Korski
Distilled, 80 proof
BATTLE ON!
Arena:
ASB Arena
Rules:
2 vs. 2 Doubles
1-day Player DQ / 2-day Ref DQ
2 Recovers / 5 Chills
All Abilities
No Items
Teams:
IceBug:
Fossilus Armaldo (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Rock/Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Fury Cutter
Rock Blast
Cross Poison
Screech
Iron Defense
X-Scissor
Rock Slide
Brick Break
Earthquake
Neru Escavalier (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Attacks:
Peck
Leer
Endure
Fury Cutter
Quick Guard
Twineedle
Fury Attack
Headbutt
False Swipe
Iron Head
Megahorn
Faint Attack
Screech
Counter
Rain Dance
Poison Jab
Substitute
Deadfox081:
Magnezone* [Shocta]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Surdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Attacks:
Metal Sound (*)
Tackle (*)
Thundershock (*)
Supersonic (*)
SonicBoom (*)
Thunder Wave (*)
Spark (*)
Magnet Bomb (*)
Discharge (*)
Magnet Rise (*)
Tri Attack
Mirror Shot
Mirror Coat
Barrier
Rain Dance (*)
Protect (*)
Explosion (*)
Thunder
Volt Switch
Flash Cannon
Thunderbolt
Kingdra* [Dreeko] (F)
Nature: Mild (+1 Special Attack, -1 Defense)
Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)
Dragon Dance
Dragon Pulse
Yawn
Brine
Hydro Pump
Draco Meteor
Scald (*)
Dive (*)
Rain Dance (*)
Ice Beam
Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)
Chandelure* [Flicka] (M)
Nature: Calm (+1 Special Defense, -1 Attack)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Pain Split
Hex
Curse
Haze (*)
Acid Armor (*)
Heat Wave (*)
Energy Ball (*)
Attract (*)
Theif (*)
Calm Mind
Taunt
Psychic
Hidden Power (Fighting, 7)
Flamethrower
Solarbeam
IceBug releases Fossilus the ARMALDO and Neru the ESCAVALIER!
Deadfox081 releases 2 Pokemon ($100 says one of them is Chandelure) + Actions --> IceBug issues Actions --> Korski refs
Arena:
ASB Arena
Rules:
2 vs. 2 Doubles
1-day Player DQ / 2-day Ref DQ
2 Recovers / 5 Chills
All Abilities
No Items
Teams:
IceBug:
Fossilus Armaldo (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Rock/Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Fury Cutter
Rock Blast
Cross Poison
Screech
Iron Defense
X-Scissor
Rock Slide
Brick Break
Earthquake
Neru Escavalier (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Bug/Steel
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 17 (20/1.15)
EC: 6/6
MC: 0
DC: 2/5
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Attacks:
Peck
Leer
Endure
Fury Cutter
Quick Guard
Twineedle
Fury Attack
Headbutt
False Swipe
Iron Head
Megahorn
Faint Attack
Screech
Counter
Rain Dance
Poison Jab
Substitute
Deadfox081:
Magnezone* [Shocta]
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
EC: 9/9
MC: 1
DC: 5/5
Abilities:
Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Surdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analytic: (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Attacks:
Metal Sound (*)
Tackle (*)
Thundershock (*)
Supersonic (*)
SonicBoom (*)
Thunder Wave (*)
Spark (*)
Magnet Bomb (*)
Discharge (*)
Magnet Rise (*)
Tri Attack
Mirror Shot
Mirror Coat
Barrier
Rain Dance (*)
Protect (*)
Explosion (*)
Thunder
Volt Switch
Flash Cannon
Thunderbolt
Kingdra* [Dreeko] (F)
Nature: Mild (+1 Special Attack, -1 Defense)
Type: Water/Dragon
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Attacks:
Bubble (*)
Smokescreen (*)
Leer (*)
Water Gun (*)
Focus Energy (*)
Bubblebeam (*)
Agility (*)
Dragon Dance
Dragon Pulse
Yawn
Brine
Hydro Pump
Draco Meteor
Scald (*)
Dive (*)
Rain Dance (*)
Ice Beam
Aurora Beam (*)
Dragonbreath (*)
Signal Beam (*)
Chandelure* [Flicka] (M)
Nature: Calm (+1 Special Defense, -1 Attack)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Pain Split
Hex
Curse
Haze (*)
Acid Armor (*)
Heat Wave (*)
Energy Ball (*)
Attract (*)
Theif (*)
Calm Mind
Taunt
Psychic
Hidden Power (Fighting, 7)
Flamethrower
Solarbeam
IceBug releases Fossilus the ARMALDO and Neru the ESCAVALIER!
Deadfox081 releases 2 Pokemon ($100 says one of them is Chandelure) + Actions --> IceBug issues Actions --> Korski refs