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Completed IAR v ToastTyrant, 2v2 Doubles, lots of Gym Testing!

Discussion in 'ASB' started by rickheg, Oct 4, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Let's get straight to the good stuff, shall we?
    Challenge #2 sucks, because I'm not reffing it.

    Here's the potential Gym Leader's (It's_A_Random) Team;
    Team (open)
    [​IMG]
    Gliscor(*) [Capers] (M)
    NATURE: Impish

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    ABILITIES
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
    Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (52)
    LEVEL-UP
    Thunder Fang
    Ice Fang
    Fire Fang
    Poison Jab
    Poison Sting*
    Sand Attack*
    Harden*
    Knock Off*
    Quick Attack*
    Fury Cutter*
    Faint Attack*
    Acrobatics
    Screech
    U-Turn
    X-Scissor
    Guillotine

    TM/HM
    Toxic
    Taunt
    Protect
    Frustration
    Earthquake*
    Return
    Dig
    Brick Break
    Double Team
    Sandstorm
    Rock Tomb
    Aerial Ace
    Torment
    Facade
    Rest
    Giga Impact
    Stone Edge
    Swords Dance*
    Rock Slide*
    Swagger
    Substitute
    Strength

    EGG
    Counter
    Agility*
    Baton Pass*
    Night Slash*
    Feint
    Power Trick

    PAST-GEN
    Iron Tail
    Roost
    Endure
    Sleep Talk
    Natural Gift
    Defog
    Aqua Tail
    Sky Attack
    ---
    [​IMG]
    Colossoil [Megawhal] (M)
    NATURE: Adamant

    TYPE
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Rebound
    : (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    STATS

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95
    Size Class: 5
    Weight Class: 10
    Base Rank Total: 22

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (30)
    LEVEL-UP
    Leer
    Peck
    Tackle
    Horn Attack
    Mud Shot
    Bite
    Bubblebeam
    Rapid Spin
    Body Slam
    Magnitude
    Mud Bomb
    Pursuit
    Bounce
    Dark Pulse
    Stockpile
    Dig
    Crunch
    Muddy Water
    Megahorn
    Horn Drill

    TM/HM

    Taunt
    Earthquake
    Brick Break
    Torment
    Stone Edge
    Rock Slide
    U-Turn

    EGG
    Fire Fang
    Sucker Punch
    Thunder Fang


    And here's a different potential Gym Leader's (ToastTyrant13) Team;
    Show Hide

    Gyarados(*)[​IMG]Aqualos(M)


    Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
    Type: Water / Flying
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


    Abilities: Intimidate
    Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


    Stats:


    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81
    Size Class: 6
    Weight Class: 6
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5


    Attacks
    Splash(*)
    Tackle(*)
    Flail (*)
    Bubble(*)
    Reversal(*)
    Bounce(*)
    ~~~~~~~~~
    Bite
    Ice Fang
    Dragon Dance
    Waterfall
    Earthquake
    Avalanche
    Taunt
    Outrage
    Protect
    Payback


    Show Hide

    Heracross(*)[​IMG]Entorios (M)​


    Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack]
    Type: Bug / Fighting
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​



    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.​


    Stats
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15^)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 19​


    MC: 4
    DC: 2/5​


    Attacks
    Night Slash
    Tackle
    Leer
    Horn Attack
    Endure
    Fury Attack
    Aerial Ace
    Brick Break
    Counter​


    Focus Punch
    Megahorn
    Flail​


    Earthquake
    Stone Edge
    Substitute​


    Show Hide

    Revenankh(*)[​IMG]Apparit(M)
    Nature: Impish (+1 Rank to Defense, -1 Rank from Special Attack)
    Type: Ghost / Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters​


    Abilities: Shed Skin, Air Lock
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW LOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.​


    MC 2
    DC 2/5​


    Stats
    HP: 100
    Atk: Rank 4
    Def: Rank 4 (+)
    SpA: Rank 2 (-)
    SpD: Rank 4
    Spe: 65
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20​


    Attacks
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch​


    Force Palm
    Counter
    Shadow Sneak​


    Toxic
    Taunt
    Rock Slide​



    So IAR sends out declare abilities, and Toast must pick his 2 pokemon+abilities, and actions, then IAR responds with actions, and the whole thing falls apart from there.
  2. Its_A_Random

    Its_A_Random Solves issues recursively
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    Capers @ Sand Veil
    Megawhal @ Pressure
  3. ToastTyrant13

    ToastTyrant13

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    2,116
    WELL, let's try our luck with Aqualos and Entorios! Intimidate your opponents, Aqualos! Entorios, boast your guts!

    Aqualos: Avalanche -> Bounce Soil -> Avalanche

    IF Gliscor uses Protect THEN use Bounce on Soil instead.

    Entorios: Megahorn Soil -> Brick Break Soil -> Megahorn Soil

    IF Soil uses Bounce THEN use Counter instead.
  4. Its_A_Random

    Its_A_Random Solves issues recursively
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    "Don't like Megawhal? Okay then, each to their own. Megawhal, make yourself useful & burrow yourself into the underground, while Capers, I want you to put up the Sandstorm we need. Megawhal, I then need you to stay underground, while Capers lets rip with a massive Acrobatics on Entorios. Megawhal, I then want you to come up from the underground to strike Entorios, while Capers finishes off the job with another Acrobatics on Entorios."

    Capers: Sandstorm > Acrobatics (Entorios) > Acrobatics (Entorios)
    Megawhal: Dig (Suspend) > Suspend > Release (Entorios)
  5. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    It has been encouraged I get back to doing some sort of flavor.

    [​IMG][​IMG]
    100|120
    100|100

    Vs.

    [​IMG][​IMG]
    100|100
    100|100

    Alright, IAR is testing out his hopeful Gym, and he brought two of his Ground pokemon, Capers the Gliscor and Megawhal the Colossoil. And who is his opponent? Why it's ToastTyrant13, a Fighting Gym hopeful, if I'm not mistaken. But he only brought one fighting type with him, Entorios the Heracross, and a counter-teaming Gyarados named Aqualos. This aughta be interesting. Part of a Gym Leader's responsibilties is to beat a mon that counters you. Let's see if Its_A_Random has what it takes.

    Entorios is the fastest pokemon out there, so he starts things off by ramming his Megahorn into Megawhal, and ouch, did that hurt! Megawhal apparently is afraid to take any more damage, as he Digs underground, I think he's gonna be down there for a while. Not good, leaving Capers to fend for himself. The Gliscor doesn't seem to mind, though, has he whips up a Sandstorm, which turns into a Gym-exclusive Mudstorm!!!! Oh dear...Aqualos tries to summon an Avalanche (where did he even get that snow?) to hit Megawhal, but he's still underground, so the attack misses.

    Entorios aims for Megawhal (why is everyone after him? He isn't even white...) by grabbing some Bricks, and Breaking them at Megawhal, which would hurt...somehow...but the Colossoil is still underground, so it missed! Megawhal is staying underground. I think he's one of those "indie" pokemon... Capers is ready to finally fight, and performs some amazing Acrobatics, finishing the event by smacking into Entorios for some amazingly solid damage. That kinda thing happens when you're x4 weak to your opponent. Aqualos takes off into the sky, wait, how did he do that?!? That Gyrados continues to pull bizarre stunts out of his ass. He lands and crashes into the ground, it looks like he tried to Bounce on top of Megawhal, but the Colossoil is still underground, so it missed, again!

    Entorios, once again, goes for Megawhal with his Megahorn, but the cowardly lion from the Wizard of Oz Colossoil is underground some more, so it missed, you noticing a pattern here? Capers continues to fight for his team, and does his Acrobatics tricks on Entorios, but they just don't seem as impressive this time. That's what happens when you do the same trick twice in a row. Entorios is just as in pain, though. THAT was not diminished from repetition. Megawhal finally appears, and pops up underneath Entorios, dealing some good damage. Aqualos calls down another Avalanche, down the hole that Megawhal dug, but he isn't down there anymore, so it missed.

    Let's stop for a moment and review what just happened.
    Data (open)
    Gliscor
    Sandstorm
    10 Energy

    Acrobatics Heracross
    no crit; [11 + 3 + (3 - 3)*1.5]*2.25 = 31.5 ~ 32 Damage, 6 Energy

    Acrobatics Heracross
    no crit; [11 + 3 + (3 - 3)*1.5]*2.25 = 31.5 ~ 32 Damage, 10 Energy

    Colossoil
    Dig
    9 Energy

    Underground
    2 Energy

    Dig Up Heracross
    no crit; [8 + 3 + (6 - 5)*1.0 + (5 - 3)*1.5]*2/3 = 10 Damage, 9 Energy

    Gyarados
    Avalanche
    miss, 6 Energy

    -3 HP, Mudstorm

    Bounce Colossoil
    miss, 9 Energy

    -3 HP, Mudstorm

    Avalanche
    failed, 6 Energy

    -3 HP, Mudstorm

    Heracross
    Megahorn Colossoil
    hit, no crit; [12 + 3 + (5 - 3)*1.5]*1.5 = 27 Damage, 7 Energy

    -2 HP, Mudstorm

    Brick Break Colossoil
    miss, 5 Energy

    -2 HP, Mudstorm

    Megahorn Colossoil
    miss, 7 Energy

    -2 HP, Mudstorm


    [​IMG][​IMG]
    100|93
    74|80

    Vs.

    [​IMG][​IMG]
    91|20
    79|81

    Mudstorm for 3 Rounds.

    Also, I'm pretty sure I didn't handle the energy for Dig wrong. Feel free to tell me how it was supposed to be. Also, since there was no target for Avalanche, I didn't have it do anything. Sorry, Toast!

    Other than that, IAR, you're up!
  6. Its_A_Random

    Its_A_Random Solves issues recursively
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    "Excellent job, Capers & Megawhal, time to finish the bug once & for all & start focusing on the Serpent. Capers, finish the bug once & for all with a third Acrobtics, then start to pummel Gyarados with a Double Thunder Fang. If Heracross Endures, spam Toxic on it until it works before resuming from the next action onward. Megawhal, start by Taunting Aqualos to ensure Heracross goes down without a hitch, then double Thunder Fang it to keep him honest. If he Protects on your Taunt, then just chill & push actions back."

    Capers: Acrobatics (Entorios) > Thunder Fang (Aqualos) > Thunder Fang (Aqualos)
    IF Entorios uses Endure A1, THEN replace A2 with Toxic (Entorios) AND use it until it hits before resuming.


    Megawhal: Taunt (Aqualos) > Thunder Fang (Aqualos) > Thunder Fang (Aqualos)
    IF Aqualos uses Protect A1, THEN Chill & push actions back.
  7. ToastTyrant13

    ToastTyrant13

    Joined:
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    Alrighty, let's go guys! Entorios, I want you to endure that Acrobatics act and try to hold on for as long as you can! While they're all focusing on Aqualos and slinging silly toxins at you, charge up and focus on a powerful punch, then drive towards your opponent like a flailing mad man! That should do a hefty amount of damage to that Collosoil!

    Aqualos, do your best to stall out Collosoil and use Protect! Now that he'll be using taunt, take advantage of him and hit him with a powerful waterfall, which should KO him! Once that's all said and done, attacke Gliscor with a powerful avalanche!

    Entorios: Endure -> Flail+FocusPunch combo(Collosoil)+> Die
    Aqualos: Protect -> Waterfall (Collosoil) -> Avalanche (Gliscor)

    "Alright guys, according to my calculations, Soil should be down and out after Action 2!"
  8. rickheg

    rickheg

    Joined:
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    2,533
    I hope you don't mind I haven't been doing Speed Tie rolls for Colossoil and Gliscor. I figured I'd wait until it mattered (like who gets a KO, etc.)

    [​IMG][​IMG]
    100|93
    74|80

    Vs.

    [​IMG][​IMG]
    91|20
    79|81

    Mudstorm for 3 Rounds.

    Alright, let's get this show back on the road! Aqualos takes the initiative this time, unleashing a devastating...Protect. I didn't expect a god damn Sea Serpent/Dragon/God to hide before he's even targetted by an attack. This Gyarados confuses me to no end. Entorios the Heracross apparently senses that the end is near (now why would he think that?), so he braces himself, ready to Endure any hit that might come his way. Capers is all too happy to oblige, performing (sigh) some more Acrobatics, smacking into Entorios after building some more momentum. I'm not even impressed anymore. Entorios is on the verge of death fainting, so I guess its a good thing he braced himself right before that hit! Megawhal actually doesn't hide this time around (yet), and instead of joining Capers on offense, tries to Taunt Aqualos, but Aqualos can't see or hear through his protective barrier, so the Taunt fails. This round of action ends, and the Mudstorm nicks into the combatants. Capers and Megawhal don't really mind, and even Aqualos shrugs it off. Entorios, on the other hand, collapses from the damage. Oh dear, Entorios has been KO'ed! Looks like the arena will claim a KOC when the match is over.

    Now that they've eliminated half the competition, surely Capers and Megawhal will team up to take down Aqualos and get a clean sweep. Heck, the match could be over this round! Capers, being a primarily defensive mon, opts to launch a Toxic substance at...Entorios. For obvious reasons, it fails. Megawhal does finally start some offense, and he bites down on Aqualos with a Thunder Fang. Someone please explain how a Dark/Ground Narwhal can produce electricity with his mouth. Bah, whatever. Aqualos begins the lonely fight by trying to do something related to a Waterfall, but there's no water to use in this arena, so that move failed, too.

    Megawhal continues to fight Aqualos by chomping down with another Thunder Fang, while Capers is apparently a sadistic bastard, and keeps trying to Toxic Entorios, despite the move being doomed to fail. ToastTyrant, please take Entorios off the field, for his own health. Aqualos just thought of a great idea, and summons another Avalanche, this time with a target! But who? Oh, he targetted Capers. The move caught the evil bat by such surprise, the move landed a critical hit. Yowza, that hurt.

    It seems like both competitors forgot how Endure works!
    Data (open)
    Gliscor
    Acrobatics Heracross
    no crit; [11 + 3 + (3 - 3)*1.5]*2.25 = 31.5 ~ 32 Damage, 14 Energy

    Toxic Heracross
    failed; 7 Energy

    Toxic Heracross
    failed; 11 Energy

    Colossoil
    Taunt Gyarados
    9 Energy

    Thunder Fang Gyarados
    hit, no crit, no effects; [7 + (6 - 5)*1.0 + (5 - 3)*1.5]*2.25 = 24.75 ~ 25 Damage, 5 Energy

    Thunder Fang Gyarados
    hit, no crit, no effects; [7 + (6 - 5)*1.0 + (5 - 3)*1.5]*2.25 = 24.75 ~ 25 Damage, 9 Energy

    Gyarados
    Protect
    7 Energy

    -3 HP, Mudstorm

    Waterfall Colossoil
    no water, 5 Energy

    -3 HP, Mudstorm

    Avalanche Gliscor
    crit; [12 + 3 + (6 - 6)*1.0]*2.25 = 33.75 ~ 34 Damage, 6 Energy

    -3 HP, Mudstorm

    Heracross
    Endure
    15 Energy

    -2 HP, Mudstorm


    [​IMG][​IMG]
    66|93
    42|57

    Vs.

    [​IMG][​IMG]
    35|0
    61|0
    --|KO'ed

    Mudstorm for 2 Rounds.

    ToastTyrant, your actions, please!
  9. ToastTyrant13

    ToastTyrant13

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    Oh crap, I'm an idiot uh....

    Aqualos: Avalanche x3
  10. Its_A_Random

    Its_A_Random Solves issues recursively
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    Of course, I made a random oversight, forgetting about one Mudstorm...Oh well, time to end this!

    "So our opponent forgot to target again...Of course, I could just sit here & show mercy by simply letting the mud finish off Aqualos, but I'm not that kind of person...FINISH HIM!!!"

    Capers: Thunder Fang (Aqualos) x3
    Megawhal: Torment (Aqualos) > Stone Edge (Aqualos) x2
  11. rickheg

    rickheg

    Joined:
    Aug 31, 2009
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    [​IMG][​IMG]
    66|93
    42|57

    Vs.

    [​IMG][​IMG]
    35|0
    61|0
    --|KO'ed

    Mudstorm for 2 Rounds.

    This match is looking to end soon, let's see exactly how it goes down! Megawhal sees that despite the type disadvantage, its 2v1, and uses that fact to Torment Aqualos. Capers joins in on the fun by also using Thunder Fang (seriously, how do ground types use Thunder Fang?!) on Aqualos. The lone Gyarados tries to Avalanche, but it fails for more than one reason ._.

    Capers takes the lead on Megawhal, and bites down yet again with Thunder Fang on Aqualos, which is exactly enough to finish off the mighty Gyarados, Aqualos has been KO'ed. That means ToastTyrant13 is out of pokemon, Its_A_Random wins!

    Data (open)
    Speed Ties
    Action 1; Colossoil
    Action 2; Gliscor

    Gliscor
    Thunder Fang
    hit, no crit, no effects; [7 + (3 - 3)*1.5]*2.25 = 15.75 ~ 16 Damage, 5 Energy

    Thunder Fang
    hit, no crit, no effects; [7 + (3 - 3)*1.5]*2.25 = 15.75 ~ 16 Damage, 9 Energy

    Colossoil
    Torment
    9 Energy

    Gyarados
    Avalanche
    failed, 10 Energy

    -3 HP, Mudstorm


    [​IMG][​IMG]
    66|93
    28|48

    Vs.

    [​IMG][​IMG]
    0|0
    0|0
    KO'ed|KO'ed

    Mudstorm for 1 Round.

    Prizes
    Its_A_Random; 2 TC
    Gliscor; 3 MC, 2 KOC
    Colossoil; 3 MC

    ToastTyrant13; 2 TC
    Gyarados; 3 MC
    Heracross; 2 MC, 1 DC

    rickheg; 4 RC

    GG both, and thanks for playing!
  12. Its_A_Random

    Its_A_Random Solves issues recursively
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    gg ToastTyrant13, looks like you still have some work to do before you can beat me!

    Thanks for reffing rickheg, much appreciated. Now to claim.
  13. ToastTyrant13

    ToastTyrant13

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    Yeah, I can think of smart things
    but need to pay attention to the playing field / arena more....
    T_T

    ANYWAYS, gg IAR! Hopefully I'll improve before I take on your Ground Gym!

    Thanks for reffing Rickheg!
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