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Completed I sense... Complications. (and some silly Alchemator dude)

Discussion in 'ASB' started by Lady Salamence, Feb 16, 2012.

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  1. Complications

    Complications

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    Let's cripple this ant-lion! (I can heal off damage later...)

    Will-O-Wisp - Disable - Torment
  2. EndQuote

    EndQuote

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    Complications, your Gastly doesn't know Torment. (It was a cool idea, though)
    Please reissue actions.
  3. Complications

    Complications

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    Oh herpederp we I need to buy that...

    Will-O-Wisp - Disable - Shadow Ball
  4. EndQuote

    EndQuote

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    Round Five

    Pre-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 60
    Energy: 63
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock, 1 KOC, Asleep (Will wake up next action)
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 90
    Energy: 81
    Boosts: +29% accuracy (Nature)
    Other: None

    Round Five Start!
    As the round begins, both battlers prepare themselves for combat. Faye the Trapinch again burrows into the sand, while Frenzy the Gastly fades into a shadow, disappearing from view.

    Reappearing behind Faye, Frenzy uses her speedy nature to unleash a Will-O-Wisp that badly burns Faye! Angered, the Trapinch retaliates with a Crunch, but her burn impedes her ability to inflict damage!

    Clearly trying to avoid Faye's gnashing fangs, Frenzy promptly Disables the attack! Wincing from her burn, Faye opens a Tomb of Sand that traps the levitating Gastly!

    From within the Sand Tomb, Frenzy fires a Ball of Shadows that seems to strike critically, knocking the poor Trapinch away! Struggling to her feet, Faye manages to leap into the Sand Tomb to Bite Frenzy hard!

    As the round closes, both battlers are in trouble! Faye's burn is worsening, while Frenzy, try though he might, still can't free himself from the tomb of sand!

    Calculations (open)

    Action One:
    Frenzy used Will-O-Wisp!
    Faye was burned!
    -7 energy

    Faye woke up!
    Faye used Crunch!
    RNG roll to crit: (1-625=crit) 2290 NO
    (8+2(1.5)-3)*1.5=12
    12 Damage
    -6 energy
    RNG roll for defense drop: (1-2000=drop) 4751 NO

    Faye was hurt by her burn! 2 Damage

    Action Two:
    Frenzy used Disable!
    Faye's Crunch was Disabled! (6a)
    -7 energy

    Faye used Sand Tomb!
    RNG roll to hit (+5%): (1-9000=hit) 4085 HIT
    RNG roll to crit: (1-625=crit) 8075 NO
    (4+3+2(1.5)-3)*1.5=10.5=11
    11 Damage
    -4 energy (STAB)
    Frenzy was trapped by Sand Tomb!

    Faye was hurt by her burn! 2 Damage

    Frenzy was hurt by Sand Tomb! 2 Damage

    Action Three:
    Frenzy used Shadow Ball!
    RNG roll to crit: (1-625=crit) 598 CRIT
    8+3+3+3(1.5)=18.5=19
    19 Damage
    -5 energy (STAB)
    RNG roll for sp. def drop: (1-2000=drop) 9189 NO

    Faye used Bite!
    RNG roll to crit: (1-625=crit) 5103 NO
    (6+2(1.5)-3)*1.5=9
    9 Damage
    -4 energy

    Faye was hurt by her burn! 2 Damage

    Frenzy was hurt by Sand Tomb! 2 Damage


    Post-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 35
    Energy: 49
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock, 1 KOC, Burned (2DPA), Crunch Disabled (4a)
    [​IMG]

    Gastly (M) Frenzy
    Nature: Timid
    Health: 54
    Energy: 62
    Boosts: +29% accuracy (Nature)
    Other: Trapped in Sand Tomb (2a)
  5. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    For future reference: you need to specify which attack you disable, though it was fairly obvious in this case.

    Also, Endquote, Sand Tomb is STAB. That -3 HP could come in handy! ;D
  6. Complications

    Complications

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    Doesn't levitate negate Sand Tomb?

    Never mind I looked at the ability better
  7. EndQuote

    EndQuote

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    Of course, Alchemator is correct. It's fixed now, sorry about that.
  8. Complications

    Complications

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    Okay let's kick it into high-gear!
    Hypnosis-Dream Eater- Shadow Ball
    If Hypnosis misses sub Dream Eater for Night Shade
  9. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,803
    [​IMG][​IMG]
    "Not even the incredible pace of Naive Trapinch can outspeed you!

    Sand Tomb ~ Faint Attack ~ Sand Tomb
    If you are awake by A2, use Faint Attack + Bite ~ Cool instead.
  10. EndQuote

    EndQuote

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    Round Six

    Pre-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 35
    Energy: 49
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock, 1 KOC, Burned (2DPA), Crunch Disabled (4a)
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 54
    Energy: 62
    Boosts: +29% accuracy (Nature)
    Other: Trapped in Sand Tomb (2a)

    Round Six Start!
    As the sixth round begins, the dusky arena seems somewhat empty at first glance. Upon closer inspection, a shadowy Gastly is trapped in a Tomb of Sand, while an injured Trapinch burrows into the sand. Both battlers seem exhausted, but this battle is far from over!

    Managing to levitate up to the brink of the Sand Tomb, Frenzy looks deep into Faye's eyes, inflicting sleep through Hypnosis! The Trapinch tries to fight off her drowsiness, but falls asleep, snoring quietly.

    Stealthily, Frenzy uses Dream Eater to feed off the energy of the slumbering Trapinch! However, the attack seems to have awoken Faye! Angered, she hurls herself into a Shadowbite Combo, inflicting massive damage on the Gastly! The combo has knocked Frenzy clear of the Sand Tomb!

    Summoning spectral forces, Frenzy unleashes a final Shadow Ball, knocking Faye away! The Trapinch struggles to remain standing, but falls with a quiet sigh, KOed.

    Frenzy smiles, chuckling softly, before fading back into the shadows...

    Calculations (open)

    Action One:
    Frenzy used Hypnosis!
    RNG roll to hit (+29%): (1-8900=hit) 3463 HIT
    RNG roll Faye fell asleep!
    RNG roll for duration: (1=light, 2=deep, 3=intense) 1 LIGHT (1a)
    -7 energy

    Faye is fast asleep!
    Faye's sleep counter fell to zero!

    Faye was hurt by her burn! 2 Damage

    Frenzy was hurt by Sand Tomb! 2 Damage

    Action Two:
    Frenzy used Dream Eater!
    RNG roll to crit: (1-625=crit) 9370 NO
    10+3(1.5)=14.5=15
    15 Damage
    -12 energy
    Frenzy restored health! +8 HP

    Faye woke up!
    Faye used a Shadowbite Combo!
    RNG roll to crit: (1-625-crit) 1701 NO
    ((6+6)+2(1.5)-3)*1.5=18
    18 Damage
    -12 energy

    Faye was hurt by her burn! 2 Damage

    Frenzy was hurt by Sand Tomb! 2 Damage
    Frenzy escaped the Sand Tomb!

    Action Three:
    Frenzy used Shadow Ball!
    RNG roll to crit: (1-625-crit) 5762 NO
    8+3+3(1.5)=15.5=16
    16 Damage (KO)
    -5 energy (STAB)
    RNG roll for sp. def drop: (1-2000=drop) 7443 NO

    Faye fainted!


    Post-round:
    [​IMG]
    Trapinch (F) Faye
    Nature: Naive
    Health: 0
    Energy: 37
    Boosts: +5% accuracy (Nature)
    Other: Stealth Rock, 1 KOC, Burned (2DPA), Crunch Disabled (1a), KOed
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 40
    Energy: 38
    Boosts: +29% accuracy (Nature)
    Other: 1 KOC

    Alchemator sends out, chooses an ability, and orders.
  11. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    "Taking out a Pokémon and bringing another to under 50% is something I can't complain about. Good job, Faye! Now it's time for your successor: Mercutio! Can you fight off the Swarm?"
    [​IMG][​IMG]
    "Start off strong, but watch out for that Sludge Bomb!"

    Payback ~ Air Slash ~ Payback
    If he uses Sludge Bomb, dodge it with Evasive Agility (but not consecutively).
  12. Complications

    Complications

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    Let's give this dude a hard time!
    Shadow Ball - Disable (Payback) - Sludge Bomb
    (I almost missed those 0 Chills/Recoveries clauses. Curse you Alchemator!!!!!!! I might have stood a chance)
  13. EndQuote

    EndQuote

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    Round Seven

    Sorry for the delay, could have sworn I already reffed this.

    Pre-round:
    [​IMG]
    Sewaddle (M) Mercutio
    Nature: Naughty
    Health: 90
    Energy: 100
    Boosts: None
    Other: Stealth Rock
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 40
    Energy: 38
    Boosts: +29% accuracy (Nature)
    Other: 1 KOC

    Round Seven Start!
    As the round opens, Alchemator sends out a Sewaddle, who puts the "cute" in "Mercutio". The adorable bug is immediately smashed by Stealth Rock, to Frenzy's amusement. Nevertheless, he seems ready to battle...

    Frenzy opens with a Shadow Ball, summoning spectral forces to launch a blob of darkness directly at Mercutio! The Sewaddle staggers, then retaliates with a boosted Payback!

    Clearly worried about the super effective attack, Frenzy deftly Disables Mercutio's Payback, before getting hit with an Air Slash! The Gastly falls to the ground, scarcely able to summon the energy to continue levitating.

    Sensing danger, Mercutio dives behind a pillar in an evasive Agility, dodging an incoming Sludge Bomb. Pleased with himself, the Sewaddle peeks out from behind the pillar, awaiting his orders. Frenzy the Gastly, however, seems exhausted, but nevertheless determined to fight until the end.

    Calculations (open)

    Mercutio is hurt by Stealth Rock!
    15 Damage

    Action One:
    Frenzy used Shadow Ball!
    RNG roll to crit: (1-625=crit) 5470 NO
    8+3+3(1.5)=15.5=16
    16 Damage
    -9 energy (STAB)
    RNG roll for sp. def drop: (1-2000=drop) 6081 NO

    Mercutio used Payback!
    RNG roll to crit: (1-625=crit) 8891 NO
    (10+1.5)*1.5=17.25=17
    17 Damage
    -7 energy

    Action Two:
    Frenzy used Disable!
    Mercutio's Payback was Disabled! (6a)
    -7 energy

    Mercutio used Air Slash!
    RNG roll to hit: (1-9500=hit) 680 HIT
    RNG roll to crit: (1-625=crit) 8771 NO
    8 Damage
    -6 energy

    Action Three:
    Mercutio dodged with Agility!
    -7 energy

    Frenzy used Sludge Bomb!
    Frenzy's attack missed!
    -6 energy (STAB)


    Post-round:
    [​IMG]
    Sewaddle (M) Mercutio
    Nature: Naughty
    Health: 59
    Energy: 80
    Boosts: None
    Other: Stealth Rock, Payback Disabled (4a)
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 15
    Energy: 16
    Boosts: +29% accuracy (Nature)
    Other: 1 KOC

    Your turn, Complications
  14. Complications

    Complications

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    Aggh! Not good, not good! (GG)
    Shadow Ball-Sludge Bomb-Sludge Bomb
  15. Alchemator

    Alchemator my god if you don't have an iced tea for me when i
    is a Forum Moderator Alumnusis a Smogon Media Contributor Alumnus

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    [​IMG][​IMG]
    "Alright."

    Air Slash ~ Evasive Agility ~ Air Slash
  16. EndQuote

    EndQuote

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    Round Eight

    Pre-round:
    [​IMG]
    Sewaddle (M) Mercutio
    Nature: Naughty
    Health: 59
    Energy: 80
    Boosts: None
    Other: Stealth Rock, Payback Disabled (4a)
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 15
    Energy: 16
    Boosts: +29% accuracy (Nature)
    Other: 1 KOC
    Round Eight Start!
    As the eighth round begins, Frenzy the Gastly seems exhausted. Mercutio the Sewaddle, however, brightly chirrups in anticipation, ready for the upcoming skirmish.

    Frenzy starts things off with a Shadow Ball, knocking Mercutio from his perch on a pillar and into a pile of debris! Angrily spitting gravel, the Sewaddle retaliates with an Air Slash, sending a sharp wind that knocks the Gastly flying! Seems having a body made entirely of air isn't too much of an advantage!

    Mercutio, sensing danger, quickly uses his Agility to inch behind another pillar, mere seconds before a Sludge Bomb hits! The pillar dissolves under the assault of acid, falling away to reveal Mercutio, unharmed and pleased with himself.

    Frenzy, angered, locks onto the proud Sewaddle and unleashes a final Sludge Bomb that shakes the arena! However, after the smoke clears, it's Frenzy who has fallen! The Gastly has fainted from energy exhaustion! Alchemator and his adorable Sewaddle win!

    Calculations (open)

    Action One:
    Frenzy used Shadow Ball!
    RNG roll to crit: (1-625=crit) 8638 NO
    8+3+3(1.5)=15.5=16
    16 Damage
    -5 energy (STAB)
    RNG roll for sp. def drop: (1-2000=drop) 7904 NO

    Mercutio used Air Slash!
    RNG roll to hit: (1-9500=hit) 6299 HIT
    RNG roll to crit: (1-625=crit) 1527 NO
    8 Damage
    -6 energy

    Action Two:
    Mercutio dodged with Agility!
    -7 energy

    Frenzy used Sludge Bomb!
    Frenzy's attack missed!
    -6 energy (STAB)

    Action Three:
    Frenzy used Sludge Bomb!
    RNG roll to crit: (1-625=crit) 8425 NO
    (9+3+3(1.5))*1.5=24.75=25
    25 Damage
    -10 energy (STAB) (KO)

    Frenzy fainted from energy exhaustion!


    [​IMG]
    Sewaddle (M) Mercutio
    Nature: Naughty
    Health: 18
    Energy: 67
    Boosts: None
    Other: Stealth Rock, Payback Disabled (2a), 1 KOC
    [​IMG]
    Gastly (M) Frenzy
    Nature: Timid
    Health: 7
    Energy: -5
    Boosts: +29% accuracy (Nature)
    Other: 1 KOC​
    Prizes:
    I nab 5 shiny UC.

    LadySalamence gets nothing.

    Alchemator receives 2 CC.
    Faye the Trapinch (Vibrava now) receives 1 EC, 2 MC, and 1 KOC.
    Mercutio the Sewaddle (Swadloon now) receives 1 EC, 2 MC, 1 DC, and 1 KOC.

    Complications receives 2 CC.
    Optimus the Pawniard receives 1 EC, 2 MC, and 1 DC.
    Frenzy the Gastly receives 1 EC, 2 MC, and 1 KOC.

    Good game to both of you, and congratulations Alchemator!
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