[Ice] Leader Waterwarrior vs Elevator Music

ICE Gym Battle Rules:
3v3 Singles (Challenger brings 3, Leader brings 6)
3 day DQ
2 Recoveries / 5 Chills
3 Substitutions
Mega Evolution = 0
Items = ON
Switch = OK
Abilities = ALL
Arena: Northbrook Island
Turn order = Coin Toss
Arena: Northbrook Island Harbour
"Ugh, I've been on this lousy ship for almost five hours now. When are we-"
Your boat comes to a stop. You've finally arrived at your destination. You step out of the slightly dilapidated ship, pay the captain your fare with a half-mumbled thank you, and walk towards the end of the dock. You've heard of a Gym here, and you need to get closer to that Victini, so here you are, wearing 4 layers of clothing and still cold. There's snow all around covering the ground, but there seems to be a path that leads off somewhere into the distance. You look at the captain and confusedly point to it, and the captain slowly nods his head. You shrug and begin down the path.

Approximately a half-mile down the road, you spot a figure, but you swear it has to be an illusion. It looks like a young man walking towards you, but that can't be. Wearing just a sweatshirt over a t-shirt and a pair of jeans in the middle of the Arctic Circle? That's crazy! However, as you approach him, you see that he is in fact real, and it looks like he's actually out for a stroll with a Weavile, obviously his partner.

The strange man looks at you and speaks, in a loud and clear voice, "Hey there! I don't exactly get many people here, and this isn't exactly what you'd call a scenic sight, so I'm guessing you're here for the Gym?" You start to answer, but he cuts you off, saying "No need to answer that. Even my own mother wouldn't pay me a visit out here if she wasn't gonna battle me. Name's waterwarrior by the way. Yes, yes, I know that it's kinda funny that that's my name and I'm the Ice Gym leader, but once you heard how I got that name... nah, you probably don't care in the slightest. Another time maybe. Well, better make this battle worth it then, amiright?"

After walking for about five minutes and chatting with the leader, you come across a small patch of land with a white fence around it. The leader stops and takes a deep breath, but you almost keep going, almost not seeing the arena at all. The gym leader steps over the little fence and walks over to the other side of the field. You look at the field and see the regulation field- two semi-circles in the areas where the trainers stand and a Poké Ball in the middle of the field. Both of you get ready, and waterwarrior raises his hand to the sky and cries out "All right! Let's break the ice!"

Suddenly, a flurry of hail descends on the battlefield. You know this battle won't be easy, but there's no backing out now!
  • Natural weather is Hail with permanent duration. If Rain is summoned, the weather becomes Sleet for the duration of Rain. Sleet has both the combined effects of Hail and Rain. If Sun or Sandstorm is summoned without the respective weather stone, the weather becomes clear for 2 rounds before reverting back to Hail. Sun and Sandstorm overwrite Hail and lasts 3 rounds if summoned with the respective weather stone before reverting back to Hail.
  • Obviously waterwarrior has to eat while up here, and he's willing to share his snacks with both you and your Pokemon. Both players may select a berry from a gym-provided list to give to their Pokemon in addition to a normal held item. (Cheri, Chesto, Pecha, Rawst, Leppa, Lum, Oran, Persim, Figy, Wiki, Mago, Aguav, Iapapa, Sitrus, Razz, Occa, Chople, Charti, Babiri) One berry may be chosen per Pokemon. No Pokemon can be holding two berries in this way. Knock Off removes both the normal held item and the berry from the target. If a Trick user is holding an Expert Belt/Cheri Berry and the target is holding a Life Orb/Occa Berry, the trick user may exchange both items for both items, the Expert Belt for the Life Orb, or the Cheri Berry for the Occa Berry, but NOT the Expert Belt for the Occa Berry or the Cheri Berry for the Life Orb
  • The extreme cold makes it hard for Pokemon to play pretend with their abilities (even Ice types), so the move Skill Swap has no effect and Role Play only lasts for 3 actions.
  • There is no external grass, but there is a small pool of water and a pile of rocks in the arena, so moves requiring external water/rocks can be used.
  • Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.

Gym Leader Waterwarrior's Team:

Cloyster (Frozone) Male
Type: Water/ Ice
Nature: Lonely (+1 Atk, -1 Def)

Abilities: Shell Armor/ Skill Link/ Overcoat (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: Maxed- 5 CC
AC: 5/5

Attacks: (75/ 75 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Double-Edge
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Natural Gift
Payback
Poison Jab
Rage
Rapid Spin
Razor Shell
Return
Rock Blast
Secret Power
Selfdestruct
Spike Cannon
Tackle
Take Down
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Bubble Beam
Frost Breath
Hidden Power Grass
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Mud Shot
Round
Signal Beam
Snore
Surf
Swift
Tri Attack
Water Gun
Water Pulse
Whirlpool

Status:
Aqua Ring
Attract
Barrier
Captivate
Confide
Curse
Double Team
Endure
Hail
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Refresh
Rest
Screech
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Swagger
Teleport
Torment
Toxic
Toxic Spikes
Withdraw

Regice (Touketsu) -
Type: Ice
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)

Abilities: Clear Body/ Ice Body (Unlocked)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 4
SpD: Rank 9
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: N/A
MC: Maxed! - 5 CC bonus
AC: 5/5

Attacks: (75/ 75 moves total)
Physical:
Avalanche
Body Slam
Brick Break
Bulldoze
Counter
Double-Edge
Dynamic Punch
Earthquake
Explosion
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Stomp
Strength
Superpower
Thunder Punch

Special:
Ancient Power
Blizzard
Charge Beam
Flash Cannon
Focus Blast
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Round
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Zap Cannon

Status:
Amnesia
Block
Confide
Curse
Defense Curl
Double Team
Endure
Gravity
Hail
Lock-On
Mimic
Protect
Psych Up
Rain Dance
Rest
Rock Polish
Safeguard
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic

Avalugg (Titanic) Male
Type: Ice
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)

Abilities: Ice Body/ Own Tempo/ Sturdy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 24 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: Maxed- 4 CC
AC: 5/5

Attacks: (62/ 62 total moves)
Physical:
Avalanche
Bite
Bulldoze
Crunch
Double-Edge
Earthquake
Facade
Frustration
Giga Impact
Gyro Ball
Ice Ball
Ice Fang
Iron Head
Rapid Spin
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Superpower
Stone Edge
Strength
Tackle
Take Down

Special:
Blizzard
Flash Cannon
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Round
Snore
Surf
Water Pulse

Status:
After You
Attract
Barrier
Block
Confide
Curse
Double Team
Flash
Hail
Harden
Iron Defense
Mist
Protect
Rain Dance
Recover
Rest
Roar
Rock Polish
Safeguard
Sharpen
Sleep Talk
Substitute
Swagger
Toxic

Froslass (Wispmother) Female
Type: Ice/Ghost
Nature: Modest (+1 SpA, -1 Atk)

Abilities: Snow Cloak/ Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: Maxed- 5 CC
AC: 5/5

Attacks: (81/ 81 total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Body Slam
Crunch
Double-Edge
Facade
Fling
Frustration
Giga Impact
Headbutt
Ice Fang
Ice Punch
Ice Shard
Natural Gift
Payback
Return
Rollout
Secret Power
Slash
Sucker Punch
Wake-up Slap

Special:
Blizzard
Draining Kiss
Dream Eater
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Ominous Wind
Powder Snow
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Water Pulse
Weather Ball

Status:
Attract
Block
Captivate
Confide
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Fake Tears
Flash
Hail
Leer
Light Screen
Mimic
Pain Split
Protect
Psych Up
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Snatch
Spikes
Spite
Substitute
Swagger
Switcheroo
Taunt
Telekinesis
Thunder Wave
Torment
Toxic
Trick

Jynx (Chell) Female
Type: Ice/Psychic
Nature: Timid (+15% Spe, -1 Atk, +14% Acc)

Abilities: Oblivious/ Forewarn/ Dry Skin

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: Maxed- 7 CC
AC: 5/5

Attacks: (114/ 114 total moves)
Physical:
Avalanche
Bide
Body Slam
Brick Break
Counter
Covet
Double-Edge
Double Slap
Drain Punch
DynamicPunch
Facade
Fake Out
Fling
Focus Punch
Frustration
Headbutt
Heart Stamp
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Pound
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thrash
Wake-Up Slap
Zen Headbutt

Special:
Blizzard
Bubble Beam
Confusion
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Frost Breath
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mud-slap
Shadow Ball
Signal Beam
Snore
Petal Dance
Powder Snow
Psychic
Psyshock
Psywave
Round
Uproar
Water Gun
Water Pulse
Wring Out

Status:
Attract
Calm Mind
Captivate
Confide
Copycat
Curse
Double Team
Endure
Fake Tears
Flash
Hail
Heal Bell
Helping Hand
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Magic Room
Mean Look
Meditate
Metronome
Mimic
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Sweet Scent
Taunt
Telekinesis
Teleport
Torment
Toxic
Trick
Trick Room
Wish

Mamoswine (Mr. Freeze) Male
Type: Ice/Ground
Nature: Jolly (+15% Spe, -1 SpA, +10% Acc)

Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: Maxed- 5 CC
AC: 5/5

Attacks: (82/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Natural Gift
Peck
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Snore
Round

Status:
Amnesia
Attract
Block
Captivate
Charm
Confide
Curse
Defense Curl
Detect
Double Team
Endure
Hail
Light Screen
Mimic
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Whirlwind

The Gym Leader Waterwarrior, is a hard working player, who has taken a Offensively strong and Defensively Poor typing and made it equally strong on both sides. He runs the Battle Arcade as he is the Dictator ^_^ and is doing a great job of it. The ice master, who would have liked to be the Water Gym Leader. But Ice is just a solid form of water ^_^ Loves to max his pokemon and is in the hunt for an Articuno at present. He has brought his regular core team of Titanic the Avalugg and Touketsu the Regice, along with Wispmother the Frosslass predicting a Reuniclus? However Ferrothorn could give him a bit of a trouble today, considering that All the pokemon are weak to his stabs and no one would like to face him 1v1.

Challenger Elevator Music's Team:

Revenankh [] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting

Abilities: Shed Skin / Air Lock / Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Moves: (94/94)
Ancient Power
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Flying)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out

Reuniclus [Rankurusu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Typing: Psychic

Abilities: Overcoat / Magic Guard / Regenerator (Unlocked)

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (66/81)
Charm
Endeavor
Future Sight
Heal Block
Hidden Power (Ground)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Skill Swap
Snatch
Wonder Room

Acid Armor
Confuse Ray
Dizzy Punch
Helping Hand
Imprison
Night Shade

Attract
Calm Mind
Double Team
Dream Eater
Energy Ball
Embargo
Explosion
Facade
Flash
Flash Cannon
Focus Blast
Giga Impact
Grass Knot
Gyro Ball
Hyper Beam
Infestation
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Sleep Talk
Substitute
Swagger
Telekinesis
Thunder
Thunder Wave
Toxic
Trick Room

Drain Punch
Fire Punch
Focus Punch
Gravity
Ice Punch
Knock Off
Magic Coat
Shock Wave
Signal Beam
Superpower
Trick
Thunder Punch
Zen Headbutt

Ferrothorn [Nattorei] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Grass/Steel

Abilities: Iron Barbs / Anticipation (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves: (58/67)
Curse
Explosion
Flash Cannon
Gyro Ball
Harden
Ingrain
Iron Defense
Iron Head
Metal Claw
Mirror Shot
Payback
Pin Missile
Power Whip
Rock Climb
Rollout
Self-Destruct
Tackle

Acid Spray
Bullet Seed
Gravity
Leech Seed
Spikes

Aerial Ace
Bulldoze
Double Team
Energy Ball
Facade
Flash
Giga Impact
Grass Knot
Hidden Power (Water)
Hone Claws
Hyper Beam
Nature Power
Poison Jab
Protect
Rest
Rock Smash
Round
Sandstorm
Shadow Claw
Sleep Talk
Solar Beam
Substitute
Swords Dance
Thunder
Thunder Wave
Thunderbolt
Toxic

Block
Endeavor
Giga Drain
Knock Off
Magnet Rise
Seed Bomb
Snore
Stealth Rock
Worry Seed

Our challenger today, the Adorable Fairy Gym Leader. The Guy who has the most maxed mons in ASB, beating Zarator by three. He doesn't like to be praised and is quite modest about his achievements; He has won a tournament, a highlight battle and He has been going neck and neck with Frosty, as the Guys with the most Gym Badges in ASB; and who are both eagerly looking for more. He also has a great collection of legendaries and is always on the look out for new adventures. He is currently in pursuit of the Jewel pokemon Diancie, like his gym isn't already OP @_@ Elevator Music is known to have beaten a lot of trainers with his fairies, and has brought his Revenankh, Reuniclus and Ferrothorn for his challenge here today. He is experienced with the three pokemon team format and it really shows in his battles.

This one is looking like a really interesting battle guys, so lets get down to it right away; and may the best man win.

Its Heads!

The Leader sends out first!​
Gym Leader Waterwarrior Sends Out and Equips
Challenger Elevator Music Sends Out, Equips and Orders
Gym Leader Waterwarrior Orders
Ref
 
2/3 of the same mons Frosty brought... bah.

Chell the Jynx @ Rare Candy/ Mago Berry, you do relatively well against almost all of these guys, so come on out!
 
I'll lead with Ferrothorn @ Focus Sash and Figy Berry.



Ferrothorn: Gyro Ball ~ Knock Off ~ Gyro Ball
IF (Bide is used a1) THEN (use Protect a3)
IF (Counter is used) THEN (use Flash Cannon)
IF (Jynx has Rare Candy when you would act) THEN (use Knock Off and push actions back)​
 
Well those subs there are perfectly abusable

Substitute (25) -> Focus Blast -> Teleport (evasive)

Very very much an energy sink and goddamn is this Focus Sash annoying but dang it Jynx needs to get out of Dodge

Edit: Coulda sworn I wrote Blast @_@
Thanks for the catch anyways tavok
 
Last edited:
Team Waterwarrior:


Jynx (Chell) Female
Type: Ice/Psychic
HP: 100
EN: 100%
Item: Rare Candy (+1 BAP STABs) / Mago Berry
Stats: 1/2/6/3/110 SC: 3 WC: 3
Ability: Oblivious/ Forewarn/ Dry Skin
Status: +14% Accuracy

Team Elevator Music:


Ferrothorn [Nattorei] (M)
Type: Grass/Steel
HP: 100
EN: 100%
Item: Focus Sash [IF HP > 30; -2 BAP Opp Atk] / Figy Berry
Stats: 4/5/2/5/17 SC: 2 WC: 5
Ability: Iron Barbs / Anticipation
Status: -10% Evasion

Field Effects: Hail (Infinite)!
  • Skill Swap has no effect and Role Play only lasts for 3 actions.
  • There is no external grass. Water & Rocks are available.
  • Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.
Round 1: The Hail Stall!
Waterwarrior stalled out Ferrothorn this round, and is probably looking to switch his pokemon next round!
The Gym Leader brought out his Chell and didn't like the sight of Nattorei one bit. So, he decided to save his Chell and bring out the big guns against the Bulky mon. Although, his adventure with Mr. Freeze doesn't seem too good in an another encounter and may be we would see a different strategy?

Speed Order: Jynx, Ferrothorn

Action 1:

Turn Order: Jynx, Ferrothorn

Jynx uses Substitute(25 HP)!
EN Used: 24

Ferrothorn uses Knock Off!
Critical Hit Chance (625): 4916 (No)
Damage: (10 + 6 - 3)*1.5 = 19.5
EN Used: 7

Hail Damage on Ferrothorn = 2 HP

Action 2:

Turn Order: Jynx, Ferrothorn

Jynx uses Focus Blast!
Accuracy Check (9400): 7014 (Hit)
Critical Hit Chance (625): 5768 (No)
Damage: (12 + 9 - 7.5 - 2 - 2)*1.5 = 14.25
Effect Chance (1000): 2823 (No)
EN Used: 8

Ferrothorn uses Knock Off!
Critical Hit Chance (625): 2901 (No)
Damage: (10 + 6 - 3)*1.5 = 19.5
Jynx's Sub Breaks!
EN Used: 11

Hail Damage on Ferrothorn = 2 HP

Action 3:

Turn Order: Jynx (+1), Ferrothorn

Jynx uses Teleport (Evasive)!
EN Used: 6

Ferrothorn uses Knock Off!
Jynx's Evades the Attack!
EN Used: 14

Hail Damage on Ferrothorn = 2 HP
Team Waterwarrior:


Jynx (Chell) Female
Type: Ice/Psychic
HP: 75
EN: 62%
Item: Rare Candy (+1 BAP STABs) / Mago Berry
Stats: 1/2/6/3/110 SC: 3 WC: 3
Ability: Oblivious/ Forewarn/ Dry Skin
Status: +14% Accuracy


TBR
Team Elevator Music:


Ferrothorn [Nattorei] (M)
Type: Grass/Steel
HP: 80
EN: 68%
Item: Focus Sash [IF HP > 30; -2 BAP Opp Atk] / Figy Berry
Stats: 4/5/2/5/17 SC: 2 WC: 5
Ability: Iron Barbs / Anticipation
Status: -10% Evasion

TBR​
Field Effects: None!
Gym Leader Waterwarrior Orders
Challenger Elevator Music Orders

Ref
 
I both expected and feared that decision.

Also I was just about to make these when you posted haha

Earthquake -> Avalanche -> Earthquake
If damaging Steel-type combo, change that action to Substitute (15) and change the following action to Earthquake
If P/E move, change that action to Sharpen. Do not activate consecutively.
If Leech Seed, change that action to Protect. Do not activate consecutively.
 
Team Waterwarrior:


Avalugg (Titanic) Male
Type: Ice
HP: 100
EN: 100%
Item: Focus Sash (IF HP > 30; -2 BAP Opp) / Chople Berry
Stats: 5/8/2/3/24 SC: 4 WC: 9
Ability: Ice Body/ Own Tempo/ Sturdy
Status: -10% Evasion

Team Elevator Music:


Ferrothorn [Nattorei] (M)
Type: Grass/Steel
HP: 80
EN: 68%
Item: Focus Sash [IF HP > 30; -2 BAP Opp Atk] / Figy Berry
Stats: 4/5/2/5/17 SC: 2 WC: 5
Ability: Iron Barbs / Anticipation
Status: -10% Evasion

Field Effects: Hail (Infinite)!
  • Skill Swap has no effect and Role Play only lasts for 3 actions.
  • There is no external grass. Water & Rocks are available.
  • Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.
Round 2: Ban that Iceberg!
Can't touch this Iceberg!
The challenger spent a lot of Energy for saving some health. I am not sure if the trade off is good, but I guess we would see what holds in the future.

Speed Order: Avalugg, Ferrothorn

Action 1:

Turn Order: Avalugg, Ferrothorn

Avalugg uses Earthquake!
Critical Hit Chance (625): 6716 (No)
Damage: (10 + 7.5 - 7.5 - 2)*1 = 8
EN Used: 7

Ferrothorn uses Knock Off!
Critical Hit Chance (625): 3852 (No)
Damage: (10 + 6 - 11 - 1 - 2)*1 = 2
EN Used: 21

Ice Body Heal on Avalugg = 2 HP
Hail Damage on Ferrothorn = 2 HP

Action 2:

Turn Order: Avalugg (-4), Ferrothorn

Ferrothorn uses Stealth Rock!
EN Used: 12

Avalugg uses Avalanche!
Critical Hit Chance (625): 8748 (No)
Damage: (6 + 3 + 7.5 - 7.5 - 2)*1 = 7
Recoil: 1.75
EN Used: 7

Ice Body Heal on Avalugg = 2 HP
Hail Damage on Ferrothorn = 2 HP

Action 3:

Turn Order: Avalugg, Ferrothorn

Avalugg uses Earthquake!
Critical Hit Chance (625): 3112 (No)
Damage: (10 + 7.5 - 7.5 - 2)*1 = 8
EN Used: 7

Ferrothorn uses Grass Knot!
Critical Hit Chance (625): 421 (Yes)
Damage: (15 + 3 + 3 + 3 - 4.5 - 1)*1 = 18.5
EN Used: 7.5

Ice Body Heal on Avalugg = 2 HP
Hail Damage on Ferrothorn = 2 HP
Team Waterwarrior:


Avalugg (Titanic) Male
Type: Ice
HP: 83
EN: 79%
Item: Focus Sash (IF HP > 30; -2 BAP Opp) / Chople Berry (Knocked Off)
Stats: 5/8/2/3/24 SC: 4 WC: 9
Ability: Ice Body/ Own Tempo/ Sturdy
Status: -10% Evasion



Jynx (Chell) Female
Type: Ice/Psychic
HP: 75
EN: 62%
Item: Rare Candy (+1 BAP STABs) / Mago Berry
Stats: 1/2/6/3/110 SC: 3 WC: 3
Ability: Oblivious/ Forewarn/ Dry Skin
Status: +14% Accuracy
Team Elevator Music:


Ferrothorn [Nattorei] (M)
Type: Grass/Steel
HP: 57
EN: 27%
Item: Focus Sash [IF HP > 30; -2 BAP Opp Atk] / Figy Berry
Stats: 4/5/2/5/17 SC: 2 WC: 5
Ability: Iron Barbs / Anticipation
Status: -10% Evasion

TBR​
Field Effects: None!
Challenger Elevator Music Orders
Gym Leader Waterwarrior Orders

Ref
 
Revenankh: Vital Throw ~ Vital Throw ~ Vital Throw
[DO ONCE] IF (Barrier is used) THEN (use Focus Blast)
IF (a protective/evasive move is used) THEN (use Phantom Force)
[DO ONCE] IF (Swagger is used) AND (Avalugg is below +2 Spe) THEN (use Safeguard)​
 
Revenankh 4 biggest pain in the ass but I feel that disabling Air Lock/Cloud Nine in this arena is too much so what are you gonna do

Avalanche -> Recover -> Avalanche
 
Team Waterwarrior:


Avalugg (Titanic) Male
Type: Ice
HP: 83
EN: 79%
Item: Focus Sash (IF HP > 30; -2 BAP Opp) / Chople Berry (Knocked Off)
Stats: 5/8/2/3/24 SC: 4 WC: 9
Ability: Ice Body/ Own Tempo/ Sturdy
Status: -10% Evasion

Team Elevator Music:


Revenankh [] (M)
Type: Ghost / Fighting
HP: 100
EN: 100%
Item: Expert Belt [+2 BAP SE Atk] / Mago Berry
Stats: 5/3/2/4/65 SC: 3 WC: 3
Ability: Shed Skin / Air Lock / Infiltrator
Status: Normal

Field Effects: Hail (Infinite)!
  • Skill Swap has no effect and Role Play only lasts for 3 actions.
  • There is no external grass. Water & Rocks are available.
  • Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.
Round 3: The Bulk is Real!
Even without Hail's effects, Avalugg is extremely bulky in his physical side. But if not for his humongous weight, he would be winning damage races all day.
The Gym Leader decided that he would rather conserve his Titanic, than to let him sink, and recovered some health while still dealing considerable damage to the Mummified Pharaoh.

The Challenger however went all aggressive once again, but didn't spend as much energy as last time.

The Gym Leader looks set for a switch out, who would he choose to step in? Lets find out on the flip side.
Speed Order: Revenankh, Avalugg

Revenankh's Air Lock nullifies Hail!

Action 1:

Turn Order: Revenankh, Avalugg (-4)

Revenankh uses Vital Throw!
Critical Hit Chance (625): 4659 (No)
Damage: ([4+9] + 3 + 7.5 - 11 - 1 + 2)*1.5 = 20.25
EN Used: 4

Avalugg uses Avalanche!
Critical Hit Chance (625): 8041 (No)
Damage: (12 + 3 + 7.5 - 4.5)*1 = 18
EN Used: 7

Action 2:

Turn Order: Revenankh, Avalugg

Revenankh uses Vital Throw!
Critical Hit Chance (625): 6836 (No)
Damage: ([4+9] + 3 + 7.5 - 11 - 1 + 2)*1.5 = 20.25
EN Used: 8

Avalugg uses Recover!
Healed: +20 HP
EN Used: 12

Action 3:

Turn Order: Revenankh, Avalugg (-4)

Revenankh uses Vital Throw!
Critical Hit Chance (625): 7105 (No)
Damage: ([4+9] + 3 + 7.5 - 11 - 1 + 2)*1.5 = 20.25
EN Used: 12

Avalugg uses Avalanche!
Critical Hit Chance (625): 4150 (No)
Damage: (12 + 3 + 7.5 - 4.5)*1 = 18
EN Used: 7
Team Waterwarrior:


Avalugg (Titanic) Male
Type: Ice
HP: 42
EN: 53%
Item: Focus Sash (IF HP > 30; -2 BAP Opp) / Chople Berry (Knocked Off)
Stats: 5/8/2/3/24 SC: 4 WC: 9
Ability: Ice Body/ Own Tempo/ Sturdy
Status: -10% Evasion



Jynx (Chell) Female
Type: Ice/Psychic
HP: 75
EN: 62%
Item: Rare Candy (+1 BAP STABs) / Mago Berry
Stats: 1/2/6/3/110 SC: 3 WC: 3
Ability: Oblivious/ Forewarn/ Dry Skin
Status: +14% Accuracy
Team Elevator Music:


Revenankh [] (M)
Type: Ghost / Fighting
HP: 64
EN: 76%
Item: Expert Belt [+2 BAP SE Atk] / Mago Berry
Stats: 5/3/2/4/65 SC: 3 WC: 3
Ability: Shed Skin / Air Lock / Infiltrator
Status: Normal

Ferrothorn [Nattorei] (M)
Type: Grass/Steel
HP: 57
EN: 27%
Item: Focus Sash [IF HP > 30; -2 BAP Opp Atk] / Figy Berry
Stats: 4/5/2/5/17 SC: 2 WC: 5
Ability: Iron Barbs / Anticipation
Status: -10% Evasion​
Field Effects: Hail (Infinite)! [Negated by Air Lock]
Gym Leader Waterwarrior Orders
Challenger Elevator Music Orders

Ref
 
Alrighty then, let's try letting Frozone @ King's Rock/Figy Berry take over from here!

Counterswitch?

(and really I promise to be on time from now on as school is winding down don't hate me plz)
 
I had a feeling you'd say that. Fliiiincheeeess, ho! Maybe. I don't know. And before you ask, no, I still don't have any shame.

Icicle Spear -> Icicle Crash -> Icicle Spear
If Bide, change remaining actions to Spikes -> Toxic -> Icicle Spear
If Counter, change that action to Blizzard the first time, Hydro Pump the second, and Blizzard the third, changing the following action to Icicle Spear each time
If damaging Fighting-type combo, change remaining actions to Dive (suspend) -> Dive (release) -> Icicle Spear

God why do so many mons that crush my gym have to be rated B or lower that's not fair >.<
 
Team Waterwarrior:


Cloyster (Frozone) Male
Type: Water/ Ice
HP: 90
EN: 100%
Item: King's Rock / Figy Berry (10% Flinch Chance on every hit)
Stats: 4/7/3/2/70 SC: 3 WC: 5
Ability: Shell Armor/ Skill Link/ Overcoat
Status: Normal

Team Elevator Music:


Revenankh [] (M)
Type: Ghost / Fighting
HP: 64
EN: 76%
Item: Expert Belt [+2 BAP SE Atk] / Mago Berry
Stats: 5/3/2/4/65 SC: 3 WC: 3
Ability: Shed Skin / Air Lock / Infiltrator
Status: Normal

Field Effects: Hail (Infinite)! [Negated by Air Lock]
  • Skill Swap has no effect and Role Play only lasts for 3 actions.
  • There is no external grass. Water & Rocks are available.
  • Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.
Round 4: Strategy Negated!
Revenankh not only negated the Hail damage, but also negated the King's Rock benefits to Frozone. Thus nullifying the Gym Leader's strategy as a whole.
The Gym Leader decided that it was time to request an audience from the Hax Gods, but the challenger was not as weak as some of the other challengers whom he had faced before. So the Challenger thwarted the strategy to pieces and proceeded to heal his 10 HP Revenankh back to 50 HP with help of the Berry and a well timed Pain Split.

This has definitely spun the HP advantage towards the Challenger, but with two of his pokemon tired from battle and his Brave Rankurusu still in his bench, will he be able to achieve the victory? Or will the Hail bear down upon him?

The Gym Leader could have held on to his Flinchinator till the challenger had brought out his Rankurusu. But it is debatable, and as we all know retrospect is 10/10; and not so much when you are actually doing it.
Speed Order: Revenankh, Avalugg

Rolls: 5722 1525 9879 5025 9563 3452 1167 97 7218 5835 5723 7316 8238 1927 5175

Action 1:

Turn Order: Revenankh(+1), Cloyster

Revenankh uses Sucker Knock!
Critical Hit Chance (625): Shell Armor (No)
Damage: ([4+10] + 7.5 - 10)*1 = 11.5
EN Used: (6 + 7)*1.5 = 19.5

Cloyster uses Icicle Spear!
Critical Hit Chance (625): 5722 1525 9879 5025 9563 (No)
Damage: (15 + 3 + 6 - 4.5)*1 = 19.5
EN Used: 7 + 3 - 1 = 9

Action 2:

Turn Order: Cloyster, Revenankh

Cloyster uses Icicle Crash!
Accuracy Check (9000): 3452 (Hit)
Critical Hit Chance (625): 1167 (No)
Damage: (9 + 3 + 6 - 4.5)*1 = 13.5
EN Used: 6

Revenankh cools down!

Action 3:

Turn Order: Cloyster, Revenankh

Cloyster uses Icicle Spear!
Critical Hit Chance (625): 97 7218 5835 5723 7316 (1 Crit)
Damage: (16 + 3 + 6 - 4.5)*1 = 20.5
Revenankh's Mago Berry triggers! [+15 HP]
EN Used: 7 + 3 - 1 = 9

Revenankh uses Pain Split!
Revenankh HP: 25.5 | 50.5
Cloyster HP: 78.5 | 53.5
EN Used: 32.5
Team Waterwarrior:


Cloyster (Frozone) Male
Type: Water/ Ice
HP: 53
EN: 76%
Item: King's Rock / Figy Berry (10% Flinch Chance on every hit) (Knocked Off)
Stats: 4/7/3/2/70 SC: 3 WC: 5
Ability: Shell Armor/ Skill Link/ Overcoat
Status: Normal



Jynx (Chell) Female
Type: Ice/Psychic
HP: 75
EN: 62%
Item: Rare Candy (+1 BAP STABs) / Mago Berry
Stats: 1/2/6/3/110 SC: 3 WC: 3
Ability: Oblivious/ Forewarn/ Dry Skin
Status: +14% Accuracy


Avalugg (Titanic) Male
Type: Ice
HP: 42
EN: 53%
Item: Focus Sash (IF HP > 30; -2 BAP Opp) / Chople Berry (Knocked Off)
Stats: 5/8/2/3/24 SC: 4 WC: 9
Ability: Ice Body/ Own Tempo/ Sturdy
Status: -10% Evasion
Team Elevator Music:


Revenankh [] (M)
Type: Ghost / Fighting
HP: 50
EN: 24%
Item: Expert Belt [+2 BAP SE Atk] / Mago Berry [Used up]
Stats: 5/3/2/4/65 SC: 3 WC: 3
Ability: Shed Skin / Air Lock / Infiltrator
Status: Normal

Ferrothorn [Nattorei] (M)
Type: Grass/Steel
HP: 57
EN: 27%
Item: Focus Sash [IF HP > 30; -2 BAP Opp Atk] / Figy Berry
Stats: 4/5/2/5/17 SC: 2 WC: 5
Ability: Iron Barbs / Anticipation
Status: -10% Evasion​
Field Effects: Hail (Infinite)! [Negated by Air Lock]
Challenger Elevator Music Orders
Gym Leader Waterwarrior Orders

Ref
 
Reuniclus: Energy Ball ~ Psychic ~ Energy Ball
[DO ONCE] IF (Dive is used) THEN (use Trick Room)
IF (Bide is used a1) THEN (use Toxic a1 and Future Sight a2)​
 
Not sure whether I'm just losing my touch as Ice gym leader or these mons just completely counter my ass... probably more of the former than the latter :/

Dive -> Payback -> Payback
 

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