IAR VS TEXAS CLOVERLEAF

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THE CHALLENGE
Who want's a battle?

2v2 Doubles
2 Day DQ Time
2 Recoveries/5 Chills
Arena: TELEPORTATION!
Field Type: Variable
Complexity: Variable
Format: Variable

Restrictions: Variable

Description: Yes, you better believe it! At the end of every round (And at the beginning of the match), the referee will roll a number between 0* & however many arena's there are in the arena compendium thread (Each representing an arena in the Arena Compendium Thread in chronological order). Whichever number you roll, for the next round, the battle will take place on that arena. Its as simple as that.

*0 represents the ASB Tournament Arena.

Concept Arenas don't count, either.


Anyone willing to battle?
Let's go Random, I'm using NFE's though.

no items, all abilities, 2 rec/chills
Hello! This will be my first battle I ref and that won’t change a thing!
Here are the teams:

TEAM I_A_R:

Smoochum [Mobius] (F)
NATURE: Naughty

TYPE
Ice
: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

ABILITIES
Oblivious
: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

STATS
HP: 90
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 5/6
MC: 0
DC: 4/5

ATTACKS (18)
LEVEL-UP
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Avalanche
Perish Song

TM/HM
Ice Beam
Psychic
Shadow Ball
Payback
Frost Breath
Grass Knot

EGG
Fake Out
Ice Punch
Wake-Up Slap

Elekid [Zaborg] (M)
NATURE: Mild

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Static
: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/9
MC: 0
DC: 1/5

ATTACKS (14)
LEVEL-UP
Quick Attack
Leer
Thundershock
Thunderpunch
Low Kick
Swift
Shock Wave

TM/HM

Hidden Power (Ice, 7)
Protect
Thunderbolt
Psychic

EGG
Cross Chop
Fire Punch
Ice Punch


TEAM TEXAS CLOVERLEAF:
Slowpoke

Slowpoke, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 2/9
MC: 4
DC: 2/5

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Sleep Talk
Belly Drum
Zen Headbutt

Rest
Toxic
Scald
Total Moves: 14


Onix

Onix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Onix
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 1/6
MC: 2
DC: 1/5

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam

Stealth Rock
Explosion
Rock Blast

Toxic
Dig
Taunt

Total Moves: 17


Let’s go!
Texas orders
Iar orders
I ref
Reverse, repeat, rewards.
 

Texas Cloverleaf

This user has a custom title
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Yawn Smoochum, Yawn Elekid, Scald Elekid
Onix: Rock Blast Smoochum x3, If Smoochum uses Grass Knot, use Dig at Elekid.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
What's our arena for this round...

"Lets do this Pokemonarchs!"

Mobius: Fake Out (Slowpoke) > Perish Song > Fake Out (Onix)

Zaborg: Thunderpunch (Slowpoke) > Protect > Thunderpunch (Slowpoke)
 
The areana was the asb tournament areana.
ROUND 1​


HP: 90/90
Energy: 100/100
Status: Good


HP: 90/90
Energy: 100/100
Status: Good


HP: 100/100
Energy: 100/100
Status: GOOD


HP: 90/90
Energy: 100/100
Status: GOOD​
Action 1:
Mobius uses fake out on slowpoke
-3 hp slowpoke
-4 energy smoochum
Slowpoke flinched

Zaborg uses thunderpunch on slowpoke
-15 hp slowpoke
-5 energy Zarbog
Paralysis:[<=10/100]: 17/100 (NO)

Onix uses rock blast on Mobius:
HIT:[<=90] 12/100 (yes)
-20 hp Mobius(3 hits)
-5 energy Onix

Slowpoke uses Yawn on Mobius:
Slowpoke flinched

Action 2:
Zarbog uses protect:
- 7 energy Zarbog

Mobius uses Perish Song:
Everyone will faint in 3 rounds
-15 energy Mobius

Onix Uses rock blast:
To hit:[<=90] 100/100 (NO)
-5 energy

Slowpoke uses yawn on Zarbog:
It failed
-7 energy Slowpoke

Round 3:
Mobius uses fake out on onix:
- 0 hp (0_o) onix
-4 energy Mobius

Zarbog uses thunderpunch:
-15 hp slowpoke
-5 energy zarbog

Onix uses rock blast
Onix flinched!

Slowking uses scald on elikid
- 11 hp elikid
- 5 energy slowpoke
Burn:[<=30] 93/100 (NO)


END ROUND 1​


HP: 70/90
Energy: 77/100
Status: Perish Song (2turns)


HP: 89/90
Energy: 73/100
Status: Perish Song (2turns)


HP: 70/100
Energy: 88/100
Status: Perish Song (2turns)


HP: 90/90
Energy: 90/100
Status: Perish Song (2turns)​

Arena is :
Autumn Woods
...

Field Type- Grass/Bug
Complexity- Simple-Moderate
Format- All
Restrictions- No seismic activity, No surf

Autumn Woods: A lush, serene forest found up north of Mt. Moon. The trees and plant life always have their fall colors, which is why Autumn Woods is named so. There are two water sources in Autumn Woods, one small pond to the south near the entrance, and a decent sized lake in the north-west pocket (pond is twenty five feet wide and long and five feet deep, lake is sixty feet wide by fifty feet long and is thirty feet deep at the middle). From a bird’s eye view is seems the whole forest is swamped with trees, and it looks as if there would be no room for a battle. However, walk inside and you will see that the forest is mostly composed of larges trees with huge canopies. Because so the interior is very spacey, and the grass never gets taller than 6 inches so no need to worry about tall grass. Since the large trees create a canopy very little light leaks into the forest, so there is less light than usual. However, pokemon used to regular will still have decent vision. Digging is allowing since the soil is soft, but using Earthquake and Surf will destroy the beauty of this quiet forest.

____________
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
It should be Perish Song (2 rounds) Remaining before everyone dies.

"Coolio, lets kill the Slowpoke!"

Zaborg: Thunderbolt (Slowpoke) x3
IF Thunderbolt is disabled, THEN replace your remaining actions with Thunderpunch (Slowpoke)
IF Slowpoke faints, THEN Hidden Power (Onix)


Mobius: Shadow Ball (Slowpoke) x3
IF Shadow Ball is disabled, THEN replace your remaining actions with Grass Knot (Slowpoke)
IF Slowpoke faints, THEN Grass Knot (Onix)
 
Beginning of round 2​

HP: 70/90
Energy: 77/100
Status: Perish Song (2turns)


HP: 89/90
Energy: 73/100
Status: Perish Song (2turns)


HP: 70/100
Energy: 88/100
Status: Perish Song (2turns)


HP: 90/90
Energy: 90/100
Status: Perish Song (2turns)​

Action 1:
Zarbog uses thunderbolt
23 damage to slowpoke
-6 energy
Paralysis:[<=10] 38/100 (NO)

Mobius uses shadow ball:
14 damage to slowpoke
-6 energy
SpDef drop:[<=30] 31 (NO)

Onix uses rock blast.
15 damage to smoochum (2 hits)
-5 energy

Slowpoke uses yawn:
-7 energy
Elikid got drowsy (falls asleep at the end of the 1st action following round)

Action 2:
Elekid uses thunderbolt:
23 damage to slowpoke
-10 energy
To Paralysis:[<=10] 46/100 (NO)

Mobius uses shadow ball:
14 damage to slowpoke
-10 energy
SpDef drop:[<=30] 92/100 (NO)
Slowpoke is Ko’ed

Onix uses rock blast:
To hit:[<=90] 42/100(YES)
24 damage to smoochum (4 hits)
-9 energy

Slowpoke uses yawn:
-11 energy
Mobius became drowsy (falls asleep at the end of the 1st action following round)

Action 3:
Elekid uses hidden power:
12 damage to onix
-5 energy

Smoochum uses grass knot:
27 damage to onix
-7 energy


Onix uses rock blast:
To hit:[<=90] 11/100 (YES)
24 damage smoochum (4hits)
-13 energy


End of round 2​

HP: 7/90
Energy:47/100
Status: Perish Song (1turns)


HP: 89/90
Energy: 60/100
Status: Perish Song (1turns) drowsy (falls asleep at the end of the 1st action following round)



HP: K
Energy: O
Status: KO


HP: 51/90
Energy: 63/100
Status: Perish Song (1turns)​
The Library
...
Complexity: Simple
Format: LC basically anything
Arena Type: Normal
Restrictions: No digging or seismic attacks, no loud noises, LC mons only
The library in the rear of the Nacrene Museum is a excellent place for battle! However, battlers are expected to respect those who come to study. Therefore, use of non-LC mons, sound based attacks, and seismic activity is forbidden, since they would be distracting to others. Also, unless your LC mon can somehow get through the carpeted floor and the foundation, there will be no digging in The Library.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Arena restrictions said:
No digging or seismic attacks, no loud noises, LC mons only
I'm afraid the above is an illegal order. I am holding back issuing actions until Texas' order becomes legal.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Slight Nitpick: Mobius shouldn't be drowsy, since Slowpoke didn't get to use Yawn on Mobius before she got KOed. (Slowpoke was KOed A2, Slowpoke was supposed to Yawn Mobius, but couldn't because she was KOed first, & she's the slowest Pokemon on the field) At any rate...

"Heh, heh, heh..."

Mobius: Grass Knot (Onix) > Grass Knot (Onix) > Grass Knot (Onix)

Zaborg: Protect (Mobius) > Hidden Power (Onix) > Hidden Power (Onix)

GG Texas
 
Beggining of round 2​

HP: 7/90
Energy:437/100
Status: Perish Song (1turns)


HP: 89/90
Energy: 60/100
Status: Perish Song (1turns) drowsy (falls asleep at the end of the 1st action following round)



HP: K
Energy: O
Status: KO


HP: 51/90
Energy: 63/100
Status: Perish Song (1turns)​

Action 1:
Zarbog uses protect on mobius
-7+5=12 energy
Mobius is protected

Mobius uses grass know:
27 damage to onix
-11 energy

Onix uses smack down.
Mobius is protected
-4 energy

Zarbog fell asleep(deep sleep)(1a)

Action 2:
Zarbog is asleep

Mobius uses grass knot
27 damage to onix
-15 energy

onix uses harden
onix def rose by 1 stage!
-5 energy

Action 3:
Zarbog woke up!
Zarbog uses hidden power:
12 damage to onix
-5 energy

Mobius uses grass knot
27 damage to onix
-19 energy
Onix fainted!

End of round:
Perish Song KO'ed Mobius and Zarbog!!!!

Beggining of round 2​

HP: KO
Energy: KO
Status: KO


HP: KO
Energy: KO
Status: KO


HP: K
Energy: O
Status: KO


HP: KO
Energy: KO
Status: KO​

It was a tie!!!
Rewards:

L.I.A(me): 4 UC

I_A_R:
2CC
Smoochum: 1 EC, 1 DC, 2 MC, 2 KOC
Eliked: 1 EC, 1 DC, 2 MC

Texas:
2CC
Slowpoke: 1 EC, 1 DC, 2 MC
Onix: 1 EC, 1 DC, 2 MC
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This is not supposed to be a tie. The battle would've ended when Onix was KOed by the second Grass Knot, & Perish Song, as a result, would not have KOed anything. I'm treating this as a win for me since...Well...What I just said. I know you are new to reffing, & we all start somewhere, I'm just trying to help you out.

GG Texas, close match it was. Thanks for reffing LIA, much appreciated.
 
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