Arena: Snowpeak Ruins
"Turn right, then left, move along the road until you feel strange then swim to the center of the local lake, then be blasted by a cannon northeast, then ski race a yeti, then..."
You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!
"...my head hurts, my legs hurt and my pants are forever ruined. I hope this leader is as easy as they say" - You say to yourself and you look for the yeti.
After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:
YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE
"...oh joy."
And sliding you did. The firt ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying. Luckily for you, your pants were already ruined amirite?
You end your sliding and face a big, apparently haunted mansion.
"A haunted mansion. Of course. Just my luck" - You say to yourself.
You enter the door and explore the place just to find...
PUSH
"ME YETO. WHAT YOU DOING ON YETO HOME?!"
"...argh. Was that really necessary? I am looking for the Ice Gym Leader." You say.
"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.
"...of course" - You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?
Oh the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You then do the most sensible thing: yell like 3yo girl and run through the door you were looking at and then some more, until...
THUD
"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"
"Sorry! I was escaping from a skeleton of ice! What are you doing here?" - You ask.
"What you think I am doing? Eating Pumpkin Soup, obviously. I heard they have an outstanding soup here, so here am I. I needed to heat myself up before finding a good place to put my Ice Gym on and this soup did just that."
"So you are the Ice Gym Leader! I came to face you!" You say.
"...impressive how everybody manages to find me. Sometimes I feel the Gym People sneaked in a GPS tracker on my backpack. I heard there is a welsh dude there annoying enough to be capable of coming up with such a scheme. Fair enough, let's battle here then."
You nod and take a good look at your surroundings and you manage to notice the following:
- The Snow is on your knees at places. While you think your pokemon can probably circle around well enough, you can't help but fear that any item knocked off may be lost forever under the snow. You propose to the leader not to knock off items and he agrees with you.
- Your Focus Band froze due to the cold and became sturdier, which seems...unlikely. But hey, physics are overrated. Still, you feel you can use it for extra protection if needs be.
- There is so much snow here that even the weakest wind is capable of causing a snowstorm. Also, there isn't much room for escaping here, so you feel it won't be easy to avoid blizzards or icy winds. At least it isn't hailing.
- The snow makes it harder to move around and absorbs most of the power of spread attacks. Your spread attacks have their power lowered and your pokemon move only twice per round as opposed to three times.
- You and leader, as well as your pokemon, are afraid of Yeto and are constantly on the lookout for if it decides to appear. Because of that, not much will be able to flinch. Also, he seems to be waiting for you to make the first move.
- Finally, you feel an eerie aura on this place. Not only seems haunted, but also, you saw the snow taking wolf-like forms outside. All this mystical and eerie energy might be useful to power up your Ghost and Psychic moves...as well as to fuel your desire to ruuuuuun.
"Ready? Then, En garde!"
Summary:
- All moves and weathers are possible.
- The move "Knock Off" doesn't affect the opponent's item.
- The Item "Focus Band" limits output of combos at 40% of the hp of the holder
- The moves "Blizzard" and "Icy Wind" have 100% accuracy. When used in a combo, consider only the accuracy of those moves as 100% and calculate normally, unless hail is up.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.67 = Damage
- No flinches (except for fake out)
- Pokemon only acts twice per round on doubles.
- The challenger always sends out first on the first round (therefore orders last).
- Ghost and Psychic attacks have their BAP increased by 2.
"Turn right, then left, move along the road until you feel strange then swim to the center of the local lake, then be blasted by a cannon northeast, then ski race a yeti, then..."
You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!
"...my head hurts, my legs hurt and my pants are forever ruined. I hope this leader is as easy as they say" - You say to yourself and you look for the yeti.
After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:
YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE
"...oh joy."
And sliding you did. The firt ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying. Luckily for you, your pants were already ruined amirite?
You end your sliding and face a big, apparently haunted mansion.
"A haunted mansion. Of course. Just my luck" - You say to yourself.
You enter the door and explore the place just to find...
PUSH
"ME YETO. WHAT YOU DOING ON YETO HOME?!"
"...argh. Was that really necessary? I am looking for the Ice Gym Leader." You say.
"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.
"...of course" - You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?
Oh the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You then do the most sensible thing: yell like 3yo girl and run through the door you were looking at and then some more, until...
THUD
"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"
"Sorry! I was escaping from a skeleton of ice! What are you doing here?" - You ask.
"What you think I am doing? Eating Pumpkin Soup, obviously. I heard they have an outstanding soup here, so here am I. I needed to heat myself up before finding a good place to put my Ice Gym on and this soup did just that."
"So you are the Ice Gym Leader! I came to face you!" You say.
"...impressive how everybody manages to find me. Sometimes I feel the Gym People sneaked in a GPS tracker on my backpack. I heard there is a welsh dude there annoying enough to be capable of coming up with such a scheme. Fair enough, let's battle here then."
You nod and take a good look at your surroundings and you manage to notice the following:
- The Snow is on your knees at places. While you think your pokemon can probably circle around well enough, you can't help but fear that any item knocked off may be lost forever under the snow. You propose to the leader not to knock off items and he agrees with you.
- Your Focus Band froze due to the cold and became sturdier, which seems...unlikely. But hey, physics are overrated. Still, you feel you can use it for extra protection if needs be.
- There is so much snow here that even the weakest wind is capable of causing a snowstorm. Also, there isn't much room for escaping here, so you feel it won't be easy to avoid blizzards or icy winds. At least it isn't hailing.
- The snow makes it harder to move around and absorbs most of the power of spread attacks. Your spread attacks have their power lowered and your pokemon move only twice per round as opposed to three times.
- You and leader, as well as your pokemon, are afraid of Yeto and are constantly on the lookout for if it decides to appear. Because of that, not much will be able to flinch. Also, he seems to be waiting for you to make the first move.
- Finally, you feel an eerie aura on this place. Not only seems haunted, but also, you saw the snow taking wolf-like forms outside. All this mystical and eerie energy might be useful to power up your Ghost and Psychic moves...as well as to fuel your desire to ruuuuuun.
"Ready? Then, En garde!"
Summary:
- All moves and weathers are possible.
- The move "Knock Off" doesn't affect the opponent's item.
- The Item "Focus Band" limits output of combos at 40% of the hp of the holder
- The moves "Blizzard" and "Icy Wind" have 100% accuracy. When used in a combo, consider only the accuracy of those moves as 100% and calculate normally, unless hail is up.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.67 = Damage
- No flinches (except for fake out)
- Pokemon only acts twice per round on doubles.
- The challenger always sends out first on the first round (therefore orders last).
- Ghost and Psychic attacks have their BAP increased by 2.
5 v 5 Gym Doubles
3 Day DQ
Infinite Chill/Recovery
0 Mega Evolution
Arena = Snowpeak Ruins
Items = On
Abilities = One
Switch=OK
Subs: 3
Challenger sends out first.
Leader Frosty3 Day DQ
Infinite Chill/Recovery
0 Mega Evolution
Arena = Snowpeak Ruins
Items = On
Abilities = One
Switch=OK
Subs: 3
Challenger sends out first.
Syclant [Caffie] (Male)
Nature: Quiet (+1SpA, -10% eva)
Type: Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 105 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (83/83 - Movepool Completed!):
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earth Power (*)
Earthquake
Echoed Voice
Electoweb
Endure
Facade
False Swipe
Fell Stinger
Fling
Focus Blast
Focus Energy (*)
Focus Punch
Freeze Dry
Frost Breath
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Punch
Ice Shard (*)
Ice Beam
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Natural Gift
Pin Missile
Protect (*)
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch (*)
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash (*)
Sleep Talk
Snore
Solarbeam
Spikes
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Superpower (*)
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor
Bloodlust
Abomasnow (Blizzeta) (F)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Grass/Ice
Abilities: Snow Warning/Soundproof (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (60/1.15) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17
Abomasnow (Blizzeta) (F)
Abilities: Snow Warning/Soundproof (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 26 (-)
Size Class: 5
Weight Class: 5
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Moves (61/74):
Avalanche
Blizzard
Block
Brick Break
Bulldoze
Bullet Seed
Double-Edge
Double Team
Earthquake
Endure
Energy Ball
Facade
Fling
Focus Blast
Focus Punch
Frost Breath
Giga Drain
Giga Impact
Grass Knot
GrassWhistle
Growth
Hidden Power Fire
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icy Wind
Ingrain
Iron Tail
Leech Seed
Leer
Light Screen
Magical Leaf
Mist
Natural Gift
Outrage
Powder Snow
Protect
Rain Dance
Razor Leaf
Rest
Rock Slide
Rock Smash
Rock Tomb
Role Play
Safeguard
Secret Power
Seed Bomb
Shadow Ball
Sheer Cold
Skull Bash
Sleep Talk
Solarbeam
Substitute
Swagger
Swords Dance
Synthesis
Toxic
Water Pulse
Wood Hammer
Worry Seed
Lapras [Oshus] (Male)
Nature: Quiet (+SpA, -Spe and -10%evasion)
Type: Ice/Water
Abilities: Water Absorb/Shell Armor/Hydration [H UNLOCKED]
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: - - -
MC: 0
AC: 5/5
Moves (67/91):
Aqua Tail
Aurora Beam
Avalanche
Bide
Blizzard
Block
Body Slam
Brine
Bulldoze
Confuse Ray
Curse
Dive
Double Team
Double-Edge
Dragon Dance
Dragon Pulse
Dream Eater
Drill Run
Endure
Fissure
Foresight
Freeze Dry
Frost Breath
Future Sight
Giga Impact
Growl
Hail
Heal Bell
Hidden Power Fairy
Horn Drill
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Iron Head
Mimic
Mist
Outrage
Perish Song
Protect
Psychic
Rain Dance
Reflect
Refresh
Rest
Roar
Safeguard
Sheer Cold
Shock Wave
Sing
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Surf
Thunder
Thunderbolt
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon
Zen Headbutt
Froslass [Kotake] (F)
Type: Ice/Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Modest (+SpA, -Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (53/81):
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Draining Kiss
Endure
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power Fighting
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Rest
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Spikes
Substitute
Sucker Punch
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake Up Slap
Water Pulse
Weather Ball
Mamoswine [Malladus] (M)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Jolly (+Spe, +10%acc, -SpA)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (61/82):
Ancient Power
Avalanche
Blizzard
Block
Body Slam
Bulldoze
Dig
Double Edge
Double Hit
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Hidden Power Flying
Horn Attack
Hyper Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Sandstorm
Scary Face
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Thrash
Toxic
Jynx [Blind] (F)
Type: Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (62/??):
Avalanche
Blizzard
Body Slam
Brick Break
Confusion
Copycat
Counter
Double Slap
Draining Kiss
Dream Eater
Endure
Energy Ball
Fake Out
Focus Blast
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Hidden Power Electric
Hyper Beam
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Sweet Kiss
Taunt
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Wish
Wring Out
Dispel
Aurorus [Goht] (F)
Type: Rock/Ice
Abilities: Refrigerate / Snow Warning (U)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 120
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (54/??):
Aqua Tail
Aurora Beam
Avalanche
Barrier
Blizzard
Bulldoze
Dark Pulse
Discharge
Dragon Tail
Earth Power
Earthquake
Encore
Facade
Flash Cannon
Freeze Dry
Frost Breath
Frustration
Giga Impact
Growl
Hail
Haze
Hidden Power Grass
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Magnet Rise
Magnet Rise
Mirror Coat
Mist
Nature Power
Outrage
Powder Snow
Protect
Psychic
Reflect
Rest
Return
Roar
Rock Slide
Rock Throw
Rock Tomb
Safeguard
Snore
Stealth Rock
Stone Edge
Substitute
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Pulse
Piloswine [Nabooru] (F)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Brave (+Atk, -Spe)
Stats:
HP: 110
Atk: 5 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 43 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 6/9
MC: 0
AC: 5/5
Attacks (51/??):
Amnesia
Ancient Power
Avalanche
Blizzard
Body Slam
Bulldoze
Dig
Earthquake
Earthquake
Endeavor
Endure
Facade
Fissure
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Sandstorm
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Thrash
Toxic
Challenger ZhengTann
Armaldo - Pantherlily (M)
Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.
Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.
Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Frustration
Fury Cutter
Giga Impact
Harden
Hone Claws
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.
Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.
Nature: Adamant (+1 Atk, -1 SpAtk)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.
Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Frustration
Fury Cutter
Giga Impact
Harden
Hone Claws
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
Castform - Mirajane (F)
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.
Nature: Modest (+1 SpA, -1 Atk)
Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
MC: 0
Attacks:
Amnesia
Avalanche
Blizzard
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.
Nature: Modest (+1 SpA, -1 Atk)
Type (weather-dependent):
Normal type: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Thrash or Outrage will not be disrupted by oncoming damage.
Sunny Fire type: Fire STAB; immune to burn status. Brighten Command.
Rainy Water type: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving energy cost reduced to 5 per action.
Snowy Ice type: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
MC: 0
Attacks:
Amnesia
Avalanche
Blizzard
Clear Smog
Disable
Double Team
Ember
Endure
Energy Ball
Fire Blast
Flamethrower
Flash
Future Sight
Hail
Headbutt
Hex
Hydro Pump
Ice Beam
Icy Wind
Incinerate
Lucky Chant
Mimic
Ominous Wind
Powder Snow
Protect
Psych Up
Rain Dance
Rest
Round
Sandstorm
Scald
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Swift
Tackle
Tailwind
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Gun
Water Pulse
Weather Ball
Laxus - Eelektross (M)
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type:
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)
Size Class: 4
Weight Class: 4
BRT: 19
EC: 9/9
MC: 0
Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon
Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.
Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)
Type:
Electric type: Electric STAB; immune to paralysis status.
Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)
Size Class: 4
Weight Class: 4
BRT: 19
EC: 9/9
MC: 0
Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power Ice
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon
Rias Gremory, "Princess of Crimson Ruin" - Tyrantrum (F)
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
BRT: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Bide
Bite
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Ice Fang
Poison Fang
Protect
Roar
Rock Polish
Rock Slide
Rock Tomb
Stealth Rock
Stomp
Stone Edge
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Rias is born to a rare family - one in which both her parents were present to take care of her. Before her, they already had a son - who grew up, evolved, and went away to stake his own territory. Being the younger "princess", Rias enjoyed all the privileges - and hardships - that her life as a future empress has to offer, before a cataclysm caused the death of herself and her whole family millions of years before the time of humans.
Being resurrected by Zheng, she is given to and named by Tanner as her Trainer, who somehow also hold another Jaw Fossil that can't be revived - probably because the piece held remnants of both her parents. It is rumoured that Rias' brother walks the earth again this same era that she does, however Rias does not know where to find him.
Evolving into her grown form, Rias still continues the search for her brother. And then she met Issei, then a young Charmander who knew nothing much about the world except the fire in his belly.... Who is just one of her "peerage" of Pokemons, each with stories of their own. She decides that it is high time she declared herself King, and she readies herself for the challenges of her very own monarchy by training relentlessly.
Nature: Adamant (+Atk, -SpAtk) - caring but stern
Type:
Rock type: Rock STAB; Rias is fast on her mind to add an additional level of Priority on Protect. She also takes reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, and is immune to Sandstorm damage. Her natural magic can mold and build rocks, ignoring Arena restrictions on Rock attacks requiring an external rock source.
Dragon type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Her powerful will allows Thrash or Outrage to be undisrupted by oncoming damage.
Abilities:
Ability 1: Strong Jaw
Type: Passive
Rias' thick fang and massive jaws give her incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Crunch, Fire Fang, Ice Fang, Poison Fang, Thunder Fang.
Ability 2: Rock Head (Unlocked)
Type: Passive
Rias' body and willpower fortifies herself in battle, preventing it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 71
Size Class: 5
Weight Class: 6
BRT: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Bide
Bite
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Giga Impact
Head Smash
Ice Fang
Poison Fang
Protect
Roar
Rock Polish
Rock Slide
Rock Tomb
Stealth Rock
Stomp
Stone Edge
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Yuuto Kiba, "Holy Demonic Swordsman" - Gallade (M)
A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.
He is pretty much the male counterpart to Akeno, a gentlemanly Knight who only draws his blades when provoked. Issei's arrival finally meant he has another male to spar and talk with, and despite their differences, they befriended each other with a common oath to always protect the females in Rias' peerage.
Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside
Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.
Ability 2: Justified (Unlocked)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.
Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
BRT: 21
Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
BRT: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Torment
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
X-Scissor
Zen Headbutt
A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.
He is pretty much the male counterpart to Akeno, a gentlemanly Knight who only draws his blades when provoked. Issei's arrival finally meant he has another male to spar and talk with, and despite their differences, they befriended each other with a common oath to always protect the females in Rias' peerage.
Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside
Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.
Ability 2: Justified (Unlocked)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.
Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
BRT: 21
Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
BRT: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Rock Smash
Rock Tomb
Torment
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
X-Scissor
Zen Headbutt
"Brrrrrrr! It is as cold as fuck out here. My balls are freezing off in fact. Nonetheless, the reason that I was ported out here was to ref this gym battle for our challenger, ZhengTann, and the leader of this gym, Frosty the Snowman. I don't like making too many predictions because I'm usually wrong about them, so let's just get started here."
"The majestic coin toss is nye." *reads rules* "Oh never mind, Frosty hates that shit."
Order of Operations
ZhengTann sends out
Frosty sends out and orders
ZT orders
I ref