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Completed IAR goes into Lockdown[IAR vs Lockdown]

Discussion in 'ASB' started by Wobbanaut, May 30, 2012.

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  1. Wobbanaut

    Wobbanaut

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    Here are the rules
    2v2 NFE Singles
    2 Day DQ Time
    2 Recoveries/5 Chills per mon
    2 Substitutions per mon
    Switch = KO
    No items
    All Abilities
    Arena
    Arena (open)



    Arena: Type Changing Arena
    Field Type: All Types
    Complexity: Simple
    Formats: All Formats

    Restrictions: All moves are allowed.

    Description:
    It's the standard arena, except somebody has implanted a strange device in the middle of the field! For the duration of the first round, this device is off. After the end of each round, though, it beeps and suddenly alters the elemental makeup of the arena, giving certain benefits to certain types and detriments to some other ones. Each time the makeup is altered, a random type is chosen. All attacking moves whose types hit the chosen type for super-effective damage have 2 more BAP, while all attacking moves whose types hit the chosen type for not very effective or zero damage have 2 less BAP. There is one exception to this rule; all attacking moves whose type matches that of the gem receive +3 BAP, disregarding the weakness bonuses and the resistance nerfs.

    Summary: Certain types get buffed every round.


    Here are the teams

    Team IAR
    Team Lockdown


    IAR sends out his mon
    Lockdown sends out his mon and orders
    IAR orders


    Lockdown none of your Pokemon have Size Classes or Weight Classes you can find them in the same place for stats in the DAT

    Colosshale SC: 4, WC: 9
    Mantyke SC: 2, WC: 4
    Electrike SC: 1, WC: 2
  2. Its_A_Random

    Its_A_Random The imitated
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    SC/WC for LockDown's mons (open)
    Electrike
    Size Class: 1
    Weight Class: 2

    Colosshale
    Size Class: 4
    Weight Class: 9

    Mantyke
    Size Class: 2
    Weight Class: 4

    Also, Mantyke is supposed to have R5 Sp. Defence, since it has a base Sp. Defence of 120.
    [​IMG][​IMG]
    "Alright Banshee, let us get to it!"
  3. LockDown

    LockDown

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    Changes made, sorry about that.

    Let's get this started, Greased!
    [​IMG]
    Electrike(*) Greased (M)
    Nature: Rash

    First send a wave of thunder at it to slow it down in case it's zorua! Then begin chipping away with a Thunderbolt and a Flamethrower!

    Summary: Thunder Wave -> Thunderbolt -> Flamethrower
  4. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Oh damn, this isn't exactly going according to plan...Let us try this!"

    Dig > Detect > Dig
  5. Wobbanaut

    Wobbanaut

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    [​IMG]
    HP: 90/En: 100
    [​IMG]
    HP: 90/En: 100

    Calculations (open)

    Shuppet used Dig -10en
    Eletrike used TWave -6en Missed
    Shuppet came up (8+1.5)*1.5=14.25
    Crit 3663 no
    Static 7456 no

    Shuppet used Detect -13en
    Electrike used TBolt 10+3+1.5 = 14.5da,-6en
    Crit 6180

    Shuppet used Dig -10
    Eletrike used Flamethrower -7en
    Shuppet came up (8+1.5)*1.5=14.25
    Crit 765 no
    Static 3021 no (So close)


    [​IMG]
    HP: 62/En: 81
    [​IMG]
    HP: 90/En: 67

    The type is ground, Water, Grass, Ice are buffed, Rock, Poison and Electric are nerfed
  6. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Sadly Banshee, we just cannot deal the raw damage our opponent can..."

    Faint Attack > Dig > Faint Attack
    (Once Only) IF (Non-combo) Thunder Wave is issued, THEN use Taunt that action, pushing actions back IF Dig was subbed.
    IF (Damaging Electric Combo) is issued, THEN use Dig (Suspend) that action, AND unleash Dig the next action.
  7. LockDown

    LockDown

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    Now that the cat--er...fox is out of the bag, you can be sure that is no ghost type, Greased.

    Discharge > Quick Attack > Hidden Power[Ice]
  8. Wobbanaut

    Wobbanaut

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    Pre Round
    [​IMG]
    HP: 62/En: 81
    [​IMG]
    HP: 90/En: 67

    Calculations
    Show Hide

    Shuppet used Faint Attck 6+3+1.5=10.5,-3en
    Crit 6212 no
    Static 7511 no
    Electric used Discharge 6+3+3=12da,-5en
    Crit 1453
    Para 2224 yes

    Electrike used Quick Attack 4+1.5 = 5.5da,-3en
    Crit 9043
    Zorua(Okay we all know it ;) used Dig
    Move 3158 yes
    It came Up (8+1.5)*1.5=14.25da,-10en
    Crit 5992 no

    Electrike used Hidden Power 9+3+3=15da,-5en
    Crit 375 yes
    Shuppet ;) used Faint Attack 6+3+1.5=10.5,-3en
    Move 8898 yes
    Crit 9289 no



    Pre Round
    [​IMG]
    HP: 27/En: 68
    [​IMG]
    HP: 58/En: 51/Para 15%
  9. LockDown

    LockDown

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    What's the arena type this round? I'd like to know that before I issue my actions.
  10. Its_A_Random

    Its_A_Random The imitated
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    Also, the Illusion broke, so update the end of round summary, replacing the Shuppet Sprite with this...
    [​IMG]
  11. Wobbanaut

    Wobbanaut

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    Okay I forgot again and yes its a Zorua sorry

    The Arena type is now Bug, Moves super effective against Bug are buffed and moves NVE against bug are nerfed
  12. LockDown

    LockDown

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    Thunderbolt+Thunderbolt > Cooldown > Flamethrower
    If Detect a1, chill and push actions back.
  13. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Not if we can help it!"

    Dig > Faint Attack > Faint Attack
  14. Wobbanaut

    Wobbanaut

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    Pre Round

    Pre Round
    [​IMG]
    HP: 27/En: 68
    [​IMG]
    HP: 58/En: 51/Para 15%

    calculations (open)

    Zorua used Dig -10en
    Move 4882
    Electrike used TBolt -31en
    It came Up (8+1.5)*1.5=14.25da,-10en
    Crit 1753 no

    Electrike cooled down
    Zorua used Faint Attack 6+3+1.5=10.5,-3en
    Crit 9710
    Move 4157

    Electrike used Flamethrower 12+3=15da,-7en
    Crit 4157 no
    Burn 6467 no
    Zorua used Faint Attack -7en
    Move 6857
    Electrike fainted


    Post Round
    [​IMG]
    HP: KO
    [​IMG]
    HP: 43/En: 31/Para 10%

    The type is Dragon
  15. LockDown

    LockDown

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    "U-boat, you're up next!"
    [​IMG]
    Colosshale(*) U-Boat (M)
    Nature: Hardy (No effect on stats)

    Do I order now or not?
  16. Wobbanaut

    Wobbanaut

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    No IAR orders
  17. Its_A_Random

    Its_A_Random The imitated
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    [​IMG][​IMG]
    "Well Surprise!, you appear to have exceeded my expectations. Good Job."

    Grass Knot > U-Turn > Grass Knot
    IF you fail to successfully use Grass Knot for whatever reason, THEN push actions back.
  18. LockDown

    LockDown

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    "We're in a bit of a corner, U-boat, but at least you can take down Suprise!."
    Water Spout > Body Slam > Earthquake

    I really need Dig and/or Dive.
  19. Wobbanaut

    Wobbanaut

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    [​IMG]
    HP: KO
    [​IMG]
    HP: 43/En: 31/Para 10%

    Calculations (open)

    Colosshale used Water Spout 15+3+1.5=19.5da,-7en
    Crit 6929 no
    Zorua used Grass Knot 15*1.5=22.5 da,-9en
    Move 1283
    Crit 8317

    Colosshale used Body Slam 10.5+1.5=12da,-9en
    Crit 7033
    Zorua used U-Turn (7+1.5)*1.5=12.75da,-5en
    Move 6712 yes
    Crit 672 no

    Coloshalle use EQ -7en
    Zorua was KOed


    [​IMG]
    HP: 65/en: 77
    [​IMG]
    HP: KO

    The arena type is now rock

    IAR sends out Shuppet Automatic due to Illusion
    Lockdown orders
    IAR orders
  20. Its_A_Random

    Its_A_Random The imitated
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    Update LockDown's sprite to Colosshale, also, Grass Knot is only 2x Effective, not 4x.
  21. LockDown

    LockDown

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    "OK, U-boat, take advantage of the arena with a Water Spout, even if it's not at full power. Then weaken Shuppet's Thunderbolt by Snarling at it!"

    Water Spout > Snarl > Snarl
    If Disable (Snarl), then switch remaining Snarls to Bite
    If I allowed another loophole, cry.
  22. Its_A_Random

    Its_A_Random The imitated
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    I want to see the above errors I stated fixed before reffing again.
    [​IMG][​IMG]
    "Deal damage, Banshee!"

    Thunderbolt > Torment > Thunderbolt
  23. Wobbanaut

    Wobbanaut

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    Pre Round
    [​IMG]
    HP: 65/en: 77
    [​IMG]
    HP: KO

    calculations (open)

    Coloshalle use Water Spout 11.75+3+1.5=15.25da,-7en
    Crit 9586 no
    Shuppet used Thunderbolt (10+1.5)*1.5=17.25da,-7en
    Crit 5688 no
    Para 6654 no

    Coloshalle used Snarl (6+3+1.5)*1.5=15.75da,-4en
    Crit 7518 no
    Shuppet used Torment -10en

    Coloshalle failed
    Shuppet used Thunderbolt (10+1.5)*1.5-1.75=15.5da,-7en
    Crit 4232 no
    Para 3102 no



    Post Round
    [​IMG]
    HP: 32/en: 66/Torment (5a)
    [​IMG]
    HP: 59/en: 76/-1SpA
  24. Its_A_Random

    Its_A_Random The imitated
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    15.5 Damage, not 16.5 Damage for the A3 Thunderbolt. Also, Snarl deals 15.75, not 17.25.
    [​IMG][​IMG]
    "Okay, we might wrap this up this round."

    Thunderbolt
    > Shadow Sneak > Thunderbolt
    (Once Only) IF Sucker Punch is issued, THEN use Disable (Sucker Punch) that action, AND use Thunderbolt next action.
  25. LockDown

    LockDown

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    Edit: I should read the descriptions.
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