Team tavok:
Squirtle (Squirtle (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Rain Dish (Passive) (LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves (19/??):
- Aqua Jet
- Aura Sphere
- Bite
- Bubble
- Dive
- Dragon Pulse
- Fake Out
- Ice Beam
- Mirror Coat
- Protect
- Rapid Spin
- Scald
- Substitute
- Tackle
- Tail Whip
- Toxic
- Water Gun
- Water Pulse
- Withdraw
Slowpoke (Slowpoke (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (Passive) (LOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
KOC: 0
Moves (43/??):
- Bide
- Block
- Brine
- Confusion
- Curse
- Disable
- Dive
- Earthquake
- Endure
- Flamethrower
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Ice Beam
- Icy Wind
- Light Screen
- Magic Coat
- Me First
- Mud Sport
- Nightmare
- Protect
- Psychic
- Psyshock
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Trick Room
- Water Gun
- Whirlpool
- Yawn
- Zen Headbutt
Monohm (Monohm (M))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- Overcoat (Passive) (LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves (23/??):
- Charge
- Discharge
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Electric Terrain
- Endure
- Flamethrower
- Growl
- Heal Bell
- Hurricane
- Hydro Pump
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Sonic Boom
- Tackle
- Thunderbolt
- Thunder Shock
- Torment
- Toxic
- Twister
Team YellowAdminSilver:
Asura - Deino (F).
Type: Dark / Dragon
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Hustle
Nature: Hasty (+15% Spe / +7% Accuracy / -1 Def)
Stats:
HP - 90
Atk - 3
Def - 1 (-)
SpA - 2
SpD - 2
Spe - 44
Size class - 1
Weight class - 2
Total: 13
EC: 5/9
MC: 0
AC: N/A
KOC: 0
Attacks (24)
Level up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Egg:
Thunder Fang
Fire Fang
Earth Power
Ice Fang
Head Smash
TM:
Toxic
Taunt
Protect
Torment
Substitute
Thunder Wave
Tutor:
Dark Pulse
Draco Meteor
Superpower
Zen Headbutt
Shaula - Skorupi (F).
Type: Poison / Bug
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Battle Armor / Sniper / Keen Eye (H)
Nature: Adamant (+1 Atk / -1 SpA)
Stats:
HP - 90
Atk - 3 (+)
Def - 3
SpA - 1 (-)
SpD - 2
Spe - 65
Size class - 1
Weight class - 2
Total: 14
EC: 5/6
MC: 0
AC: 0/5
KOC: 0
Attacks (19)
Level up:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Egg:
Agility
Feint Attack
Iron Tail
Twineedle
Whirlwind
TM:
Taunt
Dig
Torment
Infestation
Substitute
Tutor:
Order of operations:
tavok sends out
YAS sends out and orders
tavok orders
Ref
Squirtle (Squirtle (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Rain Dish (Passive) (LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves (19/??):
- Aqua Jet
- Aura Sphere
- Bite
- Bubble
- Dive
- Dragon Pulse
- Fake Out
- Ice Beam
- Mirror Coat
- Protect
- Rapid Spin
- Scald
- Substitute
- Tackle
- Tail Whip
- Toxic
- Water Gun
- Water Pulse
- Withdraw
Slowpoke (Slowpoke (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (Passive) (LOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
KOC: 0
Moves (43/??):
- Bide
- Block
- Brine
- Confusion
- Curse
- Disable
- Dive
- Earthquake
- Endure
- Flamethrower
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Ice Beam
- Icy Wind
- Light Screen
- Magic Coat
- Me First
- Mud Sport
- Nightmare
- Protect
- Psychic
- Psyshock
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Trick Room
- Water Gun
- Whirlpool
- Yawn
- Zen Headbutt
Monohm (Monohm (M))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- Overcoat (Passive) (LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves (23/??):
- Charge
- Discharge
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Electric Terrain
- Endure
- Flamethrower
- Growl
- Heal Bell
- Hurricane
- Hydro Pump
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Sonic Boom
- Tackle
- Thunderbolt
- Thunder Shock
- Torment
- Toxic
- Twister
Team YellowAdminSilver:
Asura - Deino (F).
Type: Dark / Dragon
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Hustle
Nature: Hasty (+15% Spe / +7% Accuracy / -1 Def)
Stats:
HP - 90
Atk - 3
Def - 1 (-)
SpA - 2
SpD - 2
Spe - 44
Size class - 1
Weight class - 2
Total: 13
EC: 5/9
MC: 0
AC: N/A
KOC: 0
Attacks (24)
Level up:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Egg:
Thunder Fang
Fire Fang
Earth Power
Ice Fang
Head Smash
TM:
Toxic
Taunt
Protect
Torment
Substitute
Thunder Wave
Tutor:
Dark Pulse
Draco Meteor
Superpower
Zen Headbutt
Shaula - Skorupi (F).
Type: Poison / Bug
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Battle Armor / Sniper / Keen Eye (H)
Nature: Adamant (+1 Atk / -1 SpA)
Stats:
HP - 90
Atk - 3 (+)
Def - 3
SpA - 1 (-)
SpD - 2
Spe - 65
Size class - 1
Weight class - 2
Total: 14
EC: 5/6
MC: 0
AC: 0/5
KOC: 0
Attacks (19)
Level up:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Scary Face
Bug Bite
Poison Fang
Egg:
Agility
Feint Attack
Iron Tail
Twineedle
Whirlwind
TM:
Taunt
Dig
Torment
Infestation
Substitute
Tutor:
Order of operations:
tavok sends out
YAS sends out and orders
tavok orders
Ref