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Completed IceSpade vs Deadfox

Discussion in 'ASB' started by akela, Feb 11, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,310
    Battle Rules (open)

    3v3 LC Triples
    All abilities
    1 day DQ
    Training items
    2 subs per mon
    ASB Arena


    Referee Cheat Sheet (open)

    Slowpoke (M)
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
    HP: 100
    Atk: 4.5
    Def: 4.5
    SpA: 4.5
    SpD: 3
    Spe: 13
    Size Class: 2
    Weight Class: 3
    -10 EVA

    Bronzor (G)
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof (Innate): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    HP: 90
    Atk: 3
    Def: 4.5
    SpA: 1.5
    SpD: 4.5
    Spe: 20
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    -10 EVA

    Deino (F)
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
    Hustle (Can Be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
    HP: 90
    Atk: 4.5
    Def: 3
    SpA: 3
    SpD: 1.5
    Spe: 44+
    Size Class: 1
    Weight Class: 2
    +7 ACC

    Rufflet (M)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    HP: 100
    Atk: 4.5
    Def: 3
    SpA: 1.5
    SpD: 3
    Spe: 69
    Size Class: 1
    Weight Class: 2
    +11 ACC

    Teddiursa (F)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
    HP: 90
    Atk: 6
    Def: 3
    SpA: 1.5
    SpD: 3
    Spe: 40
    Size Class: 1
    Weight Class: 1

    Minccino (F)
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
    HP: 90
    Atk: 3
    Def: 3
    SpA: 3
    SpD: 1.5
    Spe: 87
    Size Class: 1
    Weight Class: 1
    +17 ACC


    IceSpade's Pokemon
    Eliminator the Slowpoke (open)


    [​IMG][​IMG]
    Slowpoke [Eliminator] (M)

    Traits: Smart, polite and feels like a sir.

    Nature:
    Quiet (+1 SpA, -15% Speed, -10% Evasion)

    Type:
    Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Oblivious
    Type: Innate
    This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

    Own Tempo
    Type: Innate
    This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Regenerator
    Type: Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3+
    SpD: Rank 2
    Spe: 13-
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Curse
    Yawn
    Tackle
    Growl
    Water Gun
    Confusion
    Disable
    Headbutt
    Slack Off
    Water Pulse
    Psychic

    Safeguard
    Zen Headbutt
    Future Sight

    Teleport

    Thunder Wave
    Fire Blast
    Ice Beam

    Demolisher the Bronzor (open)


    [​IMG][​IMG]

    Bronzor [Demolisher] (G)

    Traits: Jolly, kindhearted, and a bit childish. Never talks with punctuation marks.

    Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Heatproof:
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal: (Locked)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20(-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 3/6
    MC: 1
    DC: 2/5

    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard
    Gyro Ball

    Signal Beam
    Stealth Rock
    Rollout

    Toxic
    Earthquake
    Solarbeam
    Protect

    Pulverizer the Deino (open)

    [​IMG]
    Deino [Pulverizer] (F)

    Nature: Naive (+15% Speed, +7% Accuracy, -1 SpDef)

    Types:

    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Hustle:
    Can be Enabled
    This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1-
    Spe: 44+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 0/9
    MC: 0

    Attacks:

    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch

    Dark Pulse
    Fire Fang
    Ice Fang

    Taunt
    Thunder Wave
    Dragon Tail



    deadfox081's Pokemon
    Predator the Rufflet (open)
    [​IMG]
    Rufflet [Predator] (M)
    Nature: Jolly (+15% Spe, +11% Acc, -1 SpA)

    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 69 (60*1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Hustle: [DW LOCKED] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Attacks (13):
    PHYSICAL
    Aerial Ace
    Fly
    Fury Attack
    Peck
    Rock Slide
    Superpower
    U-Turn
    Wing Attack

    SPECIAL
    Heat Wave

    OTHER
    Hone Claws
    Leer
    Roost
    Scary Face
    Maul the Teddiursa (open)
    [​IMG]
    Teddiursa [Maul] (F)
    Nature: Adamant (+1 Atk, -1 SpA)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.

    Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

    Honey Gather: [DW LOCKED] (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

    Attacks (14):
    PHYSICAL
    Aerial Ace
    Close Combat
    Crunch
    Earthquake
    Faint Attack
    Fury Swipes
    Lick
    Scratch
    Strength

    SPECIAL

    OTHER
    Covet
    Fake Tears
    Leer
    Sweet Scent
    Yawn
    Kerchief the Minccino (open)
    [​IMG]
    Minccino [Kerchief] (F)
    Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 87 (75*1.15)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 2/5

    Abilities:

    Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

    Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

    Skill Link: [DW LOCKED] (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

    Attacks (17):
    PHYSICAL
    Dig
    DoubleSlap
    Knock Off
    Pound
    Swift
    Tail Slap
    U-Turn
    Wake Up Slap

    SPECIAL
    Mud Slap

    OTHER
    After You
    Encore
    Endure
    Growl
    Helping Hand
    Sing
    Thunder Wave
    Tickle



    [​IMG]
    Slowpoke
    100|100

    [​IMG]
    Bronzor
    90|100

    [​IMG]
    Deino
    90|100


    [​IMG]
    Rufflet
    100|100

    [​IMG]
    Teddiursa
    90|100

    [​IMG]
    Minccino
    90|100

    Orders:
    IceSpade sends out and equips
    Deadfox sends out, equips, and orders
    IceSpade orders
    I ref
  2. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]@Lucky Egg
    [​IMG]@Amulet Coin
    [​IMG]@Nothing
  3. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "All such menacing nicknames! Maybe we should be worried guys. Predator you better take the lead with your Sheer Force enabled and a Lucky Egg. Maul can have an EXP Share while Kerchief why don't you have my other Lucky Egg. Now lets get to work Normal team!"

    Predator: Fly (Pulverisor) > Rock Slide
    Mail: Crunch (Eliminator) > Close Combat (Pulverisor)
    Kerchief: Swift > Dig (Pulverisor)


    "Subs would just overcomplicate this, keep it simple!"
  4. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    Let's go, Status Squad!
    [​IMG]
    "We shall win this battle for honor... and stuff."
    Thunder Wave (Mail)~Ice Beam (Predator)
    [​IMG]
    "Yay yay status all the way~"
    Toxic (Kerchief)~Toxic (Predator)
    [​IMG]
    "I'm so hungry, please let me eat some food...preferably Normal typed."
    Thunder Wave (Kerchief)~Focus Energy
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,310

    [​IMG]
    Slowpoke
    100|100

    [​IMG]
    Bronzor
    90|100

    [​IMG]
    Deino
    90|100


    [​IMG]
    Rufflet
    100|100

    [​IMG]
    Teddiursa
    90|100

    [​IMG]
    Minccino
    90|100

    Battle Calculations (open)

    Action 1
    Minccino's Swift
    -On Deino
    Crit Check (625): 6501 (NO)
    Damage: (6 * 0.75 * 1.5 + 3 + 3 - 3) = 9.75

    -On Bronzor
    Crit Check (625): 295 (CRIT)
    Damage: (6 * 0.75 * 1.5 + 3 + 3 + 3 - 4.5) * 0.67 = 7.5375

    -On Slowpoke
    Crit Check (625): 5186 (NO)
    Damage: (6 * 0.75 * 1.5 + 3 + 3 - 4.5) = 8.25
    EN Check: 4 + 1 - 1 = 4

    Rufflect flew up high
    EN Check: 11 - 1 = 10

    Deino's Thunderwave on Minccino
    EN Check: 7

    Teddiursa's Crunch on Slowpoke
    Crit Check (625): 5751 (NO)
    Damage: (8 + 6 - 4.5) * 1.5 = 14.25
    EN Check: 6

    Bronzor's Toxic on Minccino
    Accuracy Check (9000): 315 (HIT)
    EN Check: 7

    Slowpoke's Thunder Wave on Teddiursa
    EN Check: 7

    Rufflet's Fly on Deino
    Crit Check (625): 9408 (NO)
    Damage: (9 + 3 + 4.5 - 3) = 13.5

    -1 HP Minccino

    Action 2
    Rufflet's Rock Slide
    -On Deino
    Crit Check (625): 635 (NO)
    Damage: (8 * 0.75 + 2 + 4.5 - 3) = 9.5

    -On Bronzor
    Crit Check (625): 7078 (NO)
    Damage: (8 * 0.75 + 2 + 4.5 - 4.5) * 0.67 = 5.36

    -On Slowpoke
    Crit Check (625): 8601 (NO)
    Damage: (8 * 0.75 + 2 + 4.5 - 4.5) = 8
    EN Check: 8

    Teddiursa's Close Combat on Deino
    Paralysis Check (2500): 4040 (NO)
    Crit Check (625): 3813 (NO)
    Damage: (12 + 6 - 3) * 1.5 = 22.5
    EN Check: 8
    -1 DEF for 1 more round
    -1 SPD for 1 more round

    Deino's Focus Energy
    EN Check: 12

    Minccino digs into the ground
    Paralysis Check (2500): 9737 (NO)
    EN Check: 10

    Bronzor's Toxic on Rufflet
    Accuracy Check (9000): 9490 (MISS)
    EN Check: 7 + 4 = 11

    Slowpoke's Ice Beam on Rufflet
    Crit Check (625): 837 (NO)
    EN Check (1000): 6087 (NO)
    Damage: (10 + 4.5 - 3) * 1.5 = 17.25
    EN Check: 7

    Minccino's Dig on Deino
    Crit Check (625): 8330 (NO)
    Damage: (8 + 3 - 3) = 8

    -1 HP Minccino



    Stat Calculations (open)

    Slowpoke
    HP: 100 - (8 + 8.25 + 14.25) = 69.5 rounded to 69
    EN: 100 - (7 + 7) = 86

    Bronzor
    HP: 90 - (7.5375 + 5.36) = 77.1025 rounded to 77
    EN: 100 - (11 + 7) = 82

    Deino
    HP: 90 - (8 + 22.5 + 9.5 + 13.5 + 9.75) = 26.75 rounded to 26
    EN: 100 - (7 + 12) = 81

    Rufflet
    HP: 100 - 17.25 = 82.75 rounded to 83
    EN: 100 - (8 + 10) = 82

    Teddiursa
    HP: 90
    EN: 100 - (8 + 6) = 86
    Status: 20% Paralysis
    -1 DEF for 1 more round
    -1 SPD for 1 more round

    Minccino
    HP: 90 - (1 + 1) = 88
    EN: 100 - (10 + 4) = 86
    Status: 20% Paralysis
    Badly Poisoned (2 DPA)



    [​IMG]
    Slowpoke
    69|86

    [​IMG]
    Bronzor
    77|82

    [​IMG]
    Deino
    26|81


    [​IMG]
    Rufflet
    83|82

    [​IMG]
    Teddiursa
    90|86
    Status: 20% Paralysis
    -1 DEF for 1 more round
    -1 SPD for 1 more round

    [​IMG]
    Minccino
    88|86
    Status: 20% Paralysis
    Badly Poisoned (2 DPA)

    Orders:
    You point out errors
    IceSpade orders
    Deadfox081 orders
    I ref
  6. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    Dang it, I underestimated these Normal types. Status squad, attack!
    [​IMG]
    "We should not give up, for hope is all we have."
    Psychic (Maul)~Ice Beam (Predator)
    If Predator uses Fly A2, use Psychic (Maul) that action
    If Maul uses Yawn, use Safeguard once and push actions back
    [​IMG]
    "Eli why you so deep"
    Rollout (Predator)~Rollout (Predator)
    If Predator uses Fly in this round, redirect all Rollouts to Maul
    [​IMG]
    "Do I get to eat now?"
    Ice Fang (Predator)~Crunch (Maul)
    If Predator uses Fly A1, use Crunch (Maul) on that action instead
  7. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Couple small nitpicks. You've forgotten the modifier of x0.75 to the BAP of spread attacks when they hit more than one more, so all of IceSpade's pokes have a little more health. I recalced it myself to have Deino at 27, Bronzor at 77 and Slowpoke at 69. Also being paralyzed activated my Teddy's Quick Feet so its not at 60 speed (x1.5) rather than having its speed dropped by para.

    [​IMG]
    "Okay now is hopefully where we can take advantage."

    Predator: Aerial Ace (Pulverisor) > Fly (Pulverisor)
    IF
    Pulverisor is KOed by your action 2 THEN target Eliminator with Fly instead

    Maul: Close Combat (Pulverisor) > Crunch + Crunch (Eliminator)
    IF
    you are fully paralyzed THEN push actions back

    Kerchief: Swift > Helping Hand (Maul)
    IF
    Maul is fully paralyzed action 1 THEN replace your action 2 with Tail Slap (Eliminator)
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,310

    [​IMG]
    Slowpoke
    69|86

    [​IMG]
    Bronzor
    77|82

    [​IMG]
    Deino
    26|81


    [​IMG]
    Rufflet
    83|82

    [​IMG]
    Teddiursa
    90|86
    Status: 20% Paralysis
    -1 DEF for 1 more round
    -1 SPD for 1 more round

    [​IMG]
    Minccino
    88|86
    Status: 20% Paralysis
    Badly Poisoned (2 DPA)

    Battle Calculations (open)

    Action 1
    Ruffet's Aerial Ace on Deino
    Crit Check (625): 7899
    Damage: (6 + 3 + 4.5 - 4.5) = 9
    EN Check: 4 - 1 = 3

    Teddiursa's Close Combat on Deino
    Paralysis Check (2000): 2100 (NO)
    Crit Check (625): 3962 (NO)
    Damage: (12 + 6 - 3) * 1.5 = 22.5
    EN Check: 8 + 4 = 12

    Minccino's Swift
    Paralysis Check (2000): 2361 (NO)
    -On Bronzor
    Crit Check (625): 5727 (NO)
    Damage: (6 * 0.75 * 1.5 + 3 + 3 + 3 - 4.5) * 0.67 = 7.5375

    -On Slowpoke
    Crit Check (625): 6173 (NO)
    Damage: (6 * 0.75 * 1.5 + 3 + 3 - 4.5) = 8.25
    EN Check: 4 + 1 - 1 = 4

    Bronzor's Rollout on Teddiursa
    Accuracy Check (9000): 861 (HIT)
    Crit Check (625): 6428 (NO)
    Damage: (4 + 3 - 3) + 3.5 = 7.5
    EN Check: 5

    Slowpoke's Psychic on Teddiursa
    Crit Check (625): 9087 (NO)
    Effect Check (1000): 6491 (NO)
    Damage: (6 + 1 + 3 + 4.5 - 3) + (2 * 1.75) = 15
    EN Check: 5 + 1/2 - 1 = 4.5

    -2 HP Minccino

    Action 2
    Minccino's Helping Hand on Teddiursa
    Paralysis Check (2000): 6683 (NO)
    EN Check: 4 + ((8 * 2.25 * 2) / 2) - 1 = 21

    Rufflet flew up high
    EN Check: 11 - 1 = 10

    Bronzor's Rollout on Teddiursa
    Accuracy Check (9000): 10000 (NO)
    EN Check: 6

    Slowpoke's Psychic on Teddiursa
    Crit Check (625): 1333 (NO)
    Effect Check (1000): 8856 (NO)
    Damage: (6 + 1 + 3 + 4.5 - 3) + (2 * 1.75) = 15
    EN Check: 5 + 1/2 + 4 - 1 = 8.5

    Rufflet's Fly on Slowpoke
    Crit Check (625): 1374 (NO)
    Damage: (9 + 3 + 4.5 - 3) = 13.5

    Teddiursa's Captain Crunch on Slowpoke
    Paralysis Check (2000): 6099 (NO)
    Crit Check (625): 8060 (NO)
    Effect Check (4000): 5062 (NO)
    Damage: (8 * 2.25 * 2 + 6 - 4.5) * 1.5 = 56.25
    EN Check: (6 + (6 + 4)) * 1.75 = 28

    -2 HP Minccino


    Stat Calculations (open)

    Slowpoke
    HP: 69 - (8.25 + 56.25 + 13.5) = -9
    EN: 86 - (4.5 + 8.5) = 75

    Bronzor
    HP: 77 - 7.5375 = 69.4625 rounded to 69
    EN: 82 - (6 + 5) = 71

    Deino
    HP: 26 - (9 + 22.5) = -5.5 rounded to -6
    EN: 81

    Rufflet
    HP: 83
    EN: 82 - (10 + 3) = 69

    Teddiursa
    HP: 90 - (15 + 15 + 7.5) = 52.5 rounded to 52
    EN: 86 - (12 + 28) = 46
    Status: 15% Paralysis
    -1 DEF for 1 more round
    -1 SPD for 1 more round
    Cool Down A1

    Minccino
    HP: 88 - (2 + 2) = 84
    EN: 86 - (4 + 21) = 61
    Status: 15% Paralysis
    Badly Poisoned (3 DPA)



    [​IMG]
    Slowpoke
    -9|75
    Status: KO
    [​IMG]
    Bronzor
    69|71

    [​IMG]
    Deino
    -6|81
    Status: KO


    [​IMG]
    Rufflet
    83|69
    Status: 1 KOC

    [​IMG]
    Teddiursa
    52|46
    Status: 15% Paralysis
    -1 DEF for 1 more round
    -1 SPD for 1 more round
    Cool Down A1

    [​IMG]
    Minccino
    84|61
    Status: 1 KOC
    15% Paralysis
    Badly Poisoned (3 DPA)

    Orders:
    You point out errors
    Deadfox orders
    IceSpade orders
    I ref
  9. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Few more things. IceSpade subbed that Bronzor redirect all Rollouts to Maul if Predator used Fly at all in the round. Also you're calcing the SpD drops on Maul wrong, they should add to the final damage not take away from it so those Psychics should be doing a bit more. Finally (and this one doesn't actually change anything) but Maul's combo should have happened at -2 priority just for future reference.

    [​IMG]
    "Worked wonderfully guys and gals! Now in for the final kill.. although this one might take a while."

    Predator: U-Turn (Demolisher) > Fly (Demolisher)
    Maul: Cool > Crunch (Demolisher)
    Kerchief: U-Turn (Demolisher) > Wake Up Slap (Demolisher)
  10. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,310
    Thank you for pointing out the mistakes. You did miss that I initially made an error with Rufflet's HP and EN deduction.
  11. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Let's end this...

    [​IMG]
    "Yay this is so much fun"
    Rollout (Maul)~Protect
  12. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,310

    [​IMG]
    Slowpoke
    -9|75
    Status: KO

    [​IMG]
    Bronzor
    69|71
    Status:

    [​IMG]
    Deino
    -6|81
    Status: KO


    [​IMG]
    Rufflet
    83|69
    Status: 1 KOC

    [​IMG]
    Teddiursa
    52|46
    Status: 15% Paralysis
    -1 DEF for 1 more round
    -1 SPD for 1 more round
    Cool Down A1

    [​IMG]
    Minccino
    84|61
    Status: 1 KOC
    15% Paralysis
    Badly Poisoned (3 DPA)

    Battle Calculations (open)

    Action 1
    Rufflet's U-Turn on Bronzor
    Crit Check (625): 7580 (NO)
    Damage: (7 + 4.5 - 4.5) = 7
    EN Check: 5

    Teddiursa Cools Down

    Minccino's Swift on Bronzor
    Paralysis Check (1500): 3972 (NO)
    Crit Check (625): 7055 (NO)
    Damage: (6 * 1.5 + 3 + 3 - 4.5) = 11.5
    EN Check: 4 + 1 - 1 = 4

    Bronzor's Rollout on Teddiursa
    Accuracy Check (9000): 1663 (HIT)
    Crit Check (625): 5919 (NO)
    Damage: (4 + 3 - 3) + 1.75 = 5.75
    EN Check: 5

    -3 HP Minccino

    Action 2
    Bronzor's Protect
    EN Check: 7 + ( (9.5 + 7.5 + 8.04) /2.5) = 17.016

    Rufflet flew up high
    EN Check: 11 - 1 = 10

    Teddiursa's Crunch on Bronzor
    Paraylsis Check (1500): 7920 (NO)
    Crit Check (625): 7450 (NO)
    -Ignore- Damage: (8 + 6 - 4.5) = 9.5
    EN Check: 6

    Minccino's Wake Up Slap on Bronzor
    Paralysis Check (1500): 6358 (NO)
    Crit Check (625): 3003 (NO)
    -Ignore- Damage: (6 * 1.5 + 3 - 4.5) = 7.5
    EN Check: 5

    Rufflet's Fly
    Crit Check (625): 1981 (NO)
    -Ignore- Damage: (9 + 3 + 4.5 - 4.5) * 0.67 = 8.04

    -3 HP Minccino


    Stat Calculations (open)

    Slowpoke
    HP: -9
    EN: 75
    Status: KO

    Bronzor
    HP: 69 - (7 + 11.5) = 50.5 rounded to 50
    EN: 71 - 17.016 = 53.984 rounded to 54

    Deino
    HP: -6
    EN: 81
    Status: KO

    Rufflet
    HP: 83
    EN: 69 - (5 + 8.04) = 55.96 rounded to 56
    Status: 1 KOC

    Teddiursa
    HP: 52 - 5.75 = 46.75 rounded to 47
    EN: 46 - 6 = 40
    Status: 10% Paralysis

    Minccino
    HP: 84 - (3 + 3) = 78
    EN: 61 - (5 + 4) = 52
    Status: 10% Paralysis
    Badly Poisoned (4 DPA)



    [​IMG]
    Slowpoke
    -9|75
    Status: KO

    [​IMG]
    Bronzor
    50|54

    [​IMG]
    Deino
    -6|81
    Status: KO


    [​IMG]
    Rufflet
    83|56
    Status: 1 KOC

    [​IMG]
    Teddiursa
    47|40
    Status: 10% Paralysis

    [​IMG]
    Minccino
    78|52
    Status: 1 KOC
    10% Paralysis
    Badly Poisoned (4 DPA)

    Orders:
    You point out errors
    IceSpade orders
    Deadfox orders
    I ref
  13. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Didn't notice that Rollout miss...

    [​IMG]
    Oh well yay
    Toxic (Maul)~Confuse Ray (Maul)
    If targeted by at least two damaging attacks A2, use Protect
  14. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "I think its time we finished up."

    Predator: U-Turn > Superpower + Superpower
    Maul: Close Combat + Close Combat > Cool (Close Combat)
    Kerchief: Helping Hand (Maul) > Helping Hand (Predator)
  15. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,310

    [​IMG]
    Slowpoke
    -9|75
    Status: KO

    [​IMG]
    Bronzor
    50|54

    [​IMG]
    Deino
    -6|81
    Status: KO


    [​IMG]
    Rufflet
    83|56
    Status: 1 KOC

    [​IMG]
    Teddiursa
    47|40
    Status: 10% Paralysis

    [​IMG]
    Minccino
    78|52
    Status: 1 KOC
    10% Paralysis
    Badly Poisoned (4 DPA)


    Battle Calculations (open)

    Action 1
    Minccino's Helping Hand on Teddiursa
    Paralysis Check (1000): 2574 (NO)
    EN Check: 4 + (54/2) - 1 = 30

    Rufflet's U-Turn on Bronzor
    Crit Check (625): 7364 (NO)
    Damage: (7 + 4.5 - 4.5) = 7
    EN Check: 5

    Bronzor's Toxic on Teddiursa
    Accuracy Check (9000): 9248 (MISS)
    EN Check: 7

    Teddiursa's Grapple Mechanics on Bronzor
    Paralysis Check (1000): 8725 (NO)
    Crit Check (625): 7930 (NO)
    Damage: (12 * 2.25 * 2 + 6 - 4.5) = 55.5
    EN Check: (8 + (8 + 4)) * 1.75 = 35


    Stat Calculations (open)

    Slowpoke
    HP: -9
    EN: 75
    Status: KO

    Bronzor
    HP: 50 - (7 + 55.5) = -12.5 rounded to -13
    EN: 54 - 7 = 47

    Deino
    HP: -6
    EN: 81
    Status: KO

    Rufflet
    HP: 83
    EN: 56 - 5 = 51
    Status: 1 KOC

    Teddiursa
    HP: 47
    EN: 40 - 35 = 5
    Status: 1 KOC

    Minccino
    HP: 78
    EN: 52 - 30 = 22
    Status: 1 KOC



    [​IMG]
    Slowpoke
    -9|75
    Status: KO

    [​IMG]
    Bronzor
    -13|47
    Status: KO

    [​IMG]
    Deino
    -6|81
    Status: KO


    [​IMG]
    Rufflet
    83|51
    Status: 1 KOC

    [​IMG]
    Teddiursa
    47|5
    Status: 1 KOC

    [​IMG]
    Minccino
    78|22
    Status: 1 KOC

    Payout:
    IceSpade: 2 cc
    -Slowpoke: 1 EC/2 MC/1 DC + 1 EC/DC
    -Bronzor: 1 EC/2 MC/1 DC
    -Deino: 1 EC/2 MC
    Deadfox081: 1 CC
    -Rufflet: 1 EC/2 MC/1 DC + 1 EC/DC, 1 KOC
    -Teddiursa: 1 EC/3 MC/1 DC + 1 KOC
    -Minccino: 1 EC/2 MC/1 DC + 1 EC/DC, 1 KOC
    akela: 7 UC

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