Yeah, I'm fed up of this complacency... But I also need counters. Team IceBug: Neru the Escavalier (Move your mouse to reveal the content) Neru the Escavalier (open) Neru the Escavalier (close) Neru Escavalier (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Bug/Steel Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 4 SpA: Rank 2 SpD: Rank 4 Spe: 17 (20/1.15) Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 6/6 MC: 0 DC: 3/5 Abilities: Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). Attacks: Peck Leer Endure Fury Cutter Quick Guard Twineedle Fury Attack Headbutt False Swipe Iron Head Reversal Megahorn Faint Attack Screech Counter Rain Dance Poison Jab Substitute Protect Aerial Ace Team rickheg: Dino the Rhyperior (Move your mouse to reveal the content) Dino the Rhyperior (open) Dino the Rhyperior (close) Rhyperior (Dino) M Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack) Type: Rock/Ground Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1(-) SpD: Rank 3(+) Spe: 40 Size Class: 5 Weight Class: 7 Base Rank Total: 20 EC: 9/9 MC: 2 DC: 5/5 Attacks: Poison Jab Horn Attack Stomp Tail Whip Fury Attack Scary Face Rock Blast Stone Edge Earthquake Megahorn Drill Run Thunder Fang Ice Fang Crunch Pay Day Sandstorm Protect Dig Double Team Total Moves: 17 IceBug's orders because rickheg picked arena, right?