Completed IAR v ToastTyrant, 2v2 Doubles, lots of Gym Testing!

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#1
Let's get straight to the good stuff, shall we?
Issuing 2 Open Challenges

Challenge #1

2v2 Doubles
2 Day DQ
2 Recoveries/5 Chills per Pokemon
Using FE Mons
Arena: Terra Cage
Field Type: Ground
Complexity: Moderate
Format: All

Restrictions: All Weather moves bar Sandstorm will fail, No Water Source, no Natural Grass, Limited ceiling

Description: Terra Cage is a rough, indoor, desolate place that despite its hard, rocky surface, can be dug into. It is about 50x50m in length & width, & it is 30m high. The main mechanic here that gives Ground Types an advantage here is that when Sandstorm is used, it randomly fuses itself with the mud that can be found in some places around the arena, & the Sandstorm turns into a Mudstorm.
During a Mudstorm, at the end of every action, anything that isn't a Ground Type takes 3 Damage, +/- 1 for each time they are weak to/resist Ground (Flying & Levitiate is considered Neutral, Pokemon with Overcoat/Magic Guard don't take any damage). In addition, all non-Ground moves used by non-Ground Pokemon have -1 Accuracy. Any Ground-Type Pokemon that have abilities that activate under Sandstorm will activate under a Mudstorm.

Summary: Anything mentioned in the Restrictions, plus Sandstorm will turn into a Mudstorm when used.
Accepting IAR's Challenge #1

One Ability
No Items
Switch=lol
Challenge #2 sucks, because I'm not reffing it.

Here's the potential Gym Leader's (It's_A_Random) Team;

Gliscor(*) [Capers] (M)
NATURE: Impish

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 6 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (52)
LEVEL-UP
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Acrobatics
Screech
U-Turn
X-Scissor
Guillotine

TM/HM
Toxic
Taunt
Protect
Frustration
Earthquake*
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Giga Impact
Stone Edge
Swords Dance*
Rock Slide*
Swagger
Substitute
Strength

EGG
Counter
Agility*
Baton Pass*
Night Slash*
Feint
Power Trick

PAST-GEN
Iron Tail
Roost
Endure
Sleep Talk
Natural Gift
Defog
Aqua Tail
Sky Attack
---

Colossoil [Megawhal] (M)
NATURE: Adamant

TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound
: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (30)
LEVEL-UP
Leer
Peck
Tackle
Horn Attack
Mud Shot
Bite
Bubblebeam
Rapid Spin
Body Slam
Magnitude
Mud Bomb
Pursuit
Bounce
Dark Pulse
Stockpile
Dig
Crunch
Muddy Water
Megahorn
Horn Drill

TM/HM

Taunt
Earthquake
Brick Break
Torment
Stone Edge
Rock Slide
U-Turn

EGG
Fire Fang
Sucker Punch
Thunder Fang


And here's a different potential Gym Leader's (ToastTyrant13) Team;
Gyarados(*)
Aqualos(M)



Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)
Type: Water / Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities: Intimidate
Intimidate: (Can be activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (DW) (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Stats:


HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5


Attacks
Splash(*)
Tackle(*)
Flail (*)
Bubble(*)
Reversal(*)
Bounce(*)
~~~~~~~~~
Bite
Ice Fang
Dragon Dance
Waterfall
Earthquake
Avalanche
Taunt
Outrage
Protect
Payback

Heracross(*)
Entorios (M)​


Nature: Jolly [+11%(98*/870^) Accuracy; add 15% to speed, subtract one rank from Special Attack]
Type: Bug / Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.​



Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.​


Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15^)
Size Class: 3
Weight Class: 4
Base Rank Total: 19​


MC: 4
DC: 2/5​


Attacks
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter​


Focus Punch
Megahorn
Flail​


Earthquake
Stone Edge
Substitute​

Revenankh(*)
Apparit(M)
Nature: Impish (+1 Rank to Defense, -1 Rank from Special Attack)
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
FightingFighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters​


Abilities: Shed Skin, Air Lock
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW LOCKED): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.​


MC 2
DC 2/5​


Stats
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20​


Attacks
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch​


Force Palm
Counter
Shadow Sneak​


Toxic
Taunt
Rock Slide​


So IAR sends out declare abilities, and Toast must pick his 2 pokemon+abilities, and actions, then IAR responds with actions, and the whole thing falls apart from there.
 
#3
WELL, let's try our luck with Aqualos and Entorios! Intimidate your opponents, Aqualos! Entorios, boast your guts!

Aqualos: Avalanche -> Bounce Soil -> Avalanche

IF Gliscor uses Protect THEN use Bounce on Soil instead.

Entorios: Megahorn Soil -> Brick Break Soil -> Megahorn Soil

IF Soil uses Bounce THEN use Counter instead.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#4
"Don't like Megawhal? Okay then, each to their own. Megawhal, make yourself useful & burrow yourself into the underground, while Capers, I want you to put up the Sandstorm we need. Megawhal, I then need you to stay underground, while Capers lets rip with a massive Acrobatics on Entorios. Megawhal, I then want you to come up from the underground to strike Entorios, while Capers finishes off the job with another Acrobatics on Entorios."

Capers: Sandstorm > Acrobatics (Entorios) > Acrobatics (Entorios)
Megawhal: Dig (Suspend) > Suspend > Release (Entorios)
 
#5
It has been encouraged I get back to doing some sort of flavor.


100|120
100|100

Vs.


100|100
100|100

Alright, IAR is testing out his hopeful Gym, and he brought two of his Ground pokemon, Capers the Gliscor and Megawhal the Colossoil. And who is his opponent? Why it's ToastTyrant13, a Fighting Gym hopeful, if I'm not mistaken. But he only brought one fighting type with him, Entorios the Heracross, and a counter-teaming Gyarados named Aqualos. This aughta be interesting. Part of a Gym Leader's responsibilties is to beat a mon that counters you. Let's see if Its_A_Random has what it takes.

Entorios is the fastest pokemon out there, so he starts things off by ramming his Megahorn into Megawhal, and ouch, did that hurt! Megawhal apparently is afraid to take any more damage, as he Digs underground, I think he's gonna be down there for a while. Not good, leaving Capers to fend for himself. The Gliscor doesn't seem to mind, though, has he whips up a Sandstorm, which turns into a Gym-exclusive Mudstorm!!!! Oh dear...Aqualos tries to summon an Avalanche (where did he even get that snow?) to hit Megawhal, but he's still underground, so the attack misses.

Entorios aims for Megawhal (why is everyone after him? He isn't even white...) by grabbing some Bricks, and Breaking them at Megawhal, which would hurt...somehow...but the Colossoil is still underground, so it missed! Megawhal is staying underground. I think he's one of those "indie" pokemon... Capers is ready to finally fight, and performs some amazing Acrobatics, finishing the event by smacking into Entorios for some amazingly solid damage. That kinda thing happens when you're x4 weak to your opponent. Aqualos takes off into the sky, wait, how did he do that?!? That Gyrados continues to pull bizarre stunts out of his ass. He lands and crashes into the ground, it looks like he tried to Bounce on top of Megawhal, but the Colossoil is still underground, so it missed, again!

Entorios, once again, goes for Megawhal with his Megahorn, but the cowardly lion from the Wizard of Oz Colossoil is underground some more, so it missed, you noticing a pattern here? Capers continues to fight for his team, and does his Acrobatics tricks on Entorios, but they just don't seem as impressive this time. That's what happens when you do the same trick twice in a row. Entorios is just as in pain, though. THAT was not diminished from repetition. Megawhal finally appears, and pops up underneath Entorios, dealing some good damage. Aqualos calls down another Avalanche, down the hole that Megawhal dug, but he isn't down there anymore, so it missed.

Let's stop for a moment and review what just happened.
Gliscor
Sandstorm
10 Energy

Acrobatics Heracross
no crit; [11 + 3 + (3 - 3)*1.5]*2.25 = 31.5 ~ 32 Damage, 6 Energy

Acrobatics Heracross
no crit; [11 + 3 + (3 - 3)*1.5]*2.25 = 31.5 ~ 32 Damage, 10 Energy

Colossoil
Dig
9 Energy

Underground
2 Energy

Dig Up Heracross
no crit; [8 + 3 + (6 - 5)*1.0 + (5 - 3)*1.5]*2/3 = 10 Damage, 9 Energy

Gyarados
Avalanche
miss, 6 Energy

-3 HP, Mudstorm

Bounce Colossoil
miss, 9 Energy

-3 HP, Mudstorm

Avalanche
failed, 6 Energy

-3 HP, Mudstorm

Heracross
Megahorn Colossoil
hit, no crit; [12 + 3 + (5 - 3)*1.5]*1.5 = 27 Damage, 7 Energy

-2 HP, Mudstorm

Brick Break Colossoil
miss, 5 Energy

-2 HP, Mudstorm

Megahorn Colossoil
miss, 7 Energy

-2 HP, Mudstorm



100|93
74|80

Vs.


91|20
79|81

Mudstorm for 3 Rounds.

Also, I'm pretty sure I didn't handle the energy for Dig wrong. Feel free to tell me how it was supposed to be. Also, since there was no target for Avalanche, I didn't have it do anything. Sorry, Toast!

Other than that, IAR, you're up!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#6
"Excellent job, Capers & Megawhal, time to finish the bug once & for all & start focusing on the Serpent. Capers, finish the bug once & for all with a third Acrobtics, then start to pummel Gyarados with a Double Thunder Fang. If Heracross Endures, spam Toxic on it until it works before resuming from the next action onward. Megawhal, start by Taunting Aqualos to ensure Heracross goes down without a hitch, then double Thunder Fang it to keep him honest. If he Protects on your Taunt, then just chill & push actions back."

Capers: Acrobatics (Entorios) > Thunder Fang (Aqualos) > Thunder Fang (Aqualos)
IF Entorios uses Endure A1, THEN replace A2 with Toxic (Entorios) AND use it until it hits before resuming.


Megawhal: Taunt (Aqualos) > Thunder Fang (Aqualos) > Thunder Fang (Aqualos)
IF Aqualos uses Protect A1, THEN Chill & push actions back.
 
#7
Alrighty, let's go guys! Entorios, I want you to endure that Acrobatics act and try to hold on for as long as you can! While they're all focusing on Aqualos and slinging silly toxins at you, charge up and focus on a powerful punch, then drive towards your opponent like a flailing mad man! That should do a hefty amount of damage to that Collosoil!

Aqualos, do your best to stall out Collosoil and use Protect! Now that he'll be using taunt, take advantage of him and hit him with a powerful waterfall, which should KO him! Once that's all said and done, attacke Gliscor with a powerful avalanche!

Entorios: Endure -> Flail+FocusPunch combo(Collosoil)+> Die
[35(20+15)+3+(5-3)*1.5]*1.5=61.5~62
Aqualos: Protect -> Waterfall (Collosoil) -> Avalanche (Gliscor)

"Alright guys, according to my calculations, Soil should be down and out after Action 2!"
 
#8
I hope you don't mind I haven't been doing Speed Tie rolls for Colossoil and Gliscor. I figured I'd wait until it mattered (like who gets a KO, etc.)


100|93
74|80

Vs.


91|20
79|81

Mudstorm for 3 Rounds.

Alright, let's get this show back on the road! Aqualos takes the initiative this time, unleashing a devastating...Protect. I didn't expect a god damn Sea Serpent/Dragon/God to hide before he's even targetted by an attack. This Gyarados confuses me to no end. Entorios the Heracross apparently senses that the end is near (now why would he think that?), so he braces himself, ready to Endure any hit that might come his way. Capers is all too happy to oblige, performing (sigh) some more Acrobatics, smacking into Entorios after building some more momentum. I'm not even impressed anymore. Entorios is on the verge of death fainting, so I guess its a good thing he braced himself right before that hit! Megawhal actually doesn't hide this time around (yet), and instead of joining Capers on offense, tries to Taunt Aqualos, but Aqualos can't see or hear through his protective barrier, so the Taunt fails. This round of action ends, and the Mudstorm nicks into the combatants. Capers and Megawhal don't really mind, and even Aqualos shrugs it off. Entorios, on the other hand, collapses from the damage. Oh dear, Entorios has been KO'ed! Looks like the arena will claim a KOC when the match is over.

Now that they've eliminated half the competition, surely Capers and Megawhal will team up to take down Aqualos and get a clean sweep. Heck, the match could be over this round! Capers, being a primarily defensive mon, opts to launch a Toxic substance at...Entorios. For obvious reasons, it fails. Megawhal does finally start some offense, and he bites down on Aqualos with a Thunder Fang. Someone please explain how a Dark/Ground Narwhal can produce electricity with his mouth. Bah, whatever. Aqualos begins the lonely fight by trying to do something related to a Waterfall, but there's no water to use in this arena, so that move failed, too.

Megawhal continues to fight Aqualos by chomping down with another Thunder Fang, while Capers is apparently a sadistic bastard, and keeps trying to Toxic Entorios, despite the move being doomed to fail. ToastTyrant, please take Entorios off the field, for his own health. Aqualos just thought of a great idea, and summons another Avalanche, this time with a target! But who? Oh, he targetted Capers. The move caught the evil bat by such surprise, the move landed a critical hit. Yowza, that hurt.

It seems like both competitors forgot how Endure works!
Gliscor
Acrobatics Heracross
no crit; [11 + 3 + (3 - 3)*1.5]*2.25 = 31.5 ~ 32 Damage, 14 Energy

Toxic Heracross
failed; 7 Energy

Toxic Heracross
failed; 11 Energy

Colossoil
Taunt Gyarados
9 Energy

Thunder Fang Gyarados
hit, no crit, no effects; [7 + (6 - 5)*1.0 + (5 - 3)*1.5]*2.25 = 24.75 ~ 25 Damage, 5 Energy

Thunder Fang Gyarados
hit, no crit, no effects; [7 + (6 - 5)*1.0 + (5 - 3)*1.5]*2.25 = 24.75 ~ 25 Damage, 9 Energy

Gyarados
Protect
7 Energy

-3 HP, Mudstorm

Waterfall Colossoil
no water, 5 Energy

-3 HP, Mudstorm

Avalanche Gliscor
crit; [12 + 3 + (6 - 6)*1.0]*2.25 = 33.75 ~ 34 Damage, 6 Energy

-3 HP, Mudstorm

Heracross
Endure
15 Energy

-2 HP, Mudstorm



66|93
42|57

Vs.


35|0
61|0
--|KO'ed

Mudstorm for 2 Rounds.

ToastTyrant, your actions, please!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#10
Of course, I made a random oversight, forgetting about one Mudstorm...Oh well, time to end this!

"So our opponent forgot to target again...Of course, I could just sit here & show mercy by simply letting the mud finish off Aqualos, but I'm not that kind of person...FINISH HIM!!!"

Capers: Thunder Fang (Aqualos) x3
Megawhal: Torment (Aqualos) > Stone Edge (Aqualos) x2
 
#11

66|93
42|57

Vs.


35|0
61|0
--|KO'ed

Mudstorm for 2 Rounds.

This match is looking to end soon, let's see exactly how it goes down! Megawhal sees that despite the type disadvantage, its 2v1, and uses that fact to Torment Aqualos. Capers joins in on the fun by also using Thunder Fang (seriously, how do ground types use Thunder Fang?!) on Aqualos. The lone Gyarados tries to Avalanche, but it fails for more than one reason ._.

Capers takes the lead on Megawhal, and bites down yet again with Thunder Fang on Aqualos, which is exactly enough to finish off the mighty Gyarados, Aqualos has been KO'ed. That means ToastTyrant13 is out of pokemon, Its_A_Random wins!

Speed Ties
Action 1; Colossoil
Action 2; Gliscor

Gliscor
Thunder Fang
hit, no crit, no effects; [7 + (3 - 3)*1.5]*2.25 = 15.75 ~ 16 Damage, 5 Energy

Thunder Fang
hit, no crit, no effects; [7 + (3 - 3)*1.5]*2.25 = 15.75 ~ 16 Damage, 9 Energy

Colossoil
Torment
9 Energy

Gyarados
Avalanche
failed, 10 Energy

-3 HP, Mudstorm



66|93
28|48

Vs.


0|0
0|0
KO'ed|KO'ed

Mudstorm for 1 Round.

Prizes
Its_A_Random; 2 TC
Gliscor; 3 MC, 2 KOC
Colossoil; 3 MC

ToastTyrant13; 2 TC
Gyarados; 3 MC
Heracross; 2 MC, 1 DC

rickheg; 4 RC

GG both, and thanks for playing!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#12
gg ToastTyrant13, looks like you still have some work to do before you can beat me!

Thanks for reffing rickheg, much appreciated. Now to claim.
 
#13
Yeah, I can think of smart things
but need to pay attention to the playing field / arena more....
T_T

ANYWAYS, gg IAR! Hopefully I'll improve before I take on your Ground Gym!

Thanks for reffing Rickheg!
 
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