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Completed I want money! (Frosty vs AOPSUser 6v6)

Discussion in 'ASB' started by inanimate blob, Apr 14, 2013.

  1. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Goooooooooood evening, gentlemen, and welcome to another exciting battle here in the Teleportation Arena! We have two contestants, here, Frost and AOPSUser, who will be duking it out to find out who will win victory! And our Pokémon...?​

    Blue Corner - Frosty
    Bongo Bongo the Dusknoir (open)

    [​IMG]
    Dusknoir * (Bongo Bongo) M
    Nature: Brave (+ Attack; - Speed, -10% evasion)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 5 (+)
    Def: Rank 5
    SpA: Rank 3
    SpD: Rank 5
    Spe: 39 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 21

    EC: 9/9
    MC: 0

    Abilities:
    Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks (49):
    Astonish (*)
    Bind
    Blizzard
    Brick Break
    Bulldoze
    Confuse Ray (*)
    Counter
    Curse
    Destiny Bond (*)
    Disable (*)
    Earthquake
    Endure
    Fire Punch
    Focus Punch
    Foresight (*)
    Future Sight
    Gravity
    Grudge
    Helping Hand
    Hex
    Ice Punch
    Imprison (*)
    Leer (*)
    Mean Look
    Memento
    Night Shade (*)
    Pain Split (*)
    Payback
    Protect
    Pursuit (*)
    Rapid Spin
    Return (*)
    Rest
    Rock Slide
    Shadow Punch
    Shadow Sneak (*)
    Skill Swap
    Sleep Talk
    Snatch
    Spite
    Substitute
    Taunt
    Telekinesis
    Thunder Punch
    Trick
    Trick Room (*)
    Torment
    Toxic
    Will-o-Wisp (*)


    Dethl the Fidgit (open)

    [​IMG]
    Fidgit (Dethl) Male
    Nature: Careful
    Type: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


    Abilities:
    Persistent:
    Type: (Innate)
    This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit:
    Type: (Innate)
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Prankster (Dreamworld) [UNLOCKED]
    Type:(Innate)
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks (41):
    After You
    Air Slash
    Body Slam
    Circle Throw
    Clear Smog
    Comet Punch
    Copycat
    Disable
    Drill Run
    Earth Power
    Earthquake
    Encore
    Entrainment
    Gastro Acid
    Gravity
    Gust
    Heal Block
    Heal Pulse
    Helping Hand
    Knock Off
    Light Screen
    Lucky Chant
    Magic Room
    Metronome
    Rapid Spin
    Razor Wind
    Reflect
    Sand Attack
    Skill Swap
    Sludge Bomb
    Snatch
    Stealth Rock
    Tailwind
    Taunt
    Toxic
    Toxic Spikes
    Trick Room
    Venoshock
    Whirlwind
    Wide Guard
    Wonder Room


    Ganon the Emboar (open)

    [​IMG]
    Ganon (M) Emboar

    Type:

    Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Blaze (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Reckless (DW) (Innate) [UNLOCKED] This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

    EC 9/9
    MC 0
    DC 5/5

    Nature:

    Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Emboar
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 22

    Attacks (47):

    Arm Thrust
    Assurance
    Blast Burn
    Brick Break
    Defense Curl
    Earthquake
    Ember
    Endeavor
    Fire Blast
    Fire Pledge
    Flame Charge
    Flamethrower
    Flare Blitz
    Focus Blast
    Grass Knot
    Hammer Arm
    Head Smash
    Heat Crash
    Heat Wave
    Helping Hand
    Incinerate
    Low Kick
    Low Sweep
    Odor Sleuth
    Overheat
    Protect
    Rest
    Roar
    Rock Slide
    Rollout
    Scald
    Sleep Talk
    Smack Down
    Smog
    Solarbeam
    Stone Edge
    Substitute
    Sunny Day
    Superpower
    Tackle
    Tail Whip
    Take Down
    Taunt
    Toxic
    Wild Charge
    Will-o-Wisp
    Yawn


    Diababa the Necturna (open)

    [​IMG]
    Diababa [Necturna] (F)
    Nature: Quiet (+Sp Atk, -Speed)

    Type: Grass/Ghost

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.

    Telepathy (UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC 6/6
    MC 0
    DC 5/5

    Moves (62) :
    Attract
    Bind
    Calm Mind
    Covet
    Curse
    Cut
    Double Team
    Dream Eater
    Energy Ball
    Facade
    Flash
    Frustation
    Future Sight
    Giga Drain
    Giga Impact
    Grass Knot
    Gravity
    Hex
    Hidden Power Ice (7BP)
    Horn Leech
    Hyper Beam
    Ingrain
    Knock Off
    Leaf Blade
    Leaf Storm
    Leer
    Natural Gift
    Nightmare
    Ominous Wind
    Pain Split
    Payback
    Poison Fang
    Power Whip
    Protect
    Psych Up
    Psychic
    Rest
    Return
    Round
    Seed Bomb
    Shadow Ball
    Shadow Claw
    Shadow Sneak
    Sketch (Brave Bird)
    Skill Swap
    Sleep Talk
    Snatch
    Snore
    Solarbeam
    Spite
    Stone Edge
    Substitute
    Sunny Day
    Super Fang
    Swagger
    Synthesis
    Telekinesis
    Thief
    Thunder Fang
    Torment
    Toxic
    Toxic Spikes
    Trick
    Vine Whip
    Will-O-Wisp
    Worry Seed


    Caffie the Syclant (open)
    [​IMG]
    Syclant [Caffie] (Male)
    Nature: Quirky (No Changes)
    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW): (Innate) [UNLOCKED] This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks (39):
    Acrobatics
    Avalanche
    Blizzard (*)
    Bug Bite (*)
    Bug Buzz
    Bulldoze
    Counter
    Earth Power (*)
    Earthquake
    Electoweb
    Endure
    Focus Energy (*)
    Hail
    Hone Claws
    Icebeam
    Ice Punch
    Ice Shard (*)
    Icicle Crash
    Icicle Spear (*)
    Icy Wind (*)
    Knock Off
    Leech Life (*)
    Leer (*)
    Pin Missile
    Protect (*)
    Rock Slide
    Scratch (*)
    Sheer Cold
    Slash (*)
    Solarbeam
    Spikes
    Stone Edge
    Struggle Bug
    Substitute
    Superpower (*)
    Taunt
    U-turn (*)
    Water Pulse (*)
    X-Scissor


    Odolwa the Ludicolo (open)

    [​IMG]
    Ludicolo [Odolwa] (M)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
    Typing: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 60 (70/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves (60):

    Absorb
    Astonish
    Blizzard
    Brick Break
    BubbleBeam
    Counter
    Dive
    Double Team
    Drain Punch
    Endure
    Energy Ball
    Fake Out
    Fire Punch
    Flail
    Fling
    Focus Blast
    Focus Punch
    Fury Swipes
    Giga Drain
    Grass Knot
    Growl
    Hail
    Hidden Power Rock (7BP)
    Hone Claws
    Hydro Pump
    Hyper Beam
    Hyper Voice
    Ice Beam
    Ice Punch
    Icy Wind
    Leech Seed
    Mega Drain
    Metronome
    Mist
    Natural Gift
    Nature Power
    Protect
    Rain Dance
    Rest
    Rock Smash
    Scald
    Secret Power
    Seed Bomb
    Sleep Talk
    Snore
    Solarbeam
    Substitute
    Sunny Day
    Surf
    Swagger
    Sweet Scent
    Synthesis
    Teeter Dance
    Thief
    ThunderPunch
    Toxic
    Uproar
    Water Gun
    Water Sport
    Zen Headbutt


    Red Corner - AOPSUser

    Cyclohm (open)
    [​IMG]

    Cyclohm [Gandalf] (M)
    Nature: Modest (+Special Attack, -Attack)
    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 4
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:
    Tackle
    Growl
    Leer
    Dragon Rage
    Thundershock
    Charge
    Rain Dance
    Twister
    Sonicboom
    Spark
    Dragon Tail
    Discharge
    Slack Off
    Dragon Pulse
    Hurricane
    Weather Ball
    Zap Cannon
    Double Hit
    Thrash
    Whirlwind
    Bide
    Tri Attack
    Outrage

    DragonBreath
    Hydro Pump
    Magnet Rise
    Heal Bell
    Power Gem
    Mud-Slap
    Endure
    Shock Wave
    Dragon Dance
    Gust
    Water Pulse

    Light Screen
    Thunder
    Thunder Wave
    Thunderbolt
    Protect
    Draco Meteor
    Flamethrower
    Toxic
    Hail
    Blizzard
    Substitute
    Hidden Power (Ground 7)
    Fire Blast
    Volt Switch
    Surf
    Sunny Day
    Ice Beam
    Electroweb
    Sleep Talk
    Rest
    Torment
    Hyper Beam
    Double Team
    Roar
    Earthquake
    Charge Beam
    Signal Beam
    Snore
    Hone Claws
    Flash
    Sandstorm
    Attract
    Round
    Incinerate
    Bulldoze
    Dragon Tail
    Trick Room

    Total: 71/85
    Kingdra (open)
    [​IMG]

    Kingdra "Legolas" (M)
    Nature: Hasty (+15% Speed, +11% Accuracy, -Defense)

    Type: Water/Dragon
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
    Damp (DW Unlocked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 18
    +11% Accuracy

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Bubble
    Smokescreen
    Leer
    Water Gun
    Focus Energy
    Bubblebeam
    Agility
    Brine
    Dragon Pulse
    Hydro Pump
    Twister
    Dragon Dance
    Yawn

    Muddy Water
    Octazooka
    Outrage
    Endure
    Disable
    Clear Smog
    Flail
    Bide
    Water Pulse
    Double-Edge
    Mimic

    Rain Dance
    Ice Beam
    Dive
    Surf
    Icy Wind
    Double Team
    Bounce
    Protect
    Scald
    Rest
    Hidden Power (Fire 7)
    Sleep Talk
    Draco Meteor
    Blizzard
    Toxic
    Waterfall
    Hyper Beam
    Hail
    Iron Head
    Substitute
    Facade
    Return
    Frustration
    Facade
    Giga Impact

    Total: 49/72
    Tyranitar (open)
    [​IMG]

    Tyranitar (*) "Hitler" (M)
    Nature: Relaxed (+ * Defense, - *15% Speed, - 10% Accuracy)
    Type: Rock/Dark

    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:

    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.

    Command: (Ability: Sand Stream)

    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities.
    Unnerve (DW) [UNLOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 5 (+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 53 (-)
    Size Class: 4
    Weight Class: 6
    Base Rank Total: 23

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Thrash (*)
    Bite (*)
    Leer (*)
    Sandstorm (*)
    Screech (*)
    Chip Away (*)
    Rock Slide (*)
    Scary Face (*)
    Dark Pulse
    Earthquake
    Crunch
    Stone Edge
    Payback
    Thunder Fang
    Ice Fang
    Fire Fang
    Hyper Beam
    Giga Impact

    Outrage (*)
    Dragon Dance (*)
    Stealth Rock (*)

    Return (*)
    Smack Down (*)
    Substitute
    Protect
    Dig
    Fire Blast
    Thunderpunch
    Double Team
    Dragon Tail
    Bulldoze

    Total: 31/105
    Infernape (open)
    [​IMG]

    Infernape "Vanguard" (M)
    The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

    Nature: Rash (+Special Attack, -Special Defense)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Iron Fist (DW UNLOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 2 (-)
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Moves:

    Scratch
    Leer
    Ember
    Taunt
    Mach Punch
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Close Combat
    Flare Blitz
    Slack Off
    Acrobatics
    Fire Spin
    Facade
    Feint
    Punishment

    Fire Punch
    Thunderpunch
    Focus Punch
    Encore
    Fake Out
    Blaze Kick

    Protect
    Fire Blast
    U-Turn
    Flamethrower
    Blast Burn
    Heat Wave
    Helping Hand
    Endeavor
    Low Kick
    Stealth Rock
    Grass Knot
    Dual Chop
    Earthquake

    Total: 36
    Revenankh (open)
    [​IMG]

    Revenankh "Tutankhamen" (M)
    Nature: Adamant (+Attack, -Special Attack)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20

    EC: N/A
    MC: 0
    DC: 5/5

    Attacks:

    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Power Whip
    Hammer Arm
    Moonlight
    Punishment
    Revenge
    Vital Throw
    Grudge

    Shadow Sneak
    Counter
    Mach Punch
    Focus Punch
    Drain Punch
    Endure
    Superpower
    Trick
    Wide Guard
    Destiny Bond

    Taunt
    Protect
    Earthquake
    Toxic
    Substitute
    Double Team
    Brick Break
    Bulldoze
    Return
    Telekinesis
    Rest
    Facade
    Pain Split
    Sleep Talk
    Helping Hand
    Ice Punch
    Rock Slide
    Smack Down

    Dispel
    Shadow Mend


    Total: 44/90
    Slowking (open)
    [​IMG]

    Slowking "Hermit" (F)
    Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)

    Type: Water/Psychic
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    Regenerator: (DW UNLOCKED) (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 26 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19
    -10% Evasion

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Heal Pulse
    Water Pulse
    Psychic
    Rain Dance
    Amnesia
    Psych Up
    Zen Headbutt
    Power Gem
    Hidden Power (Electric 7)
    Nasty Plot
    Swagger
    Trump Card

    Future Sight
    Sleep Talk
    Wonder Room
    Me First
    Mud Sport
    Endure
    Safeguard
    Counter
    Zap Cannon
    Brine
    Pay Day
    Body Slam
    Focus Punch
    Dynamicpunch
    Nightmare
    Dream Eater

    Rest
    Ice Beam
    Scald
    Toxic
    Recycle
    After You
    Surf
    Psyshock
    Protect
    Blizzard
    Flamethrower
    Fire Blast
    Shadow Ball
    Dig
    Focus Blast
    Thunder Wave
    Dragon Tail
    Substitute
    Icy Wind
    Magic Coat
    Signal Beam
    Trick Room
    Reflect
    Light Screen
    Flash

    Total: 63/117

    And our first arena is...rickheg's Pacificlog Town!
    Pacifidlog Town (open)
    Complexity: Minimal
    Format: Singles
    Arena Type: Water/Electric
    Restrictions: No seismic activity or digging, no fire moves.

    The town floating on the water, Pacifidlog. With the abundance of water around, Water moves cost 2 less energy. Since the air is so humid, electric moves gain 1 BAP. Fire moves are strictly prohibited, as they could light the town on fire, and would be just terrible. Siesmic moves are also prohibited, as is the move Dig, since it would have no results anyway.


    Order
    Frosty
    AOPSUser
    Frosty Orders
    I do my reffin​
  2. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Given the first arena, it seems that fate want me to start with this hand!

    go go:

    Caffie the Syclant with Rare Candy
    [​IMG]

    Diababa the Necturna with Rare Candy
    [​IMG]
  3. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    We didn't specify abilities, but I assume Abilities=All

    "Let's have a good match. Hopefully with no hax."

    Kingdra@Dragon Scale, Tyranitar@nothing

    Kingdra: Focus Energy --- Ice Beam (Diababa) --- Ice Beam (Diababa)
    IF Diababa is protected when you would attack it, THEN use Dragon Pulse (Caffie).
    IF you are Taunted, AND you are about to use Focus Energy, THEN use Ice Beam (Diababa).
    IF Diababa and Caffie are both Protected, AND you are not set to use Focus Energy, THEN Chill.
    KO SUB: IF Diababa is fainted, THEN use Dragon Pulse (Caffie).

    Tyranitar: Stealth Rock --- Crunch (Diababa) --- Crunch (Diababa)
    IF Diababa is protected when you would attack it, THEN use Return (Caffie).
    IF you are Taunted, AND you are set to use Stealth Rock, THEN use Crunch (Diababa).
    IF Diababa and Caffie are protected, AND you are not set to use Stealth Rock, THEN Chill.
    KO SUB: IF Diababa is fainted, THEN use Return (Caffie).
  4. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    I was about to spikes thrice with caffie, but then I remembered.

    Its Teleportation. The entry hazards will stay and we will go.

    Thus:

    Diababa: Snatch - Power Whip (Tyranitar) - Horn Leech (Tyranitar)
    Caffie: Pin Missile (Tyranitar) - Superpower (Tyranitar) - Pin Missile (Tyranitar)

    IF Tyranitar faints THEN redirect towards Kingdra.
  5. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Pre-Round

    Field: Nothing

    Caffie
    Syclant @ Rare Candy
    [​IMG]
    HP: 100
    EN: 100
    Ranks: 5/3/4/3/121
    Ability: Technician (x1.5 <7 BP moves), Compoundeyes (+30% Acc)
    Other: +1 STAB.

    Diababa
    Necturna @ Rare Candy
    [​IMG]
    HP: 100
    EN: 100
    Ranks: 6/4/4/6/70
    Ability: Telepathy (no spread attack damage from ally)
    Other: +1 STAB.

    Legolas
    Kingdra @ Dragon Scale
    [​IMG]
    HP: 100
    EN: 100
    Ranks: 4/2/4/3/98
    Ability: Sniper (see below)
    Other: +7 Crit attacks.

    Hitler
    Tyranitar @ Nothing
    [​IMG]
    HP: 100
    EN: 100
    Ranks: 5/5/3/4/53
    Ability: Sand Stream
    Other: Nothing.​

    Ready (open)

    Attack order: Caffie, Legolas, Diababa, Hitler

    Action 1
    Hitler whipped up a Sandstorm!
    -10 EN

    Diababa used Snatch!
    Diababa waits for its target to make a move!

    Caffie used Pin Missile on Hitler!
    RNG Hit Count = 4/5 + 1 (BUG)
    RNG Crit 1 = 623 (YES) by a little bit
    RNG Crit 2 = 4560 (NO)
    RNG Crit 3 = 4093 (NO)
    RNG Crit 4 = 9653 (NO)
    RNG Crit 5 = 8 (YES)
    Damage = (15 + 3 + 2 + 7.5 - 7.5) * 1.5 = 30 HP
    -3 EN

    Legolas used Focus Energy!
    Diababa Snatched the move!
    Diababa is getting pumped!
    -14 EN Diababa
    -10 EN Legolas

    Hitler used Stealth Rock!
    Rocks were laid across the field!
    -11 EN

    -2 HP Caffie, Legolas, Diababa
    Action 2
    Caffie used Superpower on Tyranitar!
    RNG Crit = 4452 (NO)
    Damage = (12 + 7.5 - 7.5) * 2.25 = 27 HP
    Caffie's Attack and Defense fell!
    -8 EN

    Legolas used Ice Beam on Diababa!
    RNG Crit = 4380 (NO)
    Damage = (10 + 6 - 9) * 1.5 = 10.5 HP
    RNG Effect (<=1000) = 2839 (NO)
    -7 EN

    Diababa used Power Whip on Hitler!
    RNG Hit = 4193 (NO)
    RNG Crit = Focused
    Damage = (12 + 4 + 3 + 9 - 7.5) * 1.5 = 30.75
    -7 EN

    Hitler used Crunch!
    RNG Crit = 2581 (NO)
    Damage = (8 + 3 + 7.5 - 6) * 1.5 = 18.75 HP
    -5 EN

    -2 HP Caffie, Legolas, and Diababa

    Action 3
    Caffie used Pin Missile on Hitler!
    RNG Hit Count = 2/5 + 1 (BUG)
    RNG Crit 1 = 3387 (NO)
    RNG Crit 2 = 2208 (NO)
    RNG Crit 3 = 600 (YES)
    Damage = more than 11, I can tell you that
    -3 EN
    Hitler fainted!

    Legolas used Ice Beam on Diababa!
    RNG Crit = 9652 (NO)
    Damage = (10 + 6 - 9) * 1.5 = 10.5 HP
    RNG Effect (<=1000) = 6052 (NO)
    -11 EN

    Diababa used Horn Leech on Legolas!
    Crit = Focused
    Damage = (8 + 4 + 3 + 9 - 3) = 21 HP
    +10.5 HP Diababa
    -11 EN

    -2 HP Caffie, Legolas, and Diababa


    Post-Round

    Field: Sandstorm

    Caffie
    Syclant @ Rare Candy
    [​IMG]
    HP: 94
    EN: 86
    Ranks: 5/3/4/3/121
    Ability: Technician (x1.5 <7 BP moves), Compoundeyes (+30% Acc)
    Other: +1 STAB. -1 Atk (2a), -1 Def (2a). +1 KOC.

    Diababa
    Necturna @ Rare Candy
    [​IMG]
    HP: 84
    EN: 68
    Ranks: 6/4/4/6/70
    Ability: Telepathy (no spread attack damage from ally)
    Other: +1 STAB. All Crits (3a)

    Legolas
    Kingdra @ Dragon Scale
    [​IMG]
    HP: 79
    EN: 72
    Ranks: 4/2/4/3/98
    Ability: Sniper (see below)
    Other: +7 Crit attacks.

    Hitler
    Tyranitar @ Nothing
    [​IMG]
    HP: KO
    EN: KO
    Ranks: 5/5/3/4/53
    Ability: Sand Stream
    Other: Nothing.​

    What an interesting first round! AOPSUser forgot about Teleportation, and lost a move because of it! Who knows what would have happened otherwise!

    And our new arena is...Glacier Knight's Glacial Heights!
    Glacial Heights (open)

    Field Type- Ice
    Complexity- Moderate
    Format- Singles/Doubles
    Restrictions- No Water, only snowy weather

    A frosty location situated on the outskirts of the frozen wastelands. The Glacial Heights arena is 500ftx500ft, and the southern half is flat, covered by snow and ice. the northern half is the Glacial Heights. 400 feet in height and with an unclimbable slope of 75 degrees, Glacial Heights has a small top that is flat and 50ft by 75ft wide. the location of the battling pokemon is decided upon the trainer's battling party. whoever has the most ice types on their team start on top of the Glacial heights, and the opponent with the least ice types start at the bottom. if both teams have equal number of ice types, then the ref RNGs.


    The Stealth Rocks were left behind!
    Sandstorm turned dissipated and was replaced with light snow!


    Frosty has the most Ice-types, so he starts on top of the mountain. This increased vantage point give his Pokemon +10% Acc.
  6. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Alright, had to fix Pin Missile due to the complication of multi-strike moves (at least to me). Ready for next actions, though! :D

    Unless I screwed up somewhere.
  7. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    9.9

    Infernape@Expert Belt
  8. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    SWITCH PHASE INITIATED!
    Necturna OUT
    Ludicolo (with Water Stone) IN
    Syclant OUT
    Dusknoir (with Reaper Cloth) IN
    Counterswitch?
  9. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    Counterswitch declined.
  10. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Bongo Bongo: Earthquake - Shadow Punch (Infernape) - Earthquake
    IF Earthquake is disabled by the time Bongo Bongo is about to use it THEN Shadow Punch (Infernape)
    IF Infernape and Kingdra are under protective/evasive moves AND Bongo Bongo is set to use Earthquake THEN Imprison (Substitute - Protect - Disable)
    IF Infernape is under protective/evasive AND Bongo Bongo is set to use Shadow Punch AND Kingdra isn't Biding THEN Redirect Towards Kingdra

    Odolwa: Hydro Pump (Infernape) - Scald (Infernape) - Hydro Pump (Infernape)
    IF Hydro Pump is disabled by the time Odolwa is about to use it THEN Scald (Infernape)
    IF Infernape is under protective/evasive AND Kingdra isn't Biding THEN Seed Bomb Kingdra the first instance, Giga Drain Kingdra the second and Focus Blast Kingdra the third.
  11. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    "Ganging up? NOT nice. Infernape can teach you a lesson about manners!"

    Infernape: Fake Out (Odolwa) --- Heat Wave --- Slack Off
    Kingdra: Focus Energy --- Draco Meteor (Odolwa) --- Draco Meteor (Odolwa)
  12. inanimate blob

    inanimate blob

    Joined:
    May 31, 2011
    Messages:
    1,453
    Pre-Round

    Field: Snowy (no effect but no other weather present)

    Odolwa
    Ludicolo @ Water Stone
    [​IMG]
    HP: 100
    EN: 100
    Ranks: 3/3/4/4(5)/60(120)
    Ability: Rain Dish Activated (+2 HP per action), Swift Swim activated (x2 Spd)
    Other: None.

    Bongo Bongo
    Dusknoir @ Reaper Cloth
    [​IMG]
    HP: 90
    EN: 100
    Ranks: 5/5/3/5/39
    Ability: Pressure (-4 EN incoming attacks), Levitate
    Other: None.

    Bench (open)
    Caffie
    Syclant @ Rare Candy
    [​IMG]
    HP: 94
    EN: 86
    Ranks: 5/3/4/3/121
    Ability: Technician (x1.5 <7 BP moves), Compoundeyes (+30% Acc)
    Other: +1 STAB. -1 Atk (2a), -1 Def (2a). +1 KOC.

    Diababa
    Necturna @ Rare Candy
    [​IMG]
    HP: 84
    EN: 68
    Ranks: 6/4/4/6/70
    Ability: Telepathy (no spread attack damage from ally)
    Other: +1 STAB.


    Legolas
    Kingdra @ Dragon Scale
    [​IMG]
    HP: 79
    EN: 72
    Ranks: 4/2/4/3/98
    Ability: Sniper (see below)
    Other: +7 Crit attacks.

    Vanguard
    Infernape @ Expert Belt
    [​IMG]
    HP: 100
    EN: 100
    Ranks: 4/3/5/2/108
    Ability: Iron Fist (+2 Punch Attack BP)
    Other: Nothing.​

    Ready (open)

    Attack order: Odolwa, Vanguard, Legolas, Bongo Bongo

    Action 1
    Vanguard used Fake Out!
    RNG Crit = 1992 (NO)
    Damage = (4 + 6 - 4.5) = 5.5 HP
    -4 EN

    Odolwa flinched!

    Legolas used Focus Energy!
    Legolas is getting pumped! 9.9
    -10 EN

    Bongo Bongo used Earthquake!
    RNG Crit Odolwa = 1267 (NO)
    Damage Odolwa = (10 + 7.5 - 4.5) * 0.67 = 8.7 HP
    RNG Crit Vanguard = 4034 (NO)
    Damage Vanguard = (10 + 7.5 - 4.5) * 1.5 = 19.5 HP
    RNG Crit Legolas = 7646 (NO)
    Damage Legolas = (10 + 7.5 - 3) = 14.5 HP
    -7 EN

    Action 2
    Odolwa used Scald on Vanguard!
    RNG Crit = 3572 (NO)
    Damage = (8 + 6 + 3 - 3) * 1.5 = 21 HP
    -6 EN
    +2 HP

    Vanguard used Heat Wave on Odolwa and Bongo Bongo!
    RNG Hit Odolwa (<=9000) = 4309 (YES)
    RNG Crit Odolwa = 7804 (NO)
    Damage = (10 + 3 + 7.5 - 7.5) = 13 HP
    RNG Effect Odolwa (<=1000) = 1059 (NO)
    RNG Hit Bongo Bongo (<=9000) = 5697 (YES)
    RNG Crit Bongo Bongo = 1227 (NO)
    Damage = (10 + 3 + 7.5 - 7.5) = 13 HP
    RNG Effect Bongo Bongo (<=1000) = 385 (YES)
    Bongo Bongo was burned!
    -10 EN

    Legolas used Draco Meteor on Odolwa!
    RNG Hit (<=9000) = 1112 (YES)
    RNG Crit = Focused
    Damage = (14 + 7 + 3 + 6 - 7.5) = 22.5 HP
    Legolas's Special Attack fell harshly!
    -9 EN

    Bongo Bongo used Shadow Punch on Vanguard!
    RNG Crit = 9731 (NO)
    Damage = (6 + 3 + 7.5 - 4.5 - 3) = 9 HP
    -2 HP Bongo Bongo
    -3 EN

    Action 3
    Odolwa used Hydro Pump on Vanguard!
    RNG Hit = (<=8800) = 9881 (NO)
    It missed!
    -7 EN
    +2 HP

    Vanguard used Slack Off!
    +20 HP
    -12 EN

    Legolas used Draco Meteor on Odolwa!
    RNG Hit (<=9000) = 8872 (YES)
    RNG Crit = Focused
    Damage = (14 + 7 + 3 + 6 - 7.5) = 22.5 HP
    Legolas's Special Attack fell harshly!
    -13 EN

    Bongo Bongo used Earthquake!
    RNG Crit Odolwa = 1111 (NO)
    Damage Odolwa = (10 + 7.5 - 4.5 - 3) * 2/3 = 6.7 HP
    RNG Crit Vanguard = 9921 (NO)
    Damage Vanguard = (10 + 7.5 - 4.5 - 3) * 1.5 = 15 HP
    RNG Crit Legolas = 5542 (NO)
    Damage Legolas = (10 + 7.5 - 3 - 3) = 11.5 HP
    -7 EN
    -2 HP


    Post-Round

    Field: Snowy

    Odolwa
    Ludicolo @ Water Stone
    [​IMG]
    HP: 24
    EN: 87
    Ranks: 3/3/4/4(5)/60(120)
    Ability: Rain Dish Activated (+2 HP per action), Swift Swim activated (x2 Spd)
    Other: None.

    Bongo Bongo
    Dusknoir @ Reaper Cloth
    [​IMG]
    HP: 73
    EN: 83
    Ranks: 5/5/3/5/39
    Ability: Pressure (-4 EN incoming attacks), Levitate
    Other: Burned (-2 HP per action).

    Bench (open)
    Caffie
    Syclant @ Rare Candy
    [​IMG]
    HP: 94
    EN: 86
    Ranks: 5/3/4/3/121
    Ability: Technician (x1.5 <7 BP moves), Compoundeyes (+30% Acc)
    Other: +1 STAB. -1 Atk (2a), -1 Def (2a). +1 KOC.

    Diababa
    Necturna @ Rare Candy
    [​IMG]
    HP: 84
    EN: 68
    Ranks: 6/4/4/6/70
    Ability: Telepathy (no spread attack damage from ally)
    Other: +1 STAB.


    Legolas
    Kingdra @ Dragon Scale
    [​IMG]
    HP: 53
    EN: 40
    Ranks: 4/2/4/3/98
    Ability: Sniper (see below)
    Other: +7 Crit attacks.

    Vanguard
    Infernape @ Expert Belt
    [​IMG]
    HP: 68
    EN: 74
    Ranks: 4/3/5/2/108
    Ability: Iron Fist (+2 Punch Attack BP)
    Other: Nothing.​

    And our next arena is...

    fuck

    what

    0

    that's boring

    Looks like we're going to the normal ASB arena. :P
  13. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    Initiating switch phase:

    Infernape OUT
    Revenankh(@Life Orb) IN
  14. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Be my guest.
  15. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    Kingdra: Dragon Pulse (Odolwa) --- Draco Meteor (Bongo Bongo) --- Chill
    IF your target is Protected when you would act, THEN Chill and push actions down.
    IF you are flinched, THEN repeat your action and push actions down.

    Revenankh: Rock Slide --- Shadow Punch (Bongo Bongo) --- Shadow Punch (Bongo Bongo)
    IF your target is Protected when you would act, THEN redirect to the other Pokemon.
    IF Odolwa successfully uses Endure, THEN use Toxic (Odolwa) and push actions down.

    FOR ALL: IF your target is fainted, THEN redirect to the other Pokemon.
  16. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Ludicolo: Giga Drain (Kingdra) - Focus Punch (Kingdra) - Focus Punch (Kingdra)

    Dusknoir: Trick Room - Disable (Draco Meteor) - Shadow Punch (Kingdra)
    IF Flinch A1 THEN Imprison (Shadow Punch - Rock Slide - Shadow Sneak) A2
  17. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Your subref has arrived! Not gonna post a Pre-Round stats, as I don't feel like converting from his format right now... Also I'm pretty sure the Snowy weather should've dissapeared.
  18. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Added +6 HP for Rain Dish at end, also added the Pressure-EN (+Reaper Cloth) in the end
    TheCalcs (open)

    Round One Begin
    Action One Begin
    Speed Order: Ludicolo, Kingdra, Revenankh, Dusknoir


    Ludicolo used Giga Drain! (Kingdra)
    Crit: 5583 [NO]
    -11 EN
    8+3+6-4.5=12.5 Damage
    Ludicolo Restored 6.25 Health


    Kingdra used Dragon Pulse! (Ludicolo)
    Crit: 5606 [NO]
    -6 EN
    9+3+6-7.5=10.5 Damage

    Revenankh used Rock Slide!
    CritD: 1991 [NO] CritL: 6821 [NO]
    -6 EN
    8+3+7.5-7.5=11 Damage (Dusknoir) 8+3+7.5-4.5=14 Damage (Ludicolo)
    FlinchD: 1753 [YES]


    Dusknoir Flinched!

    Action 2 Begin

    Ludicolo is Focusing!


    Kingdra used Draco Meteor! (Dusknoir)
    Crit: 485 [YES]
    -9 EN
    14+3+3+6-7.5=18.5 Damage

    Revenankh used Shadow Punch! (Dusknoir)
    Crit: 6819 [NO]
    -3 EN
    (6+3+7.5-7.5)*1.5=13.5 Damage


    Dusknoir used Imprison! (Shadow Punch, Rock Slide, Shadow Sneak)
    -8 EN
    Those Moves were Imprisoned!

    Ludicolo used Focus Punch! (Kingdra)
    Crit: 1258 [NO]
    -10 EN
    15+4.5-3=16.5 Damage


    Action 3 Begin

    Ludicolo is Focusing!

    Kingdra Chilled Out!
    It Restored 12 EN

    Revenankh used Shadow Punch! (Dusknoir)
    But it was Imprisoned!
    -5 EN


    Dusknoir used Shadow Punch! (Kingdra)
    Crit: 4245 [NO]
    -3 EN
    6+3+7.5-4.5=12 Damage

    Ludicolo used Focus Punch! (Kingdra)
    Crit: 8390 [NO]
    -12 EN
    15+4.5-3=16.5 Damage


    TELEPORTATION!
    Post=49, Arena=3 (Reshiram's Lair)
    End Round 3


    Reshiram's Lair (open)


    Field type: Dragon
    Complexity: Mild
    Format: IDC

    You step into a cave, and the first thing you notice is the heat (70 degrees Celcius).

    The second thing you notice is a white crystal in the middle. It gives off a ton of light and heat. As a result, all Fire-type moves gain an additional 2 BAP, and all Ice-type Pokemon lose STAB on their Ice-type moves. There is a rather large water source, however, its water is 70 degrees Celcius, so if a Pokemon uses the water, it has a 10% chance of getting burned. The target also has a 10% chance of getting burned (Scald's burn chance goes up to 40%). However, the crystal was made by Reshiram, as this is where Reshiram used to live back when the cave was part of an active volcano. This crystal offers protection for Dragon-types, so Dragons cannot be burned by the pool (They can still be burned by Scald). In addition, Dragon-types can use Outrage without losing focus, that is they are not locked into it, are not confused by it, and it is subject to same-move EN penalty.

    The crystal can be used for Sun, and there is plenty of Sand. Rain can be summoned, however, it does not lower the BAP of Fire-type moves.
    Hail cannot be summoned at all.

    Summary:
    +2 BAP for Fire-type moves
    -STAB on Ice-type moves
    10% chance of getting burned when using the water source (does not apply to Dragons)
    Additional 10% chance of burn for the target of a move that uses the water source (does not apply to Dragons)
    Dragons can Outrage without losing focus
    Hail is not allowed
    Rain does not lower the BAP of Fire-type moves

    Team Frosty:
    [​IMG][​IMG]
    12 HP
    54 EN
    3/3/4/4(5) -10% Eva 3/4
    Abilities: Rain Dish (Activated), Swift Swim (Activated)
    Other Effects: N/A

    [​IMG][​IMG]
    30 HP
    72 EN
    5/5/3/5 -10% Eva 4/5
    Abilities: Pressure
    Other Effects: N/A

    Team AOPSuser:
    [​IMG][​IMG]
    KO HP
    KO EN
    3(4)/2/3(4)/3 +11% Acc 3/5
    Abilties: Sniper, Swift Swim, Damp
    Other Effects: N/A

    [​IMG][​IMG]
    100 HP
    80 EN
    5/3/2/4 3/3
    Abilties: Shed Skin, Air Lock, Infiltrator
    Other Effects: Imprison ((Rock Slide, Shadow Punch, Shadow Sneak) 4a)
    EDIT: Frosty is right, I thought it had 73 HP for some reson.
    Will add bench later.
  19. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    I think Kingdra should have fainted.

    It suffered 12.5 (giga drain) + 16.5 (focus punch 1) + 16.5 (focus punch 2) + 12 (shadow punch) = 57.5 damage. It started with 53 so it was KOed me thinks.
  20. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    Vanguard, get back in.

    (Infernape@Expert Belt)
  21. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Ludicolo: Endure - Hydro Pump (Infernape) - Hydro Pump (Infernape)
    IF Encore A1 AND Ludicolo is the target THEN Hydro Pump (Infernape) and push back
    IF Your Target is under successful protective/evasive THEN Redirect towards other opponent

    Dusknoir: Pain Split (Revenankh) - Shadow Punch (Revenankh) - Shadow Punch (Revenankh)
    IF Your Target is under sucessful protective/evasive THEN Shadow Punch other opponent and push back
    IF Revenankh is under a substitute AND Dusknoir is ordered to Pain Split it THEN Shadow Punch Revenankh and push back.
  22. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,528
    Infernape: Flamethrower (Ludicolo) --- Fire Blast (Dusknoir) --- Flamethrower (Dusknoir)

    Revenankh: Double Team (4 clones) --- Toxic (Ludicolo) --- Helping Hand (Infernape)
    IF Ludicolo is fainted when you would attack it, THEN use Helping Hand (Infernape).
  23. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    I'm sure you don't want to know the full extent of my 24-hour flu, but I feel like crap right now and have all day. Have most of the calcs done and will ref tomorrow ASAP.
  24. yoshinite

    yoshinite

    Joined:
    Aug 26, 2012
    Messages:
    1,016
    Team Frosty:
    [​IMG][​IMG]
    12 HP
    54 EN
    3/3/4/4(5) -10% Eva 3/4
    Abilities: Rain Dish (Activated), Swift Swim (Activated), Own Tempo
    Other Effects: N/A

    [​IMG][​IMG]
    30 HP
    72 EN
    5/5/3/5 -10% Eva 4/5
    Abilities: Pressure
    Other Effects: N/A

    Team AOPSuser:
    KOS: [​IMG][​IMG]


    [​IMG][​IMG]
    68 HP
    74 EN
    4/3/5/2 3/4
    Abilities: Blaze, Iron Fist
    Other Effects: N/A

    [​IMG][​IMG]
    100 HP
    80 EN
    5/3/2/4 3/3
    Abilties: Shed Skin, Air Lock, Infiltrator
    Other Effects: Imprison ((Rock Slide, Shadow Punch, Shadow Sneak) 4a)
    TheCalcs (open)

    Round Two Begin
    Action One Begin
    Speed Order: Ludicolo, Infernape, Revenankh, Dusknoir


    Ludicolo used Endure!
    -15 EN
    Ludicolo will Endure the round!


    Infernape used Flamethrower! (Ludicolo)
    Crit: 6830
    -6 EN
    10+3+7.5-7.5=13 Damage (Endure)
    Burn: 9882 [NO]

    Revenankh used Double Team! (4 Clones)
    -16 EN
    Revenankh made 4 Clones!


    Dusknoir used Pain Split! (Revenankh)
    25 Damage (Revenankh)
    Dusknoir Restored 25 Health!


    Rain Dish: +2 HP Ludicolo

    Action Two Begin

    Ludicolo used Hydro Pump! (Infernape)
    Hit: 1460 [YES]
    Crit: 792 [NO]
    -7 EN
    (12+3+6-3)*1.5=27 Damage


    Infernape used Fire Blast! (Dusknoir)
    Hit: 9081 [YES]
    Crit: 9504 [NO]
    -11 EN
    12+3+7.5-7.5=15 Damage
    Burn: 6065 [NO]

    Revenankh used Toxic! (Ludicolo)
    Hit: 4589 [YES]
    -7 EN
    Ludicolo was inflicted by Toxic!


    Dusknoir used Shadow Punch! (Revenankh)
    Revenankh's Clones Dissapeared!
    Crit: 3643 [NO]
    -3 EN
    (6+3+7.5-4.5)*1.5=18 Damage


    Rain Dish: +2 HP (Ludicolo) Toxic: 1 Damage (Ludicolo)

    Action 3 Begin
    Priority: Revenankh


    Revenankh used Helping Hand! (Infernape)
    -14 EN
    Infernape was Helped!


    Ludicolo used Hydro Pump! (Infernape)
    Hit: 2030 [YES]
    Crit: 4428 [NO]
    -9 EN
    (12+3+6-3)*1.5=27 Damage


    Infernape used Flamethrower! (Dusknoir)
    Crit: 9551 [NO]
    -10 EN
    20+3+7.5-7.5=23 Damage (KO)
    Burn: 9882 [NO]


    Rain Dish: +2HP Ludicolo Toxic: 1 Damage (Ludicolo)
    TELPORTATION!
    Post=25 Arena=5


    Olofethe's Essence Transistor (open)

    Deep within the wild forests near Eterna City, strange things can happen. And I’m not referring to Rotom, though it is pretty strange. In a hidden glade inaccessible by most (it involves completing all of the Professor Layton games and Cat Mario in four hours with no internet access or hints , after you have used Judgment, Dark Void, Crush Grip, Seed Flare, Blue Flare, Bolt Strike, and Metal Burst on the grassy rock in a randomly predetermined order. This is especially difficult because Metal Burst requires the rock to hit your Bastiodon first, which requires a long time coaxing it into wakefulness with Junior Mints) resides the wizened old wizard Olofethe. Olofethe has been studying for an indeterminate amount of time, somewhere between fifty and five hundred years, in this timeless clearing, attempting to perfect the fabled essence transition process between Pokemon.
    Fortunately, Olofethe has also built a helipad in his downtime, which means you, battlers, can come and test the essence transition process. It involves duplicating and transferring portions of your Pokemon’s “essence” to another Pokemon, so that the recipient becomes slightly more like the donor.
    For the upcoming battle, Olofethe will use his essence transisting powers on each and every one of your Pokemon, mismatching their essences among them at both battler’s commands. Each Pokemon will receive another Pokemon’s essence for the entire battle, and each Pokemon’s essence may only be used once.
    The recipient of an essence receives two of four possibly benefits:
    -Four moves from the Pokemon’s movepool (only the moves the donor has purchased)
    -One typing of the recepient’s choice. If the recipient is mono-type, they will become duo-type. If it is duo-type, state what type will be replaced.
    -One ability of the recipient’s choice. If the recipient is Basculin, choose one ability to replace, otherwise, just add it on. If the Dream World ability is unlocked, it cannot be chosen.
    -One stat of the recipient’s choice. This will replace the current stat, and can be HP or Speed.
    Decide this all as the mons are sent out, and Olofethe will wave his decidedly unmagical stick around, then do some majorly difficult mathematical calculations, throw rocks at both Pokemon (beware scyther!), and then suddenly everyone has a Pokemon and a half where they previously just had one!
    Example:
    Leethoof: Go Vanguard @ Focus Sash! You’ll be taking on the essence of that conveniently placed Drifblim for this match against six fighting types without foresight! Vanguard will become a Rock/Ghost, and take Drifblim’s 125 HP for this battle!
    Other non-Leethoof battler: Oh my poor Machamp@Black Belt! I’m so depressed that I will take Gallade’s essence, with its Psychic-typing, and learn Return, Frustration, Drain Punch, and Fire Punch!

    Team Frosty:
    [​IMG][​IMG]
    1 HP
    23 EN
    3/3/4/4(5) -10% Eva 3/4
    Abilities: Rain Dish (Activated), Swift Swim (Activated), Own Tempo
    Other Effects: Cannot Endure (3a)

    [​IMG][​IMG]
    17 HP
    37 EN
    5/5/3/5 -10% Eva 4/5
    Abilities: Pressure
    Other Effects: N/A

    Team AOPSuser:
    KOS: [​IMG][​IMG]


    [​IMG][​IMG]
    24 HP
    47 EN
    4/3/5/2 3/4
    Abilities: Blaze, Iron Fist
    Other Effects: N/A

    [​IMG][​IMG]
    39 HP
    43 EN
    5/3/2/4 3/3
    Abilties: Shed Skin, Air Lock, Infiltrator
    Other Effects: Imprison ((Rock Slide, Shadow Punch, Shadow Sneak) 4a)
    EDIT: FIXED
  25. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    I think you forgot to account for Pain Split.

    Dusknoir should have 30+25-15-23 = 17hp, being able to get that last attack off

    Revenankh should have 100-25-18 = 57hp, + the damage the second Shadow Punch will deal.

    Also, Water Stone Rain Dish is only at half strength so Ludicolo has only 1 hp.

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