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Completed IAR and Deadfox081 plays doubles!

Discussion in 'ASB' started by MrcRanger97, Jun 18, 2012.

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  1. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Here I am to ref this match, but first here are the rules:
    4v4 FE Doubles
    2 Day DQ
    2 Recoveries/5 Chills per Pokemon
    2 Substitutions per Pokemon
    Sequences=OFF
    Switch=OK
    Abilities=ALL
    Items=ON

    Team Deadfox081:
    Fried the Krilowatt (open)
    [​IMG]
    Krilowatt [Fried] (F)
    Nature: Naive (+15% Spe, +17% Acc, -1 SpD)

    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2 (-)
    Spe: 121 (105*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:

    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks (22):
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Counter
    Imprison
    Hydro Pump
    Thunder
    Volt Switch

    Ice Beam
    Scald
    Thunderbolt
    Double Team
    Dive

    Muddy Water
    Me First
    Shock Wave
    Glow the Lucario (open)
    [​IMG]
    Lucario [Glow] (F)
    Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

    Type: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2 (-)
    Spe: 104 (90*1.15)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:

    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified: [DW LOCKED] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks (26):
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Dark Pulse
    Metal Claw
    Metal Sound
    Bone Rush
    Heal Pulse
    Aura Sphere
    Close Combat
    Extremespeed

    Dig
    Double Team
    Rock Slide
    Shadow Claw
    Psychic
    Earthquake
    Protect

    Hi Jump Kick
    Blaze Kick
    Bullet Punch
    Burst the Infernape (open)
    [​IMG]
    Infernape [Burst] (F)
    Nature: Lonely (+1 Atk, -1 Def)

    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 108
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:

    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Attacks (25):
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment
    Slack Off
    Acrobatics
    Mach Punch
    Close Combat

    Dig
    Flamethrower
    U-Turn
    Low Sweep
    Rock Slide
    Grass Knot
    Aerial Ace
    Shadow Claw
    Brick Break
    Will-O-Wisp

    Blaze Kick
    ThunderPunch
    Fake Out
    Counter
    Endure
    Drogon the Hydreigon (open)
    [​IMG]
    Hydreigon [Drogon] (M)
    Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)

    Type: Dark/Dragon
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (98*1.15)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 22

    EC: 9/9
    MC: 1
    DC: N/A

    Abilities:

    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks (26):
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Dragon Rush
    Outrage
    Double Hit
    Dragon Pulse
    Hyper Voice
    Body Slam
    Tri Attack

    Thunder Wave
    Double Team
    Dragon Tail
    Taunt
    Flamethrower

    Earth Power
    Dark Pulse
    Ice Fang
    Head Smash
    Thunder Fang
    Fire Fang


    Team IAR:
    U-Turn the Scyther (open)
    [​IMG]
    Scyther [U-Turn] (M)
    NATURE: Careful

    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 105
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19

    EC: 5/6
    MC: 0
    DC: 4/5

    ATTACKS (21)
    PHYSICAL
    Brick Break
    Counter
    Double-Hit
    False Swipe
    Feint
    Fury Cutter
    Night Slash
    Pursuit
    Quick Attack
    Rock Smash
    Slash
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Vacuum Wave

    OTHER

    Agility
    Double Team
    Endure
    Focus Energy
    Leer
    Protect
    Behemoth the Vigoroth (open)
    [​IMG]
    Vigoroth [Behemoth] (M) [​IMG]
    NATURE: Brave (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 2
    Spe: 78 (-)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 16

    EC: 8/9
    MC: 0
    DC: N/A

    ATTACKS (21)

    PHYSICAL
    Body Slam
    Counter
    Earthquake
    Faint Attack
    Focus Punch
    Fury Swipes
    Hammer Arm
    Reversal
    Scratch
    Slash

    SPECIAL
    Flamethrower
    Ice Beam
    Thunderbolt
    Uproar

    OTHER

    Amnesia
    Encore
    Endure
    Focus Energy
    Slack Off
    Sleep Talk
    Yawn
    Banshee the Shuppet (open)
    [​IMG]
    Shuppet [Banshee] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Insomnia
    : (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 39 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC: 5/6
    MC: 0
    DC: 4/5

    ATTACKS (21)
    PHYSICAL
    Faint Attack
    Gunk Shot
    Knock Off
    Shadow Sneak
    Sucker Punch

    SPECIAL
    Hex
    Night Shade
    Shadow Ball
    Thunderbolt

    OTHER

    Curse
    Disable
    Embargo
    Grudge
    Imprison
    Screech
    Snatch
    Spite
    Taunt
    Torment
    Trick
    Will-O-Wisp
    Glowfire the Lampent (open)
    [​IMG]
    Lampent [Glowfire] (M)
    NATURE: Timid (+7% Accuracy)

    TYPE

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    ABILITIES
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 metres of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 64 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 8/9
    MC: 0
    DC: 4/5

    ATTACKS (20)
    PHYSICAL
    Astonish

    SPECIAL
    Clear Smog
    Ember
    Energy Ball
    Fire Spin
    Flame Burst
    Heat Wave
    Hex
    Hidden Power (Ice 7)
    Inferno
    Night Shade
    Overheat
    Shadow Ball
    Smog

    OTHER

    Confuse Ray
    Endure
    Imprison
    Minimise
    Pain Split
    Will-O-Wisp


    Order of Operations!
    IAR Chooses Mons and Equips Items!
    Deadfox Chooses Mons and Actions and Equips Items!
    IAR Chooses Actions!
    I Ref!
    GLHF
  2. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG][​IMG]
    "Oh dear...Behemoth @ Expert Belt, Banshee @ Leftovers, come on out & evolve!"
    Behemoth the Slaking (open)
    [​IMG]
    Slaking [Behemoth] (M) [​IMG]
    NATURE: Brave (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.

    STATS
    HP: 125
    Atk: Rank 7 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 86 (-)
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 25

    EC: 9/9
    MC: 2
    DC: N/A

    ATTACKS (21)

    PHYSICAL
    Body Slam
    Counter
    Earthquake
    Faint Attack
    Focus Punch
    Fury Swipes
    Hammer Arm
    Reversal
    Scratch
    Slash

    SPECIAL
    Flamethrower
    Ice Beam
    Thunderbolt
    Uproar

    OTHER

    Amnesia
    Encore
    Endure
    Focus Energy
    Slack Off
    Sleep Talk
    Yawn
    Banshee the Banette (open)
    [​IMG]
    Banette [Banshee] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Ghost
    : Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    ABILITIES
    Insomnia
    : (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
    Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
    Cursed Body (DW Unlocked): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    STATS
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 56 (-)
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 19

    EC: 6/6
    MC: 2
    DC: 5/5

    ATTACKS (21)
    PHYSICAL
    Faint Attack
    Gunk Shot
    Knock Off
    Shadow Sneak
    Sucker Punch

    SPECIAL
    Hex
    Night Shade
    Shadow Ball
    Thunderbolt

    OTHER

    Curse
    Disable
    Embargo
    Grudge
    Imprison
    Screech
    Snatch
    Spite
    Taunt
    Torment
    Trick
    Will-O-Wisp


    Banshee unlocks his DW Ability in the process...
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Alright, time to see if I can get any better at playing doubles.. Drogon and Burst, this one is all on you. Drogon take this Focus Sash while Burst you can play with an Expert Belt."

    Drogon: Taunt (Banshee) > Dark Pulse (Banshee) > Crunch (Banshee)

    Burst: Will-O-Wisp (Behemoth) > Shadow Claw (Banshee) > Blaze Kick (Banshee)
    IF
    Behemoth uses Focus Punch THEN Close Combat (Behemoth) and push actions back
    IF Behemoth uses Encore action 1 THEN change your action 1 to Fake Out (Behemoth)
  4. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    Joined:
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    [​IMG][​IMG][​IMG]
    "Oh dear..."

    Behemoth: Ice Beam (Drogon) > Slash (Drogon) > Ice Beam (Drogon)

    Banshee: Knock Off (Drogon) > Gunk Shot (Drogon) > Shadow Ball (Drogon)
  5. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Round 1 Commence!

    Team IAR:
    [​IMG][​IMG]
    HP: 125 | 100
    EN: 80 | 80
    Buffs: None
    Debuffs: None

    Team Deadfox:
    [​IMG][​IMG]
    HP: 100 | 100
    EN: 100 | 100
    Buffs: None
    Debuffs: None

    Field Conditions: Normal.

    Calcs (open)

    Action 1
    Drogon used Taunt! (Banshee)
    Banshee fell for the taunt! -9ENG
    Burst used Will-o-Wisp! (Behemoth)
    9869 Miss! (IAR, U got lucky) -6ENG
    Behemoth used Ice Beam! (Drogon)
    2536 no crit
    (10+2-2+(3-3)*1.5)*1.5=15 15DMG -7ENG
    4132 no freezing
    Banshee used Knock Off! (Drogon)
    5515 no crit
    (4+(4-2)*1.5)*0.67=4.69 4.69DMG -3ENG
    Drogon lost his Focus Sash!
    Action 2
    Drogon used Dark Pulse! (Banshee)
    2910 no crit
    (8+3+(5-3)*1.5)*1.5=21 21DMG -5ENG
    4290 no flinch
    Burst used Shadow Claw! (Banshee)
    5214 no crit
    (7+(5-3)*1.5)*1.5=15 15DMG -5ENG
    Behemoth used Slash! (Drogon)
    264 CRIT
    7+3+3+(7-2)*1.5=20.5 20.5DMG -4ENG
    Banshee used Gunk Shot! (Drogon)
    7425 MISS! -8ENG
    Banshee Recovered 1HP +1HP
    Action 3
    Drogon used Crunch! (Banshee)
    1589 no crit
    (8+3+(4-3)*1.5)*1.5=18.75 18.75DMG -5ENG
    472 Defense lowered by 1!
    Burst used Blaze Kick! (Banshee)
    3766 no crit
    9+3+(5-3)*1.5+(1*1.75)=16.75 16.75DMG -6ENG
    Behemoth used Ice Beam! (Drogon)
    8108 no crit
    (10+2+(3-3)*1.5)*1.5=15 18DMG -7ENG
    7734 no freeze
    Banshee used Shadow Ball! (Drogon)
    123 CRIT
    (8+3+3+(4-3)*1.5)*0.67=10.385 10.385DMG -5ENG
    4202 no stat drop.
    Banshee recovered 1HP +1HP
    END OF ROUND 1!

    A bit busy today sorry, no flavor for this round.



    Team IAR:
    [​IMG][​IMG]
    HP: 125 | 30
    EN: 63 | 69
    Buffs: None
    Debuffs: None | Taunted (3a), -1Def (3a)

    Team Deadfox:
    [​IMG][​IMG]
    HP: 32 | 100
    EN: 86 | 83
    Buffs: None
    Debuffs: None
    Orders: IAR, Deadfox, Ref
    EDIT: Fixed.
  6. Its_A_Random

    Its_A_Random Solves issues recursively
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    You calculated Slash incorrectly; for ranks above 5, it is only +1 instead of +1.5, meaning Slash deals (7+3+3+(5-2)*1.5+(7-5))=(7+3+3+6.5)=19.5 DMG. Also, Behemoth should be Sluggish (1a).
    [​IMG][​IMG][​IMG]
    "Right..."

    Behemoth: Slash (Drogon) > Ice Beam (Drogon) > Slash (Drogon)
    IF Burst uses Torment against you, THEN change all remaining Sluggish Actions to Scratch, AND all non-sluggish actions to Body Slam, all at Drogon.
    IF Drogon faints, THEN redirect all remaining actions to Burst.


    Banshee: Faint Attack (Drogon) > Thunderbolt (Drogon) > Faint Attack (Drogon)
    IF Drogon faints, THEN redirect all remaining actions to Burst.
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    A couple of other notes. Hydreigon resists Dark so the Knock Off should have been not very effective. Also Banette has Frisk and hence my Expert Belt is useless against it and Shadow Claw should have dealt less damage. All up my calculations have Drogon at 32 HP and Banshee at 30 to begin this round.

    [​IMG]
    "Well that went better than we usually do in doubles. Time to continue the good work."

    Burst: Fake Out (Behemoth) > Close Combat (Behemoth) > Brick Break (Behemoth)

    Drogon: Dark Pulse + Dark Pulse (Banshee) > Cooldown [Dragon Pulse (Behemoth)] > Dragon Pulse (Behemoth)


    I like using these guys in battles, makes me think of soo many more moves they need.
  8. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Team IAR:
    [​IMG][​IMG]
    HP: 125 | 30
    EN: 63 | 69
    Buffs: None
    Debuffs: None | Taunted (3a), -1Def (3a)

    Team Deadfox:
    [​IMG][​IMG]
    HP: 32 | 100
    EN: 86 | 83
    Buffs: None
    Debuffs: None

    Field Conditions: Normal
    Calcs (open)

    Action 1
    Burst used Fake Out! (Behemoth)
    1995 no crit
    4+(5-4)*1.5=5.5DMG -4ENG
    Behemoth Flinched!
    Banshee used Faint Attack! (Drogon)
    2705 no crit
    (6+(4-2)*1.5)*0.67=6DMG -4ENG
    Drogon used Dark Cannon! (Banshee)
    5807 no crit
    (18+3+(5-3)*1.5)*1.5=36DMG -28ENG
    Banshee Fainted!
    Action 2
    Drogon is cooling down!
    Burst used Close Combat! (Behemoth)
    2846 no crit
    (12+3+(5-4)*1.5)*1.5=24.75DMG -7ENG
    Burst's Def and SpD fell by 1 Stage!
    Behemoth used Ice Beam! (Drogon)
    6217 no crit
    (10+2+(3-3)*1.5)*1.5=15 18DMG -7ENG
    4633 no freeze
    Action 3
    Drogon used Dragon Pulse! (Behemoth)
    9048 no crit
    9+3+(5-3)*1.5=15DMG -6ENG
    Burst used Brick Break! (Behemoth)
    93 crit
    (8+3+3+(5-4)*1.5)*1.5=23.25DMG -5ENG
    Behemoth used Slash! (Drogon)
    8795 no crit
    (7+3+3+(5-2)*1.5+(7-5))=(7+3+3+6.5)=19.5DMG -4ENG
    Drogon Fainted!
    END!


    Team IAR:
    [​IMG][​IMG]
    HP: 56 | KO
    EN: 52 | KO
    Buffs: None
    Debuffs:None | KO

    Team Deadfox:
    [​IMG][​IMG]
    HP: KO | 100
    EN: KO| 67
    Buffs: KO | None
    Debuffs: KO | None

    IAR mon
    Deadfox mon and actions
    IAR actions
    Ref
  9. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG][​IMG]
    "I send in Glowfire @ Expert Belt, who evolves!"

    Glowfire the Chandelure (open)
    [​IMG]
    Chandelure [Glowfire] (M)
    NATURE: Timid (+10% Accuracy)

    TYPE

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    ABILITIES
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 metres of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6
    SpD: Rank 3
    Spe: 92 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 2
    DC: 5/5

    ATTACKS (20)
    PHYSICAL
    Astonish

    SPECIAL
    Clear Smog
    Ember
    Energy Ball
    Fire Spin
    Flame Burst
    Heat Wave
    Hex
    Hidden Power (Ice 7)
    Inferno
    Night Shade
    Overheat
    Shadow Ball
    Smog

    OTHER

    Confuse Ray
    Endure
    Imprison
    Minimise
    Pain Split
    Will-O-Wisp
  10. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    My Expert Belt still works against Slaking, just not Banette by virtue of it having Frisk. Slaking should be at 50 HP with this added damage.

    [​IMG]
    "Great work Drogon, I think you managed to put us in a very good position here. Fried now its on to you to contunue it. Have a Life Orb to aid in such an endeavour and Trace the Chandelure's Flame Body on your way out."

    Burst: Taunt (Behemoth) > Brick Break (Behemoth) > Brick Break (Behemoth)
    IF
    Behemoth uses Endure action 1 THEN replace that action with Will-O-Wisp (Behemoth)
    IF Behemoth is KOed THEN replace all further actions with Shadow Claw (Glowfire)

    Fried: Muddy Water > Hydro Pump (Glowfire) > Muddy Water
  11. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG][​IMG]
    "It is still inevitable what will happen..."

    Behemoth: Body Slam (Fried) > Slash (Fried) > Body Slam (Fried)

    Glowfire: Energy Ball (Fried) > Shadow Ball (Fried) > Pain Split (Burst)
  12. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    actually, i believe you are wrong this time, as banshee used Knock Off r1.
    Reffing to come
  13. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Mine. Reffing in three hours
  14. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    IAR
    [​IMG]
    Slaking (M) @
    HP: 56 | EN: 52 | Spe: 86
    Ranks: 7/4/3/3
    Size: 4 | Weight: 5
    Abilities: Traunt
    Other: -10 evasion
    Body Slam (Fried)-Slash (Fried)-Body Slam (Fried)
    [​IMG]
    Chandelure (F) @ Expert Belt
    HP: 90 | EN: 80 | Spe: 92
    Ranks: 1/3/6/3
    Size: 2 | Weight: 3
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other:
    Energy Ball (Fried)-Shadow Ball (Fried)-Pain Split (Burst)

    Deadfox
    [​IMG]
    Infernape (F) @ Expert Belt
    HP: 100 | EN: 67 | Spe: 108
    Ranks: 5/2/4/3
    Size: 3 | Weight: 4
    Abilities: Blaze, Iron Fist
    Other:
    Taunt Behemoth-Brick Break Behemoth-Brick Break Behemoth
    [​IMG]
    Krillowatt (F) @ Life Orb
    HP: 125 | EN: 94 | Spe: 121
    Ranks: 3/3/3/2
    Size: 1 | Weight: 2
    Abilities: Flame Body, Magic Guard, Shell Armor
    Other: +17% accuracy,
    Muddy Water-Hydro Pump Glowfire-Muddy Water

    Speed order: Krillowatt-Infernape-Chandelure-Slaking
    raw calcs (open)
    Krillowatt uses Muddy Water -6 en
    To crit 88/100 no
    To drop accuracy 68/100 no
    (7.5+3+3)=13.5 dmg slaking
    To crit 20/100 no
    To drop accuracy 46/100 no
    (7.5+3+3)*1.5=20.25 dmg chandelure
    2 dmg Krillowatt
    Infernape uses Taunt Slaking -10 en
    Chandelure uses Energy Ball Krillowatt -6 en
    To drop 97/100 no
    To crit (7/100) yes
    (8+3+1+2+3)*1.5=25.5 dmg krillowatt
    Slaking uses Body Slam Krillowatt -6 en
    To crit 42/100 no
    To paralyze 41/100 no
    (9+3+3+2)=17 dmg Krillowatt
    Flame body (86/100) no


    Krillowatt uses Hydro Pump Chandelure -7 en
    To hit 13/100 yes
    To crit 58/100 no
    (12+3+3)*1.5=27 dmg Chandelure
    2 dmg Krillowatt
    Infernape uses Brick Break Slaking -5 en
    To crit 33/100 no
    (8+3+1.5+2+2)*1.5=24.75 dmg Slaking
    Chandelure uses Shadow Ball Krillowatt – 5en
    To crit (6/100) yes
    To drop (4/100) yes
    (8+3+1+3+3)=18 dmg Krillowatt
    Slaking uses Slash -4 en
    To crit (3/100) JESUS CHRIST WHAT IS THIS deadfox I’m sorry
    7+3+3+2+3=18 dmg


    Krillowatt uses Muddy Water -6 en
    To crit 100/100 no Yeah this is so stupid I’m sorry
    To drop accuracy 84/100 no
    (7.5+3+3)=13.5 dmg slaking
    To crit 4/100 no
    To drop accuracy 85/100 no
    (7.5+3+3+3)*1.5=24.75 dmg chandelure
    2 dmg Krillowatt
    Infernape uses Brick Break Slaking -9 en
    Useless rolls
    Slaking dies
    Chandelure uses Pain Split (infernape) (chandelure at 42.75 health, infernape at 100) -25 en
    Chandelure +25 hp
    Burst -25 hp

    Slaking DED
    Chandelure -36 en -22.25 hp= -22hp

    Infernape -24 en, -25 hp
    Krillowatt -19 en, -82.5 hp


    In the end, three crits and a special defense drop against Deadfox, along with Muddy Water not causing a single accuracy drop, culminated in a round of great hax for IAR. However, this could still not prevent Behemoth the Slaking from falling to Infernape’s attacks, and with Krillowatt’s ridiculous HP, Deadfox looks to be in a winning position! How will the famed gym leader turn this battle around?

    IAR
    [​IMG]
    Slaking (M) @
    HP: KO’d | EN: KO’d | Spe: 86
    Ranks: 7/4/3/3
    Size: 4 | Weight: 5
    Abilities: Traunt
    Other: -10 evasion
    [​IMG]
    Chandelure (F) @ Expert Belt
    HP: 68 | EN: 44 | Spe: 92
    Ranks: 1/3/6/3
    Size: 2 | Weight: 3
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other:

    Deadfox
    [​IMG]
    Infernape (F) @ Expert Belt
    HP: 75 | EN: 43 | Spe: 108
    Ranks: 5/2/4/3
    Size: 3 | Weight: 4
    Abilities: Blaze, Iron Fist
    Other:
    Taunt Behemoth-Brick Break Behemoth-Brick Break Behemoth
    [​IMG]
    Krillowatt (F) @ Life Orb
    HP: 51 | EN: 75 | Spe: 121
    Ranks: 3/3/3/2
    Size: 1 | Weight: 2
    Abilities: Flame Body, Magic Guard, Shell Armor
    Other: +17% accuracy, -1 SpD
  15. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG][​IMG]
    "Go U-Turn @ Expert Belt! Evolve, & attack, my mons!"

    U-Turn the Scizor (open)
    [​IMG]
    Scizor [U-Turn] (M)
    NATURE: Careful

    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    Light Metal (DW Unlocked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    STATS
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 4 (+)
    Spe: 65
    Size Class: 3
    Weight Class: 5 [4]
    Base Rank Total: 20

    EC: 6/6
    MC: 2
    DC: 5/5

    ATTACKS (23/81)
    PHYSICAL
    Brick Break
    Bullet Punch
    Counter
    Double-Hit
    False Swipe
    Feint
    Fury Cutter
    Metal Claw
    Night Slash
    Pursuit
    Quick Attack
    Rock Smash
    Slash
    U-Turn
    Wing Attack
    X-Scissor

    SPECIAL
    Vacuum Wave

    OTHER

    Agility
    Double Team
    Endure
    Focus Energy
    Leer
    Protect


    U-Turn: X-Scissor (Fried) > Double-Hit (Fried) > X-Scissor (Fried)
    IF Fried faints, THEN replace all remaining actions with Brick Break (Burst).

    Glowfire: Energy Ball (Fried) > Shadow Ball (Fried) > Energy Ball (Fried)
    IF Burst uses Torment (Glowfire), THEN replace all remaining actions with Hex (Fried) > Clear Smog (Fried) > Hex (Fried).
    IF Fried faints, THEN redirect all remaining actions to Burst.
  16. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Yeah... Krilowatt has Shell Armor, so none of those crits actually happened. My calculations have Kril left at 51 HP after the round once they're taken out.

    [​IMG]
    "Well, I guess since it looks like we can end this in one more round we might as well get to it."

    Burst: Flamethrower (U-Turn) x3
    Fried: Dive (Glowfire) > Dive (Glowfire) > Scald + Scald (Glowfire)
  17. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    IAR
    [​IMG]
    Scizor (M) @
    HP: 100 | EN: 100 | Spe: 65
    Ranks: 5/4/1/4
    Size: 3 | Weight:4
    Abilities: Swarm, Technician, Light Metal
    Other:
    [​IMG]
    Chandelure (F) @ Expert Belt
    HP: 68 | EN: 44 | Spe: 92
    Ranks: 1/3/6/3
    Size: 2 | Weight: 3
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other:

    Deadfox
    [​IMG]
    Infernape (F) @ Expert Belt
    HP: 75 | EN: 43 | Spe: 108
    Ranks: 5/2/4/3
    Size: 3 | Weight: 4
    Abilities: Blaze, Iron Fist
    Other:
    [​IMG]
    Krillowatt (F) @ Life Orb
    HP: 51 | EN: 75 | Spe: 121
    Ranks: 3/3/3/2
    Size: 1 | Weight: 2
    Abilities: Flame Body, Magic Guard, Shell Armor
    Other: +17% accuracy, -1 SpD

    Speed order: Krillowatt-Infernape-Chandelure-Scizor
    orcinus thank you deadfox
    orcinus for dodging everything and saving me a whole bunch of calcs

    Infernape uses Flamethrower -6 en
    Crit 64/100 no
    Burn 8/100 yes
    (10+3+2)*2.25=33.75 Scizor
    Chandelure uses Energy Ball -6 en
    It missed
    Scizor uses U-turn -4 en
    It missed
    Krillowatt uses Dive -9 en
    To crit (8/100) no
    (8+3+3)*1.5=16.5
    Scizor -2hp
    Krillowatt -2 hp

    Infernape uses Flamethrower -10 en
    Crit 69/100 no
    (10+3+2)*2.25=33.75 Scizor
    Chandelure uses Shadow Ball -6 en
    It missed
    Scizor uses Double Hit -6 en
    It missed
    Krillowatt uses Dive -13 en
    To crit 91/100 no
    (8+3+3)*1.5=16.5
    Scizor -2hp Scizor
    Krillowatt -2hp

    Infernape uses Flamethrower -10 en
    Crit 78/100 no
    (10+3+2)*2.25=33.75 Scizor
    SCIZOR IS KO’D
    Chandelure uses Energy Ball -6 en
    To drop 67/100 no
    (8+3+1+2+3)*1.5=25.5 dmg krillowatt
    Krillowatt uses Scald+Scald -25 en
    To crit 4/100 yes
    (18+3+3+3)*1.5=41 dmg
    Chandelure was KO’d!

    IAR
    [​IMG]
    Scizor (M) @
    HP: KO’d | EN: KO’d | Spe: 65
    Ranks: 5/4/1/4
    Size: 3 | Weight:4
    Abilities: Swarm, Technician, Light Metal
    Other:
    [​IMG]
    Chandelure (F) @ Expert Belt
    HP: KO’d | EN: KO’d | Spe: 92
    Ranks: 1/3/6/3
    Size: 2 | Weight: 3
    Abilities: Flash Fire, Flame Body, Shadow Tag
    Other:

    Deadfox (not updated, too lazy)
    [​IMG]
    Infernape (F) @ Expert Belt
    HP: 75 | EN: 43 | Spe: 108
    Ranks: 5/2/4/3
    Size: 3 | Weight: 4
    Abilities: Blaze, Iron Fist
    Other:
    [​IMG]
    Krillowatt (F) @ Life Orb
    HP: 51 | EN: 75 | Spe: 121
    Ranks: 3/3/3/2
    Size: 1 | Weight: 2
    Abilities: Flame Body, Magic Guard, Shell Armor
    Other: +17% accuracy, -1 SpD


    Rewards:

    Infernape 2 KOC
    Chandelure: 1 KOC
    Slaking: 1 KOC
    Hydreigon: 1 KOC
    Krillowatt: 1 KOC

    Deadfox081: Krillowatt 3 MC, Infernape 3 MC, Hydreigon 3 MC, Lucario 2 MC and 1 DC
    IAR: Scizor 3 MC, slaking 3 MC, Banette 3 MC, Chandelure 3 MC

    I get…I don’t even know
    4v4 dubs pays out 9 UC, so I’m assuming ranger gets 4.5 and I get 4.5? I also reffed 3 KOs, so that’s 1.5 UC extra. I get 6 UC, ranger gets 5 UC. I think…

    EDIT: According to Deadfox, Ranger gets 4 UC and I get 7 UC
  18. Its_A_Random

    Its_A_Random Solves issues recursively
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    Thanks for reffing OD & Ranger, thanks for the "one-sided" affair, deadfox :S

    Well, that went well...
  19. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Actually Ranger gets the rounded down version of half the normal UC payout while you get it rounded up plus the KO bonus (only the last ref gets the KO bonus if the match was subreffed). Basically it boils down to Ranger getting 4 UC and you getting 7 UC. My Kril also got a KO that you missed.

    [​IMG]
    "Thanks to both the referees that saw us through this one. IAR, comiserations. Perhaps we can have another go at this down the line when these guys are a little better trained."
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