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Gym [ICE QUALIFIERS] - Glacier Knight vs waterwarrior MATCH VOID

Discussion in 'ASB' started by Frosty, Feb 8, 2013.

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  1. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    NOW THIS IS FITTING CHALLENGE AND ACCEPTANCE. Not that lame "can I challenge you jazzers?" BS I got some time ago. Yuck.

    Anyway.

    Here folks is where we will be witnesses of one of the very few true "rivals" matches the ASB has EVER seen!

    Glacier Knight and WaterWarrior are self declared candidates for the Ice Gym Leader position for a very long time and are preparing themselves hard for this. With such preparation came a rivalry quite fierce that will spice this battle up, that is for sure.

    Our first candidate is Glacier Knight. Glacier is, in a way, an old-timer and arrived on the ASB scene back in the middle of 2011. Ever since the very begining he was a fan of Ice Pokemon, specially one particular mon I will get into later. Some call him stupid, some call him sadistic, some even dared to suggest he took another type to pet, but nothing and nobody ever stopped Glacier from being what he is now: an Ice-Trainer through and through (some would say that automatically means bad, but I don't go that far). Pay special attention to Truffles the Mamoswine. Truffles was the very first pokemon Glacier Knight got and instantly became his signature pokemon. Thick Fat makes the Ground Typing a bonus instead of a hindrance in this battle and he has the movepool and the skills to be more than a fat mamo. a BADASS fat mamo it is!

    Our second candidate is Waterwarrior. I got be honest here. "Water"warrior as an "Ice" Gym Leader has an weird ring to it, but I can grow used, I guess. Waterwarrior is man with an odd sense of humor but really focused under all that mecha-cascoon armor. Once he set his eyes on the Ice Gym Leadership, he did all he could to get the UC, the training, the experience, skills and pokemon to make it happen. And time will tell us if he suceeded, but the result thus far is fairly good, I must say. Also, I will start a motion to change his name to "Icewarrior" once this ends, if he indeeds win, so its all good! Pay special attention to Dovahkiin the Weavile. His speed, good stats overall and access to the extremely important Low Kick (and the other gazillion moves on his movepool) will make a difference here, I guarantee.

    AND NOW LET'S SEE THE TEAM EACH CHALLENGER BROUGHT!

    Team Glacier Knight
    Truffles (open)

    [​IMG]


    Mamoswine(*) [Truffles, "The Boss"] (Male)

    Nature: Jolly (+Spe -Spa)

    Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

    Type:
    Ice:
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
    Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (+Spe, +10% Accuracy)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20


    EC: 9/9
    MC: 0
    DC: 5/5 Dream World Ability Unlocked!

    Attacks:
    Ancient Power
    Peck
    Tackle*
    Odor Sleuth*
    Mud Sport*
    Powder Snow*
    Mud-slap*
    Endure*
    Mud Bomb*
    Icy Wind*
    Blizzard
    Earthquake
    Ice Fang
    Scary Face
    Ice Shard
    Amnesia
    Mist
    Thrash
    Double Hit
    Flail

    Curse*

    Body Slam*
    Icicle Spear*
    Fissure
    Horn Attack
    Icicle Crash
    Rock Slide
    Bite
    Sleep Talk
    Earth Power
    Iron Head
    Block
    Knock Off

    Whirlwind

    Ice Beam*

    Toxic*
    Hail*
    Dig
    Light Screen
    Protect
    Avalanche
    Bulldoze
    Rock Tomb
    Stone Edge
    Secret Power
    Facade
    Substitute
    Stealth Rock
    Reflect
    Rest
    Hidden Power (Grass 7)
    Double Team
    Sandstorm
    Roar
    Attract
    Giga Impact
    Rock Climb
    Strength
    Frustration
    Rain Dance

    59 moves
    Drake (open)

    [​IMG]

    Cloyster [Drake "The Fortress"] (Male)
    Nature: Gentle (+1 SpD, -1 Def)

    Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

    when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Toxic Spikes
    Tackle
    Withdraw
    Supersonic
    Icicle Spear
    Protect
    Leer
    Clamp
    Aurora Beam
    Razor Shell
    Ice Beam
    Shell Smash
    Hydro Pump
    Icicle Crash
    Spikes
    Spike Cannon
    Iron Defense

    Rock Blast
    Bubble Beam
    Rapid Spin
    Mud shot
    Aqua Ring
    Explosion
    Barrier

    Hail
    Blizzard
    Substitute
    Icy Wind
    Double Team
    Surf
    Teleport
    Bide
    Brine
    Endure
    Posion Jab
    Dive
    Rain Dance
    Return
    Rest
    Sleep Talk
    Tri Attack
    Swift
    Torment
    Hidden Power Ground 7
    Mimic
    Frost Breath
    Payback
    Captivate

    48 Moves
    Theodore "The Pulverizer" (open)



    [​IMG]
    Theodore the Beartic (Male)

    Nature: Adamant (+atk, -spa)

    Type:
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

    Swift Swim (DW Unlocked) (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 50
    Size Class: 5
    Weight Class: 6
    Base Rank Total: 13

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Aqua Jet
    Powder Snow
    Growl
    Bide
    Icy Wind
    Fury Swipes
    Brine
    Endure
    Slash
    Hail
    Rest
    Flail
    Thrash
    Blizzard
    Sheer Cold
    Icicle Crash
    Charm

    Ice Punch
    Encore
    Yawn
    Night Slash
    Focus Punch

    Low Kick
    Sleep Talk
    Super Power
    Covet

    Protect
    Dig
    Aerial Ace
    Shadow Claw
    Grass Knot
    Substitute
    Hone Claws
    Stone Edge
    Bulldoze
    Brick Break
    Taunt
    Dive
    Swords Dance
    Facade
    Rock Slide
    Giga Impact
    Rain Dance

    43 Moves

    Kelvin (open)

    [​IMG]

    Syclant [Kelvin, "The Recluse"] (Male)
    Nature: Mild (+spa, -def)

    Info on Sub-Zero:

    Type: Ice/Bug
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 121
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Bug Bite
    Icicle Spear
    Icicle Crash
    Bug Buzz
    Hail
    Icy Wind
    Ice Punch
    X-Scissor
    Avalanche

    Tail Glow
    Earth Power
    Super Power
    Counter
    Water Pulse
    Signal Beam
    Giga Drain
    Knock Off
    Electro Web

    Ice Beam
    Brick Break
    Dig
    Protect
    Blizzard
    Acrobatics
    Venoshock
    Aerial Ace
    Earthquake
    Substitute
    U-Turn
    Rock Slide
    Endure
    Taunt
    Toxic
    Quash
    Focus Blast
    Solar Beam
    Swords Dance
    Rain Dance
    HP Flying 6
    Sleep Talk
    Rest

    47 Moves
    Twiggy (open)





    [​IMG]
    Abomasnow [Twiggy "The Beserker"] (Female)
    Nature:

    Info on Twiggy:

    Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
    Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
    Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 52 (-)

    Size Class: 4
    Weight Class: 5
    Base Rank Total: 17

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ice Punch
    Powder Snow
    Leer
    Razor Leaf
    Icy Wind
    Grass Whistle
    Swagger
    Mist
    Ice Shard
    Blizzard
    Wood Hammer
    Sheer Cold
    Ingrain

    Seed Bomb
    Stomp
    Leech Seed
    Role Play
    Worry Seed
    Synthesis
    Block
    Giga Drain
    Hail
    Ice Beam
    Swords Dance
    Protect
    Shadow Ball
    Earthquake
    Substitute
    Solarbeam
    Focus Punch
    Endure
    Rock Tomb
    Rock Slide
    Rock Smash
    Safeguard
    Double Team
    Brick Break
    Outrage
    Grass Knot
    Frost Breath
    Giga Impact

    41 Moves

    Gavin (open)

    [​IMG]
    Weavile [Gavin, "The King"] (Male)
    Nature: Jolly (+speed and accuracy, -spa)

    Info on Gavin:

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:

    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap) ]

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 144 and 24% accuracy (+)


    EC: 6/6
    MC: 0
    DC: 5/5 DW UNLOCKED

    Attacks:
    Embargo
    Revenge
    Assurance
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard
    Night Slash
    Metal Claw
    Slash
    Icy Wind
    Fling
    Punishment
    Beat Up
    Foul Play

    Crush Claw
    Ice Punch
    Fake Out
    Counter
    Feint
    Pursuit
    Spite
    Low Sweep
    Bite
    Moonlight
    Whirlpool
    Assist

    Snarl
    Swords Dance
    Brick Break
    Aerial Ace
    Dig
    Protect
    Snatch
    Poison Jab
    Strength
    Endure
    Avalanche
    Substitute
    X-Scissor

    Hail
    Shadow Claw
    Reflect
    Surf
    Strength
    Cut
    Thief
    Retaliate
    Swagger

    58 Moves


    Team Waterwarrior

    Dovahkiin the Badass Slayer of Anything that Moves (open)


    [​IMG]
    Weavile (Dovahkiin) Male
    Nature: Adamant (+Atk, -SpA)
    Type: Dark/Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (62/ 102 total moves)
    Physical:
    Aerial Ace
    Assurance
    Avalanche
    Beat Up
    Brick Break
    Counter
    Crash Claw
    Dig
    Facade
    Faint Attack
    Fake Out
    Feint
    Focus Punch
    Frustration
    Fury Swipes
    Ice Punch
    Ice Shard
    Iron Tail
    Knock Off
    Low Kick
    Low Sweep
    Metal Claw
    Night Slash
    Payback
    Poison Jab
    Pursuit
    Quick Attack
    Return
    Revenge
    Scratch
    Shadow Claw
    Slash
    X-Scissor

    Special:
    Blizzard
    Dark Pulse
    Focus Blast
    Hyper Beam
    Ice Beam
    Icy Wind
    Mud-Slap
    Whirlpool

    Status:
    Agility
    Double Team
    Embargo
    Endure
    Hail
    Hone Claws
    Leer
    Moonlight
    Nasty Plot
    Protect
    Reflect
    Rest
    Screech
    Sleep Talk
    Snatch
    Spite
    Substitute
    Swords Dance
    Taunt
    Torment
    Toxic

    Klavier Gavin the Rock-and-Roll Bug that hates Defense (open)


    [​IMG]

    Syclant (Klavier Gavin) Male
    Nature: Hasty (+Spe, -Def)
    Type: Ice/Bug
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
    Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 139 (121x1.15)
    +22% accuracy ((139^2)/870)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (53 total)
    Physical:
    Acrobatics
    Aerial Ace
    Avalanche
    Brick Break
    Bug Bite
    Bulldoze
    Dig
    Earthquake
    Facade
    Focus Punch
    Frustration
    Fury Cutter
    Ice Punch
    Ice Shard
    Icicle Crash
    Icicle Spear
    Knock Off
    Return
    Rock Slide
    Scratch
    Slash
    Stone Edge
    Superpower
    U-Turn
    X-Scissor

    Special:
    Blizzard
    Bug Buzz
    Earth Power
    Electroweb
    Focus Blast
    Giga Drain
    Frost Breath
    Hidden Power Fire (6)
    Hyper Beam
    Ice Beam
    Icy Wind
    Leech Life
    Sheer Cold
    Signal Beam
    Solarbeam
    Venoshock
    Water Pulse

    Status:
    Double Team
    Endure
    Focus Energy
    Hail
    Leer
    Protect
    Rest
    Substitute
    Tail Glow
    Taunt
    Toxic

    Chell the Teleporting (open)
    [​IMG]
    Jynx (Chell) Female
    Nature: Timid (+Spe, -Atk, +14% Acc)
    Type: Ice/Psychic
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
    Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4
    SpD: Rank 3
    Spe: 110 (+)
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 17

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (35/ 110 total moves)
    Physical:
    Avalanche
    Bide
    Counter
    Fake Out
    Heart Stamp
    Ice Punch
    Lick
    Pound

    Special:
    Blizzard
    Confusion
    Focus Blast
    Ice Beam
    Shadow Ball
    Powder Snow
    Psychic
    Psyshock
    Wring Out

    Status:
    Copycat
    Endure
    Fake Tears
    Light Screen
    Lovely Kiss
    Lucky Chant
    Mean Look
    Miracle Eye
    Perish Song
    Protect
    Reflect
    Sing
    Substitute
    Sweet Kiss
    Taunt
    Teleport
    Toxic
    Wish

    Mr. Freeze the BEST Ice-themed supervillian (open)


    [​IMG]
    Mamoswine (Mr. Freeze) Male
    Nature: Jolly (-SpA, +Spe, +10% Acc)
    Type: Ice/Ground
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
    Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    Stats:
    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 92 (80x1.15) (+)
    Size Class: 5
    Weight Class: 7
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (44 total)
    Physical:
    Avalanche
    Dig
    Double Hit
    Double-Edge
    Earthquake
    Endeavor
    Facade
    Flail
    Frustration
    Fury Attack
    Giga Impact
    Horn Attack
    Ice Fang
    Ice Shard
    Icicle Crash
    Iron Head
    Peck
    Return
    Rock Slide
    Stone Edge
    Superpower
    Tackle
    Take Down
    Thrash

    Special:
    AncientPower
    Blizzard
    Ice Beam
    Icy Wind
    Mud-Slap
    Mud Bomb
    Powder Snow

    Status:
    Block
    Double Team
    Endure
    Hail
    Light Screen
    Mud Sport
    Odor Sleuth
    Protect
    Reflect
    Roar
    Stealth Rock
    Substitute
    Toxic

    Gorbachev the Not-so-Evil Soviet Premier (open)



    [​IMG]/ [​IMG] (currently in Fridge form)
    Rotom (Gorbachev) -
    Nature: Modest (+SpA, -Atk)
    Type:
    Electric:
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Ghost:
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Ice (with Fridge only):
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities
    Levitate:
    (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: (Normal/Fridge)

    HP: 90
    Atk: Rank 1/ 2 (-)
    Def: Rank 3/ 4
    SpA: Rank 4/ 5 (+)
    SpD: Rank 3/ 4
    Spe: 91/ 86
    Size Class: 1/ 2
    Weight Class: 1/ 3
    Base Rank Total: 16

    EC:
    N/A
    MC: 0
    DC: N/A

    Attacks: (40/ 53 total moves)
    Physical:
    Astonish
    Sucker Punch

    Special:
    Blizzard (with Fridge only)
    Charge Beam
    Dark Pulse
    Discharge
    Electro Ball
    Electroweb
    Hex
    Hidden Power Ground (7)
    Mud-slap
    Ominous Wind
    Shadow Ball
    Shock Wave
    Signal Beam
    Thunder
    Thunderbolt
    ThunderShock
    Uproar
    Volt Switch

    Status:
    Charge
    Confuse Ray
    Double Team
    Endure
    Flash
    Light Screen
    Pain Split
    Protect
    Rain Dance
    Reflect
    Rest
    Sleep Talk
    Snatch
    Substitute
    Telekinesis
    Thunder Wave
    Toxic
    Trick
    Will-o-Wisp

    Frozone the Superhero that Found His Goddamn Supersuit (open)



    [​IMG]
    Cloyster (Frozone) Male

    Nature: Lonely (+Atk, -Def)
    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
    Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 6 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 70
    Size Class: 3
    Weight Class: 5
    Base Rank Total: 20

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks: (45 moves total)
    Physical:
    Avalanche
    Bide
    Clamp
    Dive
    Explosion
    Facade
    Frustration
    Ice Shard
    Icicle Crash
    Icicle Spear
    Payback
    Poison Jab
    Rapid Spin
    Razor Shell
    Return
    Rock Blast
    Selfdestruct
    Spike Cannon
    Tackle
    Twineedle

    Special:
    Aurora Beam
    Blizzard
    Brine
    Hyper Beam
    Hydro Pump
    Ice Beam
    Signal Beam
    Surf
    Whirlpool

    Status:
    Double Team
    Endure
    Iron Defense
    Leer
    Protect
    Reflect
    Rest
    Shell Smash
    Spikes
    Substitute
    Supersonic
    Teleport
    Torment
    Toxic
    Toxic Spikes
    Withdraw




    Order of Operations:
    Heads: Glacier begins
    Tails: Waterwarrior begins

    [​IMG]
    (heads)

    Glacier Knight sends out Pokemon with item
    Waterwarrior sends out pokemon with item and orders
    Glacier Knight gives orders
    I Ref.
  2. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    "My Dream..."

    It has been a very long Journey. 2 years... almost that long. Training has always been difficult, what with other adventures and explorations getting in the way. But I have searched far and wide, and found partners I love. They bring me joy, and will today bring not just me, but the whole team, victory.

    It is time. I can't back down, nor do I want to. This... this has been in my head ever since I first got Truffles. This moment has been but a dream, a figment of my imagination, until now. Now i stand before my opponent, 6 pokeballs each, crowd cheering and eager to see us take part in battle. I want this position so badly, to show everyone how your favorites, no matter what type or how weak they are said to be, can take you anywhere. With my Favorites, I will become the Ice Leader! I Will not allow someone less passionate than I take my dream away!

    [​IMG]
    Kelvin the Syclant... You have been with me for a while! I remember first finding you; I was skeptical, and I wasn't sure I wanted a Syclar, but I couldnt say no to that cute face of yours. Time and time again you've proved yourself far worthy of being a part of the team. Always nifty, and always a great companion. I love you buggy boy, now fire up the Glass Cannons and get out there!

    Sending out Kelvin the Syclant@Expert Belt
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "All our training... All our work... Finally, it will all pay off!"

    Well Glacier, I'll give you this. My journey may have only lasted about half the times yours has, but don't let that make you think you're entitled to anything! Now, let me show you that even though your Pokemon may be older, ours are more powerful! We'll break the ice with Klavier Gavin @ Expert Belt! Get out there and show our opponent that we're not one to trifle with!

    Hidden Power -> Bug Buzz -> Hidden Power
    If Electroweb AND Klavier does not already have a Substitute up, change that action to Substitute (15 HP) and push back
    If Taunt AND Kelvin is not already Taunted, change that action to Taunt and push back

    Get ready everyone! This is going to be one cool battle!
  4. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG][​IMG]
    Heh, Pitting Syclant against Syclant eh? While I admit, your training has been much speedier than ours, you seem to lack experience! Power isn't everything you know, my friend. To be a Gym leader... to sit at the pinnacle of this realm, you must understand there is more to a battle than power! Kelvin and I will now show you our bond. Be prepared!


    Protect~Icy Wind~Electroweb
  5. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Glacier Knight
    [​IMG]
    Hp: 100
    En: 100
    4/2/5/3/121
    Other:
    Item: Expert Belt

    Team Waterwarrior
    [​IMG]
    Hp: 100
    En: 100
    4/2/4/3/139 (+22% acc)
    Other:
    Item: Expert Belt​

    Round 1


    A Journey begins with the first step. Sometimes that step is a leap, sometimes is a fall and sometimes a step is just that: a step.

    Glacier Knight decides that his first step is an Ice Bug as he sends out Kevin the Syclant with an Expert Belt. Waterwarrior responds with an Ice Bug of his own: Klavier Gavin the Syclant with an Expert Belt. And now reffing becomes 200% complicated as I see everything in doubles >_<.

    A first glance may make you believe that this is an equal match. But that would be wrong. Waterwarrior chose his pokemon well and countered Glacier's to a good extent. Klavier Gavin is faster and has Hp Fire and Stone Edge and that alone makes it the better syclant for a 1vs1 mirrormatch (is it the best overall? I don't know, only time will tell).

    But Kelvin is the one that starts this match is it erects a Protective barrier to block Klavier Gavin's Expert Belt-boosted Hidden Power (Fire) which would, otherwise, deal quite some damage to the Ice Bug. To Glacier's Ice bug that is.

    Next, Klavier Gavin begins emitting a very IRRITATING noise, aka, ze Bug Buzz! Not having to deal with flammable stuff this turn, Kelvin doesn't really mind all the buzz, aside from a little hearing-loss, and summons an Icy Wind on the field to slow Klavier Gavin down. Kelvin is now faster!

    Finally, exploiting a sub, Glacier Knight orders to Kelvin to spread Electrowebs on the field, slowing Kelvin Gavin further, as WW's Syclant is busy creating a 15hp substitute, a bit too late.

    ASB is, at heart, a game of momentum. The one that orders first tries to lose as little momentum as he can while the one that orders last tries to get as much momentum as possible. Glacier Knight got a good share of momentum this round, albeit not enough to call it "advantage". But will he be able to use it properly and avoid a turn of events? Or will Waterwarrior steal Glacier's thunder and put this match on equal, or even advantageous grounds? We will see that in the next round, so stay tuned!


    data (open)

    Kelvin: Protect for 18 energy

    Klavier Gavin: Hidden Power (Fire): (9+1.5+2)*2.25= 28.12 protected damage for 5 energy

    Klavier Gavin: Bug Buzz: 9+3+1.5 = 13.5 damage for 6 energy
    Crit: 13 (no)
    Effect: 9 (no)

    Kelvin: Icy Wind: (9+3+3)*0.67= 10 damage for 5 energy
    Crit: 2 (no)

    Kelvin: Electroweb: (9+3)= 12 damage for 6 energy
    Crit: 13 (no)

    Klavier Gavin: 15hp Substitute for 12 energy


    Team Glacier Knight
    [​IMG]
    Hp: 86
    En: 71
    4/2/5/3/121
    Other:
    Item: Expert Belt

    Team Waterwarrior
    [​IMG]
    Hp: 63 (15hp sub)
    En: 77]
    4/2/4/3/139 (+22% acc)
    Other: -2spe for 1r
    Item: Expert Belt​

    Glacier Knight's Turn!
  6. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    Excellent set-up Kelvin! We've gained some momentum indeed. However, I can't take you further in these situtations. No matter what we try, you will take a hefty portion of damage, I'm sure of it. You will see the light of battle again, I promise. But for now.. return!

    Now... now to send out a newer friend of mine. Battle stance, Theodore the Beartic!



    [​IMG]
    Theodore, you'll always be my Teddy. I remember first finding you! We went straight to the Battle Hall, and i was shocked to see you complete 6 battles! Just a fresh Cubchoo! I knew you were always going to be a force to be reckoned with buddy, and I was right. No matter what opponent, you can always dish out some great damage. And that's why I need you now. Show them our bond Theodore! Though still young, It is taut as rope! They can't snap us; give them the old' Clothes Line!

    Returning Kelvin the Syclant
    Sending out Theodore the Beartic@Hard Stone
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    We may not have Counter, but I do know that you're majorly over selling your little polar bear! Do your worst!

    We're not going anywhere!
  8. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG][​IMG]
    Over-selling? I think not.. try to counter this! Our bond will gain us even more momentum!

    Encore~Aerial Ace~Swords Dance
    -if syclant uses protect a1, change your actions to Rain Dance~Encore~Swords Dance
    -If syclant uses a damaging fighting move a3, AND the other sub does not activate, use protect that action

  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Well, you asked me to counter this... Let's kick some ice, Klavier!"
    Ice Shard + Blizzard combo -> cooldown (Stone Edge) -> Stone Edge
  10. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Glacier Knight
    [​IMG]
    Hp: 100
    En: 100
    5/3/2/3/50
    Other:
    Item: Hard Stone

    bench (open)
    [​IMG]
    Hp: 86
    En: 71
    4/2/5/3/121
    Other:
    Item: Expert Belt


    Team Waterwarrior
    [​IMG]
    Hp: 63 (15hp sub)
    En: 77]
    4/2/4/3/139(45) (+22% acc)
    Other: -2spe for 1r
    Item: Expert Belt​

    Round 2


    Tired of the mirror-match, Glacier tries to keep the momentum up by retreating Kevin and sending out Theodore the Beartic with Hard Stone. Thanks to Electoweb + Icy Wind, Theodore is slightly faster than Klavier.

    But Klavier is the first to act as it combines Ice Shard + Blizzard to give a good hit in before Theodore could move! And that move had a bonus in blocking the Beartic's incoming Encore as Combos can't be encored, thus the move failed!

    While Klavier cools down, Theodore destroys the substitute with a well-aimed Aerial Ace. Finally, it...does a dance of some sort? That is right, Theodore performs a Swords Dance to boost his attack, right before being hit by Klavier's strong Stone Edge!

    And with this simple round, Waterwarrior grabbed some momentum of his own and a small but present health advantage. Syclant's speed raised a bit and now he is fasted than Beartic, although Theodore seems ready to smash from rocks on the IceBug. Let's see the next moves...


    data (open)

    Syclant: Ice Shard + Blizzard: (15.5/2+1.5)*0.67+(15.5/2+3)*0.67 = 13.4 damage for 17 energy
    Crit: 15

    Beartic: Encore: failed for 10 energy

    Beartic: Aerial Ace: (6+4.5)*1.5= 15.75 damage for 4 energy
    Crit: doesn't matter

    Syclant's sub disappeared!

    Syclant: cooldown

    Beartic: Swords Dance for 7 energy

    Syclant: Stone Edge: (10+1.5+2)*1.5=20.25 damage for 7 energy
    Crit: 12


    Team Glacier Knight
    [​IMG]
    Hp: 66
    En: 79
    5/3/2/3/50
    Other: +2Atk for 1r
    Item: Hard Stone

    bench (open)
    [​IMG]
    Hp: 86
    En: 71
    4/2/5/3/121
    Other:
    Item: Expert Belt


    Team Waterwarrior
    [​IMG]
    Hp: 63
    En: 53
    4/2/4/3/139(79.4) (+22% acc)
    Other: -1spe for 1r
    Item: Expert Belt​

    Waterwarrior's turn!
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Excellent job Klavier! I'd love to keep you in as long as I can, but in a battle like this, I doubt that you would last much longer if you fought this bear for much longer. No matter! Let's put some fresh snow on the battlefield with Frozone @ King's Rock!

    Do your worst, Glacier!
  12. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    Excellent job Theodore, now return! I know just who to send out to battle this crustacean!

    Counter-Switch activated
    Theodore the Beartic is returned
    Kelvin the Syclant is sent out (Expert belt still on)



    [​IMG]

    Taunt~Focus Blast~Giga Drain
    -If Cloyster uses a protective/evasive move, Chill that action and push actions down
    -If Cloyster uses Ice Shard in a combo, use Protect that action and push actions down
  13. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Hey! Frozone is NOT a crustacean! He is a proud bivalve, and will be referred to as such! Seriously, that was just plain cold... Even worse, it doesn't look like he has many options here..."

    Bide -> hold -> release

    Mmph... This match isn't going nearly as smoothly as expected... But I'm sure that we can come back from this!
  14. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    Team Glacier Knight
    [​IMG]
    Hp: 86
    En: 71
    4/2/5/3/121
    Other:
    Item: Expert Belt
    bench (open)
    [​IMG]
    Hp: 66
    En: 79
    5/3/2/3/50
    Other:
    Item: Hard Stone



    Team Waterwarrior
    [​IMG]
    Hp: 90
    En: 100
    4/6/3/2/70
    Other:
    Item: King Rock
    bench (open)
    [​IMG]
    Hp: 63
    En: 53
    4/2/4/3/139(79.4) (+22% acc)
    Other:
    Item: Expert Belt

    Round 3​


    Pleased with the results of last round, Waterwarrior retreats Klavier Gavin and sends out his second pokemon: Frozone the Cloyster with King Rock. Skill Link + King Rock is a dangerous combination, let's see how well WW uses it (spoilers: he doesn't).

    To counter, Glacier retreats and regroups, calling back his Beartic Theodore and sending out Kevin the Syclant once more, activating Mountaineer once more.

    And said Mountaineer pretty much shuts down Frozone and Cloyster is forced to start Biding and collecting energy. Kevin didn't attack though and Taunted the bivalve.

    On the second turn, Kevin goes on the offensive and strikes with an extremely powerful Focus Blast that fuels Frozone's Bide. But for which price?

    Frozone Unleashes the collected power for great damage...which was partially healed by Kevin's Giga Drain.

    With that Glacier_Knight is back on the lead. Not by much though. Also, Mountaineer faded and Syclant is now vulnerable to rock blast attacks. hmmm...

    data (open)

    Cloyster: Bide

    Syclant: Taunt for 10 energy

    Cloyster: Bide

    Syclant: Focus Blast: (12+4.5+2)*1.5= 27.75 damage for 8 energy
    Hit: 13 (yes)
    Crit: 4 (no)
    Effect: 4 (no)

    Cloyster: Bide: 27.75*1.75= 48.56hp for 30.28 energy

    Syclant: Giga Drain: (8+4.5+2)*1.5= 21.75 damage for 12 energy
    Crit: 2 (no)
    +10.875hp


    Team Glacier Knight
    [​IMG]
    Hp: 48
    En: 41
    4/2/5/3/121
    Other:
    Item: Expert Belt
    bench (open)
    [​IMG]
    Hp: 66
    En: 79
    5/3/2/3/50
    Other:
    Item: Hard Stone



    Team Waterwarrior
    [​IMG]
    Hp: 40
    En: 70
    4/6/3/2/70
    Other: Taunted for 3a
    Item: King Rock
    bench (open)
    [​IMG]
    Hp: 63
    En: 53
    4/2/4/3/139(79.4) (+22% acc)
    Other:
    Item: Expert Belt

    Waterwarrior's turn!
  15. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Since Cloyster is immune to Hail, Overcoat gives Cloyster pseudo-Sturdy, so Focus Blast and Giga Drain should have 1 less BAP. When its fixed, it won't have any effect on my actions.

    [​IMG]
    "Crap... Taking this damn bug out now would just be fantastic, but let's face it, it just has too many goddamn tricks up its sleeve... I hate that I have to do this, but Klavier, get back out there! Since our opponent obviously isn't just going to sit in and watch one of his hard hitters die, let's see what comes out now... and, uh, something something ice pun something."
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Just posting to confirm that I'm giving Glacier an extension for another few days
  17. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    That's enough! I think its time we played a new game. You won't be playing me like a pipe anymore; I've got the perfect set-up!

    ...it is time.

    Truffles. You're up.

    You were my first. The first pokemon I ever had. I remember the day I got you like it was this morning, and I doubt i'll ever forget it. You've been with me since the get-go, from the very beginning, and you've never let me down. I've watched you grow, and grow and grow. Hah.. just a little baby swinub, and now you're such a big old' badass. You've protected me, fought for me, and taken care of me when times have gotten rough. And i've done the same for you. Truffles, you're my best bud, my main man. Our bond isn't iron, or titanium, nor any kind of metal.

    Our bond is forever. Only we can see it. It extends to all corners of the globe, into the deepest ocean and way into space. Show him now! Show him, our opponent, what you can do!

    [​IMG]

    Returning Kelvin the Syclant
    Sending out Truffles the Mamoswine @Mental Herb

    Stealth Rock~Body Slam~Body Slam
    -if Giga Drain, AND you aren't using Stealth Rock that action, use Protect, But Only Once
    -if Focus Punch, use Peck, and push the queue down
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Damnit Glacier why do you have to have a Mental Herb of all goddamn things -.-


    [​IMG]
    "Well, well, well! Here we were, thinking that you got cold feet and left us! Now then, those hazards are going to be quite a nuisance, especially with my switch shenanigans, but it seems we should take this time to slam this big bastard! Cut him down a size!"

    Focus Blast -> Solarbeam-> Focus Blast
    If Body Slam paralyzes, scream angrily and rage a bit
  19. Frosty

    Frosty
    is a Community Contributor

    Joined:
    Mar 25, 2008
    Messages:
    731
    If anyone is wondering why it took so long: I asked for a subref a while ago. One guy accepted and waited everybody to post orders. The orders were posted, but no reffing. Glacier asked for a subsubref and I am subsubreffing this. Or reffing this. Or...whatever

    Team Glacier Knight
    [​IMG]
    Hp: 110
    En: 100
    5/3/2/2/92 (+10acc)
    Other:
    Item: Mental Herb

    bench (open)
    [​IMG]
    Hp: 48
    En: 41
    4/2/5/3/121
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 66
    En: 79
    5/3/2/3/50
    Other:
    Item: Hard Stone



    Team Waterwarrior
    [​IMG]
    Hp: 63
    En: 53
    4/2/4/3/139 (+22% acc)
    Other:
    Item: Expert Belt

    bench (open)

    [​IMG]
    Hp: 40
    En: 70
    4/6/3/2/70
    Other: Taunted for 3a
    Item: King Rock


    Round 4​


    Glacier sends out Truffles the Mamoswine to set up Stealth Rock. Which he does. For a price.

    data (open)

    Syclant: Focus Blast: (12+3+2)*1.5=25.5 damage for 8 energy
    Crit: 14
    Effect: 1 (yes)

    Mamoswine: Stealth Rock for 12 energy

    Mamoswine: Body Slam: 10+4.5 = 14.5 damage for 7.1 energy
    Crit: 16
    Paralysis: 7/10 (no)

    Syclant: Solarbeam: (12+3+2)*1.5+1.75 = 27.25 damage for 8 energy
    Crit: 14

    Syclant: Focus Blast: 27.25 damage for 8 energy
    Crit: 16
    Effect: 10/10 (no)

    Mamoswine:Body Slam: 14.5 damage for 11.1 energy
    Crit: 4
    Paralysis: 10/10 (no)


    Team Glacier Knight
    [​IMG]
    Hp: 30
    En: 70
    5/3/2/2/92 (+10acc)
    Other:
    Item: Mental Herb

    bench (open)
    [​IMG]
    Hp: 48
    En: 41
    4/2/5/3/121
    Other:
    Item: Expert Belt

    [​IMG]
    Hp: 66
    En: 79
    5/3/2/3/50
    Other:
    Item: Hard Stone



    Team Waterwarrior
    STEALTH ROCK
    [​IMG]
    Hp: 34
    En: 53
    4/2/4/3/139 (+22% acc)
    Other:
    Item: Expert Belt

    bench (open)

    [​IMG]
    Hp: 40
    En: 70
    4/6/3/2/70
    Other: Taunted for 3a
    Item: King Rock


    waterwarrior's turn!
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    [​IMG]
    "Excellent job, Klavier! You've really done more than enough for us, but that doesn't mean you should go out without a little oomph! Brace yourself, as we're in for an uphill fight this round!"

    Giga Drain -> Focus Blast -> Giga Drain
    If Endure, change that action to Toxic and change the following action to Focus Blast
    If successful P/E move, change that action to Chill the first time and Scratch the second, pushing back each time

    "We are waaay too cool for Endure!"
  21. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]
    You think you've got the upper hand, but Truffles isn't going anywhere, even if he's barely hanging on! I told you before, you will be trumped by our bond!


    [​IMG]

    Rock Tomb~Rock Slide~Ice Shard
    -if Rock Tomb misses, use Endure a2, and Rock Slide+Rock Slide a3
  22. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,460
    Team Glacier Knight AOOOOO
    [​IMG]
    Hp: 30
    En: 70
    5/3/2/2/92 (+10acc)
    Other: -1 SpD
    Item: Mental Herb
    [​IMG]
    Hp: 66
    En: 79
    5/3/2/3/50
    Other:
    Item: Hard Stone
    [​IMG]
    Hp: 50
    En: 41
    4/2/5/3/121
    Other:
    Item: Expert Belt


    Team Waterwarrior AOOOOO
    STEALTH ROCK
    [​IMG]
    Hp: 34
    En: 53
    4/2/4/3/139 (+22% acc)
    Other:
    Item: Expert Belt
    [​IMG]
    Hp: 43
    En: 71
    4/6/3/2/70
    Other:
    Item: King's Rock


    Things are not looking up for Glacier Knight this round! With an HP disadvantage and a faster foe staring down his Mamoswine with Super Effective coverage, it looks like there is no way out! Still, they don't call Truffles "The Boss" for nothing—but how will he weasel his way out of this one without Gavin's help?

    Syclant starts off strong, leeching health from Mamoswine with the essence of... grass? Nobody said GameFreak made sense, but that sure as hell hurt! The pig-elephant retaliates with some well placed rocks, which pin the icicle-bug! It'll take some time to free himself from the rocks—time which he doesn't have, as Mamoswine follows up quickly with a shower of rocks which knock out the Syclant!

    calculations (open)

    Syclant used Giga Drain!
    crit = 2241 = n
    dmgM = [8+2+3]*1.5 = 19.5
    +9.75 HP
    -12 EN

    Mamoswine used Rock Tomb!
    hit = 5649 = y
    crit = 1731 = n
    dmgS = [5+4.5]*2.25 = 21.375
    Syclant's Speed Fell!
    -4 EN

    Mamoswine used Rock Slide!
    crit = 5967 = n
    dmgS = [8+4.5]*2.25 = 28.125
    Syclant was KOed!
    -6 EN

    Team Glacier Knight​
    AOOOOO
    [​IMG]
    Hp: 9
    En: 60
    5/3/2/2/92 (+10acc)
    Other:
    Item: Mental Herb
    [​IMG]
    Hp: 66
    En: 79
    5/3/2/3/50
    Other:
    Item: Hard Stone
    [​IMG]
    Hp: 50
    En: 41
    4/2/5/3/121
    Other:
    Item: Expert Belt


    Team Waterwarrior XOOOOO
    STEALTH ROCK
    [​IMG]
    Hp: 0
    En: 0
    4/2/4/3/139 (+22% acc)
    Other: KOed
    Item: Expert Belt
    [​IMG]
    Hp: 43
    En: 71
    4/6/3/2/70
    Other:
    Item: King's Rock

    Waterwarrior, please send in a replacement Pokemon. Then, Glacier can order or switch.
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,526
    Frosty forgot to put that Truffles had -1 SpD from the last round, so my Giga Drain should have done a little more. Also, a bit stupid of me, but I just noticed that the mistake I pointed out two round ago (Cloyster's Overcoat reducing damage) was never fixed. If you could fix those things, that would be pretty... /me puts on sunglasses for the umpteenth time... cool

    [​IMG]
    "I must admit, Glacier, that that was a very clever play and an oversight on our part, but don't let that allow you to think you've got the upper hand now! Klavier may be gone, but he's done quite enough destruction to your team! Now roar, Mr. Freeze @ Expert Belt, and show them how much a Mamoswine can really do!"
  24. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,460
    ok those errors (which were surprisingly difficult to deal with, given how you used bide AND he used giga drain.. i had to re-ref the round ;-;) have been fixed in the end of round summary for the newest round
  25. Glacier Knight

    Glacier Knight

    Joined:
    May 12, 2011
    Messages:
    2,445
    [​IMG]

    I never doubted you one bit Truffles. You're always capable of destroying the foe! Our opponent would be wise not to forget that... Now, return buddy. You've still got some kick in you, but you're going to have to rely on a certain strategy to be helpful, which won't work at the moment. Take a break!

    Waterwarrior... how dare you try and disgrace the name i've built for my Mamoswine. Yours? Superior? Hah! A Mamoswine is capable of more than you could ever comprehend, and your miserable bond with your own will be your failure. But truffles and I... I crack a smile even thinking of the comparison. We've been though thick and thin; when the going got tough, we stood our ground and got tough back. And you DARE mock that? All that we've acheived? What we've done? No, I shall not accept that. You may boast that you dealt heavy blows to my Mamoswine, but you will NEVER be able to say you defeated it in battle. On the contrary, my friend, it will be Truffles with the last move, ending your frosty campaign.

    But enough of that talk! Time to send out Drake the Cloyster! Now THIS is a proud bivalve! Your mamoswine won't be able to do a thing.

    Returning Truffles the Mamoswine
    Sending In Drake the Cloyster@Enigma Berry

    [​IMG][​IMG]
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