IceBug vs. Deadfox081: So Strongth (Korski refs)

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Korski

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BATTLE ON!

Arena:

ASB Arena

Rules:

2 vs. 2 Doubles
1-day Player DQ / 2-day Ref DQ
2 Recovers / 5 Chills
All Abilities
No Items

Teams:

IceBug:

Fossilus Armaldo (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Rock/Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Stats:

HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain

Attacks:

Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Fury Cutter
Rock Blast

Cross Poison
Screech
Iron Defense

X-Scissor
Rock Slide
Brick Break
Earthquake

Neru Escavalier (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.


Attacks:

Peck
Leer
Endure
Fury Cutter
Quick Guard
Twineedle
Fury Attack
Headbutt
False Swipe
Iron Head

Megahorn
Faint Attack
Screech
Counter

Rain Dance
Poison Jab
Substitute

Deadfox081:

Magnezone* [Shocta]
Nature: Modest (+1 Special Attack, -1 Attack)

Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60

EC: 9/9
MC: 1
DC: 5/5

Abilities:

Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Surdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Analytic: (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Metal Sound (*)
Tackle (*)
Thundershock (*)
Supersonic (*)
SonicBoom (*)
Thunder Wave (*)
Spark (*)
Magnet Bomb (*)
Discharge (*)
Magnet Rise (*)
Tri Attack
Mirror Shot
Mirror Coat
Barrier

Rain Dance (*)
Protect (*)
Explosion (*)
Thunder
Volt Switch
Flash Cannon
Thunderbolt

Kingdra* [Dreeko] (F)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.

Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)
Dragon Dance
Dragon Pulse
Yawn
Brine
Hydro Pump
Draco Meteor

Scald (*)
Dive (*)
Rain Dance (*)
Ice Beam

Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)

Chandelure* [Flicka] (M)
Nature: Calm (+1 Special Defense, -1 Attack)

Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Pain Split
Hex
Curse

Haze (*)
Acid Armor (*)
Heat Wave (*)

Energy Ball (*)
Attract (*)
Theif (*)
Calm Mind
Taunt
Psychic
Hidden Power (Fighting, 7)
Flamethrower
Solarbeam

IceBug releases Fossilus the ARMALDO and Neru the ESCAVALIER!

Deadfox081 releases 2 Pokemon ($100 says one of them is Chandelure) + Actions --> IceBug issues Actions --> Korski refs
 
Yeah, lets go with Flicka and Shocta.

Flicka: Flamethrower (Neru) > Flame Burst (Neru) > Flamethrower (Neru)
IF Neru is KOed before your action three THEN Shadow Ball (Fossilus)

Shocta: Magnet Rise > ThunderBolt (Neru) > Flash Cannon (Fossilus)
 
Well, we need a miracle, and this is just the first round!

Neru: Endure - Faint Attack (Flicka) - Faint Attack (Flicka)

Fossilus: Rock Blast (Flicka) x3 (5 hits, please!)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 1 BEGINS~

Poke: Armaldo | Escavalier
HP: 100 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

VS.

Poke: Chandelure | Magnezone
HP: 90 | 100
Energy: 100 | 100
Boosts: None | None
Other: None | None

--------------------

Alright we're back in the ASB arena for a quick and dirty 2 vs. 2 Doubles match between IceBug and Deadfox081! IceBug releases his Bug battlers Fossilus the Armaldo and Neru the Escavalier, to which Deadfox081 lets out a hearty laugh and releases Flicka the Chandelure and Shocta the Magnezone to duke it out to the finish!

Flicka gets the battle off to an explosive start with a Flamethrower that absolutely roasts Neru! Shockta Magnetically Rises a few feet off the ground to aid in its mobility, allowing Fossilus to take advantage of the situation with a Rock Blast on Flicka that hits 4 times! Neru can already sense its impending doom here, so it hunkers down so as to Endure all the hits coming its way!

Flicka then flops out a big Flame Burst that truly punishes Neru while getting a little molten grossness on Fossilus! Then Shockta gets in on the offensive and hits Neru with a Thunderbolt that comes close to knocking it out already! Fossilus, still largely ignored so far, connects with another Rock Blast that hits 3 times while Neru jumps up for a Faint Attack that punishes the Chandelure even more!

Flicka's final Flamethrower hits Neru hard, but thanks to Neru's earlier focusing, it's able to Endure the attack and survive! Shockta then notices the Armaldo in the corner and hits it with a Flash Cannon! But Fossilus has its sights set on Shockta's partner, hitting it with another Rock Blast that KOs the Ghost! Wow! Neru goes for a second Faint Attack, but since Flicka had fainted already, the attack does nothing at all!

--------------------

Action 1:

Chandelure: Flamethrower [Escavalier] (36 damage, -6 energy, crit fails, burn fails)
Magnezone: Magnet Rise (-4 energy, Magnezone levitating for 6 Actions)
Armaldo: Rock Blast [Chandelure] (4 hits, 29 damage, -5 energy, crits fail)
Escavalier: Endure (-15 energy, Escavalier Enduring for 1 Round)

Action 2:

Chandelure: Flame Burst [Escavalier] (29 damage [Escavalier], 6 damage [Armaldo], -5 energy, crit fails)
Magnezone: Thunderbolt [Escavalier] (16 damage, -6 energy, crit fails, paralysis fails)
Armaldo: Rock Blast [Chandelure] (3 hits, 25 damage, -9 energy, crits fail)
Escavalier: Faint Attack [Chandelure] (16 damage, -4 energy, crit fails)

Action 3:

Chandelure: Flamethrower [Escavalier] (8 damage, -6 energy, crit fails, burn fails)
Magnezone: Flash Cannon [Armaldo] (23 damage, -5 energy, crit fails, SpD drop fails)
Armaldo: Rock Blast [Chandelure] (3 hits, 20 damage, -13 energy, crits fail, KO)
Escavalier: faint Attack [Chandelure] (0 damage, -8 energy, crit fails)

~ROUND 1 ENDS~

Poke: Armaldo | Escavalier
HP: 71 | 1
Energy: 73 | 73
Boosts: None | None
Other: None | Cannot Endure (1 Round)

VS.

Poke: Chandelure | Magnezone
HP: 0 | 100
Energy: 83 | 85
Boosts: Done | None
Other: Gone | Magnet Rise (4 Actions)

IceBug --> Deadfox081 --> Korski
 
Yeah! That's how we do it, guys! Neru, you're on your way out, Screech Shockta as much as you can before you drop. And Fossilus, just keep crushing it with Brick Break! However, if Thunder Wave starts coming your way, Protect, but only try that once.

Neru: Screech x3

Fossilus: Brick Break x3

Substitute the action on which Fossilus is targeted with Thunder wave with Protect, but only once.
 
Ok Shocta, start off with a Discharge to damage them both and take out Neru. The 30% Paralysis chance isn't bad either. Then hit Fossilus with a couple more Flash Cannons.

Discharge > Flash Cannon (Fossilus) > Flash Cannon (Fossilus)
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 2 BEGINS~

Poke: Armaldo | Escavalier
HP: 71 | 1
Energy: 73 | 73
Boosts: None | None
Other: None | Cannot Endure (1 Round)

VS.

Poke: Magnezone
HP: 100
Energy: 85
Boosts: None
Other: Magnet Rise (4 Actions)

--------------------

Shocta's all alone, but it is still capable of dishing out some crazy damage! It starts the round with a Discharge that KOs Neru and paralyzes Fossilus! What a great move, as evidenced by Fossilus's immediate Full Paralysis! Oh no! Fossilus gets over its initial freeze up and exchanges Brick Breaks in return for Shockta's Flash Cannons to end the round! Fossilus looks pretty beaten up, so I don't predict a miraculous comeback any time soon, sorry IceBug :(

--------------------

Action 1:

Magnezone: Discharge (12 damage [Armaldo], 1 damage [Escavalier], -5 energy, crit fails, paralysis successful [Armaldo], KO [Escavalier], Armaldo 25% Paralyzed)
Armaldo: Fully Paralyzed
Escavalier: KO'd

Action 2:

Magnezone: Flash Cannon (23 damage, -5 energy, crit fails, SpD drop fails)
Armaldo: Brick Break (17 damage, -6 energy, crit fails)

Action 3:

Magnezone: Flash Cannon (23 damage, -9 energy, crit fails, SpD drop fails)
Armaldo: Brick Break (17 damage, -10 energy, crit fails)

~ROUND 2 ENDS~

Poke: Armaldo | Escavalier
HP: 13 | 0
Energy: 57 | 73
Boosts: None | Gone
Other: 20% Paralyzed | Done

VS.

Poke: Magnezone
HP: 66
Energy: 66
Boosts: None
Other: Magnet Rise (1 Action)

Deadfox081 --> IceBug --> Korski
 
I do believe just another Flash Cannon will finish this one off. But that doesn't mean I won't give further instructions in case of something crazy.

Flash Cannon > Mirror Shot > Flash Cannon
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
~ROUND 3 BEGINS~

Poke: Armaldo
HP: 13
Energy: 57
Boosts: None
Other: 20% Paralyzed

VS.

Poke: Magnezone
HP: 66
Energy: 66
Boosts: None
Other: Magnet Rise (1 Action)

--------------------

So Shockta thinks its strategy is working (it is) and fires another Flash Cannon that looks like it KOs the thing (it does)! That means Deadfox081 WINS!

--------------------

Action 1:

Magnezone: Flash Cannon (13 damage, -13 energy, KO)
Armaldo: KO'd

~ROUND 3 ENDS~

Poke: Armaldo
HP: 0
Energy: 57
Boosts: Done
Other: Gone

VS.

Poke: Magnezone
HP: 66
Energy: 53
Boosts: None
Other: None

--------------------

~GG TO BOTH!~

IceBug: 2 TC
  • Fossilus the ARMALDO: 2 MC, 1 DC, 1 KOC
  • Neru the ESCAVALIER:2 MC, 1 DC
Deadfox081: 2 TC
  • Shockta the MAGNEZONE: 3 MC, 2 KOC
  • Flicka the CHANDELURE: 3 MC
Korski: 4 RT
 
GG Icebug and great job Korski.

It's nice to see the little cuties I started off in ASB with have become a formidable force *wipes small tear from eye*
 
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