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Completed IceBug Vs. Rewindman, Where do you think they're fighting?!

Discussion in 'ASB' started by rickheg, Sep 5, 2011.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    Why do I keep taking Doubles matches? I don't like reffing doubles. Anyway, let's look at the details for today's fight;

    So here's IceBug's team;
    Show Hide
    [​IMG]
    Chingling Trill (F)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 3/6
    MC: 4

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment

    Disable
    Hypnosis
    Recover

    Taunt
    Reflect
    Light Screen

    [​IMG]
    Venonat Dustwing (F)
    Nature: Timid (+15% Speed, +7% Accuracy, -1 Atk)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (45*1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 12

    EC: 1/6
    MC: 2
    DC: 1/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam

    Giga Drain
    Toxic Spikes
    Rage Powder

    Protect
    Toxic
    Venoshock


    And rewindman's team;
    Bonnie the Sneasel (open)
    [​IMG]
    Sneasel [Bonnie] (Female)
    Nature: Adamant (+ to Attack; - from Special Attack)
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ability 1: Inner Focus
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Ability 2: Keen Eye
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Ability 3 (DW): Pickpocket
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 115
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 5/6
    MC: 0
    DC: 4/5

    Attacks:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attack
    Fury Swipes
    Agility
    Ice Shard

    Counter
    Fake Out
    Ice Punch

    Dig
    Brick Break
    Substitute
    Protect
    X-Scissor
    Aerial Ace

    Endure

    Clare the Misdreavus (open)
    [​IMG]
    Misdreavus (Clare) F
    Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
    Type: Ghost
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 98 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: N/A

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex

    Nasty Plot
    Destiny Bond
    Imprison

    Substitute
    Taunt
    Will-o-Wisp


    I send out all pokemon. IceBug issued the challenge, so that means rewindman issues first orders!
  2. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Missy: Taunt - Willo-o-Wisp - Hex (all on Chingling)

    Sneasel: Fake-out(Venonat) - Taunt (Venonat) - Faint attack (Chingling)
    If protect is used on the taunt on venonat, use faint attack on chingling that action and hit vononat taunt the next action
  3. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Well, the match is lost. Fast Darks with Taunt again, ho hum...

    Trill - Confusion + Confusion combo (Clare) - cooldown - Confusion (Clare)

    Dustwing - Foresight (For Fun) - Confusion + Psybeam combo (Clare) - cooldown


    I'll take one of you with me, like it or not!
  4. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    90|90
    100|100

    Vs.

    [​IMG][​IMG]
    90|90
    100|100

    Let's get this party started!

    Data (open)
    Sneasel
    Fake Out Venonat
    RNG roll to crit; 345 = no crit
    [4 + (4 - 2)*1.5] = 7 Damage, 4 Energy

    Taunt Venonat
    9 Energy

    Faint Attack Chingling
    RNG roll to crit; 155 = no crit
    [6 + (4 - 2)*1.5]*1.5 = 13.5 (rounded to 14) Damage, 3 Energy

    Misdreavus
    Taunt Chingling
    10 Energy

    Will-O-Wisp Chingling
    RNG roll to hit; 903 = hit
    6 Energy

    Hex Chingling
    RNG roll to crit; 863 = no crit
    [10 + 3 + (3 - 3)*1.5]*1.5 = 19.5 (rounded to 20) Damage, 6 Energy

    Chingling
    Confusion+Confusion Combo Misdreavus
    RNG roll to crit; 761 = no crit
    RNG roll for effect; 204 = no confusion
    [11.25 + 3 + (3 - 3)*1.5] = 14.25 (rounded to 14) Damage, 16 Energy

    Cooldown

    -2 HP, burn

    Confusion Mesdreavus
    RNG roll to crit; 721 = no crit
    RNG roll for effect; 26 = confusion
    RNG roll for duration; 1 = 2-Turn Confusion
    [5 + 3 + (3 - 3)*1.5] = 8 Damage, 2 Energy

    -2 HP, burn

    Venonat
    Foresight
    flinch

    Confusion+Psybeam Combo Misdreavus
    RNG roll to crit; 470 = no crit
    RNG roll for effect; 624 = no confusion
    [19 + (3 - 3)*1.5] = 19 Damage, 12 Energy

    Cooldown


    [​IMG][​IMG]
    52|83
    82|88
    burned, Taunted (3a)|Taunted (2a)

    Vs.

    [​IMG][​IMG]
    49|90
    78|84

    IceBug, you're up next!
  5. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Confusion + Psybeam is 19 BAP, from the ASB Policy Advisory.

    Trill: Confusion + Confusion combo - cooldown - Confusion (All to Clare)

    Dustwing: Venoshock - Confusion + Psybeam combo (Clare)

    No guts, no glory. If Bonnie Bodyblocks for Clare on either of the combos, push actions back and change current attack to Uproar and Venoshock respectively.
  6. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Clare:
    Nasty Plot - Hex+Hex combo against Chingling

    Bonnie:
    Faint attack (Chingling) - Ice Punch + Ice Punch combo (Venonat)
  7. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    52|83
    82|88
    burned, Taunted (3a)|Taunted (2a)

    Vs.

    [​IMG][​IMG]
    49|90
    78|84

    Enjoy fella's and continue to tear each other apart! Also, all these comboes are getting weird.

    Data (open)
    Sneasel
    Faint Attack Chingling
    RNG roll to crit; 604 = no crit
    [6 + (4 - 2)*1.5]*1.5 = 13.5 (rounded to 14) Damage, 7 Energy

    Ice Punch+Ice Punch Combo Venonat
    RNG roll to crit; 383 = no crit
    RNG roll for effect; 840 = no freeze
    [18 + 3 + (4 - 2)*1.5] = 24 Damage, 28 Energy

    Cooldown

    Misdreavus
    Nasty Plot
    7 Energy

    Hex+Hex Combo Chingling
    RNG roll to crit; 963 = no crit
    [22.5 + 3 + (3 - 3)*1.5]*1.5 + (2)*1.75 = 41.75 (rounded to 42) Damage, 32 Energy

    Cooldown

    Chingling
    Confusion+Confusion Combo Misdreavus
    RNG roll to crit; 670 = no crit
    RNG roll for effect; 343 = no confusion
    [11.25 + 3 + (3 - 3)*1.5] = 14.25 (rounded to 14) Damage, 32 Energy

    -2 HP, burn

    Cooldown

    -2 HP, burn

    Venonat
    Venoshock Misdreavus
    RNG roll to crit; 314 = no crit
    [7 + 3 + (2 - 3)*1.5] = 8.5 (rounded to 9) Damage, 7 Energy

    Confusion+Psybeam Combo Misdreavus
    RNG roll to crit; 972 = no crit
    RNG roll for effect; 869 = no confusion
    [19 + (3 - 3)*1.5] = 19 Damage, 12 Energy


    [​IMG][​IMG]
    0|59
    0|69
    KO'ed|--

    Vs.

    [​IMG][​IMG]
    8|90
    39|49
    +1 SpA|--

    Missy got the KO. These comboes are draining Energy like crazy. Rewindman, you're up!
  8. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Alright here we go:

    Missy:
    Destiny Bond - Will-o-Wisp - Hex

    Bonnie:
    Taunt - Aerial Ace - Ice Punch
  9. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Eh, why not...

    Venoshock + Venoshock combo (Missy) - lol
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,536
    [​IMG][​IMG]
    0|59
    0|69
    KO'ed|--

    Vs.

    [​IMG][​IMG]
    8|90
    39|49
    +1 SpA|--

    Seriously, with the combos, IceBug. I think you have an addiction. Anyway, this match is over!

    Data (open)
    Sneasel
    Taunt
    9 Energy

    Aerial Ace
    RNG roll to crit; 974 = no crit
    [6 + (4 - 2)*1.5]*1.5 = 13.5 (rounded to 14) Damage, 4 Energy

    Ice Punch
    RNG roll to crit; 464 = no crit
    RNG roll for effect; 856 = no freeze
    [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy

    Misdreavus
    Destiny Bond
    30 Damage, 14 Energy

    Venonat
    Venoshock+Venoshock Combo
    RNG roll to crit; 722 = no crit
    [15.75 + 3 + (2 - 3)*1.5] = 17.25 (rounded to 17) Damage, 36 Energy


    [​IMG][​IMG]
    0|0
    0|0
    KO'ed|KO'ed

    Vs.

    [​IMG][​IMG]
    0|90
    0|31
    KO'ed|--

    Congratuations, rewindman, for your victory!

    Prizes!

    IceBug; 2 TC
    Chingling; 1 EC, 2 MC
    Venonat; 1 EC, 2 MC, 1 DC, 1 KOC

    rewindman; 2 TC
    Misdreavus; 1 EC, 2 MC, 1 KOC
    Sneasel; 1 EC, 2 MC, 1 DC, 1 KOC

    rickheg; 4 RC

    GG both, and thanks for playing!
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