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Completed IAR vs. Classical, No catchy title...

Discussion in 'ASB' started by Argetlam, May 1, 2012.

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  1. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    3v3 Singles
    LC Mon
    1 day DQ
    3 Recovers/Chills
    1 Sub
    Arena: ASB
    Switch: OK
    Abilities: All
    Items: Off

    IAR's Team
    Delg the Sneasel (open)
    [​IMG]
    Sneasel [Delg] (M)
    NATURE: Jolly (+30% Accuracy)

    TYPE
    Dark
    : Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    ABILITIES
    Inner Focus
    : (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW Unlocked): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 3/6
    MC: 0
    DC: 5/5

    ATTACKS (18)
    PHYSICAL
    Brick Break
    Counter
    Dig
    Faint Attack
    Fake Out
    Fury Swipes
    Ice Punch
    Ice Shard
    Quick Attack
    Scratch
    Shadow Claw
    Slash

    SPECIAL
    None

    OTHER

    Agility
    Leer
    Protect
    Screech
    Taunt
    Torment
    Glowfire the Litwick (open)
    [​IMG]
    Litwick [Glowfire] (M)
    NATURE: Timid (+5% Accuracy)

    TYPE

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    ABILITIES
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    STATS
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 23 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 1/9
    MC: 0
    DC: 1/5

    ATTACKS (18)
    PHYSICAL
    Astonish

    SPECIAL
    Clear Smog
    Ember
    Energy Ball
    Fire Spin
    Flame Burst
    Heat Wave
    Hidden Power (Ice 7)
    Night Shade
    Overheat
    Shadow Ball
    Smog

    OTHER

    Confuse Ray
    Endure
    Imprison
    Minimise
    Pain Split
    Will-O-Wisp
    Napoleon the Piplup (open)
    [​IMG]
    Piplup [Napoleon] (M)
    NATURE: Quiet (-10% Evasion)

    TYPE

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    ABILITIES
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW): (Innate) The Pokemon has a deep sense of honour, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    ATTACKS (14)

    PHYSICAL
    Bide
    Dive
    Double-Hit
    Fury Attack
    Peck
    Pound

    SPECIAL
    Bubble
    Bubblebeam
    Grass Knot
    Ice Beam
    Mud-Slap

    OTHER

    Agility
    Growl
    Water Sport


    vs.

    Classical's Team

    Shenzi The Sneasel (open)

    [​IMG]
    Sneasel(*) Shenzi (F)

    Nature: Adamant

    Type: Dark/Ice

    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Stats
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 2/6
    DC: 2/5
    MC: 1

    Abilities

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy

    [DW Locked] Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


    Moves:
    Scratch (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Screech (*)
    Faint Attack (*)
    Fury Swipes (*)
    Agility (*)

    Dig (*)
    Torment (*)
    Low Sweep (*)

    Ice Shard (*)
    Ice punch
    Fake Out (*)
    Counter (*)


    Jack Kelly the Chimchar (open)

    [​IMG]
    Chimchar (*) Jack Kelly (M)

    Nature: Hasty (+17% Accuracy)

    Type: Fire

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC:2/9
    DC: 2/5
    MC:

    Abilities

    Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    [DW Locked] Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Moves:
    Scratch (*)
    Leer (*)
    Ember (*)
    Taunt (*)
    Fury Swipes (*)
    Flame Wheel (*)
    Nasty Plot (*)
    Torment (*)
    Slack off
    Acrobatics
    Fire spin


    Dig (*)
    Fire Blast (*)
    Grass Knot (*)
    Substitute
    Brick Break

    Fake Out (*)
    Encore (*)
    Counter (*)


    Twinkletoes The Lotad (open)

    [​IMG]
    Lotad "Twinkletoes" (M)

    Nature: Naughty (+Atk -SpD)

    Type: Water/Grass
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
    Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
    [dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    DC: 0/5
    MC:

    Moves
    Astonish
    Growl
    Absorb
    Nature Power
    Mist
    Natural Gift
    Mega Drain
    Bubble Beam

    Ice beam
    Protect
    Toxic

    Leech Seed
    Synthesis
    Teeter Dance


    Galinda the Ralts (open)

    [​IMG]
    Ralts "Galinda" (F)

    Nature: Modest (+SpA -Atk)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

    [DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:
    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3(+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    DC: 0/5
    MC

    Attacks
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind

    Disable
    Will-O-Wisp
    Shadow Sneak

    Shadow Ball
    Energy Ball
    Thunder Wave
  2. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    My pokemon are not the ones posted there. D=
  3. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Sorry Classical! Fixed, start whenever you're ready!
  4. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    GOOOO TWINKLETOES~!

    [​IMG]
  5. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG]
    "3v4c3 isn't fair, but Delg shall make quick work of Lotad!"

    Ice Punch > Faint Attack > Ice Punch
    (Once only) IF Toxic, THEN Taunt that action, pushing actions back IF Ice Punch was subbed
  6. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    leech seed ~ teeter dance ~synthesis
  7. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    Pre-Round (open)


    [​IMG]
    HP: 90
    EN: 100
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    vs.

    [​IMG]
    HP: 90
    EN: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17



    Round 1
    It's only round 1 and already Lotad is struggling to keep up with Sneasel, who is dealing damage faster than Lotad can heal it off.


    Calcs (open)

    Action 1

    Sneasel used Ice Punch
    8+3+1.5= 12.5 damage, 5 energy

    Lotad used Leech Seed
    -9 energy

    -3hp(Sneasel)
    +3hp(Lotad)

    Action 2

    Sneasel used Faint Attack
    6+3+1.5= 10.5 damage, 3 energy

    Lotad used Teeter dance
    -5 energy, 2 turn confusion

    -3hp(Sneasel)
    +3hp(Lotad)

    Action 3

    Sneasel is confused
    RNG roll: 2(Attack)
    Sneasel used Ice Punch
    12.5 damage, 5 energy

    Lotad used Synthesis
    +20 Health, -14 energy

    -3hp(Sneasel)
    +3hp(Lotad)


    Pre-Round (open)


    [​IMG]
    HP: 63
    EN: 72
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    vs.

    [​IMG]
    HP: 81
    EN: 87
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
  8. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Toxic ~ Teeter Dance ~ Nature power

    If taunt is ordered before A3 change orders to
    Nature Power ~ Bubblebeam ~ Nature power
  9. Its_A_Random

    Its_A_Random Solves issues recursively
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    Lotad should have 63 HP remaining, & Sneasel 81.
    [​IMG][​IMG]
    "Let's do this, Delg!"

    Dig > Fake Out > Counter

    Apparently, NP in the ASB Arena is Earthquake, so...
  10. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    I'm actually not going to be able to continue to ref this battle, I apologize.
  11. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Alright, so subreffing this battle. Tasty UC.

    Team Classical:
    [​IMG]
    HP: 63
    EN: 72
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: None

    Team It's A Random:
    [​IMG]
    HP: 81
    EN: 87
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Other: None

    Round 2: Just another ASB Arena Battle, move along

    Oh, hello everybody. I, out of the goodness of my heart, decided to ref this match between IAR and Classical after their ref couldn't continue reffing.

    Anyway, Sneasel starts this match off by Digging into the ground, and then laughing when Lotad's Toxic attack misses by a longshot. After waiting for a while, Sneasel then comes up and hits Lotad pretty badly.

    Sneasel continues his antics by Faking Out the Lotad. Lotad just couldn't bear the attack, and he flinched. Well, what else am I supposed to say here?

    Lotad is now really ticked off at Sneasel, so now he's chanting an incantation to invoke Nature's Power. It seems his pleas were answered, as the arena now shakes due to an Earthquake, which does decent damage to Sneasel. However, Sneasel was prepared for this, and now Counters the blow for massive damage.

    Can Classical get out of the hole dug for him by It's a Random? Find out next round!
    Calculations (open)

    Action One
    Sneasel used Dig
    She went underground

    Lotad used Toxic
    It missed
    [-7 Energy L]

    Sneasel came up!
    To Crit: [1=Yes]=7=No
    Damage: [8+1.5]*.67=8.83
    [8.83 Damage L] [-10 Energy S]

    Action Two
    Sneasel used Fake Out!
    To Crit: [1=Yes]=2=No
    Damage: [4+1.5]=5.5
    [5.5 Damage L] [-4 Energy S]

    Lotad flinched!

    Action Three
    Lotad used Nature Power
    It turned into Earthquake!
    To Crit: [1=Yes]=4=No
    Damage: [10+1.5]=11.5
    [11.5 Damage S] [-7 Energy L]

    Sneasel used Counter!
    Damage: 11.5*1.5=17.25
    Energy: [6+(11.5/2)]=11.75
    [17.25 Damage L] [-11.75 Energy S]

    Totals:
    Sneasel: 12 Damage, -26 Energy
    Lotad: 32 Damage, -14 Energy


    Team Classical:
    [​IMG]
    HP: 31
    EN: 58
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: None

    Team It's A Random:
    [​IMG]
    HP: 69
    EN: 61
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Other: None

    Turn order:
    It's a Random orders
    Classical orders
    I ref
  12. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    [​IMG][​IMG]
    "Now Delg, press on from your advantage!"

    Taunt > Ice Punch > Ice Punch
    (Once Only) IF Twinkletoes uses Protect successfully without transfer, THEN Chill AND push actions back
  13. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    TOXIC BUBBLES!!!!!

    Toxic + Bubblebeam Combo ~ Cooldown ~ Nature Power
  14. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Classical:
    [​IMG]
    HP: 31
    EN: 58
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: None

    Team It's A Random:
    [​IMG]
    HP: 69
    EN: 61
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Other: None

    Round 3: Taunts and Troubles

    Welcome back everyone! Last we left these two battlers, IAR had maintained a massive advantage. Can he keep it?

    Well, to prevent any shenanigans, Sneasel decides to Taunt that Lotad. ...Oh wow, did you really have to be that much of a jerk Sneasel?! In any case, it looks like Lotad's found a loophole in Sneasel's Taunt, and launches some Toxic Bubbles that badly poisons Sneasel and does decent damage to boot. Okay, it's not really that much but still.

    While Lotad cools down from that combination, Sneasel takes advantage and socks him with an Ice Punch. Wait, I think he just filled a boxing glove with Dry ice and then smacked Lotad with it. How lazy can you get?

    Well, apparently Sneasel finds it funny, so he hits Lotad with the icy boxing glove again, putting Lotad in dire straits. Lotad however is preparing for his allies' comeback, and hits Sneasel with another Earthquake, which seems to not only have hurt Sneasel, but also made him drop the boxing glove on his foot. It's a critical hit folks!

    Unfortunately, next round will probably just see Sneasel finishing Lotad off, but we'll have to wait until the trainers finish their orders.
    Calculations (open)

    Action One
    Sneasel used Taunt
    Lotad was Taunted!
    [-9 Energy S]

    Lotad used Toxic Bubbles Combination
    BAP: 7+0=7
    Type: Elemental (Bubblebeam)-Elemental (Toxic)=Water
    Energy: [5+7]*1.5=18-1=17
    100% Chance of Bad Poison
    10% Chance of Paralysis
    Accuracy: ([1+.9]/2)=95%
    To Hit: [5>= Miss]=80=Hit
    To Paralyze: [10>= Yes]=12=No
    To Crit: [1=Yes]=6=No
    Damage: [7+3-1.5]=8.5
    [8.5 Damage S] [-17 Energy L]
    Sneasel was Badly Poisoned!

    [-1 HP Sneasel]

    Action Two
    Sneasel used Ice Punch
    To Crit: [1=Yes]=13=No
    To Freeze: [10>= Yes]=38=No
    Damage: [8+3+1.5]=12.5
    [12.5 Damage L] [-5 Energy S] [-1 HP S]

    Lotad had to cooldown

    Action Three
    Sneasel used Ice Punch
    To Crit: [1=Yes]=11
    To Freeze: [10>= Yes]=74=No
    [12.5 Damage L] [-9 Energy S] [-1 HP S]

    Lotad used Nature Power
    It became Earthquake!
    To Crit: [1=Yes]=1=YES
    Damage: [10+3+1.5]=14.5
    [14.5 Damage S] [-7 Energy L]

    Totals:
    Sneasel: 26 Damage, -23 Energy
    Lotad: 25 Damage, -24 Energy


    Team Classical:
    [​IMG]
    HP: 6
    EN: 34
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: None

    Team It's A Random:
    [​IMG]
    HP: 43
    EN: 38
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Other: Toxic (2 DPA)

    Turn order:
    Classical orders
    It's a Random orders
    I ref
  15. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    You did amazing.

    Naptime :D

    Protect ~ Nature power ~ nature power

    If sneasel chills a1 replace actions with

    Bubblebeam ~ protect ~ bubble beam
  16. Its_A_Random

    Its_A_Random Solves issues recursively
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    [​IMG][​IMG]
    "Good job, Delg. Wear your shiny new KOC with pride."

    Agility
    > Ice Punch > Ice Punch
  17. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Classical:
    [​IMG]
    HP: 6
    EN: 34
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: None

    Team It's A Random:
    [​IMG]
    HP: 43
    EN: 38
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Other: Toxic (2 DPA)

    Round 4: Coup De Grace

    Well, to be honest, there's not much to say here. Sneasel opens the round by abusing the Protect and speeding up with Agility. Lotad then put up a Protect, but it turned out to be a bit of a waste. Finally, Sneasel finishes off Lotad with a blindingly fast Ice Punch.

    It's a Random has started off this match on the right foot, but his pokemon is poisoned, tired, and pretty close to fainting. Can Classical prevail? Stay tuned for more of this match.
    Calculations (open)

    Action One
    Sneasel used Agility
    +2 Speed
    [-7 Energy S] [-2 HP]

    Lotad used Protect
    But nothing was protected against
    [-7 Energy L]

    Action Two
    Sneasel used Ice Punch
    Rolls are Irrelevant
    [12.5 Damage L] [-5 Energy S] [-2 HP]
    Lotad fainted!


    Team Classical:
    [​IMG]
    HP:KO
    EN: 34
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 30
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12
    Other: None

    Team It's A Random:
    [​IMG]
    HP: 39
    EN: 26
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Other: Toxic (3 DPA), +2 Speed

    Turn order:
    Classical sends out his next Pokemon
    It's a Random orders
    Classical orders
    I ref
  18. Classical

    Classical

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    Apr 27, 2012
    Messages:
    575
    GOGOGOGOGO JACK KELLY!
  19. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

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    Mar 19, 2010
    Messages:
    2,311
    [​IMG][​IMG]
    "Deal as much damage as you can."

    Dig > Faint Attack > Dig
    IF Jack Kelly uses a non-combo Dig when you are scheduled to use Dig, THEN Faint Attack AND push actions back
  20. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Counter ~ Brick Break ~ Counter

    You're doing great kelly =D
  21. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Team Classical:
    [​IMG]
    HP: 90
    Energy: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    Team It's A Random:
    [​IMG]
    HP: 39
    EN: 26
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Other: Toxic (3 DPA), +2 Speed

    Round 5: Counterattack

    Welcome back to this exciting match folks! Last round we saw the defeat of Classical's Lotad, can he come back?

    Not if Sneasel has anything to say about it. He Digs into the ground expecting an attack from Chimchar, but it never comes. After some hesitation, he comes out of the ground and strikes Chimchar, but this was exactly what Chimchar wanted! In an instant Chimchar Counters the attack with immense strength! Sneasel is reeling from that attack, but is still going.

    Sneasel wasn't too happy about that however, and decides to take Chimchar off guard with a Faint Attack that does decent damage. Instead of countering it though, Chimchar goes for the simple solution and hits Sneasel with a blow powerful enough to Break Bricks. This attack was too much for Sneasel, and he goes down.

    Well, Classical has managed to tie the score now, but Sneasel's attacks did good damage to Chimchar, so he still has a ways to go. Can he pull off a comeback? Stay tuned to find out!

    Calculations (open)

    Action One
    Sneasel used Dig
    He went underground!

    He came back up!
    To Crit: [1=Yes]=7=No
    Damage: [8+3]*1.5=16.5
    [16.5 Damage C] [-10 Energy S] [-3 HP]

    Chimchar used Counter
    Damage: 16.5*1.5=24.75
    Energy: 6+(16.5/2)=14.25
    [24.75 Damage S] [-14.25 Energy C]

    Action Two
    Sneasel used Faint Attack
    To Crit: [1=Yes]=7=No
    Damage: [6+3+3]=12
    [12 Damage C] [-3 Energy S] [-3 HP]

    Chimchar used Brick Break
    To Crit: [1=Yes]=4
    Damage: [8]*2.25=18
    [18 Damage S] [-6 Energy C]
    Sneasel fainted!

    Totals:
    Sneasel: 49 Damage, FAINT
    Chimchar: 29 Damage, -20 Energy


    Team Classical:
    [​IMG]
    HP: 61
    Energy: 80
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 70 (61*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13
    Other: None

    Team It's A Random:
    [​IMG]
    HP: KO
    EN: 26
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 133 (+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17
    Other: Toxic (3 DPA), +2 Speed

    Turn order:
    It's a Random sends out next pokemon
    Classical orders
    It's a Random orders
    I ref
  22. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
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    Messages:
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    [​IMG][​IMG]
    "Let's get to it, Napoleon!"
  23. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    575
    Dig ~ Fake out ~ Dig

    If dive is ordered on an action when you use dig replace that action with a counter.
  24. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
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    Messages:
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    [​IMG][​IMG]
    "Not if I can help it!"

    Bubble + Bubblebeam combo > N/A (Bubblebeam) > Agility
  25. Maxim

    Maxim

    Joined:
    Jul 15, 2009
    Messages:
    3,521
    Four Days! Good grief, this'll be the first thing I ref tomorrow.
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