Gym [ICE QUALIFIERS] - Glacier Knight vs waterwarrior MATCH VOID

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"......It is time. No use in any more dilly-dallying. It the perfect time to vie for the Leader position.. my dream. WaterWarrior! I, Glacier Knight, challenge you to the slickest of Qualifiers! Two battlers, One Victor, and the Title of ASB's First Ice Gym-Leader! Let us began as soon as possible.. I wish you the best of luck."

Challenging WaterWarrior for the Ice Gym-Leadership

6vs6 Singles (bring 6, use those 6)
2 Day DQ
Switch= OK
Abilities= ALL
2 Recoveries and 6 Chills
2 Substitutions per pokemon (plus one KO sub)
Items= ON

Arena= ASB ARENA
____________________________________________
It's now or never..
A few months of training... hours upon hours of dedication... and it all comes down to this...

Alright! No more dramatics! We came here prepared for a battle, and that's exactly wha'ts going to help you! My Pokemon and I accept your challenge! May the best Ice-type trainer win!

Brace yourselves, everyone. It's about to get real cold in here... (and punny. Oh. So. Punny. Don't you mean it snow or never?)

Are we allowed to invoke Turn order = Coin? I would like to do that if possible.
NOW THIS IS FITTING CHALLENGE AND ACCEPTANCE. Not that lame "can I challenge you jazzers?" BS I got some time ago. Yuck.

Anyway.

Here folks is where we will be witnesses of one of the very few true "rivals" matches the ASB has EVER seen!

Glacier Knight and WaterWarrior are self declared candidates for the Ice Gym Leader position for a very long time and are preparing themselves hard for this. With such preparation came a rivalry quite fierce that will spice this battle up, that is for sure.

Our first candidate is Glacier Knight. Glacier is, in a way, an old-timer and arrived on the ASB scene back in the middle of 2011. Ever since the very begining he was a fan of Ice Pokemon, specially one particular mon I will get into later. Some call him stupid, some call him sadistic, some even dared to suggest he took another type to pet, but nothing and nobody ever stopped Glacier from being what he is now: an Ice-Trainer through and through (some would say that automatically means bad, but I don't go that far). Pay special attention to Truffles the Mamoswine. Truffles was the very first pokemon Glacier Knight got and instantly became his signature pokemon. Thick Fat makes the Ground Typing a bonus instead of a hindrance in this battle and he has the movepool and the skills to be more than a fat mamo. a BADASS fat mamo it is!

Our second candidate is Waterwarrior. I got be honest here. "Water"warrior as an "Ice" Gym Leader has an weird ring to it, but I can grow used, I guess. Waterwarrior is man with an odd sense of humor but really focused under all that mecha-cascoon armor. Once he set his eyes on the Ice Gym Leadership, he did all he could to get the UC, the training, the experience, skills and pokemon to make it happen. And time will tell us if he suceeded, but the result thus far is fairly good, I must say. Also, I will start a motion to change his name to "Icewarrior" once this ends, if he indeeds win, so its all good! Pay special attention to Dovahkiin the Weavile. His speed, good stats overall and access to the extremely important Low Kick (and the other gazillion moves on his movepool) will make a difference here, I guarantee.

AND NOW LET'S SEE THE TEAM EACH CHALLENGER BROUGHT!

Team Glacier Knight



Mamoswine(*) [Truffles, "The Boss"] (Male)

Nature: Jolly (+Spe -Spa)

Info on Truffles: Shunned and Rejected by its faults, Truffles doesn't care what others say. He knows his true power and can now use his eccentric abilities and brute force to turn the tides of the battle into his favor. He keeps his head high and rushes into battle with a grin on his face, but still keeps his eyes keen and mind sharp. Supposedly extinct since the last ice age? Far from it.

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.




Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW,Unlocked): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+Spe, +10% Accuracy)
Size Class: 5
Weight Class: 7
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5 Dream World Ability Unlocked!

Attacks:
Ancient Power
Peck
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Earthquake
Ice Fang
Scary Face
Ice Shard
Amnesia
Mist
Thrash
Double Hit
Flail

Curse*

Body Slam*
Icicle Spear*
Fissure
Horn Attack
Icicle Crash
Rock Slide
Bite
Sleep Talk
Earth Power
Iron Head
Block
Knock Off

Whirlwind

Ice Beam*

Toxic*
Hail*
Dig
Light Screen
Protect
Avalanche
Bulldoze
Rock Tomb
Stone Edge
Secret Power
Facade
Substitute
Stealth Rock
Reflect
Rest
Hidden Power (Grass 7)
Double Team
Sandstorm
Roar
Attract
Giga Impact
Rock Climb
Strength
Frustration
Rain Dance

59 moves


Cloyster [Drake "The Fortress"] (Male)
Nature: Gentle (+1 SpD, -1 Def)

Info on Drake: Glacier was enjoying the sights of the seafoam islands as he passed through the southern boundaries of kanto. He was thrilled that a seemingly tropical island contained such icy extents. after going deep within the caverns there was a sudden crash! some belligerent fool in the cavern above was pushing boulders down holes! the sudden crashes caused the floor to break, and without warning Glacier fell into the icy torrents in the lower most floor. with very bad athletic abilities Glacier didnt last long, and quickly fell into unconsciousness.

when he woke up Glacier was inside a small crevice in the seafoam caves. cold and wet, he turned to his side to see a small but valiant shellder. Ever since that fateful rescue, Drake has been close to Glacier's heart. With wit and clever attacks Drake can change the tides o the match, and can even surprise opponents.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Toxic Spikes
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam
Razor Shell
Ice Beam
Shell Smash
Hydro Pump
Icicle Crash
Spikes
Spike Cannon
Iron Defense

Rock Blast
Bubble Beam
Rapid Spin
Mud shot
Aqua Ring
Explosion
Barrier

Hail
Blizzard
Substitute
Icy Wind
Double Team
Surf
Teleport
Bide
Brine
Endure
Posion Jab
Dive
Rain Dance
Return
Rest
Sleep Talk
Tri Attack
Swift
Torment
Hidden Power Ground 7
Mimic
Frost Breath
Payback
Captivate

48 Moves

Theodore the Beartic (Male)

Nature: Adamant (+atk, -spa)

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Swift Swim (DW Unlocked) (Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 50
Size Class: 5
Weight Class: 6
Base Rank Total: 13

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Aqua Jet
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Slash
Hail
Rest
Flail
Thrash
Blizzard
Sheer Cold
Icicle Crash
Charm

Ice Punch
Encore
Yawn
Night Slash
Focus Punch

Low Kick
Sleep Talk
Super Power
Covet

Protect
Dig
Aerial Ace
Shadow Claw
Grass Knot
Substitute
Hone Claws
Stone Edge
Bulldoze
Brick Break
Taunt
Dive
Swords Dance
Facade
Rock Slide
Giga Impact
Rain Dance

43 Moves



Syclant [Kelvin, "The Recluse"] (Male)
Nature: Mild (+spa, -def)

Info on Sub-Zero:

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW unlocked): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Bug Bite
Icicle Spear
Icicle Crash
Bug Buzz
Hail
Icy Wind
Ice Punch
X-Scissor
Avalanche

Tail Glow
Earth Power
Super Power
Counter
Water Pulse
Signal Beam
Giga Drain
Knock Off
Electro Web

Ice Beam
Brick Break
Dig
Protect
Blizzard
Acrobatics
Venoshock
Aerial Ace
Earthquake
Substitute
U-Turn
Rock Slide
Endure
Taunt
Toxic
Quash
Focus Blast
Solar Beam
Swords Dance
Rain Dance
HP Flying 6
Sleep Talk
Rest

47 Moves

Abomasnow [Twiggy "The Beserker"] (Female)
Nature:

Info on Twiggy:

Type: Brave (+1 Atk, -15% Speed, -10% Evasion)

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Snow Warning) Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.



Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
Grass Whistle
Swagger
Mist
Ice Shard
Blizzard
Wood Hammer
Sheer Cold
Ingrain

Seed Bomb
Stomp
Leech Seed
Role Play
Worry Seed
Synthesis
Block
Giga Drain
Hail
Ice Beam
Swords Dance
Protect
Shadow Ball
Earthquake
Substitute
Solarbeam
Focus Punch
Endure
Rock Tomb
Rock Slide
Rock Smash
Safeguard
Double Team
Brick Break
Outrage
Grass Knot
Frost Breath
Giga Impact

41 Moves

Weavile [Gavin, "The King"] (Male)
Nature: Jolly (+speed and accuracy, -spa)

Info on Gavin:

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate)This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap) ]

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 144 and 24% accuracy (+)


EC: 6/6
MC: 0
DC: 5/5 DW UNLOCKED

Attacks:
Embargo
Revenge
Assurance
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Night Slash
Metal Claw
Slash
Icy Wind
Fling
Punishment
Beat Up
Foul Play

Crush Claw
Ice Punch
Fake Out
Counter
Feint
Pursuit
Spite
Low Sweep
Bite
Moonlight
Whirlpool
Assist

Snarl
Swords Dance
Brick Break
Aerial Ace
Dig
Protect
Snatch
Poison Jab
Strength
Endure
Avalanche
Substitute
X-Scissor

Hail
Shadow Claw
Reflect
Surf
Strength
Cut
Thief
Retaliate
Swagger

58 Moves


Team Waterwarrior


Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (62/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Brick Break
Counter
Crash Claw
Dig
Facade
Faint Attack
Fake Out
Feint
Focus Punch
Frustration
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Whirlpool

Status:
Agility
Double Team
Embargo
Endure
Hail
Hone Claws
Leer
Moonlight
Nasty Plot
Protect
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swords Dance
Taunt
Torment
Toxic



Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (53 total)
Physical:
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Dig
Earthquake
Facade
Focus Punch
Frustration
Fury Cutter
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Return
Rock Slide
Scratch
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Frost Breath
Hidden Power Fire (6)
Hyper Beam
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Solarbeam
Venoshock
Water Pulse

Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Rest
Substitute
Tail Glow
Taunt
Toxic


Jynx (Chell) Female
Nature: Timid (+Spe, -Atk, +14% Acc)
Type: Ice/Psychic
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Forewarn: (Innate) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Dry Skin (DW ABILITY- UNLOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 1
DC: 5/5

Attacks: (35/ 110 total moves)
Physical:
Avalanche
Bide
Counter
Fake Out
Heart Stamp
Ice Punch
Lick
Pound

Special:
Blizzard
Confusion
Focus Blast
Ice Beam
Shadow Ball
Powder Snow
Psychic
Psyshock
Wring Out

Status:
Copycat
Endure
Fake Tears
Light Screen
Lovely Kiss
Lucky Chant
Mean Look
Miracle Eye
Perish Song
Protect
Reflect
Sing
Substitute
Sweet Kiss
Taunt
Teleport
Toxic
Wish


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage
Thick Fat (UNLOCKED): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks: (44 total)
Physical:
Avalanche
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Flail
Frustration
Fury Attack
Giga Impact
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Iron Head
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Powder Snow

Status:
Block
Double Team
Endure
Hail
Light Screen
Mud Sport
Odor Sleuth
Protect
Reflect
Roar
Stealth Rock
Substitute
Toxic

/
(currently in Fridge form)
Rotom (Gorbachev) -
Nature: Modest (+SpA, -Atk)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice (with Fridge only):
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: (Normal/Fridge)

HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16

EC:
N/A
MC: 0
DC: N/A

Attacks: (40/ 53 total moves)
Physical:
Astonish
Sucker Punch

Special:
Blizzard (with Fridge only)
Charge Beam
Dark Pulse
Discharge
Electro Ball
Electroweb
Hex
Hidden Power Ground (7)
Mud-slap
Ominous Wind
Shadow Ball
Shock Wave
Signal Beam
Thunder
Thunderbolt
ThunderShock
Uproar
Volt Switch

Status:
Charge
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Substitute
Telekinesis
Thunder Wave
Toxic
Trick
Will-o-Wisp


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (45 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Facade
Frustration
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Rapid Spin
Razor Shell
Return
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Signal Beam
Surf
Whirlpool

Status:
Double Team
Endure
Iron Defense
Leer
Protect
Reflect
Rest
Shell Smash
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw




Order of Operations:
Heads: Glacier begins
Tails: Waterwarrior begins


(heads)

Glacier Knight sends out Pokemon with item
Waterwarrior sends out pokemon with item and orders
Glacier Knight gives orders
I Ref.
 
#2

"My Dream..."

It has been a very long Journey. 2 years... almost that long. Training has always been difficult, what with other adventures and explorations getting in the way. But I have searched far and wide, and found partners I love. They bring me joy, and will today bring not just me, but the whole team, victory.

It is time. I can't back down, nor do I want to. This... this has been in my head ever since I first got Truffles. This moment has been but a dream, a figment of my imagination, until now. Now i stand before my opponent, 6 pokeballs each, crowd cheering and eager to see us take part in battle. I want this position so badly, to show everyone how your favorites, no matter what type or how weak they are said to be, can take you anywhere. With my Favorites, I will become the Ice Leader! I Will not allow someone less passionate than I take my dream away!


Kelvin the Syclant... You have been with me for a while! I remember first finding you; I was skeptical, and I wasn't sure I wanted a Syclar, but I couldnt say no to that cute face of yours. Time and time again you've proved yourself far worthy of being a part of the team. Always nifty, and always a great companion. I love you buggy boy, now fire up the Glass Cannons and get out there!

Sending out Kelvin the Syclant@Expert Belt
 
#3

"All our training... All our work... Finally, it will all pay off!"

Well Glacier, I'll give you this. My journey may have only lasted about half the times yours has, but don't let that make you think you're entitled to anything! Now, let me show you that even though your Pokemon may be older, ours are more powerful! We'll break the ice with Klavier Gavin @ Expert Belt! Get out there and show our opponent that we're not one to trifle with!

Hidden Power -> Bug Buzz -> Hidden Power
If Electroweb AND Klavier does not already have a Substitute up, change that action to Substitute (15 HP) and push back
If Taunt AND Kelvin is not already Taunted, change that action to Taunt and push back

Get ready everyone! This is going to be one cool battle!
 
#4

Heh, Pitting Syclant against Syclant eh? While I admit, your training has been much speedier than ours, you seem to lack experience! Power isn't everything you know, my friend. To be a Gym leader... to sit at the pinnacle of this realm, you must understand there is more to a battle than power! Kelvin and I will now show you our bond. Be prepared!


Protect~Icy Wind~Electroweb
 
#5
Team Glacier Knight

Hp: 100
En: 100
4/2/5/3/121
Other:
Item: Expert Belt

Team Waterwarrior

Hp: 100
En: 100
4/2/4/3/139 (+22% acc)
Other:
Item: Expert Belt​

Round 1

A Journey begins with the first step. Sometimes that step is a leap, sometimes is a fall and sometimes a step is just that: a step.

Glacier Knight decides that his first step is an Ice Bug as he sends out Kevin the Syclant with an Expert Belt. Waterwarrior responds with an Ice Bug of his own: Klavier Gavin the Syclant with an Expert Belt. And now reffing becomes 200% complicated as I see everything in doubles >_<.

A first glance may make you believe that this is an equal match. But that would be wrong. Waterwarrior chose his pokemon well and countered Glacier's to a good extent. Klavier Gavin is faster and has Hp Fire and Stone Edge and that alone makes it the better syclant for a 1vs1 mirrormatch (is it the best overall? I don't know, only time will tell).

But Kelvin is the one that starts this match is it erects a Protective barrier to block Klavier Gavin's Expert Belt-boosted Hidden Power (Fire) which would, otherwise, deal quite some damage to the Ice Bug. To Glacier's Ice bug that is.

Next, Klavier Gavin begins emitting a very IRRITATING noise, aka, ze Bug Buzz! Not having to deal with flammable stuff this turn, Kelvin doesn't really mind all the buzz, aside from a little hearing-loss, and summons an Icy Wind on the field to slow Klavier Gavin down. Kelvin is now faster!

Finally, exploiting a sub, Glacier Knight orders to Kelvin to spread Electrowebs on the field, slowing Kelvin Gavin further, as WW's Syclant is busy creating a 15hp substitute, a bit too late.

ASB is, at heart, a game of momentum. The one that orders first tries to lose as little momentum as he can while the one that orders last tries to get as much momentum as possible. Glacier Knight got a good share of momentum this round, albeit not enough to call it "advantage". But will he be able to use it properly and avoid a turn of events? Or will Waterwarrior steal Glacier's thunder and put this match on equal, or even advantageous grounds? We will see that in the next round, so stay tuned!


Kelvin: Protect for 18 energy

Klavier Gavin: Hidden Power (Fire): (9+1.5+2)*2.25= 28.12 protected damage for 5 energy

Klavier Gavin: Bug Buzz: 9+3+1.5 = 13.5 damage for 6 energy
Crit: 13 (no)
Effect: 9 (no)

Kelvin: Icy Wind: (9+3+3)*0.67= 10 damage for 5 energy
Crit: 2 (no)

Kelvin: Electroweb: (9+3)= 12 damage for 6 energy
Crit: 13 (no)

Klavier Gavin: 15hp Substitute for 12 energy


Team Glacier Knight

Hp: 86
En: 71
4/2/5/3/121
Other:
Item: Expert Belt

Team Waterwarrior

Hp: 63 (15hp sub)
En: 77]
4/2/4/3/139 (+22% acc)
Other: -2spe for 1r
Item: Expert Belt​

Glacier Knight's Turn!
 
#6

Excellent set-up Kelvin! We've gained some momentum indeed. However, I can't take you further in these situtations. No matter what we try, you will take a hefty portion of damage, I'm sure of it. You will see the light of battle again, I promise. But for now.. return!

Now... now to send out a newer friend of mine. Battle stance, Theodore the Beartic!




Theodore, you'll always be my Teddy. I remember first finding you! We went straight to the Battle Hall, and i was shocked to see you complete 6 battles! Just a fresh Cubchoo! I knew you were always going to be a force to be reckoned with buddy, and I was right. No matter what opponent, you can always dish out some great damage. And that's why I need you now. Show them our bond Theodore! Though still young, It is taut as rope! They can't snap us; give them the old' Clothes Line!

Returning Kelvin the Syclant
Sending out Theodore the Beartic@Hard Stone
 
#8

Over-selling? I think not.. try to counter this! Our bond will gain us even more momentum!

Encore~Aerial Ace~Swords Dance
-if syclant uses protect a1, change your actions to Rain Dance~Encore~Swords Dance
-If syclant uses a damaging fighting move a3, AND the other sub does not activate, use protect that action

 
#10
Team Glacier Knight

Hp: 100
En: 100
5/3/2/3/50
Other:
Item: Hard Stone


Hp: 86
En: 71
4/2/5/3/121
Other:
Item: Expert Belt


Team Waterwarrior

Hp: 63 (15hp sub)
En: 77]
4/2/4/3/139(45) (+22% acc)
Other: -2spe for 1r
Item: Expert Belt​

Round 2

Tired of the mirror-match, Glacier tries to keep the momentum up by retreating Kevin and sending out Theodore the Beartic with Hard Stone. Thanks to Electoweb + Icy Wind, Theodore is slightly faster than Klavier.

But Klavier is the first to act as it combines Ice Shard + Blizzard to give a good hit in before Theodore could move! And that move had a bonus in blocking the Beartic's incoming Encore as Combos can't be encored, thus the move failed!

While Klavier cools down, Theodore destroys the substitute with a well-aimed Aerial Ace. Finally, it...does a dance of some sort? That is right, Theodore performs a Swords Dance to boost his attack, right before being hit by Klavier's strong Stone Edge!

And with this simple round, Waterwarrior grabbed some momentum of his own and a small but present health advantage. Syclant's speed raised a bit and now he is fasted than Beartic, although Theodore seems ready to smash from rocks on the IceBug. Let's see the next moves...


Syclant: Ice Shard + Blizzard: (15.5/2+1.5)*0.67+(15.5/2+3)*0.67 = 13.4 damage for 17 energy
Crit: 15

Beartic: Encore: failed for 10 energy

Beartic: Aerial Ace: (6+4.5)*1.5= 15.75 damage for 4 energy
Crit: doesn't matter

Syclant's sub disappeared!

Syclant: cooldown

Beartic: Swords Dance for 7 energy

Syclant: Stone Edge: (10+1.5+2)*1.5=20.25 damage for 7 energy
Crit: 12


Team Glacier Knight

Hp: 66
En: 79
5/3/2/3/50
Other: +2Atk for 1r
Item: Hard Stone


Hp: 86
En: 71
4/2/5/3/121
Other:
Item: Expert Belt


Team Waterwarrior

Hp: 63
En: 53
4/2/4/3/139(79.4) (+22% acc)
Other: -1spe for 1r
Item: Expert Belt​

Waterwarrior's turn!
 
#11
Excellent job Klavier! I'd love to keep you in as long as I can, but in a battle like this, I doubt that you would last much longer if you fought this bear for much longer. No matter! Let's put some fresh snow on the battlefield with Frozone @ King's Rock!

Do your worst, Glacier!
 
#12

Excellent job Theodore, now return! I know just who to send out to battle this crustacean!

Counter-Switch activated
Theodore the Beartic is returned
Kelvin the Syclant is sent out (Expert belt still on)





Taunt~Focus Blast~Giga Drain
-If Cloyster uses a protective/evasive move, Chill that action and push actions down
-If Cloyster uses Ice Shard in a combo, use Protect that action and push actions down
 
#13

"Hey! Frozone is NOT a crustacean! He is a proud bivalve, and will be referred to as such! Seriously, that was just plain cold... Even worse, it doesn't look like he has many options here..."

Bide -> hold -> release

Mmph... This match isn't going nearly as smoothly as expected... But I'm sure that we can come back from this!
 
#14
Team Glacier Knight

Hp: 86
En: 71
4/2/5/3/121
Other:
Item: Expert Belt

Hp: 66
En: 79
5/3/2/3/50
Other:
Item: Hard Stone



Team Waterwarrior

Hp: 90
En: 100
4/6/3/2/70
Other:
Item: King Rock

Hp: 63
En: 53
4/2/4/3/139(79.4) (+22% acc)
Other:
Item: Expert Belt

Round 3​

Pleased with the results of last round, Waterwarrior retreats Klavier Gavin and sends out his second pokemon: Frozone the Cloyster with King Rock. Skill Link + King Rock is a dangerous combination, let's see how well WW uses it (spoilers: he doesn't).

To counter, Glacier retreats and regroups, calling back his Beartic Theodore and sending out Kevin the Syclant once more, activating Mountaineer once more.

And said Mountaineer pretty much shuts down Frozone and Cloyster is forced to start Biding and collecting energy. Kevin didn't attack though and Taunted the bivalve.

On the second turn, Kevin goes on the offensive and strikes with an extremely powerful Focus Blast that fuels Frozone's Bide. But for which price?

Frozone Unleashes the collected power for great damage...which was partially healed by Kevin's Giga Drain.

With that Glacier_Knight is back on the lead. Not by much though. Also, Mountaineer faded and Syclant is now vulnerable to rock blast attacks. hmmm...

Cloyster: Bide

Syclant: Taunt for 10 energy

Cloyster: Bide

Syclant: Focus Blast: (12+4.5+2)*1.5= 27.75 damage for 8 energy
Hit: 13 (yes)
Crit: 4 (no)
Effect: 4 (no)

Cloyster: Bide: 27.75*1.75= 48.56hp for 30.28 energy

Syclant: Giga Drain: (8+4.5+2)*1.5= 21.75 damage for 12 energy
Crit: 2 (no)
+10.875hp


Team Glacier Knight

Hp: 48
En: 41
4/2/5/3/121
Other:
Item: Expert Belt

Hp: 66
En: 79
5/3/2/3/50
Other:
Item: Hard Stone



Team Waterwarrior

Hp: 40
En: 70
4/6/3/2/70
Other: Taunted for 3a
Item: King Rock

Hp: 63
En: 53
4/2/4/3/139(79.4) (+22% acc)
Other:
Item: Expert Belt

Waterwarrior's turn!
 
#15
Since Cloyster is immune to Hail, Overcoat gives Cloyster pseudo-Sturdy, so Focus Blast and Giga Drain should have 1 less BAP. When its fixed, it won't have any effect on my actions.


"Crap... Taking this damn bug out now would just be fantastic, but let's face it, it just has too many goddamn tricks up its sleeve... I hate that I have to do this, but Klavier, get back out there! Since our opponent obviously isn't just going to sit in and watch one of his hard hitters die, let's see what comes out now... and, uh, something something ice pun something."
 
#17

That's enough! I think its time we played a new game. You won't be playing me like a pipe anymore; I've got the perfect set-up!

...it is time.

Truffles. You're up.

You were my first. The first pokemon I ever had. I remember the day I got you like it was this morning, and I doubt i'll ever forget it. You've been with me since the get-go, from the very beginning, and you've never let me down. I've watched you grow, and grow and grow. Hah.. just a little baby swinub, and now you're such a big old' badass. You've protected me, fought for me, and taken care of me when times have gotten rough. And i've done the same for you. Truffles, you're my best bud, my main man. Our bond isn't iron, or titanium, nor any kind of metal.

Our bond is forever. Only we can see it. It extends to all corners of the globe, into the deepest ocean and way into space. Show him now! Show him, our opponent, what you can do!



Returning Kelvin the Syclant
Sending out Truffles the Mamoswine @Mental Herb

Stealth Rock~Body Slam~Body Slam
-if Giga Drain, AND you aren't using Stealth Rock that action, use Protect, But Only Once
-if Focus Punch, use Peck, and push the queue down
 
#18
Damnit Glacier why do you have to have a Mental Herb of all goddamn things -.-



"Well, well, well! Here we were, thinking that you got cold feet and left us! Now then, those hazards are going to be quite a nuisance, especially with my switch shenanigans, but it seems we should take this time to slam this big bastard! Cut him down a size!"

Focus Blast -> Solarbeam-> Focus Blast
If Body Slam paralyzes, scream angrily and rage a bit
 
#19
If anyone is wondering why it took so long: I asked for a subref a while ago. One guy accepted and waited everybody to post orders. The orders were posted, but no reffing. Glacier asked for a subsubref and I am subsubreffing this. Or reffing this. Or...whatever

Team Glacier Knight

Hp: 110
En: 100
5/3/2/2/92 (+10acc)
Other:
Item: Mental Herb


Hp: 48
En: 41
4/2/5/3/121
Other:
Item: Expert Belt


Hp: 66
En: 79
5/3/2/3/50
Other:
Item: Hard Stone



Team Waterwarrior

Hp: 63
En: 53
4/2/4/3/139 (+22% acc)
Other:
Item: Expert Belt


Hp: 40
En: 70
4/6/3/2/70
Other: Taunted for 3a
Item: King Rock


Round 4​

Glacier sends out Truffles the Mamoswine to set up Stealth Rock. Which he does. For a price.

Syclant: Focus Blast: (12+3+2)*1.5=25.5 damage for 8 energy
Crit: 14
Effect: 1 (yes)

Mamoswine: Stealth Rock for 12 energy

Mamoswine: Body Slam: 10+4.5 = 14.5 damage for 7.1 energy
Crit: 16
Paralysis: 7/10 (no)

Syclant: Solarbeam: (12+3+2)*1.5+1.75 = 27.25 damage for 8 energy
Crit: 14

Syclant: Focus Blast: 27.25 damage for 8 energy
Crit: 16
Effect: 10/10 (no)

Mamoswine:Body Slam: 14.5 damage for 11.1 energy
Crit: 4
Paralysis: 10/10 (no)


Team Glacier Knight

Hp: 30
En: 70
5/3/2/2/92 (+10acc)
Other:
Item: Mental Herb


Hp: 48
En: 41
4/2/5/3/121
Other:
Item: Expert Belt


Hp: 66
En: 79
5/3/2/3/50
Other:
Item: Hard Stone



Team Waterwarrior
STEALTH ROCK

Hp: 34
En: 53
4/2/4/3/139 (+22% acc)
Other:
Item: Expert Belt


Hp: 40
En: 70
4/6/3/2/70
Other: Taunted for 3a
Item: King Rock


waterwarrior's turn!
 
#20

"Excellent job, Klavier! You've really done more than enough for us, but that doesn't mean you should go out without a little oomph! Brace yourself, as we're in for an uphill fight this round!"

Giga Drain -> Focus Blast -> Giga Drain
If Endure, change that action to Toxic and change the following action to Focus Blast
If successful P/E move, change that action to Chill the first time and Scratch the second, pushing back each time

"We are waaay too cool for Endure!"
 
#21

You think you've got the upper hand, but Truffles isn't going anywhere, even if he's barely hanging on! I told you before, you will be trumped by our bond!




Rock Tomb~Rock Slide~Ice Shard
-if Rock Tomb misses, use Endure a2, and Rock Slide+Rock Slide a3
 

Stratos

Banned deucer.
#22
Team Glacier Knight AOOOOO

Hp: 30
En: 70
5/3/2/2/92 (+10acc)
Other: -1 SpD
Item: Mental Herb

Hp: 66
En: 79
5/3/2/3/50
Other:
Item: Hard Stone

Hp: 50
En: 41
4/2/5/3/121
Other:
Item: Expert Belt


Team Waterwarrior AOOOOO
STEALTH ROCK

Hp: 34
En: 53
4/2/4/3/139 (+22% acc)
Other:
Item: Expert Belt

Hp: 43
En: 71
4/6/3/2/70
Other:
Item: King's Rock


Things are not looking up for Glacier Knight this round! With an HP disadvantage and a faster foe staring down his Mamoswine with Super Effective coverage, it looks like there is no way out! Still, they don't call Truffles "The Boss" for nothing—but how will he weasel his way out of this one without Gavin's help?

Syclant starts off strong, leeching health from Mamoswine with the essence of... grass? Nobody said GameFreak made sense, but that sure as hell hurt! The pig-elephant retaliates with some well placed rocks, which pin the icicle-bug! It'll take some time to free himself from the rocks—time which he doesn't have, as Mamoswine follows up quickly with a shower of rocks which knock out the Syclant!

Syclant used Giga Drain!
crit = 2241 = n
dmgM = [8+2+3]*1.5 = 19.5
+9.75 HP
-12 EN

Mamoswine used Rock Tomb!
hit = 5649 = y
crit = 1731 = n
dmgS = [5+4.5]*2.25 = 21.375
Syclant's Speed Fell!
-4 EN

Mamoswine used Rock Slide!
crit = 5967 = n
dmgS = [8+4.5]*2.25 = 28.125
Syclant was KOed!
-6 EN

Team Glacier Knight​
AOOOOO

Hp: 9
En: 60
5/3/2/2/92 (+10acc)
Other:
Item: Mental Herb

Hp: 66
En: 79
5/3/2/3/50
Other:
Item: Hard Stone

Hp: 50
En: 41
4/2/5/3/121
Other:
Item: Expert Belt


Team Waterwarrior XOOOOO
STEALTH ROCK

Hp: 0
En: 0
4/2/4/3/139 (+22% acc)
Other: KOed
Item: Expert Belt

Hp: 43
En: 71
4/6/3/2/70
Other:
Item: King's Rock

Waterwarrior, please send in a replacement Pokemon. Then, Glacier can order or switch.
 
#23
Frosty forgot to put that Truffles had -1 SpD from the last round, so my Giga Drain should have done a little more. Also, a bit stupid of me, but I just noticed that the mistake I pointed out two round ago (Cloyster's Overcoat reducing damage) was never fixed. If you could fix those things, that would be pretty... /me puts on sunglasses for the umpteenth time... cool


"I must admit, Glacier, that that was a very clever play and an oversight on our part, but don't let that allow you to think you've got the upper hand now! Klavier may be gone, but he's done quite enough destruction to your team! Now roar, Mr. Freeze @ Expert Belt, and show them how much a Mamoswine can really do!"
 

Stratos

Banned deucer.
#24
ok those errors (which were surprisingly difficult to deal with, given how you used bide AND he used giga drain.. i had to re-ref the round ;-;) have been fixed in the end of round summary for the newest round
 
#25


I never doubted you one bit Truffles. You're always capable of destroying the foe! Our opponent would be wise not to forget that... Now, return buddy. You've still got some kick in you, but you're going to have to rely on a certain strategy to be helpful, which won't work at the moment. Take a break!

Waterwarrior... how dare you try and disgrace the name i've built for my Mamoswine. Yours? Superior? Hah! A Mamoswine is capable of more than you could ever comprehend, and your miserable bond with your own will be your failure. But truffles and I... I crack a smile even thinking of the comparison. We've been though thick and thin; when the going got tough, we stood our ground and got tough back. And you DARE mock that? All that we've acheived? What we've done? No, I shall not accept that. You may boast that you dealt heavy blows to my Mamoswine, but you will NEVER be able to say you defeated it in battle. On the contrary, my friend, it will be Truffles with the last move, ending your frosty campaign.

But enough of that talk! Time to send out Drake the Cloyster! Now THIS is a proud bivalve! Your mamoswine won't be able to do a thing.

Returning Truffles the Mamoswine
Sending In Drake the Cloyster@Enigma Berry

 
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