You read loud the instructions from the Gym People. While you were skeptical at first, the lovely trip via Cannon made you a believer. To be more accurate it made you a fried chicken, but hey you lived!
You say to yourself and you look for the yeti.
After a short walk, you reach the end of the road and no yeti to be found. But you found what appears to be a note for you:
YETO WENT HOME
JUMP ON YETO LEAF
SLIDE ON LEAF
NOT DIE
"I won't slide in a stinking Leaf. I have better plans. Come Truffles!"
You sent out your Mamoswine, eager to share the joy of that lovely deadly experience with your pokemon. You climbed Truffles and sliding you did. The first ten seconds were amusing, the 5 second after that were enjoyable and the last 225 seconds were absolutely terrifying. For normal people at least. You and your Mamoswine sure enjoyed it.
You end your sliding and face a big, apparently haunted mansion.
"Alright Truffles, stay back for now. This is a job for Glacia the Departed!"
You called back Mamoswine, sent out your Froslass and entered the door and explore the place just to find...
PUSH
"ME YETO. WHAT YOU DOING ON YETO HOME?!"
"hmmm...I am positive it has something to do with ice and victory. Maybe...uh...defeating a giant frosty icecream?"
"NOSY FROSTY DUDE WITH ICE BUG HAS MY PUMPKIN SOUP! SMELL PUMPKIN, FIND NOSY DUDE! YETO CAN'T GO, HAS TO TAKE CARE OF YETA. SMACK HIM FOR TAKING YETO PUMPKIN SOUP!" - Yeto said before directing you to a door.
"That works too~"
You answer. You go through the door only to find another room. And another room after that. Good lord how many rooms does this mansion has?
On the final room you enter you see three doors, leading to totally different places. You notice a weak smell of pumpkins is coming from one of them, so you figure you might as well look at it first. But before you can do anything, an ice skeleton appears behind you and points a lance at your face. You ordered your Froslass to Shadow Ball it, but to no avail as it seems to be immune to that. You then do the most sensible thing: call back Froslass and yell like 3yo girl and run through the door you were looking at and then some more, until...
THUD
"...you know, this stopped being funny a couple years ago. Do I have a target on my back?"
"YOU"
"me."
"YOU"
"me."
"YOU"
"Can you get to the point?"
"Oh, ok. YOU ARE THE ONE WHO STOLE THE ICE GYM FROM ME. I AM HERE TO EXACT VENGEANCE! THE WINTER IS COMING!"
"...if you quote Game of Thrones I won't battle you."
"fiiiiiine. Just battle! I wanna see your blood, sweat and tears!"
"Such violence. Also, those will probably freeze, so you won't see then anyway. Either way, let's battle here then."
You nod and take a good look at your surroundings and you manage to notice the following:
- The Snow is on your knees at places. While you think your pokemon can probably circle around well enough, you can't help but fear that any item knocked off may be lost forever under the snow. You propose to the leader not to knock off items and he agrees with you.
- Your Focus Band froze due to the cold and became sturdier, which seems...unlikely. But hey, physics are overrated. Still, you feel you can use it for extra protection if needs be.
- There is so much snow here that even the weakest wind is capable of causing a snowstorm. Also, there isn't much room for escaping here, so you feel it won't be easy to avoid blizzards or icy winds. At least it isn't hailing.
- The snow makes it harder to move around and absorbs most of the power of spread attacks. Your spread attacks have their power lowered and your pokemon move only twice per round as opposed to three times.
- You and leader, as well as your pokemon, are afraid of Yeto and are constantly on the lookout for if it decides to appear. Because of that, not much will be able to flinch. Also, he seems to be waiting for you to make the first move.
- Finally, you feel an eerie aura on this place. Not only seems haunted, but also, you saw the snow taking wolf-like forms outside. All this mystical and eerie energy might be useful to power up your Ghost and Psychic moves...as well as to fuel your desire to ruuuuuun.
"Ready? Then, En garde!"
Summary (yes there are a lot of things here, sue me):
- All moves and weathers are possible.
- The move "Knock Off" doesn't affect the opponent's item.
- The Item "Focus Band" limits output of combos at 40% of the hp of the holder
- The moves "Blizzard" and "Icy Wind" have 100% accuracy. When used in a combo, consider only the accuracy of those moves as 100% and calculate normally, unless hail is up.
- Instead of using the 0.75 BAP multiplier, the entire damage dealt by a spread move is multiplied by 0.67. So the formula is: ((BAP [Ignore standard spread modifier] *Screens + stuff - stuff)*Weakness/Resistance+Stat Stage Differences+Type-Specific-Item)*0.67 = Damage
- No flinches (except for fake out)
- Pokemon only acts twice per round on doubles.
- The challenger always sends out first on the first round (therefore orders last).
- Ghost and Psychic attacks have their BAP increased by 2.
- Trainers must specify the one ability of their pokemon upon sendout. The ability chosen may change each time the pokemon is sent out.
5 v 5 Gym Doubles
4 Day DQ
Infinite Chill/Recovery
0 Mega Evolution
Arena = Snowpeak Ruins
Items = On
Abilities = One
Switch=OK
Subs: 3
Challenger sends out first.
Leader Frosty
Syclant [Caffie] (Male)
Nature: Quiet (+1SpA, -10% eva)
Type: Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (H) [UNLOCKED]
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 105 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (83/83 - Movepool Completed!):
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard (*)
Brick Break
Bug Bite (*)
Bug Buzz
Bulldoze
Captivate
Confide
Counter
Cut
Dig
Double Team
Earth Power (*)
Earthquake
Echoed Voice
Electoweb
Endure
Facade
False Swipe
Fell Stinger
Fling
Focus Blast
Focus Energy (*)
Focus Punch
Freeze Dry
Frost Breath
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Hail
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Punch
Ice Shard (*)
Ice Beam
Icicle Crash
Icicle Spear (*)
Icy Wind (*)
Infestation
Knock Off
Leech Life (*)
Leer (*)
Natural Gift
Pin Missile
Protect (*)
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch (*)
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash (*)
Sleep Talk
Snore
Solarbeam
Spikes
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Superpower (*)
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-turn (*)
Venoshock
Water Pulse (*)
X-Scissor
Bloodlust
Rotom [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Ghost/Electric
Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Rotom-H / Rotom-F / Rotom-W / Rotom-C [Bellum]
Nature: Modest (+SpA, -Atk)
Type: Fire/Electric | Ice/Electric | Water/Electric | Grass/Electric
Stats:
HP: 90
Atk: Rank 2 (-1)
Def: Rank 4
SpA: Rank 5(+1)
SpD: Rank 4
Spe: 86
Size Class: 2 | 4 | 3 | 2
Weight Class: 3 | 5 | 4 | 3
Base Rank Total: 20
MC: 0
Abilities: Levitate
Attacks (54/54 - Movepool Maxed):
Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electroball
Electroweb
Endure
Facade
Foul Play
Flash
Frustation
Hex
Hidden Power Grass
Light Screen
Mudslap
Natural Gift
Ominous Wind
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-o-Wisp
Shadow Mend
Overheat
Hydro Pump
Blizzard
Leaf Storm
Hydro Pump
Blizzard
Leaf Storm
Lapras [Oshus] (Male)
Nature: Brave (+Atk, -Spe and -10%evasion)
Type: Ice/Water
Abilities: Water Absorb/Shell Armor/Hydration [H UNLOCKED]
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: - - -
MC: 0
AC: 5/5
Moves (79/91):
Ancient Power
Aqua Tail
Aurora Beam
Avalanche
Bide
Blizzard
Block
Body Slam
Brine
Bulldoze
Confuse Ray
Curse
Dive
Double Team
Double-Edge
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dream Eater
Drill Run
Endure
Facade
Fissure
Foresight
Freeze Dry
Frost Breath
Frustration
Future Sight
Giga Impact
Growl
Hail
Heal Bell
Hidden Power Fairy
Horn Drill
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Shard
Icy Wind
Iron Head
Mimic
Mist
Natural Gift
Nightmare
Outrage
Perish Song
Protect
Psychic
Rage
Rain Dance
Reflect
Refresh
Rest
Return
Roar
Rock Smash
Safeguard
Sheer Cold
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute
Surf
Take Down
Thunder
Thunderbolt
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon
Zen Headbutt
Froslass [Kotake] (F)
Type: Ice/Ghost
Abilities: Snow Cloak/Cursed Body
Nature: Modest (+SpA, -Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
Attacks (63/81):
Astonish
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Captivate
Confide
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Draining Kiss
Dream Eater
Embargo
Endure
Frost Breath
Giga Impact
Hail
Headbutt
Hex
Hidden Power Fighting
Hyper Beam
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Light Screen
Mudslap
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psychic
Rain Dance
Rest
Safeguard
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Spikes
Spite
Substitute
Sucker Punch
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake Up Slap
Water Pulse
Weather Ball
Dispel
Shadow Mend
Mamoswine [Malladus] (M)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Quiet (+SpA, -Spe, -10% evasion)
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 2
Spe: 69 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (62/82):
Ancient Power
Attract
Avalanche
Blizzard
Block
Body Slam
Bulldoze
Dig
Double Edge
Double Hit
Double Team
Earth Power
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Hidden Power Flying
Horn Attack
Hyper Beam
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Iron Head
Knock Off
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Scary Face
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Thrash
Toxic
Jynx [Blind] (F)
Type: Ice/Psychic
Abilities: Oblivious/Forewarn/Dry Skin (U)
Nature: Bold (-Atk, +Def)
Stats:
HP: 100
Atk: 1 (-)
Def: 3 (+)
SpA: 4
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (81/??):
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Confusion
Copycat
Counter
Covet
Double Slap
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Electric
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Metronome
Mimic
Miracle Eye
Mud Slap
Nasty Plot
Natural Gift
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Role Play
Shadow Ball
Signal Beam
Sing
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Trick
Trick Room
Wake Up Slap
Water Gun
Water Pulse
Wish
Wring Out
Zen Headbutt
Dispel
Aurorus [Goht] (F)
Type: Rock/Ice
Abilities: Refrigerate / Snow Warning (U)
Nature: Quiet (+SpA, -Spe)
Stats:
HP: 120
Atk: 3
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (65/??):
Ancient Power
Aqua Tail
Aurora Beam
Avalanche
Barrier
Blizzard
Bulldoze
Charge Beam
Dark Pulse
Discharge
Dragon Tail
Double Team
Earth Power
Earthquake
Earthquake
Encore
Facade
Flash Cannon
Freeze Dry
Frost Breath
Frustration
Giga Impact
Growl
Hail
Haze
Hidden Power Grass
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Iron Defense
Iron Head
Iron Tail
Light Screen
Magnet Rise
Magnet Rise
Mirror Coat
Mist
Nature Power
Outrage
Powder Snow
Protect
Psych Up
Psychic
Reflect
Rest
Return
Roar
Rock Slide
Rock Throw
Rock Tomb
Safeguard
Sandstorm
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Take Down
Thunder
Thunder Wave
Thunderbolt
Toxic
Water Pulse
Zen Headbutt
Dispel
Piloswine [Nabooru] (F)
Type: Ice/Ground
Abilities: Oblivious/Snow Cloak/Thick Fat (U)
Nature: Adamant (+Atk, -SpA)
Stats:
HP: 110
Atk: 5 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17
EC: 8/9
MC: 0
AC: 5/5
Attacks (57/??):
Amnesia
Ancient Power
Avalanche
Blizzard
Bite
Body Slam
Bulldoze
Curse
Dig
Double-Edge
Earth Power
Earthquake
Earthquake
Endeavor
Endure
Facade
Fissure
Flail
Freeze-Dry
Frustration
Fury Attack
Giga Impact
Hail
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Light Screen
Mimic
Mist
Mud Bomb
Mud Sport
Mud-Slap
Odor Sleuth
Peck
Powder Snow
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Sleep Talk
Snore
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Thrash
Toxic
Challenger Glacier Knight
Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)
Info on Sub-Zero:
Type: Ice/Bug
Abilities:
Compoundeyes/Mountaineer/Technician (unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 11
DC: 5/5
Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch
X-Scissor
Avalanche
Sheer Cold
Freeze-Dry
Tail Glow
Earth Power
Super Power
Counter
Pin Missile
Water Pulse
Signal Beam
Silver Wind
String Shot
Giga Drain
Knock Off
Electro Web
Infestation
Struggle Bug
Venoshock
Frost Breath
Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock
Aerial Ace
Earthquake
Substitute
U-Turn
Rock Slide
Endure
Taunt
Toxic
Quash
Focus Blast
Solar Beam
Swords Dance
Rain Dance
HP Fire 6
Sleep Talk
Rest
Stone Edge
57 Moves
Nature: Brave (+1 Attack, -15% Speed and -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities: Rock Head/Battle Armor/Chlorophyll [DW UNLOCKED]
Rock Head [Passive]: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Battle Armor [Passive]: This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll [Passive] [UNLOCKED]: During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
ATK: 4 (+)
DEF: 4
SPA: 3
SPD: 3
SPE: 52 (-10% to Evasion)
SC/WC: 4/5
BRT: 20
EC: 9/9
MC: 0
DC: 5/5
100/4/4/3/3/52
Moves [59]:
Sweet Scent
Bullet Seed
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado
Synthesis
Lava Plume
Double-Edge
Flare Blitz
Wood Hammer
Heat Crash
Zap Cannon
Flame Burst
Petal Dance
Iron Defense
Amnesia
Counter
Blaze Kick
Petal Blizzard
Aromatherapy
Psybeam
Seed Bomb
Worry Seed
Protect
Flamethrower
Grass Knot
Light Screen
Flame Charge
Flash Cannon
Earthquake
Rock Slide
Safeguard
Secret Power
Sand Tomb
Stealth Rock
Sunny Day
Sword's Dance
Toxic
Will-o-Wisp
Roar
Rest
Sleep Talk
Revenge
Return
Low Sweep
Low Kick
Iron Tail
Heat Wave
Earth Power
Bulldoze
Solarbeam
Strength
Overheat
Inferno
Grassy Terrain
Facade
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Egg Group: Water 1/Water 3
Abilities:
Solid Rock (Innate): This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 27 (-)
Size Class: 3
Weight Class: 4
BRT Rank: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Brine
Rock Slide
Shell Smash
Aqua Tail
Rain Dance
Hydro Pump
Curse
Flail
Knock Off
Rock Throw
Stealth Rock
Earth Power
Iron Defense
Iron Head
Low Kick
Block
Whirlpool
Stone Edge
Protect
Smack Down
Earthquake
Dive
Toxic
Zen Headbutt
Bulldoze
Facade
Scald
Waterfall
Rock Tomb
39 Moves
*
Nature: Hasty (+18% Accuracy)
*
Type: Fire/fighting
*
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 9/9
DC: 5/5
MC: 0
Abilities
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Moves:
Non Damaging
Leer
Taunt
Encore
Nasty Plot
Torment
Slack off
Swagger
Substitute
Protect
will-O-Wisp
Endure
Calm Mind
Focus Energy
Helping Hand
Stealth Rock
Role Play
Damaging
Fake Out
Counter
Thunder Punch
Fury Swipes
Flame Wheel
Ember
Scratch
Acrobatics
Mach Punch
Fire spin
Flare Blitz
Close Combat
Fire Punch
Facade
Punishment
Assist
Focus Punch
Low Kick
Dual Chop
Heat Wave
Feint
Dig
Fire Blast
Grass knot
Brick Break
Bidziil Stormwaker [Gallade] (M)
Nature: Jolly (-Spa, +Spe and +10% Acc)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+10% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Mega (Info not needed since this is Mega=none )
EC: 9/9
MC: 0
DC: 5/5
Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis
Future Sight
Dream Eater
Disable
Encore
Shadow Sneak
Destiny Bond
Mean Look
Grudge
Misty Terrain
Wish
Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind
Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp
Low Sweep
Brick Break
Flash
Poison Jab
X-Scissor
Knock Off
Rock Slide
Rain Dance
Light Screen
Reflect
59 Moves
ORDER OF OPERATIONS
Glacier Knight sends out
Frosty sends out and orders
Glacier orders
I ref