IAR and Wobbanaut square off for a match in celebration of IAR's many posts, lets see the teams! IAR Capers (M) (Move your mouse to reveal the content) Capers (M) (open) Capers (M) (close) Gliscor(*) [Capers] (M) NATURE: Jolly (+14% Accuracy) (NC) TYPE Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced. Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Poison Heal (DW): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. STATS HP: 100 Atk: Rank 3 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 Spe: 110 (+) Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 ATTACKS (96/96) PHYSICAL Acrobatics Aerial Ace Aqua Tail Brick Break Bug Bite Bulldoze Counter Cross Poison Cut Dig Double-Edge Earthquake* Facade Faint Attack* False Swipe Feint Fire Fang Fling Frustration Fury Cutter* Giga Impact Guillotine Headbutt Ice Fang Iron Tail Knock Off* Metal Claw Natural Gift Night Slash* Payback Poison Jab Poison Sting* Poison Tail Quick Attack* Return Rock Climb Rock Slide* Rock Smash Rock Tomb Sand Tomb Secret Power Sky Attack Sky Uppercut Slash Steel Wing Stone Edge Strength Thief Thunder Fang U-Turn Wing Attack X-Scissor SPECIAL Dark Pulse Dream Eater Earth Power Hidden Power (Grass 7) Hyper Beam Mud-Slap Razor Wind Round Sludge Bomb Snore Struggle Bug Swift Venoshock OTHER Agility* Attract Baton Pass* Captivate Curse Defog Detect Double Team Endure Harden* Hone Claws Mimic Power Trick Protect Rain Dance Rest Rock Polish Roost Sand-Attack* Sandstorm Screech Sleep Talk Stealth Rock Substitute Sunny Day Swagger Swords Dance* Tailwind Taunt Torment Toxic Sheeldon (M) (Move your mouse to reveal the content) Sheeldon (M) (open) Sheeldon (M) (close) Eelektross [Sheeldon] (M) NATURE: Quiet (-10% Evasion) (NC) TYPE Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. ABILITIES Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only. STATS HP: 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 Spe: 43 (-) Size Class: 4 Weight Class: 4 Base Rank Total: 19 EC: 9/9 MC: 1 DC: N/A ATTACKS (54/65) PHYSICAL Acrobatics Aqua Tail Bind Brick Break Crunch Crush Claw Cut Dragon Claw Dragon Tail Drain Punch Facade Frustration Giga Impact Headbutt Return Rock Slide Rock Smash Rock Tomb Spark Strength Tackle Thrash U-Turn Wild Charge SPECIAL Acid Acid Spray Charge Beam Discharge Flamethrower Flash Cannon Giga Drain Grass Knot Hidden Power (Ground 7) Hyper Beam Round Thunder Thunderbolt Volt Switch Zap Cannon OTHER Attract Coil Double Team Flash Gastro Acid Hone Claws Light Screen Protect Rain Dance Rest Roar Substitute Swagger Thunder Wave Toxic Glowfire (M) (Move your mouse to reveal the content) Glowfire (M) (open) Glowfire (M) (close) Chandelure [Glowfire] (M) NATURE: Timid (+10% Accuracy) TYPE Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas. ABILITIES Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 metres of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. STATS HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 6 SpD: Rank 3 Spe: 92 (+) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 ATTACKS (21/62) PHYSICAL Astonish SPECIAL Clear Smog Ember Energy Ball Fire Spin Flame Burst Heat Wave Hex Hidden Power (Ice 7) Inferno Night Shade Overheat Shadow Ball Smog OTHER Confuse Ray Endure Imprison Minimise Pain Split Protect Will-O-Wisp Kringles (M) (Move your mouse to reveal the content) Kringles (M) (open) Kringles (M) (close) Delibird [Kringles] (M) NATURE: Naive (+9% Accuracy) TYPE Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. ABILITIES Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Insomnia (DW): (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently. STATS HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 SpD: Rank 1 (-) Spe: 87 (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: N/A MC: 0 DC: 5/5 ATTACKS (16/66) PHYSICAL Brick Break Counter Fake Out Fly Ice Punch Present SPECIAL Blizzard Frost Breath Future Sight Hidden Power (Electric 7) Ice Beam Signal Beam OTHER Double Team Endure Protect Substitute And Wobbanaut's Crew! Handy the Ambipom (Move your mouse to reveal the content) Handy the Ambipom (open) Handy the Ambipom (close) Ambipom(Handy)M Nature: Adamant(+Att , -Spa ) Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Technician: [Type: Innate] This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Pick Up:[Type: Innate]This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Skill Link: [Type: Innate] [DW] This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3). Stats HP: 90 Atk: Rank 5 (+) Def: Rank 3 SpA: Rank 1 (-) SpD: Rank 3 Spe: 115 Size Class: 2 Weight Class: 2 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 5/5 Attacks: Level Up: Scratch, Tail Whip, Sand Attack, Astonish, Baton Pass, Tickle, Fury Swipes, Swift, Screech, Double Hit, Agility TM/HM: Low Sweep, Double Team, Protect, Substitute, Acrobatics, Taunt, U-Turn Egg Moves: Fake Out, Bounce, Counter, Spite 5th Gen Tutor : Snatch, Role Play, Seed Bomb 4th Gen Tutor: Fire Punch, Thunder Punch, Ice Punch Total Moves: 28 Bloodshed the Haxorus (Move your mouse to reveal the content) Bloodshed the Haxorus (open) Bloodshed the Haxorus (close) [pimg]642[/pimg] Haxorus[Bloodshed](M) Nature: Adamant(+Att, -Spa) Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.) Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats HP: 100 Atk: Rank 7(+) Def: Rank 3 SpA: Rank 1(-) SpD: Rank 3 Spe: 97 Size Class: 3 Weight Class: 5 Base Rank Total: 21 EC: 9/9 MC:0 DC:5/5 Attacks: Level Up: Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance, Dragon Dance, Dragon Claw, Giga Impact TM/HMs: Double Team, Substitute, Dig, Hone Claws, X Scissor, Brick Break, Toxic, Earthquake, Dragon Tail, Rest, Protect, Bulldoze Egg Moves: Endure, Reversal, Endeaver, Iron Tail, Focus Energy 5th Gen Tutor - Aqua Tail, Low Kick, Sleep Talk Total Moves: 35 Pyrophobe the Kingdra (Move your mouse to reveal the content) Pyrophobe the Kingdra (open) Pyrophobe the Kingdra (close) [pimg]230[/pimg] Kingdra(Pyrophobe)(M) Nature: Mild(+SpA,-Def) Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Abilities: Swift Swim:[Type: Innate]The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. Sniper:[Type: Innate]This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Damp:[Type: Innate][DW]This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats HP: 100 Atk: Rank 3 Def: Rank 2(-) SpA: Rank 4(+) SpD: Rank 3 Spe: 85 Size Class: 3 Weight Class: 5 Base Rank Total: 16 EC: 9/9 MC: 1 DC: 5/5 Attacks: Level Up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility, Dragon Pulse, Hydro Pump, Dragon Dance, Yawn TM/HM: Dive, Double Team, Scald, Ice Beam, Rain Dance, Quash, Protect Egg Moves: Disable, Outrage, Razor Wind, Muddy Water 5th Gen Tutor: Draco Meteor, Bounce Total Moves: 24 Fission the Reuniclus (Move your mouse to reveal the content) Fission the Reuniclus (open) Fission the Reuniclus (close) [pimg]609[/pimg] Reuniclus[Fission](M) Nature: Brave(+Att, -Spe, -10%Eva) Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Overcoat:[Type: Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Magic Guard:[Type: Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. Regenerator:[Type: Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. Stats HP: 100 Atk: Rank 4(+) Def: Rank 3 SpA: Rank 5 SpD: Rank 3 Spe: 26(-) Size Class: 2 Weight Class: 2 Base Rank Total: 20 EC 9/9 MC 0 DC 5/5 Attacks: Level Up: Psywave, Reflect, Rollout, Snatch, Hidden Power Ground 7, Light Screen, Charm, Recover, Psyshock, Pain Split, Psychic, Wonder Room TM/HM: Safeguard, Trick Room, Explosion, Shadow Ball, Thunder, Gyro Ball, Protect, Heal Block Egg Moves: Imprison, Confuse Ray, Acid Armour 5th Gen Tutor: Magic Coat, After You, Fire Punch, Ice Punch Total Moves: 27 And there they are! IAR will send out his Pokemon and items first, followed by Wobbanaut who will then post orders. IAR will then order in kind before I ref! Let's get to it!