Korski
Distilled, 80 proof
BATTLE ON!
Arena:
Rules:
2vs2 Doubles
1-day DQ
2 Recoveries / 5 Chills
Abilities=ALL
Items=OFF
Switch=N/A
Teams:
IceBug:
Oki Accelgor (M)
Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (145*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Attacks:
Leech Life
Acid
Bide
Curse
Acid Spray
Double Team
Quick Attack
Struggle Bug
Mega Drain
Swift
Bug Buzz
Recover
Me First
Final Gambit
Guard Split
Encore
Feint
Spikes
Endure
Rain Dance
Protect
Energy Ball
Focus Blast
Sludge Bomb
Hidden Power Rock 7
Fossilus Armaldo (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Rock/Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Fury Cutter
Rock Blast
Cross Poison
Screech
Iron Defense
X-Scissor
Rock Slide
Brick Break
Earthquake
Stone Edge
Aerial Ace
Aqua Tail
Fire Blast:
Zoroark (Rider) (M)
Nature: Lonely
+1 Atk, -1 Def
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion
Type: Innate
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk+: 5
Def-: 1
SpA: 5
SpD: 2
Spe: 105
SC: 3
WC: 4
EC: 6/6
MC: 0
Attacks:
U-Turn
Hone Claws
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Night Slash
Counter
Dark Pulse
Snatch
Thief
Grass Knot
Dig
Magmar (Kalihn) (M)
Nature: Lonely
+1 Atk, -1 Def
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk+: 4
Def-: 1
SpA: 4
SpD: 3
Spe: 93
SC: 3
WC: 3
EC: 4/9
MC: 0
DC: 5/5
Attacks:
Ember
Smog
Leer
Fire Punch
Smoke Screen
Faint Attack
Fire Spin
Confuse Ray
Fire Punch
Barrier
Mach Punch
Thunder Punch
Counter
Toxic
Protect
Flamethrower
Emboar (Scarlet) (F)
Nature: Quiet
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: 5
Def: 3
SpA+: 5
SpD: 3
Spe-: 56
SC: 3
WC: 5
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Head Smash
Flare Blitz
Roar
Body Slam
Superpower
Yawn
Heavy Slam
SolarBeam
Substitute
Wild Charge
Scald
Rock Slide
Focus Blast
Taunt
Will-o-Wisp
Bulldoze
Sunny Day
Protect
Brick Break
Incinerate
Giga Impact
Fire Blast releases 2 Pokes, issues Actions --> IceBug issues Actions --> Korski refs
Arena:
Field Type: Neutral
Complexity: Moderate
Format: All
Restrictions: No Water Source, No Rocks
Description: A busy highway with constant high speed traffic. Battling takes place on top of the vehicles. Fall off and you could be roadkill.
At the end of each action, all Pokemon not on cars will be hit by cars. There is a 50% that a hybrid would come (5 dmg), a 30% chance that a truck would come (7 dmg), and a 20% chance a tanker would come (10 dmg).
Summary: Endless Highway, millions of cars, 100% chance of a Pokemon becoming roadkill.
Complexity: Moderate
Format: All
Restrictions: No Water Source, No Rocks
Description: A busy highway with constant high speed traffic. Battling takes place on top of the vehicles. Fall off and you could be roadkill.
At the end of each action, all Pokemon not on cars will be hit by cars. There is a 50% that a hybrid would come (5 dmg), a 30% chance that a truck would come (7 dmg), and a 20% chance a tanker would come (10 dmg).
Summary: Endless Highway, millions of cars, 100% chance of a Pokemon becoming roadkill.
Rules:
2vs2 Doubles
1-day DQ
2 Recoveries / 5 Chills
Abilities=ALL
Items=OFF
Switch=N/A
Teams:
IceBug:
Oki Accelgor (M)
Nature: Timid (+15% Speed, +30% Accuracy, -1 Atk)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 167 (145*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Unburden: (DW) (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Attacks:
Leech Life
Acid
Bide
Curse
Acid Spray
Double Team
Quick Attack
Struggle Bug
Mega Drain
Swift
Bug Buzz
Recover
Me First
Final Gambit
Guard Split
Encore
Feint
Spikes
Endure
Rain Dance
Protect
Energy Ball
Focus Blast
Sludge Bomb
Hidden Power Rock 7
Fossilus Armaldo (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)
Type: Rock/Bug
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain
Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Fury Cutter
Rock Blast
Cross Poison
Screech
Iron Defense
X-Scissor
Rock Slide
Brick Break
Earthquake
Stone Edge
Aerial Ace
Aqua Tail
Fire Blast:
Zoroark (Rider) (M)
Nature: Lonely
+1 Atk, -1 Def
Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion
Type: Innate
Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk+: 5
Def-: 1
SpA: 5
SpD: 2
Spe: 105
SC: 3
WC: 4
EC: 6/6
MC: 0
Attacks:
U-Turn
Hone Claws
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Torment
Night Slash
Counter
Dark Pulse
Snatch
Thief
Grass Knot
Dig
Magmar (Kalihn) (M)
Nature: Lonely
+1 Atk, -1 Def
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 100
Atk+: 4
Def-: 1
SpA: 4
SpD: 3
Spe: 93
SC: 3
WC: 3
EC: 4/9
MC: 0
DC: 5/5
Attacks:
Ember
Smog
Leer
Fire Punch
Smoke Screen
Faint Attack
Fire Spin
Confuse Ray
Fire Punch
Barrier
Mach Punch
Thunder Punch
Counter
Toxic
Protect
Flamethrower
Emboar (Scarlet) (F)
Nature: Quiet
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 110
Atk: 5
Def: 3
SpA+: 5
SpD: 3
Spe-: 56
SC: 3
WC: 5
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Hammer Arm
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Head Smash
Flare Blitz
Roar
Body Slam
Superpower
Yawn
Heavy Slam
SolarBeam
Substitute
Wild Charge
Scald
Rock Slide
Focus Blast
Taunt
Will-o-Wisp
Bulldoze
Sunny Day
Protect
Brick Break
Incinerate
Giga Impact
Fire Blast releases 2 Pokes, issues Actions --> IceBug issues Actions --> Korski refs