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Completed Iamanalt vs. Wilde, two new guys on the block

Discussion in 'ASB' started by Blazikenmaster-Zeo, Jun 7, 2012.

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  1. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    ASB Arena
    1 vs 1 LC
    3 Day DQ
    2 Subs
    5 Chills / 2 Recoveries
    all abilities
    items=nah


    Iamanalt's Team
    HASHORN (open)

    [​IMG]
    Baltoy HASHORN
    Nature: Quiet (-10% Evasion)
    Type:

    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    Ec: 0/6
    MC: 0

    Abilities:
    Levitate:
    (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Confusion
    Harden
    Rapid Spin
    Mud-Slap
    Psybeam
    Rock Tomb
    Selfdestruct
    AncientPower

    Substitute
    Magic Coat
    Earth Power

    Ice Beam
    Light Screen
    Reflect


    vs.

    Wilde's Team
    Magneto (open)


    [​IMG]
    Magnemite(*) [Magneto] (U)
    Nature: Calm (Special Defense increased by *; Attack reduced by *)
    Type: Electric/Steel
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

    Abilities:
    Magnet Pull:
    (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
    Analytic (DW - LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    Stats:

    HP:
    80
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45

    EC: 1/9
    MC: 1
    DC: 1/5

    Attacks:
    Metal Sound(*)
    Tackle(*)
    ThunderShock(*)
    Supersonic(*)
    SonicBoom(*)
    Thunder Wave(*)
    Spark(*)
    Zap Cannon

    Signal Beam(*)
    Magnet Rise(*)
    Magic Coat(*)

    Thunderbolt(*)
    Substitute(*)
    Hidden Power(Fire,7)(*)

    Overload (open)


    [​IMG]
    Cranidos(*) [Overlord] (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Mold Breaker:
    (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
    Sheer Force (DW - LOCKED): (DW - Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP:
    100
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50 (-)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Headbutt(*)
    Leer(*)
    Focus Energy(*)
    Pursuit(*)
    Take Down(*)
    Scary Face(*)
    Assurance(*)

    Crunch(*)
    Hammer Arm(*)
    Curse(*)

    Ice Beam(*)
    Thunderbolt(*)
    Rock Slide(*)

    Leaf (open)


    [​IMG]
    Turtwig [Leaf] (F)
    Nature: Sassy (Special Defense increased by *; -15% Speed, -10% Evasion)
    Type: Grass
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow:
    (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Shell Armor (DW - LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP:
    90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 26 (-)

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Seed Bomb
    Earth Power
    Superpower

    Reflect
    Light Screen
    SolarBeam
  2. wilde32

    wilde32

    Joined:
    Oct 23, 2011
    Messages:
    41
    I send out Leaf.
    [​IMG]
  3. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,004
    Hey I'm not *that* new (it's been a month)

    Reflect, ice beam, ice beam
    If ligtscreen substitute 15 and push back
  4. wilde32

    wilde32

    Joined:
    Oct 23, 2011
    Messages:
    41
    Light Screen >> Seed Bomb >> Seed Bomb
  5. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Calcs (open)


    Action 1

    Baltoy used Substitute(15)
    -15 hp, -12 energy

    Turtwig used Light screen
    -8 energy

    Action 2

    Baltoy used Reflect
    -8 energy

    Turtwig used Seed Bomb
    12.75 damage(to sub), 5 energy

    Action 3

    Baltoy used Ice Beam
    7.5 damage, 7 energy

    Turtwig used Seed Bomb
    12.75 damage(to sub), 9 energy


    Post Round (open)


    [​IMG]HP: 82
    EN: 88
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 26 (-)

    vs.
    [​IMG]
    HP: 75
    EN: 73
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
  6. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,004
    ugh, this isnt a good matchup
    mud slap, ice beam+ice beam, cooldown (ice beam)
  7. wilde32

    wilde32

    Joined:
    Oct 23, 2011
    Messages:
    41
    Alt, I'm supposed to go first on the second round, but whatever, I guess.
    Also, Zeo, you didn't mention Reflect or Light Screen in the post round information.

    Anyway...

    Seed Bomb >> Seed Bomb + Seed Bomb combo >> cooldown
  8. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
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    Lol derp, I think i was Mostly asleep when I ordered and just seen you had posted first, doesn't really matter though
  9. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Calcs (open)


    Action 1

    Baltoy used Mudslap
    3 damage, 4 energy

    Turtwig used Seed Bomb
    12.75 damage(to sub), 9 energy

    Action 2

    Baltoy used Ice beam combo
    16.875 damage, 18 energy

    Turtwig used Seedbomb Combo
    20.25 damage, 38 energy

    Post Round (open)


    [​IMG]
    HP: 61
    EN: 37
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3 (+)
    Spe: 26 (-)

    vs.
    [​IMG]
    HP: 41
    EN: 51
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
  10. wilde32

    wilde32

    Joined:
    Oct 23, 2011
    Messages:
    41
    Although you have applied damage to Baltoy, which is normal, you stated in the round that Turtwig is doing damage to the sub, whereas the sub has already faded.

    Reflect and Light Screen do not reduce the BAP of combos by more than 5.
    (8*2.25+3+4.5-3-5)*1.5 = 26.25
    Seed Bomb combo should do 26.25 damage. The Ice Beam combo is probably also wrong. It doesn't help that you haven't showed us damage calculations or RNG rolls.

    I really think you should show your calculations in future.
  11. Blazikenmaster-Zeo

    Blazikenmaster-Zeo

    Joined:
    Jul 18, 2008
    Messages:
    1,507
    Just find another ref. I don't have as much tome as I thought I did and obviously can't ref anyhow. So yup. Sorry for wasting your time
  12. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Leaf (F)
    HP: 82 | EN: 88 | Spe: 26 (-)
    Ranks: 3/3/2/3 | Total: 14
    Size: 1 | Weight: 2
    Abilities: Overgrow
    Other: Light Screen (3 actions)

    [​IMG]
    Hashorn (U)
    HP: 75 | EN: 73 | Spe: 47 (-)
    Ranks: 2/2/3/3 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Levitate
    Other: Reflect (4 actions)

    Round 2 has now been fixed.

    [​IMG]
    Leaf (F)
    HP: 52 | EN: 6 | Spe: 26 (-)
    Ranks: 3/3/2/3 | Total: 14
    Size: 1 | Weight: 2
    Abilities: Overgrow
    Other: -1 accuracy (1 more round)

    [​IMG]
    Hashorn (U)
    HP: 36 | EN: 39 | Spe: 47 (-)
    Ranks: 2/2/3/3 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Levitate
    Other: Reflect (1 action)

    Raw data (open)
    Hashorn uses Mud Slap for 2 energy
    Roll a D16 for crit: 8 - no crit
    Leaf takes (4+3+(3-3)*1.5-2)*0.67=3.35 damage
    Leaf's accuracy is lowered by 1 stage

    Leaf uses Seed Bomb for 13 energy
    Roll a D100 for accuracy (reduced to 75%): 16 - hit
    Roll a D16 for crit: 2 - no crit
    Hashorn takes (8+3+(3-2)*1.5-4)*1.5=12.75 damage

    Leaf's Light Screen counter drops to 2
    Hashorn's Reflect counter drops to 3

    Hashorn uses a combo of Ice Beam and Ice Beam for ((7+11)*1.75)=31.5 energy (round to 32)
    Roll a D16 for crit: 3 - no crit
    Roll a D100 for freeze (boosted to 20%): 87 - no freeze
    Leaf takes (10*2.25+(3-3)*1.5-5)*1.5=26.25 damage

    Leaf uses a combo of Seed Bomb and Seed Bomb for ((18+22)*1.75-1)=69 energy
    Roll a D100 for accuracy (reduced to 75%): 9 - hit
    Roll a D16 for crit: 15 - no crit
    Hashorn takes (8*2.25+3+(3-2)*1.5-5)*1.5=26.25 damage

    Leaf's Light Screen counter drops to 1
    Hashorn's Reflect counter drops to 2

    Hashorn cools down

    Leaf cools down

    Leaf's Light Screen counter drops to 0
    Hashorn's Reflect counter drops to 1


    wilde32 orders first
  13. wilde32

    wilde32

    Joined:
    Oct 23, 2011
    Messages:
    41
    Chill >> Light Screen >> Mega Drain
    If Baltoy has Light Screens up on the third action, use Razor Leaf instead of Mega Drain.
  14. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,004
    Chill, ice beam, substitute 15
  15. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Leaf (F)
    HP: 52 | EN: 6 | Spe: 26 (-)
    Ranks: 3/3/2/3 | Total: 14
    Size: 1 | Weight: 2
    Abilities: Overgrow
    Other: -1 accuracy (1 more round)

    [​IMG]
    Hashorn (U)
    HP: 36 | EN: 39 | Spe: 47 (-)
    Ranks: 2/2/3/3 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Levitate
    Other: Reflect (1 action)

    Both pokemon Chill to restore some lost energy, which they then proceed to blow on a swift Ice Beam and the creation of a Substitute for Hashorn, and a protective Light Screen and a Mega Drain beam in Leaf's case. Both pokemon look worn out now, with Leaf having more vitality than her opponent, but while Hashorn still has a decent energy reserve left, Leaf is almost completely out of energy, and time spent chilling is time spent not finishing the job. So who will win? Find out hopefully next time.

    [​IMG]
    Leaf (F)
    HP: 43 | EN: 2 | Spe: 26 (-)
    Ranks: 3/3/2/3 | Total: 14
    Size: 1 | Weight: 2
    Abilities: Overgrow
    Other: Used 1/5 chills, Light Screen (4 actions)

    [​IMG]
    Hashorn (U)
    HP: 21 | EN: 32 | Spe: 47 (-)
    Ranks: 2/2/3/3 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Levitate
    Other: Used 1/5 chills, Substitute (4 HP)

    Raw data (open)
    Hashorn chills and restores 12 energy

    Leaf chills and restores 12 energy

    Hashorn's Reflect counter drops to 0

    Hashorn uses Ice Beam for 7 energy
    Roll a D16 for crit: 9 - no crit
    Roll a D100 for freeze: 18 - no freeze
    Leaf takes (10+(3-3)*1.5)*1.5=15 damage

    Leaf uses Light Screen for 8 energy
    Leaf is protected by Light Screen for 6 actions

    Leaf's Light Screen counter drops to 5

    Hashorn uses Substitute for 12 energy
    Hashorn creates a 15 HP substitute

    Leaf uses Mega Drain for 8 energy
    Roll a D100 for accuracy (reduced to 75%): 47 - hit
    Roll a D16 for crit: 6 - no crit
    Hashorn's substitute takes (6+3+(2-3)*1.5)*1.5=11.25 damage
    Leaf restores (11.25/2)=5.625 HP

    Leaf's Light Screen counter drops to 4


    Imanalt orders first.
  16. Imanalt

    Imanalt WHY BUNNELBY DO HAVE FUR?
    is a Tiering Contributoris a Battle Server Moderator Alumnus

    Joined:
    Apr 26, 2010
    Messages:
    2,004
    Ice beam, chill, ice beam
  17. wilde32

    wilde32

    Joined:
    Oct 23, 2011
    Messages:
    41
    Chill >> Razor Leaf >> Seed Bomb
  18. Objection

    Objection

    Joined:
    Sep 27, 2008
    Messages:
    5,695
    [​IMG]
    Leaf (F)
    HP: 43 | EN: 2 | Spe: 26 (-)
    Ranks: 3/3/2/3 | Total: 14
    Size: 1 | Weight: 2
    Abilities: Overgrow
    Other: Used 1/5 chills, Light Screen (4 actions)

    [​IMG]
    Hashorn (U)
    HP: 21 | EN: 32 | Spe: 47 (-)
    Ranks: 2/2/3/3 | Total: 13
    Size: 1 | Weight: 2
    Abilities: Levitate
    Other: Used 1/5 chills, Substitute (4 HP)

    Initially, Leaf continues to Chill, and Hashorn helps in its own way with a cold Ice Beam. Suddenly, some sharp leaves rip Hashorn's decoy to shreds. Those look like leaves summoned by the Turtwig's Razor Leaf attack. But Hashorn isn't worried and he Chills too before firing another Ice Beam. Unfortunately for the Baltoy, this was powerful enough to send Leaf into a rage, and her Seed Bomb is strong enough to knock it out. Leaf the Turtwig wins!

    [​IMG]
    Leaf (F)
    HP: 28 | EN: 6

    [​IMG]
    Hashorn (U)
    HP: KO | EN: 30

    Raw data (open)
    Hashorn uses Ice Beam for 7 energy
    Roll a D16 for crit: 5 - no crit
    Roll a D100 for freeze: 34 - no freeze
    Leaf takes (10+(3-3)*1.5-5)*1.5=7.5 damage

    Leaf chills and restores 12 energy

    Leaf's Light Screen counter drops to 3

    Hashorn chills and restores 12 energy

    Leaf uses Razor Leaf for 3 energy
    Accuracy boosted to 100%
    Roll a D16 for crit (boosted to 2/16): 10 - no crit
    Hashorn's substitute takes (6+3+(3-2)*1.5)*1.5=15.75 damage
    Hashorn's substitute is destroyed

    Leaf's Light Screen counter drops to 2

    Hashorn uses Ice Beam for 7 energy
    Roll a D16 for crit: 8 - no crit
    Roll a D100 for freeze: 66 - no freeze
    Leaf takes (10+(3-3)*1.5-5)*1.5=7.5 damage
    Leaf's Overgrow kicks in

    Leaf uses Seed Bomb for 5 energy
    Roll a D16 for crit: 6 - no crit
    Hashorn takes (8+3+(3-2)*1.5+2)*1.5=21.75 damage
    Hashorn is KO'd by the attack


    Prizes

    • wilde32 gets 2 CC
      • Leaf the Turtwig gets 1 EC, 2 MC, 1 DC and 1 KOC
    • Imanalt gets 2 CC
      • Hashorn the Baltoy gets 1 EC and 2 MC
    • Objection gets 3 UC
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