Iamanalt vs. Wilde, two new guys on the block

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ASB Arena
1 vs 1 LC
3 Day DQ
2 Subs
5 Chills / 2 Recoveries
all abilities
items=nah


Iamanalt's Team

Baltoy HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Ec: 0/6
MC: 0

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower

Substitute
Magic Coat
Earth Power

Ice Beam
Light Screen
Reflect


vs.

Wilde's Team

Magnemite(*) [Magneto] (U)
Nature: Calm (Special Defense increased by *; Attack reduced by *)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Magnet Pull:
(Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic (DW - LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP:
80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Zap Cannon

Signal Beam(*)
Magnet Rise(*)
Magic Coat(*)

Thunderbolt(*)
Substitute(*)
Hidden Power(Fire,7)(*)


Cranidos(*) [Overlord] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW - LOCKED): (DW - Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP:
100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Headbutt(*)
Leer(*)
Focus Energy(*)
Pursuit(*)
Take Down(*)
Scary Face(*)
Assurance(*)

Crunch(*)
Hammer Arm(*)
Curse(*)

Ice Beam(*)
Thunderbolt(*)
Rock Slide(*)


Turtwig [Leaf] (F)
Nature: Sassy (Special Defense increased by *; -15% Speed, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW - LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP:
90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Seed Bomb
Earth Power
Superpower

Reflect
Light Screen
SolarBeam
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Hey I'm not *that* new (it's been a month)

Reflect, ice beam, ice beam
If ligtscreen substitute 15 and push back
 
Action 1

Baltoy used Substitute(15)
-15 hp, -12 energy

Turtwig used Light screen
-8 energy

Action 2

Baltoy used Reflect
-8 energy

Turtwig used Seed Bomb
12.75 damage(to sub), 5 energy

Action 3

Baltoy used Ice Beam
7.5 damage, 7 energy

Turtwig used Seed Bomb
12.75 damage(to sub), 9 energy


HP: 82
EN: 88
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)

vs.

HP: 75
EN: 73
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
ugh, this isnt a good matchup
mud slap, ice beam+ice beam, cooldown (ice beam)
 
Alt, I'm supposed to go first on the second round, but whatever, I guess.
Also, Zeo, you didn't mention Reflect or Light Screen in the post round information.

Anyway...

Seed Bomb >> Seed Bomb + Seed Bomb combo >> cooldown
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Lol derp, I think i was Mostly asleep when I ordered and just seen you had posted first, doesn't really matter though
 
Action 1

Baltoy used Mudslap
3 damage, 4 energy

Turtwig used Seed Bomb
12.75 damage(to sub), 9 energy

Action 2

Baltoy used Ice beam combo
16.875 damage, 18 energy

Turtwig used Seedbomb Combo
20.25 damage, 38 energy


HP: 61
EN: 37
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)

vs.

HP: 41
EN: 51
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
 
Although you have applied damage to Baltoy, which is normal, you stated in the round that Turtwig is doing damage to the sub, whereas the sub has already faded.

Reflect and Light Screen do not reduce the BAP of combos by more than 5.
(8*2.25+3+4.5-3-5)*1.5 = 26.25
Seed Bomb combo should do 26.25 damage. The Ice Beam combo is probably also wrong. It doesn't help that you haven't showed us damage calculations or RNG rolls.

I really think you should show your calculations in future.
 

Leaf (F)
HP: 82 | EN: 88 | Spe: 26 (-)
Ranks: 3/3/2/3 | Total: 14
Size: 1 | Weight: 2
Abilities: Overgrow
Other: Light Screen (3 actions)


Hashorn (U)
HP: 75 | EN: 73 | Spe: 47 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Levitate
Other: Reflect (4 actions)

Round 2 has now been fixed.


Leaf (F)
HP: 52 | EN: 6 | Spe: 26 (-)
Ranks: 3/3/2/3 | Total: 14
Size: 1 | Weight: 2
Abilities: Overgrow
Other: -1 accuracy (1 more round)


Hashorn (U)
HP: 36 | EN: 39 | Spe: 47 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Levitate
Other: Reflect (1 action)

Hashorn uses Mud Slap for 2 energy
Roll a D16 for crit: 8 - no crit
Leaf takes (4+3+(3-3)*1.5-2)*0.67=3.35 damage
Leaf's accuracy is lowered by 1 stage

Leaf uses Seed Bomb for 13 energy
Roll a D100 for accuracy (reduced to 75%): 16 - hit
Roll a D16 for crit: 2 - no crit
Hashorn takes (8+3+(3-2)*1.5-4)*1.5=12.75 damage

Leaf's Light Screen counter drops to 2
Hashorn's Reflect counter drops to 3

Hashorn uses a combo of Ice Beam and Ice Beam for ((7+11)*1.75)=31.5 energy (round to 32)
Roll a D16 for crit: 3 - no crit
Roll a D100 for freeze (boosted to 20%): 87 - no freeze
Leaf takes (10*2.25+(3-3)*1.5-5)*1.5=26.25 damage

Leaf uses a combo of Seed Bomb and Seed Bomb for ((18+22)*1.75-1)=69 energy
Roll a D100 for accuracy (reduced to 75%): 9 - hit
Roll a D16 for crit: 15 - no crit
Hashorn takes (8*2.25+3+(3-2)*1.5-5)*1.5=26.25 damage

Leaf's Light Screen counter drops to 1
Hashorn's Reflect counter drops to 2

Hashorn cools down

Leaf cools down

Leaf's Light Screen counter drops to 0
Hashorn's Reflect counter drops to 1


wilde32 orders first
 
Chill >> Light Screen >> Mega Drain
If Baltoy has Light Screens up on the third action, use Razor Leaf instead of Mega Drain.
 

Leaf (F)
HP: 52 | EN: 6 | Spe: 26 (-)
Ranks: 3/3/2/3 | Total: 14
Size: 1 | Weight: 2
Abilities: Overgrow
Other: -1 accuracy (1 more round)


Hashorn (U)
HP: 36 | EN: 39 | Spe: 47 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Levitate
Other: Reflect (1 action)

Both pokemon Chill to restore some lost energy, which they then proceed to blow on a swift Ice Beam and the creation of a Substitute for Hashorn, and a protective Light Screen and a Mega Drain beam in Leaf's case. Both pokemon look worn out now, with Leaf having more vitality than her opponent, but while Hashorn still has a decent energy reserve left, Leaf is almost completely out of energy, and time spent chilling is time spent not finishing the job. So who will win? Find out hopefully next time.


Leaf (F)
HP: 43 | EN: 2 | Spe: 26 (-)
Ranks: 3/3/2/3 | Total: 14
Size: 1 | Weight: 2
Abilities: Overgrow
Other: Used 1/5 chills, Light Screen (4 actions)


Hashorn (U)
HP: 21 | EN: 32 | Spe: 47 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Levitate
Other: Used 1/5 chills, Substitute (4 HP)

Hashorn chills and restores 12 energy

Leaf chills and restores 12 energy

Hashorn's Reflect counter drops to 0

Hashorn uses Ice Beam for 7 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for freeze: 18 - no freeze
Leaf takes (10+(3-3)*1.5)*1.5=15 damage

Leaf uses Light Screen for 8 energy
Leaf is protected by Light Screen for 6 actions

Leaf's Light Screen counter drops to 5

Hashorn uses Substitute for 12 energy
Hashorn creates a 15 HP substitute

Leaf uses Mega Drain for 8 energy
Roll a D100 for accuracy (reduced to 75%): 47 - hit
Roll a D16 for crit: 6 - no crit
Hashorn's substitute takes (6+3+(2-3)*1.5)*1.5=11.25 damage
Leaf restores (11.25/2)=5.625 HP

Leaf's Light Screen counter drops to 4


Imanalt orders first.
 

Leaf (F)
HP: 43 | EN: 2 | Spe: 26 (-)
Ranks: 3/3/2/3 | Total: 14
Size: 1 | Weight: 2
Abilities: Overgrow
Other: Used 1/5 chills, Light Screen (4 actions)


Hashorn (U)
HP: 21 | EN: 32 | Spe: 47 (-)
Ranks: 2/2/3/3 | Total: 13
Size: 1 | Weight: 2
Abilities: Levitate
Other: Used 1/5 chills, Substitute (4 HP)

Initially, Leaf continues to Chill, and Hashorn helps in its own way with a cold Ice Beam. Suddenly, some sharp leaves rip Hashorn's decoy to shreds. Those look like leaves summoned by the Turtwig's Razor Leaf attack. But Hashorn isn't worried and he Chills too before firing another Ice Beam. Unfortunately for the Baltoy, this was powerful enough to send Leaf into a rage, and her Seed Bomb is strong enough to knock it out. Leaf the Turtwig wins!


Leaf (F)
HP: 28 | EN: 6


Hashorn (U)
HP: KO | EN: 30

Hashorn uses Ice Beam for 7 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for freeze: 34 - no freeze
Leaf takes (10+(3-3)*1.5-5)*1.5=7.5 damage

Leaf chills and restores 12 energy

Leaf's Light Screen counter drops to 3

Hashorn chills and restores 12 energy

Leaf uses Razor Leaf for 3 energy
Accuracy boosted to 100%
Roll a D16 for crit (boosted to 2/16): 10 - no crit
Hashorn's substitute takes (6+3+(3-2)*1.5)*1.5=15.75 damage
Hashorn's substitute is destroyed

Leaf's Light Screen counter drops to 2

Hashorn uses Ice Beam for 7 energy
Roll a D16 for crit: 8 - no crit
Roll a D100 for freeze: 66 - no freeze
Leaf takes (10+(3-3)*1.5-5)*1.5=7.5 damage
Leaf's Overgrow kicks in

Leaf uses Seed Bomb for 5 energy
Roll a D16 for crit: 6 - no crit
Hashorn takes (8+3+(3-2)*1.5+2)*1.5=21.75 damage
Hashorn is KO'd by the attack


Prizes

  • wilde32 gets 2 CC
    • Leaf the Turtwig gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Imanalt gets 2 CC
    • Hashorn the Baltoy gets 1 EC and 2 MC
  • Objection gets 3 UC
 
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