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Completed I sense... Complications. (and some silly Alchemator dude)

Discussion in 'ASB' started by Lady Salamence, Feb 16, 2012.

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  1. Lady Salamence

    Lady Salamence
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  2. Complications

    Complications

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    So... Who begins? (I send out my Pokemon, right?)

    Gooooooo Optimus! (Pawniard)
  3. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    "Let's get this show on the road -- Faye!"
    [​IMG][​IMG]
    "Your Pokémon can only ever be a pawn in my grand plan!"

    Earthquake ~ Bulldoze ~ Earthquake
  4. Complications

    Complications

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    Hmmm... This is what I feared- I may lose this battle, but you can't stop me from getting stronger! My Dark and Ghost Pokemon are at an advantage here, and Bulldoze actually helps me (Defiant). I'm faster, but I can utilize negative priority to help me.
    Stealth Rock-Sucker Punch-Dodge
    Use low light to your advantage!
  5. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    I've just noted that it's one ability, so I'll go with Arena Trap.

    Reorder if you wish I guess?
  6. Complications

    Complications

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    Can I edit a post? I'm switching Dig.

    If I can't, note the original move order was:
    Stealth Rock-Dig-Dodge

    Defiant is my ability
  7. Complications

    Complications

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    Important Note: I will be unable to post until Sunday at about 12:00 PM (-4:00 GMT) so I would like to request this battle paused until I can post again.
  8. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    This battle still needs a ref: that's the main problem.
  9. EndQuote

    EndQuote

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    Round One

    Problem solved.

    Pre-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 90
    Energy: 100
    Boosts: +5% accuracy (Nature)
    Other: None
    [​IMG]
    Pawniard (M) Optimus
    Nature: Adamant
    Health: 90
    Energy: 100
    Boosts: None
    Other: None
    Round One Start!
    Yikes, what happened here? The ASB Arena is in ruins! Pillars have collapsed, the once-crowded stands lie abandoned, and vines have overrun the field! However wrecked the arena may be, it can certainly still serve it's purpose: Let's get battling!

    Both trainers send out their Pokémon. On one side, a Trapinch happily burrows in the sand, yawning contentedly. On the other, a Pawniard sharpens his blades, eager for the upcoming battle.

    Optimus the Pawniard begins the match by striking a nearby pillar, causing the ancient stone to crack open! The shattered shards scatter over Alchemator's side of the arena! Watch out, Sewaddle, Stealth Rock is in effect! Angered, Faye the Trapinch unleashes a massive Earthquake, seeking vengeance for his teammate's upcoming pain.

    Leaping a fallen jumble of debris, Optimus smacks Faye with a strong Sucker Punch! The surprised Trapinch winces, then tackles Optimus like a BullDozer! The force of the impact seems to have Optimus moving slower, but the Defiant Pawniard refuses to give up!

    Sensing an opening, Faye risks causing more damage to the arena with a second Earthquake, but it's too late! Sensing danger, Optimus manages to leap out of the way, turning a full somersault in mid-air before landing on a vine-covered wall! Despite his reduced speed, the Pawniard managed to Dodge the attack!

    As the round closes, night continues to fall. The last rays of the sun illuminate the two battlers, locked in the tableau of battle, neither side giving in! Who will triumph?

    Calculations (open)

    Action One:
    Optimus used Stealth Rock!
    Pointed stones float over Alchemator's side of the arena!
    -12 energy

    Faye used Earthquake!
    RNG roll to crit: (1-625=crit) 8590 NO
    (10+3+1.5)*1.5=21.75=22
    22 Damage
    -6 energy (STAB)

    Action Two:
    Optimus used Sucker Punch!
    RNG roll to crit: (1-625=crit) 9613 NO
    8+3+2(1.5)=14
    14 Damage
    -5 energy (STAB)

    Faye used Bulldoze!
    RNG roll to crit: (1-625=crit) 7399 NO
    (6+3+1.5)*1.5=15.75=16
    16 Damage
    -4 energy (STAB)
    Optimus's speed fell!
    Defiant activated! Optimus's attack sharply rose!

    Action Three:
    Optimus used Dodge!
    Optimus prepared to dodge any oncoming attacks! (44.4%)
    -5 energy

    Faye used Earthquake!
    RNG roll to hit (+5%): (1-6060=hit) 8524 MISS
    Optimus dodged the attack!
    -6 energy (STAB)


    Post-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 76
    Energy: 84
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock
    [​IMG]
    Pawniard (M) Optimus
    Nature: Adamant
    Health: 52
    Energy: 78
    Boosts: +2 attack, -1 speed
    Other: None

    Your turn, Complications!
  10. Complications

    Complications

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    Yikes, those attacks where powerful, but Defiant helped out a lot!

    Sucker Punch-Dodge-Swords Dance
    If the opponent uses a status move on any action, sub actions to this:
    Taunt-Sucker Punch-Dodge

    (Thanks for reffing Endquote.)
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    [​IMG][​IMG]
    "That looks like an illegal substitution to me: let's take advantage of it!"i

    Sand-Attack ~ Sand Tomb ~ Earthquake
  12. EndQuote

    EndQuote

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    Round Two

    That is indeed an illegal substitution.
    Under the new substitution rules (found here), you can cluster a group of moves together, but they must have the same effect.
    Pre-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 76
    Energy: 84
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock
    [​IMG]
    Pawniard (M) Optimus
    Nature: Adamant
    Health: 52
    Energy: 78
    Boosts: +2 attack, -1 speed
    Other: None
    Round Two Start!
    As the second round opens, the sunset reflects off Faye's shell and Optimus's blades, creating a mood of serenity even in the middle of a battle.

    Shattering that serenity, Optimus leaps forward into a Sucker Punch, but it fails as Faye refused to attack! The bewildered Pawniard falls in a heap before Faye Attacks with Sand to reduce his vision!

    Clawing at his eyes, Optimus blindly leaps aside, attempting to Dodge any oncoming attack, but Faye simply opens a Tomb of Sand in the ground beneath him! Optimus is trapped!

    From inside the sandy tomb, Optimus spins into a whirling Swords Dance! Angry about her foe's new attack boost, Faye continues to risk structural collapse with another powerful Earthquake for massive damage!

    As the round closes, Optimus seems tired. Though his blades are razor-sharp, there's sand in his eyes and he's badly injured. Faye seems somewhat unchanged, still happily burrowing through the sand. Can Complications turn this battle around?

    Calculations (open)

    Action One:
    Optimus used Sucker Punch!
    But it failed!
    -5 energy (STAB)

    Faye used Sand-Attack!
    Optimus's accuracy fell!
    Defiant activated! +2 attack
    -3 energy (STAB)

    Action Two:
    Optimus used Dodge!

    Optimus prepared to dodge any oncoming attacks! (44.4%)
    -5 energy

    Faye used Sand Tomb!
    RNG roll to hit (+5%): (1-4560=hit) 3077 HIT
    RNG roll to crit: (1-625=crit) 7181 NO
    (4+3+1.5)*1.5=12.75=13
    13 Damage
    -4 energy (STAB)
    Optimus was trapped by Sand Tomb! (4 actions)

    Optimus is hurt by Sand Tomb! 2 Damage

    Action Three:
    Optimus used Swords Dance!
    Optimus's attack sharply rose!
    -7 energy

    Faye used Earthquake!
    RNG roll to crit: (1-625=crit) 9206 NO
    (10+3+1.5)*1.5=21.75=22
    22 Damage
    -6 energy (STAB)

    Optimus is hurt by Sand Tomb! 2 Damage


    Post-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 76
    Energy: 71
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock
    [​IMG]
    Pawniard (M) Optimus
    Nature: Adamant
    Health: 13
    Energy: 61
    Boosts: +5 attack, -1 accuracy
    Other: Trapped in Sand Tomb (2 actions)
    Your turn, Alchemator.
  13. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    [​IMG][​IMG]
    "Looks like you're in

    a bit of a pinch!"


    Bulldoze ~ Earthquake ~ Bulldoze
    If he uses Sucker Punch [and you are not Taunted] use Sand-Attack and push actions back (but only once).
  14. Complications

    Complications

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  15. EndQuote

    EndQuote

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    Sorry, Complications.
  16. Complications

    Complications

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    Hmm... I have limited options here... Should I hurt Trapinch to ease Gastly's fight, or set up on Mercutio to hurt him... I think I'll hurt Trapinch!
    Sucker punch~Sucker Punch-Cooldown-Stealth Rock
  17. EndQuote

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    Round Three

    Right, unfortunately, I can't check with IRC about this, but I'm pretty sure a combo doesn't activate a specific substitution. If I'm wrong, feel free to tell me and I'll change it. EDIT: Righty-o.

    Pre-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 76
    Energy: 71
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock
    [​IMG]
    Pawniard (M) Optimus
    Nature: Adamant
    Health: 13
    Energy: 61
    Boosts: +5 attack, -1 accuracy
    Other: Trapped in Sand Tomb (2 actions)

    Round Three Start!
    As the third round opens, Faye seems somewhat triumphant. Her foe is trapped in a Sand Tomb, injured and exhausted, while she has barely taken a scratch! Just then, a shadow falls over her...
    With a roar, Optimus summons the last of his will and leaps into a Double Sucker Punch Combo! However, the attack failed as Faye merely uses Sand-Attack!

    As Optimus cools down, Faye prepares to end the match. Summoning seismic forces, she nails the resting Pawniard with a final Bulldoze! Optimus falls away, sliding back down into the sand tomb, KOed.

    Calculations (open)

    Action One:
    Optimus used a Double-Sucker-Punch-Combo!
    But it failed!
    -31 energy (STAB)

    Faye used Sand Attack!
    Optimus's accuracy fell!
    Defiant activated! Optimus's attack sharply rose! Optimus's attack reached the limit!
    -3 energy (STAB)

    Optimus is hurt by Sand Tomb! 2 Damage

    Action Two:
    Optimus is cooling down!

    Faye used Bulldoze
    RNG roll to crit: (1-625=crit) 5101 NO
    (6+3+1.5)*1.5=15.75=16
    16 Damage (KO)
    -4 energy (STAB)
    Optimus's speed fell!
    Defiant activated! Optimus's attack sharply rose! Optimus's attack can't go higher!

    Optimus fainted!


    Post-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 76
    Energy: 67
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock, 1 KOC
    [​IMG]
    Pawniard (M) Optimus
    Nature: Adamant
    Health: -11
    Energy: 30
    Boosts: +5 attack, -1 accuracy
    Other: Trapped in Sand Tomb (1 action), KOed

    Complications sends out, chooses an ability, and orders.
  18. Complications

    Complications

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    Ok! Frenzy (Gastly) it's up to you! Use this lighting, which suits you best, and your type advantages to pummel these two buffoons! I choose levitate

    Use Hypnosis-Shadow Ball-Night Shade
    If Trapinch wakes up A3, sub Night Shade for Hypnosis
  19. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    A combo does, indeed, activate a specific substitution.
  20. Complications

    Complications

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    Dangit I didn't see the sub -_- oh well...
  21. EndQuote

    EndQuote

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    Fixed and fixed.
  22. Complications

    Complications

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    My orders for Gastly stand.
  23. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    [​IMG][​IMG]
    "Good job, Faye! Keep the pressure on him."

    Crunch ~ Sand Tomb ~ Crunch
  24. EndQuote

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    Round Four

    Pre-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 76
    Energy: 67
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock, 1 KOC
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 90
    Energy: 100
    Boosts: +29% accuracy (Nature)
    Other: None
    Round Four Start!
    As the fourth round starts, Frenzy the Gastly is released into the arena, seeking revenge for his fallen teammate. The Ghost-type levitates quietly, surveying the darkened arena, before shrinking back into the shadows...

    Faye looks around wildly for her opponent, and starts as Frenzy swoops out of the shadows! The Gastly's eyes flash as he uses Hypnosis to send Faye into a light sleep.

    Floating above the snoozing Trapinch, Frenzy unleashes a Shadow Ball that startles Faye awake! Angered, the Trapinch creates a Tomb of Sand, but, in her haste, the attack misses!

    As the round ends, Frenzy manages to put Faye into a deep sleep with Hypnosis before shrinking back into the darkness...

    Calculations (open)

    Action One:
    Frenzy used Hypnosis!
    RNG roll to hit (+29%): (1-8900=hit) 3100 HIT
    Faye fell asleep!
    RNG roll for duration: (1=light, 2=deep, 3=intense) 1 LIGHT (1a)
    -7 energy

    Faye is fast asleep!
    Faye's sleep counter fell to zero!

    Action Two:
    Frenzy used Shadow Ball!
    RNG roll to crit: (1-625=crit) 4643 NO
    8+3+3(1.5)=15.5=16
    16 Damage
    -5 energy (STAB)
    RNG roll for sp. def drop: (1-2000=drop) 4257 NO

    Faye woke up!
    Faye used Sand Tomb!
    RNG roll to hit (+5%): 9110 MISS
    The attack missed!
    -4 energy (STAB)

    Action Three:
    Frenzy used Hypnosis!
    RNG roll to hit (+29%): (1-8900=hit) 2371 HIT
    Faye fell asleep!
    RNG roll for duration: (1=light, 2=deep, 3=intense) 2 DEEP (1a)
    -7 energy

    Faye is fast asleep!
    Faye's sleep counter fell to zero!


    Post-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 60
    Energy: 63
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock, 1 KOC, Asleep (Will wake up next action)
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 90
    Energy: 81
    Boosts: +29% accuracy (Nature)
    Other: None

    Your turn, Alchemator.
  25. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
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    [​IMG][​IMG]
    "There's really nothing we can do about that Hypnosis, but he can't hold us off forever!"

    Crunch ~ Bite ~ Crunch
    If he Disables Crunch, change your remaining actions to Bite ~ Sand Tomb ~ Bite (as far as it is applicable).
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