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Completed I seem to be reffing a lot of these... Rapidash beats up Beldum!

Discussion in 'ASB' started by Complications, Dec 16, 2012.

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  1. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    BEAT THE BELDUM

    1v1 Training Singles (bring a strong Fire-type mon or something)
    1 Day DQ
    No recovers /chills
    Items = On
    No subs (you won't need them)
    All abilities
    ASB arena

    The Victim (open)
    [​IMG]
    Beldum (Cyborg) -
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 26 (-)
    Size Class: 1
    Weight Class: 4
    Base Rank Total: 13

    EC: 1/9
    MC: 2
    DC: 1/5

    Attacks: (4 total)
    Physical:
    Headbutt
    Iron Head
    Take Down
    Zen Headbutt

    Special:

    Status:

    The Abuser (open)

    [​IMG]
    [​IMG]
    <Rapidash> [Twilight] (Female)

    Nature: Naive (+17% accuracy)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.

    Run Away (Innate):
    This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Flash-Fire (Innate):

    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Flame Body (DW UNLOCKED,Innate):

    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


    Rapidash
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (+)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks:

    Growl(*)
    Tackle(*)
    Tail Whip(*)
    Ember(*)
    Flame Wheel(*)
    Stomp(*)
    Flame-Charge(*)
    Fire-Spin(*)
    Bounce
    Agility
    Flare-Blitz
    Poison Jab
    Megahorn
    Quick Attack

    Fire-Blast(*)
    Wild-Charge(*)
    Sunny-Day(*)
    Will-O-Wisp
    Solar Beam
    Overheat
    Double Team
    Substitute


    Hypnosis(*)
    Low-Kick(*)
    Charm(*)
    Morning Sun
    Double-Edge
    Endure


    Waterwarrior sends out and equips
    Matezoide sends out, equips, and orders
    Waterwarrior orders
    Beldum dies in flaming glory
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Its ok Cyborg. The pain is helping you. Take this Lucky Egg before you die.
  3. Matezoide

    Matezoide

    Joined:
    Jul 4, 2012
    Messages:
    513
    Exp Share to Twilight.
    Destroy!!!!!!!

    Flare-Blitz -> Overheat -> Flare Blitz combo
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,531
    Charge straight into your destruction!

    Take Down x3
  5. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
    [​IMG]
    HP: 90
    Energy: 100
    Status: About to be destroyed
    [​IMG]
    HP: 100
    Energy: 100
    Status: About to destroy​

    Calculations (open)

    Action 1
    Rapidash used Flare Blitz!
    Hit: Irrelevant
    Crit: 112=No
    Effect: <101/1000=Yes.
    (14+3+6-4.5)1.5=27.25 Damage!
    13.625 Damage Rapidash
    9 Energy

    Beldum used Take Down!
    Hit: <851/1000=Yes. 38=Hit!
    Crit: 346=No
    10+3-4.5=8.5 Damage!
    2.125 Damage Beldum
    7.6 Energy

    Action 2
    Rapidash used Overheat!
    Hit: Irrelevant
    Crit: 591=No
    (14+3+4.5-3)1.5=27.75 Damage!
    13.875 Damage Rapidash
    10 Energy

    Beldum used Take Down!
    Hit: <851/1000=Yes. 234=Hit!
    Crit: 464=No
    10+3-4.5=8.5 Damage!
    2.125 Damage Beldum
    11.6 Energy

    Action 3
    Beldum used Take Down!
    Hit: <851/1000=Yes. 646=Hit!
    Crit: 828=No
    10+3-4.5=8.5 Damage!
    2.125 Damage Beldum
    15.6 Energy

    Rapidash used Flare Bomb (Flare Blitz+Flare Blitz)!
    Hit: Irrelevant
    Crit: 142=No
    Effect: <101/1000=Yes. 600=No
    (27+3+6-4.5)1.5=47.25 Damage!
    23.625 Damage Recoil
    38.5 Energy

    Beldum fainted!


    Stuff happens. Beldum goes down in flaming glory.

    [​IMG]
    HP: DX
    Energy: DX
    Status: DESTROYED!!!
    [​IMG]
    HP: 37
    Energy: 42
    Status: PRANCING LIKE A BOSS

    Awards and stuff:
    Waterwarrior gets 1 CC and a Loss!
    Beldum gets 2 EC, 2 MC, and a DC!

    Matezoide gets 1 CC and a Win!
    Rapidash doesn't get sacrificed to Lord Voldemort
    Rapidash gets 4 MC and a KOC

    I get 2 UC!

    That's all, folks!
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