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Completed IAR vs. The Royal Guard in a 6 vs. 6 Classic

Discussion in 'ASB' started by Birkal, Apr 27, 2013.

  1. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,690
    [box]6v6 NFE Triples
    3 Day Player DQ Time
    ∞ Recoveries/∞ Chills per Pokémon
    2 Substitutions
    Arena: ASB Tournament Arena
    Items=Training only
    Abilities=All
    Switch=OK[/box]

    [​IMG]

    "It's getting pretty late... You two sure you want to have a match? I'll unlock the arena so you can get in, but try not to tell my boss."​

    Whacamole (M) (open)
    [​IMG]
    Diglett [Whacamole] (M)
    NATURE: Jolly (+28% Accuracy)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
    Arena Trap: (Innate) This Pokémon has great knowledge of the field, & can always remain close to an earthbound foe no matter where it runs. All Pokémon that are not of the Flying-Type, or possess the Levitate Ability, may not be switched out of battle while this Pokémon is on the field. This Pokémon may still switch out of battle as normal, unless there is another Pokémon on the field with Arena Trap.
    Sand Force (DW): (Innate) This Pokémon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, & Steel-typed attacks. Each of this Pokémon's Rock, Ground, & Steel-typed attacks will have two (2) added to their Base Attack Power. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 110 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 11

    EC: 3/6
    MC: 0
    DC: 2/5

    ATTACKS (28/63)
    PHYSICAL
    Aerial Ace
    Astonish
    Bide
    Bulldoze
    Dig
    Earthquake
    Fissure
    Fury Swipes
    Magnitude
    Reversal
    Rock Slide
    Rock Smash
    Rock Tomb
    Scratch
    Shadow Claw
    Sucker Punch

    SPECIAL
    Final Gambit
    Mud-Slap

    OTHER
    Double Team
    Endure
    Growl
    Protect
    Sand-Attack
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Toxic
    S&assin (M) (open)
    [​IMG]
    Sandshrew [S&assin] (M)
    NATURE: Jolly (+5% Accuracy)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.
    Sand Rush (DW): (Innate) This Pokémon thrives in Sandstorm conditions, feeling more at home in them than all other Pokémon. This Pokémon's Base Speed is doubled (×2) in a Sandstorm. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 90
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    MC: 0
    DC: 2/5

    ATTACKS (29/81)
    PHYSICAL
    Aerial Ace
    Bide
    Brick Break
    Bulldoze
    Counter
    Dig
    Earthquake
    Fury Cutter
    Fury Swipes
    Magnitude
    Night Slash
    Poison Sting
    Rapid Spin
    Rock Slide
    Rollout
    Sand Tomb
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    SPECIAL
    Swift

    OTHER
    Defence Curl
    Endure
    Protect
    Sand-Attack
    Sandstorm
    Sleep Talk
    Stealth Rock
    Substitute
    Wheelie (F) (open)
    [​IMG]
    Phanpy [Wheelie] (F)
    NATURE: Jolly (+5% Accuracy)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    ABILITIES
    Pickup: (Innate) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Sand Veil (DW): (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

    STATS
    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 46 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    ATTACKS (19/62)
    PHYSICAL
    Counter
    Earthquake
    Flail
    Head Smash
    Heavy Slam
    Ice Shard
    Natural Gift
    Rock Slide
    Rollout
    Slam
    Tackle
    Take Down

    SPECIAL
    None

    OTHER
    Defence Curl
    Focus Energy
    Growl
    Odour Sleuth
    Protect
    Sandstorm
    Substitute
    Caroline (F) (OT: Canis Majoris) (open)
    [​IMG]
    Burmy [Caroline] (F)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    ABILITIES
    Shed Skin: (Innate) This Pokémon regularly sheds its skin & any impurities contained in its body. If afflicted with a status condition, this Pokémon has a 33% chance of removing all status conditions at the end of a round.
    Overcoat (DW): (Innate) This Pokémon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokémon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    STATS
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 31 (-)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/4
    MC: 0
    DC: 0/5

    ATTACKS (7/7)
    PHYSICAL
    Bug Bite
    Tackle

    SPECIAL
    Electroweb
    Hidden Power (Grass 7)
    Snore

    OTHER
    Protect
    String Shot
    Virus (-) (open)
    [​IMG]
    Porygon2 [Virus] (-)
    NATURE: Quiet (-10% Evasion)

    TYPE
    Normal
    : Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    ABILITIES
    Trace: (Can be Activated) When entering into battle, this Pokémon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokémon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokémon analyses the opponent & downloads data that lets it deal more damage. This Pokémon receives a one (1) stage boost on the offence that strikes an opponent's weaker defence stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defence, & Attack when facing Hypno, which has higher Special Defence. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Innate) If this Pokémon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    STATS
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 52 (-)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    ATTACKS (36/76)

    PHYSICAL
    Bide
    Last Resort
    Tackle

    SPECIAL
    Blizzard
    Discharge
    Electroweb
    Hidden Power (Ground 7)
    Hyper Beam
    Ice Beam
    Psybeam
    Shadow Ball
    Signal Beam
    Solarbeam
    Thunderbolt
    Tri Attack
    Zap Cannon

    OTHER

    Agility
    Conversion
    Conversion 2
    Defence Curl
    Double Team
    Endure
    Gravity
    Lock-On
    Magic Coat
    Magnet Rise
    Pain Split
    Protect
    Recover
    Recycle
    Reflect
    Sharpen
    Sleep Talk
    Substitute
    Toxic
    Trick Room
    Basher (F) (open)
    [​IMG]
    Lairon [Basher] (F)
    Nature: Brave (-10% Evasion)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    ABILITIES
    Sturdy: (Innate) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokémon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, & Head Smash.
    Heavy Metal (DW): (Innate) The Pokémon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokémon's Weight Class, rounded up.

    STATS
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 2
    Spe: 34 (-)
    Size Class: 2
    Weight Class: 5 [6]
    Base Rank Total: 16

    EC: 6/9
    MC: 0
    DC: 5/5

    ATTACKS (18/70)

    PHYSICAL
    Dragon Rush
    Earthquake
    Head Smash
    Headbutt
    Iron Head
    Metal Burst
    Metal Claw
    Rock Slide
    Superpower
    Tackle
    Take Down

    SPECIAL
    Mud-Slap

    OTHER
    Harden
    Iron Defence
    Protect
    Roar
    Stealth Rock
    Substitute

    TBN the Scratchet (open)

    [​IMG]
    <Scratchet>(TBD)(M)
    Nature: Modest(+ SpA, - Atk)
    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


    5/6 EC
    0 MC
    0/5 DC


    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 2(+)
    SpD: Rank 3
    Spe: 40
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    Moves:(16)

    Scratch
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Confuse Ray
    Nature Power
    Stealth Rock
    Roost
    Yawn

    Protect
    Taunt
    Toxic
    Focus Blast
    Reflect
    Zheslid the Frillish (open)

    [​IMG]
    Frillish (Zheslid) Male
    Nature:Modest
    Type: Water/Ghost
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


    Abilities:
    Water Absorb:(Innate)
    This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Cursed Body:(Innate)
    When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Damp:(DW LOCKED)(Innate)
    This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.



    Stats:
    Frillish
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 40
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14


    EC: 3/6
    MC: 2
    DC: 2/5

    Total Moves: 61
    Attacks: (16)
    Absorb
    Brine
    Bubble
    BubbleBeam
    Hydro Pump
    Night Shade
    Recovery
    Water Pulse
    Water Sport
    Water Spout

    Acid Armor
    Confuse Ray
    Pain Split

    Protect
    Taunt
    Toxic
    Auron the Chimchar (open)

    [​IMG]
    Chimchar-Auron (M)
    Nature: Lonely (Atk raised by 1, Def decreased by 1)
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist:(DW LOCKED)Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:

    Chimchar
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 1(-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/9
    MC: 0
    DC: 3/5

    Total Moves: 100
    Attacks:(23)
    Acrobatics
    Ember
    Flame Wheel
    Fury Swipes
    Leer
    Nasty Plot
    Scratch
    Slack Off
    Taunt
    Torment

    Counter
    Encore
    Fire Punch
    Thunder Punch

    Protect
    Shadow Claw
    Toxic
    U-Turn
    Azorius the Piplup (open)

    [​IMG]
    Piplup (Azorius) Male
    Nature: Modest
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Dreamworld)
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13


    EC: 3/9
    MC: 2
    DC: 1/5


    Total Moves: 88
    Attacks:(14)

    Bide
    Bubble
    Bubble Beam
    Fury Attack
    Growl
    Peck
    Pound
    Water Sport

    Agility
    Aqua Ring
    Yawn

    Ice Beam
    Rain Dance
    Toxic
    Thadural the Rebble (open)

    [​IMG]
    Thadural [Rebble] [Male]
    Nature: Modest(+1 S. Attack, -1 Attack)
    Type: Rock
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
    Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 90
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC:0/9
    MC:0
    DC:0/5

    Total Moves: 70
    Moves:(14)

    Acupressure
    Defense Curl
    Disable
    Mud Shot
    Power Gem
    Rock Blast
    Rollout
    Tackle

    Earth Power
    Energy Ball
    Giga Drain
    Heat Wave
    Protect
    Toxic
    Ahri the Nohface (open)

    [​IMG]
    <Nohface>(Ahri)(F)
    Nature: Jolly(
    Type: Steel/Ghost
    Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate:

    Innate:This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 0(-)
    SpD: Rank 3
    Spe: 12(+)(+5% Accuracy)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 13


    1/6 EC
    0 MC
    0/5 DC

    Moves:20

    Scratch
    Tackle
    Iron Defense
    Lick
    Odor Sleuth
    Metal Burst
    Faint Attack
    Shadow Sneak
    Curse

    Psycho Shift
    Yawn
    Hex
    Meteor Mash
    Feather Dance

    Dig
    Toxic
    Taunt
    Torment
    Will-O-Wisp
    Xin Zhao the Machop (open)

    [​IMG]
    Machop (M)

    Nature: Careful
    +1 SpD, -1 SpA

    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:

    Guts:

    Type: Innate: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard:

    Type: Innate: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Steadfast:

    Type: Innate:(DW LOCKED) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.


    Stats:
    Machop
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3(+)
    Spe: 35
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 14

    EC: 2/9
    MC: 1
    DC: 2/5

    Attacks: 16
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Seismic Toss
    Revenge
    Vital Throw
    Foresight
    Dynamic Punch

    Close Combat
    Ice Punch
    Thunder Punch

    Light Screen
    Protect
    Toxic
    Fire Punch


    Its_A_Random sends out.
    The Royal Guard sends out and orders.
    Its_A_Random orders.
    I referee.​
  2. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Seven mons to a 6v6... *Turns a blind eye, given what he brought*
    [​IMG]
    "Alright team, it is time to roll! Come on out, S&assin, Virus, & Wheelie!"
    [​IMG] | [​IMG] | [​IMG]
    S&assin (M) @ Exp. Share | Virus (-) @ Exp. Share | Wheelie (F) @ Exp. Share
  3. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    My apologies, I miscounted, I'll drop Rebbel

    [​IMG]

    "Azorius, Xin Zhao, Zheslid! Report for duty!

    Azorius @ Amulet Coin!


    Azorius: PROMOTION!


    Azorius the Pirinplup (open)

    [​IMG]
    Prinplup (Azorius) Male
    Nature: Modest
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


    Abilities:
    Torrent:
    Type: Innate
    When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant: (Dreamworld)
    Type: Innate
    The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.


    Prinplup
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 50
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 17


    EC: 4/9
    MC: 2
    DC: 1/5


    Total Moves: 88
    Attacks:(15)

    Bide
    Bubble
    Bubble Beam
    Fury Attack
    Growl
    Metal Claw
    Peck
    Pound
    Water Sport

    Agility
    Aqua Ring
    Yawn

    Ice Beam
    Rain Dance
    Toxic




    Azorius: Rain Dance - Bubblebeam S&assin
    If your target is under the effect of a protective/evasive move then switch to Bubblebeam Wheelie


    Xin Zhao: Light Screen - Dynamic Punch Virus -
    If your target is under the effect of a protective/evasive move then Ice Punch S&assin and push actions down

    Zheslid: Water Spout S&assin - Taunt Virus
    If your target is under the effect of a protective/evasive move then Water Spout Wheelie
  4. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,277
    Water Spout hits three targets, so you do not need to specify a target for Water Spout, lol.
    [​IMG][​IMG][​IMG][​IMG]
    "Alright then troops, it is time to align! S&assin, take evasive action, & then strike! Virus, trace that water absorb, & attack before shifting! Wheelie, hammer your opponents with powerful attacks!"

    S&assin: Dig (Zheslid) > Bodyblock (Virus)

    Virus: [Trace Zheslid's Water Absorb] Discharge > Discharge
    IF Discharge is disabled when you act A2, THEN use Thunderbolt (Zheslid) A2.

    Wheelie: Rock Slide > Rock Slide
    IF Rock Slide is disabled when you act A2, THEN use Head Smash (Zheslid) A2.
  5. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,690
    From what I understand, Triples battles are assumed to have positioning turned off unless otherwise specifically stated. We too will assume that positioning is off unless otherwise indicated. IAR, if you'd like to reorder, you are allowed to do so. If you'd like to play with positioning on, make that known and we'll see if Kevin agrees with you. If he does, then you both can reorder.
  6. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

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    Messages:
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    [​IMG]

    "Geez, I must've dozed off there! I do get sleepy when it is so late."

    [​IMG] [​IMG] [​IMG]
    Sandshrew | Porygon2 | Phanpy
    90 | 100 | 100
    100 | 100 | 100
    3/3/0/2 | 3/3/5/3 | 2/2/1/2
    46 | 52 | 46
    N/A | N/A | N/A



    [​IMG] [​IMG] [​IMG]
    Prinplup | Machop | Frillish
    100 | 100 | 90
    100 | 100 | 100
    2/3/4/3 | 3/2/1/3 | 1/2/4/3
    50 | 35 | 40
    N/A | N/A | N/A


    Calcs (open)
    Porygon2 | Prinplup | Sandshrew / Phanpy | Frillish | Machop

    Action 1:
    Porygon2 traced Water Absorb!
    Porygon2's Attack rose!

    -6 energy
    Porygon2 used Discharge!
    RNG Roll (Crit) [<=625 Crit]: 3884/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 5992/10000 (No)
    (6+(7.5-4.5)) x 1.5 = 13.5 damage (Prinplup)
    RNG Roll (Crit) [<=625 Crit]: 2727/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 3397/10000 (No)
    (6+(7.5-4.5)) = 9 damage (Machop)
    RNG Roll (Crit) [<=625 Crit]: 7171/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 8836/10000 (No)
    (6+(7.5-4.5)) x 1.5 = 13.5 damage (Frillish)
    RNG Roll (Cursed Body) [<=3000 Effect]: 6637/10000 (No)
    -6 energy
    Prinplup used Rain Dance!
    It started to rain!
    -10 energy
    RNG Roll (Speed Tie): 1 (Sandshrew)
    Sandshrew burrowed its way underground!
    Phanpy used Rock Slide!
    RNG Roll (Crit) [<=625 Crit]: 935/10000 (No)
    (6+(3-4.5)) = 4.5 damage (Prinplup)
    RNG Roll (Crit) [<=625 Crit]: 6448/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 7647/10000 (No)
    (6+(3-3)) x 0.67 = 4.02 damage (Machop)
    RNG Roll (Crit) [<=625 Crit]: 6013/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 5643/10000 (No)
    (6+(3-3)) = 6 damage (Frillish)
    RNG Roll (Cursed Body) [<=3000 Effect]: 3297/10000 (No)
    -6 energy
    Frillish used Water Spout!
    RNG Roll (Crit) [<=625 Crit]: 568/10000 (Yes)
    (15 x 0.78333 x .75+3+3+3+(6-3)) x 1.5 = 31.21869 damage (Phanpy)
    -8 energy
    Machop used Light Screen!
    Power of special attacks was reduced by a third!
    -10 energy
    Sandshrew used Dig!
    RNG Roll (Crit) [<=625 Crit]: 5924/10000 (No)
    (8+3+(4.5-3)) = 12.5 damage (Frillish)
    -10 energy


    Action 2:
    Porygon2 used Discharge!
    RNG Roll (Crit) [<=625 Crit]: 1690/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 8482/10000 (No)
    (4+(7.5-4.5)) x 1.5 = 10.5 damage (Prinplup)
    RNG Roll (Crit) [<=625 Crit]: 8112/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 3660/10000 (No)
    (4+(7.5-4.5)) = 7 damage (Machop)
    RNG Roll (Crit) [<=625 Crit]: 7688/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 3791/10000 (No)
    (4+(7.5-4.5)) x 1.5 = 10.5 damage (Frillish)
    RNG Roll (Cursed Body) [<=3000 Effect]: 605/10000 (No)
    Discharge was disabled!
    -10 energy
    Prinplup used Bubblebeam!
    RNG Roll (Crit) [<=625 Crit]: 8275/10000 (No)
    RNG Roll (Effect) [<=1000 Effect]: 8403/10000 (No)
    (7+3+3+(6-3)) x 1.5 = 24 damage
    -5 energy
    RNG Roll (Speed Tie): 2 (Phanpy)
    Phanpy used Rock Slide!
    RNG Roll (Crit) [<=625 Crit]: 6966/10000 (No)
    (6+(3-4.5)) = 4.5 damage (Prinplup)
    RNG Roll (Crit) [<=625 Crit]: 3778/10000 (No)
    RNG Roll (Effect) [<=3000 Effect]: 9898/10000 (No)
    (6+(3-3)) x 0.67 = 4.02 damage (Machop)
    RNG Roll (Crit) [<=625 Crit]: 146/10000 (Yes)
    RNG Roll (Effect) [<=3000 Effect]: 4541/10000 (No)
    (6+3+(3-3)) = 9 damage (Frillish)
    RNG Roll (Cursed Body) [<=3000 Effect]: 1259/10000 (Yes)
    Rock Slide was disabled!
    -10 energy
    Sandshrew performed a Bodyblock!
    -5 energy
    Frillish used Taunt!
    Sandshrew was taunted!
    -10 energy
    Machop used Dynamic Punch!
    RNG Roll (Crit) [<=625 Crit]: 6654/10000 (No)
    (10+3+(4.5-4.5)) = 13 damage (Sandshrew)
    RNG Roll (Effect) [1-3 Confusion]: 3/3 (Intense)
    Sandshrew was confused!
    -8 energy


    [​IMG] [​IMG] [​IMG]
    Sandshrew | Porygon2 | Phanpy
    53 | 100 | 69
    85 | 78 | 84
    3/3/0/2 | 3/3/5/3 | 2/2/1/2
    46 | 52 | 46
    Taunted (6a) / Confused (4a) | +1 Atk / Water Absorb Traced (4a) / Discharge Disabled (6a) | Rock Slide Disabled (6a)



    [​IMG] [​IMG] [​IMG]
    Prinplup | Machop | Frillish
    67 | 75 | 38
    85 | 82 | 82
    2/3/4/3 | 3/2/1/3 | 1/2/4/3
    50 | 35 | 40
    N/A | N/A | N/A
    Light Screen (4a)


    Other:
    Rain (3r)


    Order of Events:

    Its_A_Random orders.
    The Royal Guard follows suit.
    I referee.​
  7. Its_A_Random

    Its_A_Random Returns true
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    Cursed Body lasts 6 actions, also, Water Spout hits three targets, so Phanpy takes damage as well... :(
    [​IMG]
    "Well then, time calls for a change now! Whacamole, come in & replace S&assin in combat!"
    [​IMG]
    Whacamole (M) @ Exp. Share

    Switch Phase: S&assin > Whacamole
  8. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    I'll stay for now
  9. Its_A_Random

    Its_A_Random Returns true
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    [​IMG][​IMG][​IMG][​IMG]
    "Okay then troops, no Discharge is not helping us, but we need to hustle on!"

    Whacamole: Shadow Claw (Zheslid) > Shadow Claw (Zheslid)
    IF Zheslid uses Protect successfully without transfer, THEN use Dig (Xin Zhao) that action.
    IF Zheslid faints, THEN replace all remaining actions with Dig (Xin Zhao).

    Virus: Thunderbolt (Zheslid) > Thunderbolt (Zheslid)
    IF Zheslid uses Protect successfully without transfer, THEN use Tri Attack (Xin Zhao) that action.
    IF Zheslid faints, THEN replace all remaining actions with Tri Attack (Xin Zhao).

    Wheelie: Head Smash (Zheslid) > Head Smash (Zheslid)
    IF Zheslid uses Protect successfully without transfer, THEN use Earthquake that action.
    IF Azorius uses Bodyblock (Zheslid), THEN use Earthquake that action.
    IF Zheslid faints, THEN replace all remaining actions with Earthquake.
  10. The Royal Guard

    The Royal Guard

    Joined:
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    Messages:
    1,495
    Azorius: Yawn Wheelie - Yawn Virus

    Zheslid: Pain Split Virus - Recovery

    Xin Zhao: Dynamic Punch Virus - Close Combat Virus
  11. The Royal Guard

    The Royal Guard

    Joined:
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    1,495
  12. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
    Oct 12, 2010
    Messages:
    3,690
    [​IMG]

    "Zzzzzzz."

    [​IMG] [​IMG] [​IMG]
    Diglett | Porygon2 | Phanpy
    80 | 100 | 69
    100 | 78 | 84
    2/2/1/2 | 3/3/5/3 | 2/2/1/2
    110 | 52 | 46
    N/A | +1 Atk / Water Absorb Traced (4a) / Discharge Disabled (6a) | Rock Slide Disabled (6a)



    [​IMG] [​IMG] [​IMG]
    Prinplup | Machop | Frillish
    67 | 75 | 38
    85 | 82 | 82
    2/3/4/3 | 3/2/1/3 | 1/2/4/3
    50 | 35 | 40
    N/A | N/A | N/A
    Light Screen (4a)


    Other:
    Rain (3r)​

    Bench (open)
    [​IMG]
    Sandshrew
    53
    85

    3/3/0/2
    46 | 52 | 46
    N/A
    Calcs (open)
    Diglett | Porygon2 | Prinplup | Phanpy | Frillish | Machop


    Action 1:
    Diglett used Shadow Claw!
    RNG Roll (Crit) [<=625 Crit]: 4076/10000 (No)
    (7+(3-3)) x 1.5 = 10.5 damage (Frillish)
    RNG Roll (Cursed Body) [<=3000 Effect]: 2058/10000 (Yes)
    -5 energy
    Porygon2 used Thunderbolt!
    RNG Roll (Crit) [<=625 Crit]: 178/10000 (Yes)
    RNG Roll (Effect) [<=1000 Effect]: 6772/10000 (No)
    (10 x .67 +3+(7.5-4.5)) x 1.5 = 19.05 damage (Frillish)
    -7 energy
    Prinplup used Yawn! (Phanpy)
    Phanpy became drowsy!
    -7 energy
    Phanpy used Head Smash! (Frillish)
    RNG Roll (Crit) [<=625 Crit]: 7058/10000 (No)
    (14+(3-3)) = 14 damage (Frillish)
    RNG Roll (Cursed Body) [<=3000 Effect]: 8597/10000 (No)
    -10.2 energy
    Frillish fainted!
    Machop used Dynamic Punch!
    RNG Roll (Crit) [<=625 Crit]: 498/10000 (Yes)
    (10+3+(4.5-4.5)) x 1.5 = 24 damage (Porygon2)
    RNG Roll (Effect) [1-3 Confusion]: 1/3 (Mild)
    Porygon2 was confused!
    -12 energy


    Action 2:
    Diglett used Dig!
    Diglett burrowed its way underground!
    Porygon2 used Tri Attack!
    RNG Roll (Confusion) [<=5000 Self]: 9051/10000 (No)
    RNG Roll (Crit) [<=625 Crit]: 2055/10000 (No)
    RNG Roll (Effect) [<=2000 Effect]: 1045/10000 (Yes)
    RNG Roll (Effect) [1-3 Effects]: 1/3 (Burn)
    Machop was burned!
    (8 x .67+3+(7.5-4.5)) = 11.36 damage (Machop)
    -6 energy
    Prinplup used Yawn! (Porygon2)
    Porygon2 became Drowsy!
    -11 energy
    Phanpy used Earthquake!
    RNG Roll (Crit) [<=625 Crit]: 3/10000 (Yes)
    (10 x .75+3+3+(3-4.5)) = 12 damage (Prinplup)
    RNG Roll (Crit) [<=625 Crit]: 5270/10000 (No)
    (10 x .75+3+(3-3)) = 10.5 damage (Machop)
    RNG Roll (Crit) [<=625 Crit]: 7933/10000 (No)
    (10 x .75+3+(3-4.5)) = 9 damage (Porygon2)
    RNG Roll (Crit) [<=625 Crit]: 1290/10000 (No)
    (10 x .75 x 2+3+(3-3)) = 18 damage (Diglett)
    -7 energy
    Machop used Close Combat!
    RNG Roll (Crit) [<=625 Crit]: 1201/10000 (No)
    (14+3+(4.5-4.5)) x 1.5 = 25.5 damage (Porygon2)
    -8 energy
    -2 HP
    Diglett used Dig!
    RNG Roll (Crit) [<=625 Crit]: 2081/10000 (No)
    (8+3+(3-3)) + 2 = 11 damage (Machop)
    -10 energy


    [​IMG] [​IMG] [​IMG]
    Diglett | Porygon2 | Phanpy
    - | - | [​IMG]
    62 | 58 | 88

    85 | 65 | 67
    2/2/1/2 | 3/3/5/3 | 2/2/1/2
    110 | 52 | 46
    N/A | +1 Atk / Water Absorb Traced (2a) / Discharge Disabled (4a) / Drowsy | Rock Slide Disabled (4a) / Drowsy



    [​IMG] [​IMG] [​IMG]
    Prinplup | Machop | Frillish
    55 | 40 | KO
    67 | 62 | KO
    2/3/4/3 | 3/2/1/3 | 1/2/4/3
    50 | 35 | 40
    N/A | Burn (2DPA) / -1 Atk / -1 Def | N/A
    Light Screen (2a)


    Other:
    Rain (2r)


    Order of Events:

    Kevin sends out and orders.
    IAR follows suit.
    I referee.​
  13. The Royal Guard

    The Royal Guard

    Joined:
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    Messages:
    1,495
    Ahri in for Zheslid

    Ahri: Will-O-Wisp Phanphy - Hex Phanphy
    If protect then switch targets to Digglet

    Xin Zhao: Toxic Phanphy - Toxic Porygon 2
    If protect then switch targets to Digglet

    Azorius: Ice Beam Phanphy - Bubblebeam Phanphy
    If protect then switch targets to Digglet
  14. Its_A_Random

    Its_A_Random Returns true
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    Messages:
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    [​IMG][​IMG][​IMG][​IMG]
    "Easy now folks, sleep may be coming, but that does not mean we cannot do much."

    Whacamole: Dig (Ahri) > Fissure (Ahri)

    Virus: Gravity > Electroweb

    Wheelie: Protect > Flail (Xin Zhao)
  15. The Royal Guard

    The Royal Guard

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    Sep 20, 2011
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    Bump for Birkal
  16. Birkal

    Birkal Caw.
    is a member of the Site Staffis a Battle Server Administratoris an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Smogon Media Contributor
    CAP Head Mod

    Joined:
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    Messages:
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    [​IMG]


    "Try not to fall asleep! I know it's getting pretty late, but we must remain vigilant!"

    [​IMG] [​IMG] [​IMG]
    Diglett | Porygon2 | Phanpy
    - | - | [​IMG]
    62 | 58 | 88

    85 | 65 | 67
    2/2/1/2 | 3/3/5/3 | 2/2/1/2
    110 | 52 | 46
    N/A | +1 Atk / Water Absorb Traced (2a) / Discharge Disabled (4a) / Drowsy | Rock Slide Disabled (4a) / Drowsy



    [​IMG] [​IMG] [​IMG]
    Prinplup | Machop | Nohface
    55 | 40 | 100
    67 | 62 | 100
    2/3/4/3 | 3/2/1/3 | 2/3/0/3
    50 | 35 | 12
    N/A | Burn (2DPA) / -1 Atk / -1 Def | +5% Accuracy
    Light Screen (2a)


    Other:
    Rain (2r)​

    Bench (open)
    [​IMG]
    Sandshrew
    53
    85

    3/3/0/2
    46 | 52 | 46
    N/A
    Calcs (open)
    Diglett | Porygon2 | Prinplup | Phanpy | Machop | Nohface


    Action 1:
    Phanpy used Protect!
    -7 energy
    Phanpy fell asleep!
    RNG Roll (Sleep) [1-3 Depth]: 1/3 (Light)
    Diglett burrowed its way underground!
    Porygon2 used Gravity!
    The field was affected by Gravity!
    -10 energy
    Porygon2 fell asleep!
    RNG Roll (Sleep) [1-3 Depth]: 3/3 (Intense)
    Prinplup used Ice Beam!
    But it failed!
    -7 energy
    Machop used Toxic!
    Diglett was badly poisoned!
    -7 energy
    -2 HP
    Nohface used Will-O-Wisp!
    But it failed!
    -7 energy
    Diglett used Dig!
    RNG Roll (Crit) [<=625 Crit]: 96/10000 (Yes)
    (8+3+3+(3-4.5)) x 1.5 = 18.75 damage (Nohface)
    -14 energy
    -1 HP


    Action 2:
    Diglett used Fissure!
    RNG Roll (Hit) [<=7180 Hit]: 9141/10000 (No)
    But it missed!
    Porygon2 is fast asleep!
    Prinplup used Bubblebeam!
    RNG Roll (Crit) [<=625 Crit]: 3564/10000 (No)
    RNG Roll (Effect) [<=1000 Effect]: 4885/10000 (No)
    (7+3+(6-3)) x 1.5 = 19.5 damage (Phanpy)
    -5 energy
    Phanpy is fast asleep!
    Machop used Toxic!
    Porygon2 was badly poisoned!
    -11 energy
    -2 HP
    Nohface used Hex!
    RNG Roll (Crit) [<=625 Crit]: 8325/10000 (No)
    (10+3+(0-3)) = 10 damage (Phanpy)
    -7 energy


    [​IMG] [​IMG] [​IMG]
    Diglett | Porygon2 | Phanpy
    - | - | [​IMG]
    60 | 58 | 58

    57 | 55 | 60
    2/2/1/2 | 3/3/5/3 | 2/2/1/2
    110 | 52 | 46
    Badly Poisoned (2DPA) | +1 Atk / Discharge Disabled (2a) / Sleep (1a) / Badly Poisoned (2DPA) | Rock Slide Disabled (2a) / Sleep (0a)



    [​IMG] [​IMG] [​IMG]
    Prinplup | Machop | Nohface
    55 | 36 | 81
    55 | 44 | 86
    2/3/4/3 | 3/2/1/3 | 2/3/0/3
    50 | 35 | 12
    N/A | Burn (2DPA) | +5% Accuracy



    Other:
    Rain (1r)


    Order of Events:

    IAR orders.
    Kevin follows suit.
    I referee.​
  17. Its_A_Random

    Its_A_Random Returns true
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    Messages:
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    [​IMG][​IMG][​IMG][​IMG]
    "Well that sucked... A lot... Now then, let is see how badly we screw up this time..."

    Whacamole: Rock Slide > Fissure (Ahri)
    IF Ahri uses Torment (Diglett) A1, THEN use Earthquake A2.

    Virus: Electroweb > Electroweb
    IF Ahri uses Torment (Diglett) A1, THEN use Protect A2.

    Wheelie: Head Smash (Xin Zhao) > Earthquake
  18. The Royal Guard

    The Royal Guard

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    Ahri: Will-O-Wisp Whacamole - Will-O-Wisp Virus

    Machop: Dynamic Punch Virus - Close Combat Virus

    Azorious: Bubble Beam Virus - Ice Beam Whacamole
  19. Geodude6

    Geodude6

    Joined:
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    Messages:
    2,773
    Subreffing! No pre-round stats since I don't want to do a formatting change rn.


    [​IMG]
    "ZZZZZZZZ...."
    [​IMG]
    "BEEP BOP BOOP. I WILL BE YOUR REFEREE."
    Math (open)

    Turn order: Whacamole>Virus>Azorius>Wheelie>Xin Zhao>Ahri​

    A1
    Whacamole used Rock Slide!
    (-6 EN)
    (hit Azorius:4238:yes)
    (hit Ahri:1595:yes)
    (crit Azorius:6167:no)
    (crit Xin Zhao:958:no)
    (crit Ahri:5946:no)
    (6.5 dmg Azorius)
    (5.36 dmg Xin Zhao)
    (5.36 dmg Ahri)
    (effect Azorius:7436:no)
    (effect Xin Zhao:7550:no)
    (effect Ahri:2053:yes)
    Virus is fast asleep...
    Azorius used Bubblebeam!
    (-4 EN)
    (crit:8082:no)
    (14.5 dmg Virus)
    (effect:759:yes)
    Virus' Speed fell!
    Wheelie woke up!
    Wheelie used Head Smash!
    (-10 EN)
    (hit:1904:yes)
    (crit:1509:no)
    (9.38 dmg Xin Zhao)
    Wheelie is hit with recoil!
    (4.69 recoil)
    Xin Zhao used Dynamicpunch!
    (-8 EN)
    (crit:9208:no)
    It's super effective!
    (20.5 dmg Virus)
    Virus became confused!
    (Intense confusion)
    Ahri flinched!

    Whacamole is hurt by poison!
    Virus is hurt by poison!
    Xin Zhao is hurt by its burn!

    A2
    Whacamole used Fissure!
    (-13 EN)
    (hit:7215:yes)
    (crit:8374:no)
    It's super effective!
    (35.25 dmg Ahri)
    Azorius used Ice Beam!
    (-7 EN)
    (crit:9387:no)
    (19.5 dmg Whacamole)
    (effect:7612:no)
    Wheelie used Earthquake!
    (-6 EN)
    (crit Azorius:5418:no)
    (crit Xin Zhao:9736:no)
    (crit Whacamole:651:no)
    (crit Virus:9276:no)
    It's super effective on Ahri!
    (11.5 dmg Azorius)
    (13 dmg Xin Zhao)
    (17.25 dmg Ahri)
    (13 dmg Whacamole)
    (11.5 dmg Virus)
    Xin Zhao used Close Combat!
    (-7 EN)
    (crit:3548:no)
    (22.5 dmg Virus)
    Xin Zhao's Defense fell!
    Xin Zhao's Sp. Defense fell!
    Virus fainted.
    Ahri used Will-O-Wisp!
    But there was no target...

    Whacamole is hurt by poison!
    Xin Zhao is hurt by its burn!


    Total:
    Whacamole: -19 EN, -36.5 HP
    Virus: KO
    Wheelie: -16 EN
    Azorius: -11 EN, -18 HP
    Xin Zhao: -15 EN, -31.74 HP
    Ahri: -46.11 HP​

    The rain stopped.



    Gravity (2r)​
    Team IAR:​
    [​IMG][​IMG]
    Whacamole|Wheelie
    Type: Ground|Ground
    Status: BPSN (3 DPA)|Healthy
    Abilities: S& Veil/Arena Trap|Pickup
    HP: 24|58
    EN: 38|44
    Item: Exp. Share|Exp. Share
    Stats: 2/2/1/2/110|2/2/1/2/46
    Other: None|1 KOC
    Team Kevin:
    [​IMG][​IMG][​IMG]
    Azorius|Xin Zhao|Ahri
    Type: Water|Fighting|Ghost/Steel
    Status: Healthy|BRN (2 DPA)|Healthy
    Abilities: Torrent|Guts/No Guard|Levitate
    HP: 37|4|35
    EN: 44|29|86
    Item: Amulet Coin|Nothing|Nothing
    Stats: 2/3/4/3/50|3/2/1/3/35|2/3/0/3/12
    Other: None|1 KOC|None​



    IAR sends out Porygon2's replacement, then Kevin orders.​

    EDIT: Fixed calculations to account for Gravity (which Birkal forgot to note >:()​
  20. Its_A_Random

    Its_A_Random Returns true
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    Gravity exists — Fissure should have hit as it has 78% accuracy now under gravity, thanks to Diglett's +Speed nature.
    [​IMG]
    "To say this was expected is an understatement. S&assin, return to the fold!"

    [​IMG]
    S&assin (M) @ Exp. Share
  21. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    Xin: Ice Punch S&assin - Ice Punch S&assin
    If protective/evasive then switch targets to Wheelie


    Ahri: Toxic Wheelie - Will-O-Wisp S&assin
    If protective/evasive then switch targets to S&assin

    Azorius: Ice Beam Whacamole - Bubblebeam Whacamole
    If Whacamole is KOd then switch targets to S&assin
  22. Its_A_Random

    Its_A_Random Returns true
    is a Forum Moderatoris a Community Contributor
    Moderator

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    [​IMG][​IMG][​IMG][​IMG]
    "Hmmm... Okay. I suppose this is where we blow the match wide open."

    Whacamole: Final Gambit (Azorius) > Final Gambit (Azorius)

    S&assin: Earthquake (Synchro) > Sand Tomb (Ahri)
    IF Azorius, Xin Shao, AND Ahri have all fainted, THEN replace all remaining actions with Chill.

    Wheelie: Earthquake (Synchro) > Rock Slide
    IF Azorius, Xin Shao, AND Ahri have all fainted, THEN replace all remaining actions with Chill.
  23. Geodude6

    Geodude6

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    There was a 10000 in the calcs if anyone's interested.

    Gravity (2r)​
    Team IAR:​
    [​IMG][​IMG][​IMG]
    Whacamole|Wheelie|S&assin
    Type: Ground|Ground|Ground
    Status: BPSN (3 DPA)|Healthy|Healthy
    Abilities: S& Veil/Arena Trap|Pickup|S& Veil
    HP: 24|58|53
    EN: 38|44|85
    Item: Exp. Share|Exp. Share|Exp. Share
    Stats: 2/2/1/2/110|2/2/1/2/46|3/3/0/2/46
    Other: None|1 KOC|None

    Team Kevin:
    [​IMG][​IMG][​IMG]
    Azorius|Xin Zhao|Ahri
    Type: Water|Fighting|Ghost/Steel
    Status: Healthy|BRN (2 DPA)|Healthy
    Abilities: Torrent|Guts/No Guard|Levitate
    HP: 37|4|35
    EN: 44|29|86
    Item: Amulet Coin|Nothing|Nothing
    Stats: 2/3/4/3/50|3/2/1/3/35|2/3/0/3/12
    Other: None|1 KOC|None​

    Math (open)

    Speed order: Whacamole>Azorius>S&assin-Wheelie>Xin Zhao>Ahri​

    A1
    Whacamole used Final Gambit!
    (-20 EN)
    Whacamole fainted!
    (+1 KOC Azorius)
    (24 dmg Azorius)
    Azorius used Ice Beam!
    (-7 EN)
    (crit:711:no)
    (19.5 dmg S&assin)
    (effect:1756:no)
    [<5000=Sandshrew goes first]
    (speed tie:5608:S&assin)
    S&assin used Synchroquake!
    Wheelie used Synchroquake!
    (-6 EN both)
    [order: Prinplup, Machop, Nohface]
    (S&assin crits:3981, 2088, 3768:no x3)
    (Wheelie crits:3191, 7409, 1676:no x3)
    (18.375 dmg Azorius)
    (20.625 dmg Xin Zhao)
    (27.5625 dmg Ahri)
    Azorius fainted.
    Xin Zhao fainted.
    (+2 KOC S&assin)
    Ahri used Toxic!
    (-7 EN)
    (hit:9654:no)
    Ahri's attack missed!

    A2
    [<5000=Sandshrew goes first]
    (speed tie:10000:S&assin)
    S&assin used S& Tomb!
    (-4 EN)
    (hit:9025:no)
    (crit:216:yes)
    A critical hit!
    It's super effective!
    (15 dmg Ahri)
    Ahri fainted.
    (+1 KOC S&assin)

    Wheelie: -6 EN
    S&assin: -19.5 HP, -10 EN​

    Gravity (1r)​
    Team IAR:
    [​IMG][​IMG][​IMG]
    Whacamole|Wheelie|S&assin
    Type: Ground|Ground|Ground
    Status: KO|Healthy|Healthy
    Abilities: S& Veil/Arena Trap|Pickup|S& Veil
    HP: KO|58|34
    EN: KO|38|75
    Item: Exp. Share|Exp. Share|Exp. Share
    Stats: 2/2/1/2/110|2/2/1/2/46|3/3/0/2/46
    Other: None|1 KOC|3 KOC​

    Team Kevin:
    [​IMG][​IMG][​IMG]
    Azorius|Xin Zhao|Ahri
    Type: Water|Fighting|Ghost/Steel
    Status: KO|KO|KO
    Abilities: Torrent|Guts/No Guard|Levitate
    HP: KO|KO|KO
    EN: KO|KO|KO
    Item: Amulet Coin|Nothing|Nothing
    Stats: 2/3/4/3/50|3/2/1/3/35|2/3/0/3/12
    Other: 1 KOC|1 KOC|None​



    Order of Operations:
    Kevin sends out Chimchar and Scratchet and equips them with items (optional)
    IAR sends out a new Pokémon with item (optional) and orders
    Kevin orders
    I ref​
  24. Its_A_Random

    Its_A_Random Returns true
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    You forgot the spread damage multiplier for synchroquake. Also, because I am ordering first for this round, I should not be sending out first; The general rule is that he who orders second in a round sends out first. Though we know who Royal will need to send out anyway, lol...
  25. Geodude6

    Geodude6

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    Oct 7, 2011
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    :P Fixing.

    EDIT: Fixed.

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