.375 Damage
    Cradily: (22.5*.75)+6-6=16.875 Damage
    Gastrodon: (22.5*.75)+6-4.5=18.375 Damage
    Slowking: (22.5*.75)+6-6=16.875 Damage
    Steelix: (((22.5*.75)*2)+3+6-10.5-1)*1.5=46.875 Damage ; -31.5 energy

    Sheer Wipeout (Syclar -> Gengar/Drapion/Revenankh)
    Wide Guard Blocked the move! ; -38 energy

    Derprage (Garchomp -> Random)
    Derprage targetted Togepi!
    RNG to crit: 1726 (No)
    Damage: 27+3+8.5-6=32.5 Damage ; -34 energy

    Mega Earthquake (Pinsir -> Gengar/Syclar/Garchomp/Charizard/Houndoom/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking/Steelix)
    RNG to crit: 539/9503/9924/4915/6842/303/2726/6994/5800/2834/9671/1644/7254/4155/1933/5895/7545 (Yes/No/No/No/No/Yes/No/No/No/No/No/No/No/No/No/No/No)
    Damage:
    GengarT: ((22.5*.75)+3+7.5-1.5)*1.5=38.8125 Damage
    Syclar: ((22.5*.75)+7.5-1.5)*.67=15.32625 Damage
    Garchomp: (22.5*.75)+7.5-4.5=19.875 Damage
    Charizard: ((22.5*.75)+7.5-3)*1.5=32.0625 Damage
    Houndoom: ((22.5*.75)+7.5-1.5)*1.5=34.4125 Damage
    Milotic: (22.5*.75)+7.5-6=18.375 Damage
    CyclohmT: ((22.5*.75)+7.5-6)*1.5=27.5625 Damage
    Doduo: (22.5*.75)+7.5-3=21.375 Damage
    Metagross: ((22.5*.75)+7.5-7.5)*1.5=25.3125 Damage
    Dragonair: (22.5*.75)+7.5-4.5=19.875 Damage
    Emboar: ((22.5*.75)+7.5-4.5)*1.5=29.8125 Damage
    Cacturne: ((22.5*.75)+7.5-3)*.67=14.32125 Damage
    Lapras: (22.5*.75)+7.5-4.5=19.875 Damage
    Cradily: (22.5*.75)+7.5-6=18.375 Damage
    Gastrodon: (22.5*.75)+7.5-4.5=19.875 Damage
    Slowking: (22.5*.75)+7.5-6=18.375 Damage
    Steelix: (((22.5*.75)*2)+7.5-10.5)*1.5=44.625 Damage ; -31.5 energy

    Charizard/Gengar/Houndoom/Steelix all fainted! Pinsir's Attack drastically increased (+4)

    Stone Slider (Cradily -> Pinsir/Gengar/Munchlax)
    Revenankh's Wide Guard Blocked the attack ; -27 energy

    One Helluva-Brave Burd (Doduo -> Hitmonlee)
    RNG to crit: 5803 (No)
    Damage: (29.25+3+6-1.5)*1.5=55.125 Damage ; -18.375HP (Doduo) ; -33.25 energy

    Mega Earthquake (Munchlax -> Syclar/Garchomp/Milotic/CyclohmT/Doduo/Metagross/Dragonair/Emboar/Cacturne/Lapras/Cradily/Gastrodon/Slowking)
    RNG to crit: 5822/2356/6971/5171/7926/2937/2102/7908/8715/2675/2587/1214/1692 (No/No/No/No/No/No/No/No/No/No/No/No/No)
    Damage:
    Syclar: (((22.5*.75)*2)+6-1.5)*.67=25.6275 Damage
    Garchomp: ((22.5*.75)*2)+6-4.5=35.25 Damage
    Milotic: ((22.5*.75)*2)+6-6=33.75 Damage
    CyclohmT: (((22.5*.75)+6-6)*1.5=50.625 Damage
    Doduo: (22.5*.75)*2)+6-3=36.75 Damage
    Metagross: (((22.5*.75)*2)+6-7.5)*1.5=48.375 Damage
    Dragonair: ((22.5*.75)*2)+6-4.5=35.25 Damage
    Emboar: (((22.5*.75)*2)+6-4.5)*1.5=52.875 Damage
    Cacturne: (((22.5*.75)*2)+6-3)*.67=24.6225 Damage
    Lapras: ((22.5*.75)*2)+6-4.5=35.25 Damage
    Cradily: ((22.5*.75)*2)+6-6=33.75 Damage
    Gastrodon: (22.5*.75)+6-4.5=35.25 Damage
    Slowking: (22.5*.75)+6-6=33.75 Damage ; -31.5 energy

    Slowking/Doduo/Metagross/Emboar/CyclohmT all fell to Munchlax's might!


    Helping Hand (NidoranF -> Porygon)
    Nidoran's a happy helper ; -20 energy

    Cooldown (Kitsunoh)
    Kitsunoh's resting up from pwning

    Thunderpunch (Gengar -> Lapras)
    RNG to crit: 9919 (No)
    RNG to paralyze: 5480 (No)
    Damage: (8+6-4.5)*1.5=14.25 Damage ; -10 energy

    Lapras was KO'd

    Cooldown (Tauros)
    Tauros also needs a rest from asskicking

    Cooldown (Syclar)
    Why'd I fail =(

    Rock Slide (Lucario -> Syclar)
    RNG to crit: 2403 (No)
    RNG to flinch: Irr (No)
    Damage: (8+6-1.5)*2.25=28.125 Damage ; -6 energy

    Syclar was KO'd

    Cooldown (Garchomp)
    Must...Rest...

    Ice Fang (Drapion -> Itself)
    RNG to crit: 21 (Yes)
    RNG to freeze: 6832 (No)
    RNG to flinch: Irr (No)
    Damage: 7+5+6-4.5=13.5 Damage ; -9 energy

    Rock Slide (Hitmonlee)
    Everyone you hoped to hit...IS DEAD! ; -6 energy

    Cooldown (Pinsir)
    Resting up from kickass

    Scald (Milotic -> Aron)
    RNG to crit: 9747 (No)
    RNG to burn: 9781 (No)
    Damage: (8+3+3+6-3)*1.5=25.5 Damage ; -5 energy

    Discharge (Cyclohm ->

    Kitsunoh/Gengar/Tauros/Lucario/Drapion/Hitmonlee/Pinsir/M

    ilotic/Revenankh/Dragonair/Cacturne/Prinplup/NidoranF/Cra

    dily/Porygon/Happiny/Aron/Togepi/Munchlax)
    RNG to crit:

    5227/9227/5160/4594/7686/7280/2955/3922/3293/7910/2178/97

    54/9747/1925/1156/6555/9181/3316/5178

    (No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No/No

    )
    RNG to paralyze:

    1201/1910/426/751/7813/261/7955/2667/7286/2811/6329/7352/

    3819/1326/9527/321/6865/6286/6782

    (Yes/Yes/Yes/Yes/No/Yes/No/Yes/No/Yes/No/No/No/Yes/No/Yes

    /No/No/No)
    Damage:
    Kitsunoh: (8*.75)+3+7.5-4.5=12 Damage ; Paralyzed (20%)
    Gengar: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%)
    Tauros: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%)
    Lucario: (8*.75)+3+7.5-3=13.5 Damage ; Paralyzed (20%)
    Drapion: (8*.75)+3+7.5-4.5=12 Damage
    Hitmonlee: (8*.75)+3+7.5-6=10.5 Damage ; Immune (Limber)
    Pinsir: (8*.75)+3+7.5-6=10.5 Damage
    Milotic: ((8*.75)+3+7.5-6)*1.5=15.75 Damage ; Paralyzed

    (20%)
    Revenankh: (8*.75)+3+7.5-4.5=12 Damage
    Dragonair: ((8*.75)+3+7.5-3)*.67=9.045 Damage ; Paralyzed

    (20%)
    Cacturne: ((8*.75)+3+7.5-1.5)*.67=10.05 Damage
    Prinplup: ((8*.75)+3+7.5-4.5)*1.5=18 Damage
    NidoranF: (8*.75)+3+7.5-3=13.5 Damage
    Cradily: ((8*.75)+3+7.5-7.5)*.67=6 Damage ; Paralyzed

    (20%)
    Porygon: (8*.75)+3+7.5-4.5=12 Damage
    Happiny: (8*.75)+3+7.5-4.5=12 Damage ; Paralyzed (20%)
    Aron: (8*.75)+3+7.5-3=13.5 Damage
    Togepi: (8*.75)+3+7.5-4.5=12 Damage
    Munchlax: (8*.75)+3+7.5-4.5=12 Damage ; -5 energy

    Dragonair was KO'd

    Rock Slide (Revenankh -> Nothing)
    Targets are Dead, just saying ; -6 energy

    Seed Bomb (Cacturne -> Prinplup)
    RNG to crit: 4307 (No)
    Damage: (8+3+7.5-4.5)*1.5=21 Damage ; -5 energy

    Aqua Ring (Prinplup)
    I'm surrounded by water! ; -8 energy

    X-Scissor (Nincada -> Nothing)
    He's dead, Charlie! ; -9 energy

    Cooldown (Cradily)
    Eff it, I'm a plant

    Zap Cannon (Porygon -> Nothing)
    All that preperation for nothing ; -9 energy

    Earth Power (Gastrodon -> Drapion)
    RNG to crit: 309 (Yes)
    RNG to lower Sp.D: 2489 (No)
    Damage: (9+3+3+6-4.5)*1.5=24.75 Damage ; -10 energy

    Substitute 15 (Happiny)
    RNG for paralysis: 8492 (No)
    Happiny put up a Substitute (15) ; -11 energy

    Rock Slide (Aron -> Nothing)
    Aron attacking nothing as well! ; -5 energy

    Extrasensory (Togepi -> Nothing)
    We're attacking dead bodies, oh the humanity! ; -10

    energy

    Cooldown (Munchlax)
    Ahh, I'm a boss...



    Post-Round 1 (open)
    Team Texas Cloverleaf:

    [​IMG]: 17 HP / 66 Ene / 102 Spe / Light Screen (4A)
    [​IMG]: 12 HP / 88 Ene / 81 Spe / Paralyzed (15%)
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: 17 HP / 84 Ene / 33 Spe / N/a
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: 23 HP / 90 Ene / 55 Spe / N/a
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: 7 HP / 73 Ene / 38 Spe / Paralyzed (15%)


    Team MrcRanger97:

    [​IMG]: 78 HP / 86 Ene / 80 Spe / N/a
    [​IMG]: 60 HP / 100 Ene / 104 Spe / Paralyzed (15%)
    [​IMG]: 41 HP / 86 Ene / 95 Spe / N/a
    [​IMG]: 62 HP / 68 Ene / 110 Spe / N/a
    [​IMG]: 79 HP / 90 Ene / 87 Spe / N/a
    [​IMG]: 60 HP / 68 Ene / 85 Spe / N/a
    [​IMG]: 20 HP / 87 Ene / 65 Spe / N/a
    [​IMG]: 76 HP / 84 Ene / 110 Spe / Paralyzed (15%)
    [​IMG]: 45 HP / 84 Ene / 20 Spe / N/a
    [​IMG]: 83 HP / 79 Ene / 30 Spe / Paralyzed (15%) / Substitute (15)
    [​IMG]: 108 HP / 68 Ene / 4 Spe / N/a
    [​IMG]: 51 HP / 95 Ene / 26 Spe / N/a
    [​IMG]: 70 HP / 68 Ene / 110 Spe / Paralyzed (15%)
    [​IMG]: 88 HP / 86 Ene / 35 Spe / N/a
    [​IMG]: 42 HP / 83 Ene / 50 Spe / N/a
    [​IMG]: 76 HP / 53 Ene / 41 Spe / N/a
    [​IMG]: 90 HP / 86 Ene / 40 Spe / N/a
  5. Texas Cloverleaf

    Texas Cloverleaf meh
    is a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Oct 23, 2009
    Messages:
    7,694
  6. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    You are welcome for that wide guard ;)
  7. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 2 (open)
    Team Texas Cloverleaf:

    [​IMG]: 17 HP / 66 Ene / 102 Spe / Light Screen (4A)
    [​IMG]: 12 HP / 88 Ene / 81 Spe / Paralyzed (15%)
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: 17 HP / 84 Ene / 33 Spe / N/a
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: 23 HP / 90 Ene / 55 Spe / N/a
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: 7 HP / 73 Ene / 38 Spe / Paralyzed (15%)


    Team MrcRanger97:

    [​IMG]: 78 HP / 86 Ene / 80 Spe / N/a
    [​IMG]: 60 HP / 100 Ene / 104 Spe / N/a
    [​IMG]: 41 HP / 86 Ene / 95 Spe / N/a
    [​IMG]: 62 HP / 68 Ene / 110 Spe / N/a
    [​IMG]: 79 HP / 90 Ene / 87 Spe / N/a
    [​IMG]: 60 HP / 68 Ene / 85 Spe / N/a
    [​IMG]: 20 HP / 87 Ene / 65 Spe / N/a
    [​IMG]: 76 HP / 84 Ene / 110 Spe / N/a
    [​IMG]: 45 HP / 84 Ene / 20 Spe / N/a
    [​IMG]: 83 HP / 79 Ene / 30 Spe / Paralyzed (15%) / Substitute (15)
    [​IMG]: 108 HP / 68 Ene / 4 Spe / N/a
    [​IMG]: 51 HP / 95 Ene / 26 Spe / N/a
    [​IMG]: 70 HP / 68 Ene / 110 Spe / N/a
    [​IMG]: 88 HP / 86 Ene / 35 Spe / N/a
    [​IMG]: 42 HP / 83 Ene / 50 Spe / N/a
    [​IMG]: 76 HP / 53 Ene / 41 Spe / N/a
    [​IMG]: 90 HP / 86 Ene / 40 Spe / N/a


    Calculations (open)
    Follow Me (Togepi)
    Togepi's the center of attention ; -8 energy

    Wide Guard (Revenankh)
    Revenankh is guarding his team ; -7 energy

    Meteor Mash (Kitsunoh -> Cradily)
    RNG to hit: 8334 (Yes)
    RNG to crit: 2793 (No)
    RNG to raise Atk: 2229 (No)
    Damage: (10+3+7.5-6)*1.5=21.75 Damage ; -6 energy

    Cradily Fainted!

    Psychic (Gengar -> Gastrodon)
    RNG to crit: 6327 (No)
    RNG to lower Sp.D: 2897 (No)
    Damage: 9+7.5-4.5=12 Damage ; -6.5 energy

    Iron Head (Tauros -> Nothing)
    Yeah...-6 energy

    Close Combat (Lucario -> Cacturne)
    RNG to crit: 3521 (No)
    Damage: (12+3+6-3)*1.5=27 Damage ; -7 energy

    Cacturne fainted!

    Outrage (Garchomp)
    RNG chose Revenankh (But Togepi trolled)
    RNG to crit: 7004 (No)
    Damage: 12+3+8.5-4.5=19 Damage ; -7 energy

    Ice Fang (Drapion -> Garchomp)
    RNG to crit: 8599 (No)
    RNG to Flinch: Irr (No)
    RNG to freeze: 3080 (No)
    Damage: (7+6-4.5)*2.25=19.125 Damage ; -13 energy

    Garchomp Fainted!

    Brick Break (Hitmonlee -> Nothing)
    He's dead, charlie! ; -5 energy

    X-Scissor (Pinsir -> Milotic)
    RNG to crit: 9640 (No)
    Damage: 8+3+7.5-6+7=19.5 Damage ; -5 energy

    Milotic Fainted! Pinsir's Attack increased!

    Dragon Pulse (CyclohmR -> Garchomp)
    He's dead too ; -6 energy

    Water Sport (Prinplup)
    I'm a fountain! ; -4 energy

    Poison Jab (NidoranF -> Nothing)
    He's already dead, doofus ; -5 energy

    Final Gambit (Nincada -> Gastrodon)
    Sacrificed himself to do...7 Damage...

    Gastrodon Fainted!



    Post-Round 2 (open)
    Team Texas Cloverleaf:

    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd
    [​IMG]: KO'd


    Team MrcRanger97:

    [​IMG]: 78 HP / 86 Ene / 74 Spe / N/a
    [​IMG]: 60 HP / 93 Ene / 104 Spe / N/a
    [​IMG]: 41 HP / 73 Ene / 95 Spe / N/a
    [​IMG]: 62 HP / 62 Ene / 110 Spe / N/a
    [​IMG]: 79 HP / 85 Ene / 87 Spe / N/a
    [​IMG]: 60 HP / 63 Ene / 85 Spe / N/a
    [​IMG]: 20 HP / 80 Ene / 65 Spe / N/a
    [​IMG]: 76 HP / 77 Ene / 110 Spe / N/a
    [​IMG]: 26 HP / 76 Ene / 20 Spe / N/a
    [​IMG]: 83 HP / 79 Ene / 30 Spe / Paralyzed (15%) / Substitute (15)
    [​IMG]: 108 HP / 68 Ene / 4 Spe / N/a
    [​IMG]: 51 HP / 95 Ene / 26 Spe / N/a
    [​IMG]: 70 HP / 63 Ene / 110 Spe / N/a
    [​IMG]: 88 HP / 86 Ene / 35 Spe / N/a
    [​IMG]: 42 HP / 79 Ene / 50 Spe / N/a
    [​IMG]: 76 HP / 48 Ene / 41 Spe / N/a
    [​IMG]: KO'd


    Rewards (open)


    Texas Cloverleaf: 4CC
    Garchomp: 3MC
    Milotic: 3MC
    Charizard: 3MC
    Cyclohm: 3MC
    Metagross: 2MC/1DC
    Gengar: 3MC
    Gastrodon: 3MC
    Houndoom: 3MC
    Dragonair: 1EC/2MC
    Emboar: 3MC
    Cacturne: 3MC
    Doduo: 1EC/1MC/1DC
    Slowking: 3MC
    Steelix: 3MC
    Lapras: 2MC/1DC
    Syclar: 1EC/3MC/1DC
    Cradily: 2MC/1DC

    MrcRanger97: 4CC
    Cyclohm: 3MC/1KOC
    Lucario: 3MC/2KOC
    Drapion: 2MC/1DC/1KOC
    Kitsunoh: 3MC/1KOC
    Hitmonlee: 3MC
    Pinsir: 3MC/5KOC
    Revenankh: 3MC
    Gengar: 3MC/1KOC
    Togepi: 1EC/2MC/1DC
    Happiny: 1EC/2MC/1DC
    Munchlax: 1EC/2MC/1DC/5KOC
    Aron: 1EC/2MC/1DC
    Tauros: 2MC/1DC
    Porygon: 1EC/2MC
    Prinplup: 1EC/2MC/1DC
    NidoranF: 1EC/2MC/1DC
    Nincada: 1EC/2MC/1DC/1KOC

    Mr.L: 36UC


    Thanks for reading this hell-of-a-match!
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