4v4 Dubs
3 Day DQ
Infinite recs/chills
2 subs
Items On
The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.
All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.
For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.
If there's any questions or need clarification on anything, PM me.
Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.
Mons:
3 Day DQ
Infinite recs/chills
2 subs
Items On
The Tower of Heaven is an ancient structure that stretches deep into the clouds, the heavens, and far beyond. It is composed of a material similar to rock, but far more durable and nearly impossible to break. Most of the structure is open-air giving a good glimpse of the clear sky. Moss and other small plant life have grown on the outcropping on the rock-like material with small butterflies flying about. There are small streams and pools of water within the structure for Water attacks and Water Pokemon. The battle will take place within one of the many chambers of the tower.
All moves can be used within the Tower of Heaven. However, there is a catch. Within my hands is the Book of Laws. At the end of each round, I'll write down a new law. The laws restrict what attacks, actions, or commands you may or may not take in battle. Violation of any law in battle will still allow you to perform the command, however the offender will be struck down with a lightning bolt that deals 10 damage flat and ignores abilities, weakness, and resistance. The lightning bolt cannot be deflected, dodged, evaded, or otherwise blocked. It will hit the Pokemon behind a Substitute, find its way through Double Team, and will go through Wonder Guard. Pokemon that are immune to Electric attacks by ability or typing will still be struck down and will gain no benefit such as Motor Drive's Speed boost. Violation of multiple laws in an action will drop down multiple lightning bolts on the offender depending on how many laws they've broken in a given action.
For instance, Pikachu decides to use Thunderbolt on a Staryu. If I restrict the usage of Thunderbolt, Pikachu will be smote once for 10 damage. If I restrict the usage of Thunderbolt and all Electrical attacks, Pikachu will be hit twice for 20 damage. Finally, if I restrict the usage of Thunderbolt, Electrical attacks, and super-effective moves, Pikachu will be struck thrice for 30 damage.
If there's any questions or need clarification on anything, PM me.
Summary: All moves can be used initially, however new laws added in each round will restrict what commands can be used. Violation of any law will be penalized with a lightning bolt dealing 10 damage flat ignoring typing and abilities. Combatants can be penalized multiple times in an action.
Mons:
Its_A_Random said:Cheers!
Vibrava [Hieratic] (M)
NATURE: Hasty (+11% Accuracy)
TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 81 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 7/9
MC: 0
DC: 2/5
ATTACKS (20/73)
PHYSICAL
Bide
Bite
Bulldoze
Crunch
Earthquake
Faint Attack
Rock Slide
Sand Tomb
SPECIAL
Dragonbreath
Earth Power
Gust
Mud-Slap
Signal Beam
Sonicboom
Solarbeam
OTHER
Endure
Protect
Sand-Attack
Sandstorm
Substitute
Porygon2 [Virus] (-)
NATURE: Quiet (-10% Evasion)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
ABILITIES
Trace: (Can be Activated) When entering into battle, this Pokémon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokémon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokémon analyses the opponent & downloads data that lets it deal more damage. This Pokémon receives a one (1) stage boost on the offence that strikes an opponent's weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, & Attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokémon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 7/9
MC: 0
DC: 5/5
ATTACKS (33/76)
PHYSICAL
Bide
Last Resort
Tackle
SPECIAL
Blizzard
Discharge
Electroweb
Hyper Beam
Ice Beam
Psybeam
Shadow Ball
Signal Beam
Solarbeam
Thunderbolt
Tri Attack
Zap Cannon
OTHER
Agility
Conversion
Conversion 2
Defence Curl
Double Team
Endure
Gravity
Lock-On
Magic Coat
Magnet Rise
Pain Split
Protect
Recover
Recycle
Reflect
Sharpen
Sleep Talk
Substitute
Rufflet [Blackwing] (M)
NATURE: Hasty (+11% Accuracy)
TYPE
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Keen Eye: (Innate) This Pokémon has extremely good vision & cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokémon's own accuracy.
Sheer Force: (Can be Enabled) This Pokémon can energise all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle (DW): (Can be Enabled) This Pokémon puts immense force & speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
STATS
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 2/6
MC: 0
DC: 2/5
ATTACKS (18/47)
PHYSICAL
Aerial Ace
Crush Claw
Fury Attack
Peck
Rock Slide
Shadow Claw
Sky Drop
Superpower
Wing Attack
SPECIAL
Air Slash
Heat Wave
Hidden Power (Grass 7)
OTHER
Defog
Hone Claws
Leer
Roost
Scary Face
Tailwind
Meditite [Mind] (M)
NATURE: Jolly (+11% Accuracy)
TYPE
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, & Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift & throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike & cannot be used as a catch-all for Disabling, Binding, & redirecting opposing attacks.
ABILITIES
Pure Power: (Innate) This Pokémon has immense inner strength that grows with its development, raising its Attack & its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokémon's Attack & Base Rank Total is only raised by one Rank.
Telepathy (DW): (Innate) This Pokémon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard & Earthquake. They are still affected by an opponents spread damage attacks.
STATS
HP: 90
Atk: Rank 2 [4 Pure Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]
EC: 1/6
MC: 0
DC: 1/5
ATTACKS (17/90)
PHYSICAL
Bide
Brick Break
Bullet Punch
Feint
Fake Out
Hi Jump Kick
Rock Slide
SPECIAL
Confusion
Hidden Power (Flying 7)
OTHER
Calm Mind
Detect
Foresight
Meditate
Mind Reader
Protect
Recover
Swagger
IAR sends first.Arcanite said:Just to mention I haven't battled at Tower of Heaven, so can you post a description in the battle thread?
Lombre (M) Wakka
Musical Theme: Wakka's Theme
Nature:
Quirky: No Effect on Stats
Type:
Abilities:
- Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
- Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
- Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
- Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Not yet active)
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
EC: 5/9
MC: 3
DC: 2/5
Attacks: (16)
Absorb
Astonish
Bubble Beam
Fake Out
Fury Swipes
Giga Drain
Growl
Leech Seed
Mega Drain
Mist
Natural Gift
Nature Power
Rain Dance
Scald
Synthesis
Toxic
Behemoth (M) Nidorino
Musical Theme: Final Fantasy IV - Battle Theme
Nature:
Rash: +1 SpA, -1 SpD
Type:
Abilities:
- Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
- Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
- Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
- Hustle (DW): (Can be Enabled) TThis Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. (Not yet active)
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 5/9
MC: 0
DC: 3/5
Attacks: (18)
Dig
Disable
Double Kick
Drill Run
Endure
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attck
Leer
Natural Gift
Peck
Poison Jab
Poison Sting
Protect
Tackle
Toxic Spikes
Monferno (M) Zidane Tribal
Musical Theme: Zidane's Theme
Nature:
Naughty: (+1 Atk, -1 SpD)
Type:
Abilities:
- Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
- Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
- Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch) (Not yet active)
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 81
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 4/5
Attacks: (19)
Acrobatics
Close Combat
Dig
Ember
Encore
Flame Wheel
Flamethrower
Flare Blitz
Focus Punch
Fury Swipes
Leer
Mach Punch
Nasty Plot
Natural Gift
Protect
Scratch
Taunt
ThunderPunch
Torment
Megumi 'Shades' Kitanigi (M) Krokorok
Musical Theme: 'Twister'
Nature:
Adamant: +1 Atk, -1 SpA
Type:
Abilities:
- Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
- Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
- Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
- Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
- Anger Point: (DW) (Innate) (Not yet Active) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 74
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 4/9
MC: 2
DC: 2/5
Attacks: (18)
Assurance
Bite
Crunch
Earthquake
Embargo
Fire Fang
Leer
Mud Slap
Protect
Pursuit
Rage
Rock Slide
Sand Attack
Sand Tomb
Swagger
Taunt
Thunder Fang
Torment