Well, I'm currently standing in what looks like some kind of abandoned parade float, waiting for some crazy battlers to show up...Oh here they are.
Welcome folks to this episode of Junkyard Wars! No not the game show, the ASB battle. In any case, let me read off the rules
In this corner, the one with the cold stare, and one I honestly know little about, Ice-Eyes!
And in this corner, we have the breakout newcomer, and organizer of the brand new Pokechess, Ullar Warlord!
<Metang> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Type: Innate) [DW, Locked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-, 10% flat evasiveness drop)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 3/5
Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic
Substitute
Protect
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Alright then, you guys know the drill, so let the battle begin!
Turn order:
Ice gives out items if any
Ullar chooses items and orders
Ice orders
I ref.
Welcome folks to this episode of Junkyard Wars! No not the game show, the ASB battle. In any case, let me read off the rules
With that out of the way! Let me introduce our competitors.The Rules said:1v1 Singles
DQ Time 2 Days
2 Chills, 1 Recovery
2 Substitutions
Switch=lol
Items=Training
Abilities=All
The scrap heap looms against the blood-smeared sky, its jagged silhouette betraying its haphazard composition. It is dark, imposing, armoured in discarded, twisted metal and shards of shattered plastic. It is made all the more intimidating by the tiniest details; an eviscerated, threadbare panda with one eye sagging under the weight of a broken washing machine, a faded sofa torn in half and impaled on the spike of a bent fence-post.
Something shifts in the depths, a stressed spoke finally giving out under the immense, constant weight, and there is a crash as the heap shifts, sending a shower of refuse cascading down from its perch atop a precarious peak. In the half-light the beast begins to glow, light flickering from smouldering flames buried deep beneath the rubbish as they belch clouds of noxious smoke. The clanging rustle of collapsing metal dissolves into a discordant, hacking cackle, a humourless acknowledgement of the heap's bitter irony; a monument to consumerism, consuming itself from within.
This is no place to fight. What creature could be sure of its footing with sharp metal beneath every step, and the constant threat of collapse? What could breathe, let alone do battle, amidst the poison in the air? And yet there is no escape. The fence enclosing the yard hums with electricity. There is no choice but to fight or to die.
In this corner, the one with the cold stare, and one I honestly know little about, Ice-Eyes!
Housewife [Rotom]
Nature: Modest (+Special Attack, -Attack)
Type: Ghost / Electric
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
MC: 1
Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Pain Split
Signal Beam
Sucker Punch
Will-O-Wisp
Thunderbolt
Light Screen
Reflect
Nature: Modest (+Special Attack, -Attack)
Type: Ghost / Electric
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 91
MC: 1
Attacks:
Trick
Astonish
Thunderwave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Pain Split
Signal Beam
Sucker Punch
Will-O-Wisp
Thunderbolt
Light Screen
Reflect
And in this corner, we have the breakout newcomer, and organizer of the brand new Pokechess, Ullar Warlord!
<Metang> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Type: Innate) [DW, Locked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-, 10% flat evasiveness drop)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 3/5
Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic
Substitute
Protect
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Alright then, you guys know the drill, so let the battle begin!
Turn order:
Ice gives out items if any
Ullar chooses items and orders
Ice orders
I ref.