Completed I seem to be reffing a lot of these... Rapidash beats up Beldum!

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1v1 Training Singles (bring a strong Fire-type mon or something)
1 Day DQ
No recovers /chills
Items = On
No subs (you won't need them)
All abilities
ASB arena

Beldum (Cyborg) -
Nature: Quiet (+SpA, -Spe, -10% Eva)
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW ability- LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 1/9
MC: 2
DC: 1/5

Attacks: (4 total)
Iron Head
Take Down
Zen Headbutt



<Rapidash> [Twilight] (Female)

Nature: Naive (+17% accuracy)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

About: Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing fighting abilites by defeating a pack of wild Grimer. Despite her naiveness,Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.

Run Away (Innate):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Innate):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (DW UNLOCKED,Innate):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5


Tail Whip(*)
Flame Wheel(*)
Poison Jab
Quick Attack

Solar Beam
Double Team

Morning Sun

Waterwarrior sends out and equips
Matezoide sends out, equips, and orders
Waterwarrior orders
Beldum dies in flaming glory

HP: 90
Energy: 100
Status: About to be destroyed

HP: 100
Energy: 100
Status: About to destroy​

Action 1
Rapidash used Flare Blitz!
Hit: Irrelevant
Crit: 112=No
Effect: <101/1000=Yes.
(14+3+6-4.5)1.5=27.25 Damage!
13.625 Damage Rapidash
9 Energy

Beldum used Take Down!
Hit: <851/1000=Yes. 38=Hit!
Crit: 346=No
10+3-4.5=8.5 Damage!
2.125 Damage Beldum
7.6 Energy

Action 2
Rapidash used Overheat!
Hit: Irrelevant
Crit: 591=No
(14+3+4.5-3)1.5=27.75 Damage!
13.875 Damage Rapidash
10 Energy

Beldum used Take Down!
Hit: <851/1000=Yes. 234=Hit!
Crit: 464=No
10+3-4.5=8.5 Damage!
2.125 Damage Beldum
11.6 Energy

Action 3
Beldum used Take Down!
Hit: <851/1000=Yes. 646=Hit!
Crit: 828=No
10+3-4.5=8.5 Damage!
2.125 Damage Beldum
15.6 Energy

Rapidash used Flare Bomb (Flare Blitz+Flare Blitz)!
Hit: Irrelevant
Crit: 142=No
Effect: <101/1000=Yes. 600=No
(27+3+6-4.5)1.5=47.25 Damage!
23.625 Damage Recoil
38.5 Energy

Beldum fainted!

Stuff happens. Beldum goes down in flaming glory.

Energy: DX
Status: DESTROYED!!!

HP: 37
Energy: 42

Awards and stuff:
Waterwarrior gets 1 CC and a Loss!
Beldum gets 2 EC, 2 MC, and a DC!

Matezoide gets 1 CC and a Win!
Rapidash doesn't get sacrificed to Lord Voldemort
Rapidash gets 4 MC and a KOC

I get 2 UC!

That's all, folks!
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