Completed IAR goes into Lockdown[IAR vs Lockdown]

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#1
Here are the rules
2v2 NFE Singles
2 Day DQ Time
2 Recoveries/5 Chills per mon
2 Substitutions per mon
Switch = KO
No items
All Abilities
Arena
Arena: Type Changing Arena
Field Type: All Types
Complexity: Simple
Formats: All Formats

Restrictions: All moves are allowed.

Description:
It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.

Summary: Certain types get buffed every round.


Here are the teams

Team IAR
Its_A_Random said:
Thanks for reffing.


Shuppet [Banshee] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Insomnia
: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

ATTACKS (15)
PHYSICAL
Gunk Shot
Knock Off
Shadow Sneak
Sucker Punch

SPECIAL
Night Shade
Shadow Ball
Thunderbolt

OTHER

Curse
Disable
Imprison
Screech
Spite
Taunt
Torment
Will-O-Wisp

Zorua [Surprise!] (M)
NATURE: Hasty (+13% Accuracy)

TYPE
Dark
: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

ABILITIES
Illusion
: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: N/A

ATTACKS (14)
PHYSICAL
Counter
Dig
Faint Attack
Fury Swipes
Pursuit
Scratch
U-Turn

SPECIAL
Grass Knot

OTHER

Detect
Fake Tears
Leer
Scary Face
Snatch
Taunt

Porygon [Virus] (-)
NATURE: Quiet (-10% Evasion)

TYPE
Normal
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

ABILITIES
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyses the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offence that strikes an opponent’s weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, and attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

STATS
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 0/9
MC: 0
DC: 0/5

ATTACKS (14)

PHYSICAL
Last Resort
Tackle

SPECIAL
Ice Beam
Psybeam
Solarbeam
Thunderbolt

OTHER

Agility
Conversion
Gravity
Magnet Rise
Pain Split
Recover
Conversion 2
Sharpen
Team Lockdown


LockDown said:
Pokemon Team:

Electrike(*) Greased (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus(DW)(Locked): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Thunder Wave(*)
Leer(*)
Howl(*)
Quick Attack(*)
Spark(*)
Odor Sleuth(*)

Crunch(*)
Discharge(*)
Uproar(*)

Hidden Power [Ice, 7](*)
Thunderbolt(*)
Flamethrower(*)


Colosshale(*) U-Boat (M)
Nature: Hardy (No effect on stats)

Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost(DW)(Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer(*)
Tackle(*)
Bubblebeam(*)
Bite(*)
Rapid Spin(*)
Body Slam(*)

Sucker Punch(*)
Thunder Fang(*)
Water Spout(*)

Earthquake(*)
Facade(*)
Snarl(*)


Mantyke(*) Two-Face (M)
Nature: Bold (+1 Def, -1 Atk)

Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 4
Spe: 50

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Water Veil(DW)(Locked): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:
Tackle(*)
Bubble(*)
Supersonic(*)
BubbleBeam(*)
Headbutt(*)
Agility(*)
Wing Attack(*)

Mirror Coat(*)
Mud Sport(*)
Signal Beam(*)

Hidden Power [Electric, 7](*)
Ice Beam(*)
Scald(*)
IAR sends out his mon
Lockdown sends out his mon and orders
IAR orders


Lockdown none of your Pokemon have Size Classes or Weight Classes you can find them in the same place for stats in the DAT

Colosshale SC: 4, WC: 9
Mantyke SC: 2, WC: 4
Electrike SC: 1, WC: 2
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#2
Electrike
Size Class: 1
Weight Class: 2

Colosshale
Size Class: 4
Weight Class: 9

Mantyke
Size Class: 2
Weight Class: 4

Also, Mantyke is supposed to have R5 Sp. Defence, since it has a base Sp. Defence of 120.

"Alright Banshee, let us get to it!"
 
#3
Changes made, sorry about that.

Let's get this started, Greased!

Electrike(*) Greased (M)
Nature: Rash

First send a wave of thunder at it to slow it down in case it's zorua! Then begin chipping away with a Thunderbolt and a Flamethrower!

Summary: Thunder Wave -> Thunderbolt -> Flamethrower
 
#5

HP: 90/En: 100

HP: 90/En: 100

Shuppet used Dig -10en
Eletrike used TWave -6en Missed
Shuppet came up (8+1.5)*1.5=14.25
Crit 3663 no
Static 7456 no

Shuppet used Detect -13en
Electrike used TBolt 10+3+1.5 = 14.5da,-6en
Crit 6180

Shuppet used Dig -10
Eletrike used Flamethrower -7en
Shuppet came up (8+1.5)*1.5=14.25
Crit 765 no
Static 3021 no (So close)



HP: 62/En: 81

HP: 90/En: 67

The type is ground, Water, Grass, Ice are buffed, Rock, Poison and Electric are nerfed
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#6

"Sadly Banshee, we just cannot deal the raw damage our opponent can..."

Faint Attack > Dig > Faint Attack
(Once Only) IF (Non-combo) Thunder Wave is issued, THEN use Taunt that action, pushing actions back IF Dig was subbed.
IF (Damaging Electric Combo) is issued, THEN use Dig (Suspend) that action, AND unleash Dig the next action.
 
#7
Now that the cat--er...fox is out of the bag, you can be sure that is no ghost type, Greased.

Discharge > Quick Attack > Hidden Power[Ice]
 
#8
Pre Round

HP: 62/En: 81

HP: 90/En: 67

Calculations
Shuppet used Faint Attck 6+3+1.5=10.5,-3en
Crit 6212 no
Static 7511 no
Electric used Discharge 6+3+3=12da,-5en
Crit 1453
Para 2224 yes

Electrike used Quick Attack 4+1.5 = 5.5da,-3en
Crit 9043
Zorua(Okay we all know it ;) used Dig
Move 3158 yes
It came Up (8+1.5)*1.5=14.25da,-10en
Crit 5992 no

Electrike used Hidden Power 9+3+3=15da,-5en
Crit 375 yes
Shuppet ;) used Faint Attack 6+3+1.5=10.5,-3en
Move 8898 yes
Crit 9289 no



Pre Round

HP: 27/En: 68

HP: 58/En: 51/Para 15%
 
#11
Okay I forgot again and yes its a Zorua sorry

The Arena type is now Bug, Moves super effective against Bug are buffed and moves NVE against bug are nerfed
 
#14
Pre Round

Pre Round

HP: 27/En: 68

HP: 58/En: 51/Para 15%

Zorua used Dig -10en
Move 4882
Electrike used TBolt -31en
It came Up (8+1.5)*1.5=14.25da,-10en
Crit 1753 no

Electrike cooled down
Zorua used Faint Attack 6+3+1.5=10.5,-3en
Crit 9710
Move 4157

Electrike used Flamethrower 12+3=15da,-7en
Crit 4157 no
Burn 6467 no
Zorua used Faint Attack -7en
Move 6857
Electrike fainted


Post Round

HP: KO

HP: 43/En: 31/Para 10%

The type is Dragon
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#17

"Well Surprise!, you appear to have exceeded my expectations. Good Job."

Grass Knot > U-Turn > Grass Knot
IF you fail to successfully use Grass Knot for whatever reason, THEN push actions back.
 
#18
"We're in a bit of a corner, U-boat, but at least you can take down Suprise!."
Water Spout > Body Slam > Earthquake

I really need Dig and/or Dive.
 
#19

HP: KO

HP: 43/En: 31/Para 10%

Colosshale used Water Spout 15+3+1.5=19.5da,-7en
Crit 6929 no
Zorua used Grass Knot 15*1.5=22.5 da,-9en
Move 1283
Crit 8317

Colosshale used Body Slam 10.5+1.5=12da,-9en
Crit 7033
Zorua used U-Turn (7+1.5)*1.5=12.75da,-5en
Move 6712 yes
Crit 672 no

Coloshalle use EQ -7en
Zorua was KOed



HP: 65/en: 77

HP: KO

The arena type is now rock

IAR sends out Shuppet Automatic due to Illusion
Lockdown orders
IAR orders
 
#21
"OK, U-boat, take advantage of the arena with a Water Spout, even if it's not at full power. Then weaken Shuppet's Thunderbolt by Snarling at it!"

Water Spout > Snarl > Snarl
If Disable (Snarl), then switch remaining Snarls to Bite
If I allowed another loophole, cry.
 
#23
Pre Round

HP: 65/en: 77

HP: KO

Coloshalle use Water Spout 11.75+3+1.5=15.25da,-7en
Crit 9586 no
Shuppet used Thunderbolt (10+1.5)*1.5=17.25da,-7en
Crit 5688 no
Para 6654 no

Coloshalle used Snarl (6+3+1.5)*1.5=15.75da,-4en
Crit 7518 no
Shuppet used Torment -10en

Coloshalle failed
Shuppet used Thunderbolt (10+1.5)*1.5-1.75=15.5da,-7en
Crit 4232 no
Para 3102 no



Post Round

HP: 32/en: 66/Torment (5a)

HP: 59/en: 76/-1SpA
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#24
15.5 Damage, not 16.5 Damage for the A3 Thunderbolt. Also, Snarl deals 15.75, not 17.25.

"Okay, we might wrap this up this round."

Thunderbolt
> Shadow Sneak > Thunderbolt
(Once Only) IF Sucker Punch is issued, THEN use Disable (Sucker Punch) that action, AND use Thunderbolt next action.
 
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