[ICE] A Psyquic chic in naval warfare (ww versus gerard)

....................As if there was anything else to do... Lamarche, you're out for now. Mirage it's time for you to smash our enemies!

Weakness Policy & Enigma Berry
 
God why does Bronzong have to be so fucking broken in this Gym... CAP, get on an icemon that reliably beats steels already >.>

Staying in I guess? I don't have many other options outside of giving Bronzing Ice Body so...
 
....................As good as this match may seem this is no cake, we must be very careful, We might have an advantage but it's not gonna be enough, we better change the field to our side and start hitting hard. This is not over yet and we can't let anything get on our way.

Weakness Policy & Enigma Berry
Wilde: Trick Room ~ Gyro Ball ~ Psychic
* If Mr. Freeze has clones up when you target him then use Earthquake & push actions
* If Mr. Freeze uses Roar then use Stealth Rock (once) and push actions
 
I love ignoring Levitate with Dig <3

Also fuck it I'll just take the Stealth Rock and go with this round.

Note to self: Buy Curse on all the things

Dig (suspend) -> Dig (emerge) -> Roar
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Leader waterwarrior’s bench: BA-

HP: 62
En: 9
Spe: 110
Ranks: 2/3/4/3
Status: N/A

Challenger Gerard's team: BBA

HP: 72
En: 11
Spe: 69 (-)
Ranks: 5/3/4/4
Status: N/A


HP: 58
En: 80
Spe: 76
Ranks: 1/4/5/4
Status: N/A


Leader waterwarrior’s team: BA-

HP: 71
En: 70
Spe: 92 (+10%)
Ranks: 5/3/2/2
Status: N/A
Stats: N/A
Other: N/A​

Challenger Gerard's team: BBA

HP: 100
En: 100
Spe: 28 (-)
Ranks: 4/5/3/5
Status: N/A
Stats: N/A
Other: N/A​

Arena: Northbrook Island​


Mr. Freeze continued his rampant merrymaking, but stopped short at the sight of dull old Mirage-Bronzong, revolving silently and making droning tolls. Sensing danger, Mr. Freeze quickly Dug underground, where Gerard executes his TR tactic to counter ww's Offensive Phaze Pressure. Though, now moving faster (seemingly) than Mr. Freeze, Mirage promptly miss-timed its attacks, and the Gyro Ball misses. Deciding to copy ww, Gerard then had Mirage placing Stealth Rocks on the field, but- WHOA!!! Looks like Mr' Freeze is Roaring for another challenge! Mirage's Weakness Policy is actually blew away by the force of the cry, demanding that Wilde step back into the field to finish the fight. With his honour as a fighter at stake, the swordsman stepped forward to duel the behemoth once more...

Bronzong is hurt by the stealth rocks!
-
9 HP (Bronzong)

Action 1:
Mamoswine used Dig!
(0 Priority Evasion)
Mamoswine dug underground!
-5 energy
Bronzong used Trick Room!
(-7 Priority)
Bronzong warped the perceptions of space-time!
Arena changes: Trick Room 4r
-9 energy

Post Action:
-4 HP due to Artic Hail (Bronzong)

Action 2:
Bronzong used Gyro Ball!
But it missed Mamoswine!
-6 energy
Mamoswine used Dig!
(0 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 6032/10000 (NO)
[8+3+(7..5-7.5)]*1.5 = 16.5 damage (Bronzong)
Bronzong's Attack and Special Attack rose sharply!
Stat changes: +2 Atk, +2 Sp.Atk (Bonzong)
Bronzong took a bite out of its Enigma Berry!
+10 HP (Bonzong)
-9 energy

Post Action:
-4 HP due to Artic Hail (Bronzong)

Action 3:
Bronzong used Stealth Rock!
Rock's are spread around Mamoswine's side of the field!
Other changes: Stealth Rock (Mamoswine)
-12 energyMamoswine used Roar!
(-6 Priority)
Bronzong is forced out of battle!
-7 energy

Post Action:
-4 HP due to Artic Hail (Bronzong)
RNG Roll (PHAZE): 1 (GALLADE)
Gallade is forced into battle!
Arena changes: Trick Room 3r

Post Round:
Mamoswine: -21 EN
Bronzong: -27.5 HP, -27 EN


Leader waterwarrior’s team: BA-

HP: 71
En: 49
Spe: 92 (+10%)
Ranks: 5/3/2/2
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: ABB

HP: 72
En: 11
Spe: 69 (-)
Ranks: 5/3/4/4
Status: N/A
Stats: N/A
Other: N/A​

Arena: Northbrook Island (Trick Room 3r)​

Leader waterwarrior’s bench: BA-

HP: 62
En: 9
Spe: 110
Ranks: 2/3/4/3
Status: N/A

Challenger Gerard's team: ABB

HP: 58
En: 80
Spe: 76
Ranks: 1/4/5/4
Status: N/A

1
HP: 72
En: 73
Spe: 28 (-)
Ranks: 4/5/3/5
Status: N/A




ww taunts
Gerard chills
I reff
 
It was supposed to be the Mollux, damn it. Well, once again, Mamoswine shows how much it fucking needs Taunt. This isn't gonna be easy... not in the slightest.

Swagger -> Icicle Crash -> Dig
If successful P/E move, Stealth Rock the first time and Ice Fang the second
If Magic Coat when you would use Swagger, change that action to Chill and push back

I really, really hope this doesn't go awry... even though I know it will.
 
....................And this is why Trick Room it's so awesome

Expert Belt & Enigma Berry
Wilde: Safeguard ~ Chill ~ Low Kick
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Bronzong should have 1 less HP last round - the SR doesn't count because it was already spun off by then.
Leader waterwarrior’s bench: BA-

HP: 62
En: 9
Spe: 110
Ranks: 2/3/4/3
Status: N/A

Challenger Gerard's team: ABB

HP: 58
En: 80
Spe: 76
Ranks: 1/4/5/4
Status: N/A

1
HP: 71
En: 73
Spe: 28 (-)
Ranks: 4/5/3/5
Status: N/A


Leader waterwarrior’s team: BA-

HP: 71
En: 49
Spe: 92 (+10%)
Ranks: 5/3/2/2
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: ABB

HP: 72
En: 11
Spe: 69 (-)
Ranks: 5/3/4/4
Status: N/A
Stats: N/A
Other: N/A​

Arena: Northbrook Island (Trick Room 3r)​


Trying to taunt Wilde into motion again, Mr. Freeze's brash Swagger failed when the Gallade put up a Safeguard against manipulating emotions with a latent psychic barrier. Too tired from the effort, Wilde had to Chill and take Mr. Freeze's attack, but then like a fighter, he took it in stride, went Low and crashed the Mamoswine with a well-placed Kick! Looks like Mr. Freeze would be down- oh but Mr. Freeze just chose to Dig deep instead, then breaking through the surface and hitting Wilde again! As the Artic Hail takes its toll on Gallade, it looks like the edge Gerard has early on is beginning to wear down as Mr. Freeze finally prove to be the behemoth he is. Will ww step up and defend his title aggressively now?

<"Powerful blows... Speaking of this hail-">

"It is not natural, Zheng."

<"Oh?">

"I can feel sentience in it. A Pokemon- or a group of them- seems to be behind it."

Action 1:
Gallade used Safeguard!
Gallade shielded himself from status effects!
Other changes: Safeguard 4r (Gallade)
-9 energy
Mamoswine used Swagger!
Gallade's Attack rose sharply!
Stat changes: +2 Atk (Gallade)
-7 energy

Post Action:
-4 HP due to Artic Hail (Gallade)

Action 2:
Gallade used Chill!
Gallade regained some spent energy!
+12 energy
Mamoswine used Icicle Crash!
RNG Roll (CRIT) [<=625 CRIT]: 5369/10000 (NO)
9+3+(7.5-4.5) = 15 damage (Gallade)
-6 energy

Post Action:
-4 HP due to Artic Hail (Gallade)

Action 3:
Gallade used Low Kick!
RNG Roll (HIT) [<=9000 HIT]: 5369/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6758/10000 (NO)
[13+3+2+(7.5-4.5)]*1.5+(2*2) = 35.5 damage (Mamoswine)
-6.5 energy
Mamoswine used Dig!
(0 Priority Evasion, -2 Priority Hit)
RNG Roll (CRIT) [<=625 CRIT]: 1617/10000 (NO)
8+3+(7.5-4.5) = 14 damage (Gallade)
-9 energy

Post Action:
-4 HP due to Artic Hail (Gallade)
Stat changes: +1 Atk (Gallade)
Arena changes: Trick Room 2r

Post Round:
Mamoswine: -35.5 HP, -22 EN
Gallade: -41 HP, -3.5 EN


Leader waterwarrior’s team: BA-

HP: 35
En: 27
Spe: 92 (+10%)
Ranks: 5/3/2/2
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: ABB

HP: 31
En: 7
Spe: 69 (-)
Ranks: 5/3/4/4
Status: N/A
Stats: N/A
Other: N/A​

Arena: Northbrook Island (Trick Room 3r)​



Gerard kicks
ww digs
I reff
 
....................Time to say Goodbye my friend, you've been an amazing battler this match but this gives us the best outcome, your fieriness has brought us very far be glad from that.

Expert Belt & Enigma Berry
Wilde: Low Kick ~ Low Kick ~ Low Kick
* If Mr. Freeze uses a Protective or Evasive move then use Chill & push actions
* If Mr. Freeze uses Stealth Rock then use Chill and push actions
 
Mmph... You've done your best Mr. Freeze, but it's time to bite the bullet. At least we might be able to gain a little momentum here.

Endure -> Chill -> Chill
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Fixed the stats here, sorry if there's any misinformation.
Leader waterwarrior’s bench: BA-

HP: 62
En: 9
Spe: 110
Ranks: 2/3/4/3
Status: N/A

Challenger Gerard's team: ABB

HP: 58
En: 80
Spe: 76
Ranks: 1/4/5/4
Status: N/A

1
HP: 71
En: 73
Spe: 28 (-)
Ranks: 4/5/3/5
Status: N/A


Leader waterwarrior’s team: BA-

HP: 35
En: 27
Spe: 92 (+10%)
Ranks: 5/3/2/2
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: ABB

HP: 31
En: 7
Spe: 69 (-)
Ranks: 5/3/4/4
Status: N/A
Stats: +1 Atk
Other: N/A​

Arena: Northbrook Island (Trick Room 2r)​


Mr. Freeze squeezed his eyes shut as Wilde closes in for the bone-breaking sweep at his thick thighs, trying to shut off the incoming pain and Endure the hit...
......
THWACK
...
......
...........
Mr. Freeze opened his eyes. Wilde lies slumped, unable to get back up again despite Gerard's cheering on. It seems the last Low Kick exhausted him.
Mr. Freeze tried to move his legs. A shot of pain makes him wince, but it looks like he can still move. Somewhat.

Action 1:
Mamoswine used Endure!
(+4 Priority)
Mamoswine braced itself for the incoming attacks!
-15 energy
Gallade used Low Kick!
RNG Roll (HIT) [<=9000 HIT]: 7808/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 5370/10000 (NO)
[13+3+2+(7.5-4.5)]*1.5+(1*2) = 33.5 damage (Mamoswine)
-10.5 energy
Gallade fainted due to exhaustion!

Post Action:
Arena changes: Trick Room 1r

Post Round:
Mamoswine: -33.5 HP, -15 EN
Gallade: -10.5 EN, KO'ed


Leader waterwarrior’s team: BA-

HP: 1
En: 12
Spe: 92 (+10%)
Ranks: 5/3/2/2
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: XBB

HP: 31
En: KO
Spe: 69 (-)
Ranks: 5/3/4/4
Status: N/A
Stats: +1 Atk
Other: N/A​

Arena: Northbrook Island (Trick Room 1r)​



Gerard decides replacement
ww forges ahead
Gerard delivers the final blow
I reff
 
God, Bronzong is just so freaking ridiculous in this Gym.

Ah well, it's time to say our last goodbyes, Mr. Freeze, go out with dignity and take a chunk out of its EN on the way!

Ice Shard + Icicle Crash x3
 
....................A desperate move but nothing too dangerous, we can at least take the time to recover ourselves a bit, so let's recover our discarted item and get back to the game
Enigma Berry
Mirage: Recycle ~ Chill ~ Chill
* If Recycle wouldn't recover Weakness Policy (which considering the arena rules I think it should) then use Substitute (15)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Going to rule that unless Berries are fully consumed as well, Recycle does not return both the standard held item and the berry. Until overruled.
Leader waterwarrior’s bench: BA-

HP: 62
En: 9
Spe: 110
Ranks: 2/3/4/3
Status: N/A

Challenger Gerard's team: XAB

HP: 58
En: 80
Spe: 76
Ranks: 1/4/5/4
Status: N/A


Leader waterwarrior’s team: BA-

HP: 1
En: 12
Spe: 92 (+10%)
Ranks: 5/3/2/2
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: XAB
1
HP: 71
En: 73
Spe: 28 (-)
Ranks: 4/5/3/5
Status: N/A
Stats: N/A
Other: N/A​

Arena: Northbrook Island (Trick Room 1r)​


Staring at the glowing outline of Mirage-Bronzong, Mr. Freeze the Mamoswine knows he won't survive the next minute. So he roared in defiance, bulling ahead with a powerful burst of Icicle Shards, before falling down in exhaustion just as Wilde did. But Mirage thoroughly ignored the attack that bounced off its blued body, telekinesing up the soggy scraps of Weakness Policy, then rearranging them in preparation to Recycle and reuse it. Looks like waterwarrior's decision has been cut out for him.

Action 1:
Mamoswine used Instant Ice Impale!
(+1 Priority Combo, Ice Shard + Icicle Crash)
RNG Roll (CRIT) [<=625 CRIT]: 7596/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 4893/10000 (NO)
[(2+9)+3+(7.5-7.5)]/1.5 = 9.333 damage (Bronzong)
-15.5 energy
Mamoswine fainted due to exhaustion!
Bronzong used Recycle!
Bronzong recovered its Weakness Policy!
Other changes: Weakness Policy (Bronzong)
-7 energy

Post Action:
-4 HP due to Artic Hail (Bronzong)
Arena changes: Trick Room 0r

Post Round:
Mamoswine: -15.5 EN, KO'ed
Gallade: -13.333 HP, -7 EN


Leader waterwarrior’s team: BX-

HP: 1
En: KO
Spe: 92 (+10%)
Ranks: 5/3/2/2
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: XAB
1
HP: 58
En: 67
Spe: 28 (-)
Ranks: 4/5/3/5
Status: N/A
Other: N/A​

Arena: Northbrook Island​



ww decides replacement
Gerard tries negotiating for a thick parka
ww declines
I reff
 
Well great. Juuust great. Did I really want to use this mon? No. Do I have to use this mon? Yes.

Go, The Walrus @ Focus Sash/ Enigma Berry, get out there and avoid Skill Swap with every last fiber of your being!
 
....................Lamarche, it's time for you to show your true colors here!


Air Balloon & Enigma Berry
 
Last edited:
....................Time to show this fat guy what I think about the Beatles...

Lamarche: [Activate Illuminate] Trick (Trade Nothing x2 for Focus Sash & Enigma Berry) ~ Thunder ~ Thunderbolt
* If the Walrus uses a Damaging Ground Type Move then use Acid Armor (the first time), Protect (the second) & Will-o-Wisp (the third) & push actions
* If the Walrus uses Encore when you use Trick then use Thunder instead and push actions

 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Leader waterwarrior’s bench: BXA

HP: 62
En: 9
Spe: 110
Ranks: 2/3/4/3
Status: N/A

Challenger Gerard's team: XAB
1
HP: 58
En: 67
Spe: 28 (-)
Ranks: 4/5/3/5
Status: N/A


Leader waterwarrior’s team: BXA

HP: 110
En: 100
Spe: 56 (-)
Ranks: 3/3/4/3
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: XBA

HP: 58
En: 80
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: N/A
Other: N/A​

Arena: Northbrook Island​


Thinking he sees the odds against him, waterwarrior sends out his Walrein, The Walrus - blubbery, muscly, bulky, and fat. Gerald opts to get Larmarche in, simply because her dry skin could use some soaking, and the latter promptly tries to snatch items from the hulking behemoth. The Trick failed to work though - the items seemed unable to get past the Protective barrier set by the Walrus. Next comes a match of the elements of the sky, lightning against blizzards, but the Thunder attack worked out better as it hits much harder against The Walrus Icy blow. Stung, even the next Earthquake aimed at Lamarche barely damages, although at this point the lamp-snail is too slow to melt and Armour itself against the attack.

The winds are howling. It looks as if... The Walrus' wounds are healing...

Walrein is hurt by the Stealth Rock!
15 damage (Walrein)
Mollux activated Illuminate!
Mollux shone brighter!
Arena changes: Illuminate

Action 1:
Walrein used Protect!
(+4 Priority)
Walrein protected itself from incoming attacks!
-7 energy
Mollux used Trick!
But it failed!
-7 energy

Post Action:
-4 HP due to Artic Hail (Mollux)
+4 HP due to Ice Body (Walrein)

Action 2:
Mollux used Thunder!
RNG Roll (HIT) [<=9000 HIT]: 4873/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9261/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 5810/10000 (NO)
[11-2+(7.5-4.5)]*1.5 = 18 damage (Walrein)
Walrein took a bite out of the Enigma Berry!
+10 HP (Walrein)
Other changes: Enigma Berry 1 (Walrein)
-7 energy
Walrein used Icy Wind!
RNG Roll (CRIT) [<=625 CRIT]: 6306/10000 (NO)
[6+3+(6-6)]/1.5 = 6 damage (Mollux)
Mollux's Speed fell!
Stat changes: {43} -1 Speed (Mollux)
-4 energy

Post Action:
-4 HP due to Artic Hail (Mollux)
+4 HP due to Ice Body (Walrein)

Action 3:
Walrein used Earthquake!
RNG Roll (CRIT) [<=625 CRIT]: 6181/10000 (NO)
[10+(4.5-6)]*2.25 = 19.125 damage (Mollux)
-7 energy
Mollux used Acid Armour!
Mollux's Defense rose sharply!
Stat changes: +2 Def (Mollux)
-6 energy

Post Action:
-4 HP due to Artic Hail (Gallade)
+4 HP due to Ice Body (Walrein)

Post Round:
Walrein: -11 HP, -18 EN
Mollux: -37.125 HP, -20 EN


Leader waterwarrior’s team: BXA
1
HP: 99
En: 82
Spe: 56 (-)
Ranks: 3/3/4/3
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: XBA

HP: 21
En: 60
Spe: {43} 76
Ranks: 1/4/5/4
Status: N/A
Stats: -1 Speed, +2 Def
Other: N/A​

Arena: Northbrook Island​



ww decides Switch
Gerard complies
I ref
 
Last edited:
Ice Body heals 4 HPPA in this arena abd you seem to have forgotten to factor in Enigma Berry, so Walrein should have (110-15-18+10+12) = 99 HP, not 83

Ok, time to finish this snail off and head back to the main event!

Encore -> Blizzard -> Aurora Beam
If successful P/E move, change that action to Chill the first time and Substitute (15) the second, pushing back each time
If Bide, change remaining actions to Chill -> Chill -> Blizzard
 
Last edited:
....................Sorry for the wait, I missed the fact that I didn't post in this when I saw it. Well Lamarche, it seems we're against a hard place now, this thing is sturdy but so are we. Time to relay on a old time favorite. [PD: Lamarche has 60 energy it's its speed that is at 43]

Lamarche: Dodge ~ Recover ~ Toxic
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Leader waterwarrior’s bench: BXA

HP: 62
En: 9
Spe: 110
Ranks: 2/3/4/3
Status: N/A

Challenger Gerard's team: XAB
1
HP: 58
En: 67
Spe: 28 (-)
Ranks: 4/5/3/5
Status: N/A


Leader waterwarrior’s team: BXA
1
HP: 99
En: 82
Spe: 56 (-)
Ranks: 3/3/4/3
Status: N/A
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: XBA

HP: 21
En: 60
Spe: {43} 76
Ranks: 1/4/5/4
Status: N/A
Stats: -1 Speed, +2 Def
Other: N/A​

Arena: Northbrook Island​


Gerard manages to Recover the deadly Artic Hail damage on Lamarche-Mollux, while waterwarrior orders a full-on offensive after the Encore failed. The Walrein hurled the Blizzards and Aurora of the north towards his opponent, but it will be a matter of time before the Toxic poison takes its toll.... If waterwarrior plays alright, The Walrus will still be at an advantage against Mirage-Bronzong. Probably.

Action 1:
Mollux used Dodge!
(+4 Priority)
Mollux prepared to dodge Walrein's attack!
10+(43-56)/5 = +7.4% evasion (Mollux)
-5 energy
Walrein used Encore!
RNG Roll (HIT) [<=9260 HIT]: 3082/10000 (HIT)
But it failed!
-10 energy

Post Action:
-4 HP due to Artic Hail (Mollux)
+4 HP due to Ice Body (Walrein)

Action 2:
Walrein used Blizzard!
RNG Roll (CRIT) [<=625 CRIT]: 6953/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9608/10000 (NO)
[11+3+(6-6)]/1.5 = 9.333 damage (Mollux)
-7 energy
Mollux used Recover!
Mollux regained some lost vitality!
+20 HP (Mollux)
-12 energy

Post Action:
-4 HP due to Artic Hail (Mollux)
+4 HP due to Ice Body (Walrein)

Action 3:
Walrein used Aurora Beam!
RNG Roll (CRIT) [<=625 CRIT]: 3139/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2004/10000 (NO)
[7+3+(6-6)]/1.5 = 6.667 damage (Mollux)
-4 energy
Mollux used Toxic!
Walrein is badly poisoned!
Status changes: BPSN (Walrein)
-6 energy

Post Action:
-4 HP due to Artic Hail (Mollux)
+3 HP due to Ice Body (Walrein)
-1 HP due to Bad Poison (Walrein)
Stat changes: -0 Speed, +1 Def (Mollux)

Post Round:
Walrein: +10 HP, -21 EN
Mollux: -8 HP, -23 EN


Leader waterwarrior’s team: BXA
1
HP: 109
En: 61
Spe: 56 (-)
Ranks: 3/3/4/3
Status: BPSN
Stats: N/A
Other: Stealth Rock

Challenger Gerard's team: XBA

HP: 13
En: 37
Spe: 76
Ranks: 1/4/5/4
Status: N/A
Stats: +1 Def
Other: N/A​

Arena: Northbrook Island​



Gerard orders
ww counters
I reff
 
....................So this is the end for us, not that bad of a situation to be on Lamarche, try to finish this annoying monster.

Lamarche: Venonshock ~ Venonshock ~ Venonshock
* If the Walrus uses a Protective or Evasive move then use Recover (once) and push actions
* If the Walrus uses a Speed Lowering move & he's not under a substitute then use Venonshock + Venonshock Combo & push actions
 

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