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Completed IceSpade vs Unoriginal Name

Discussion in 'ASB' started by akela, Jan 28, 2013.

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  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097
    Battle Rules (open)

    New challenge:
    2v2 LC Doubles
    1 Day DQ
    2 recovery, 5 chills
    2 subs
    All abilities
    Training items
    ASB Arena


    Referee Cheat Sheet (open)

    Elekid [F]
    Weak: Ground
    Resist: Electric, Flying, Steel
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Static:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Atk: 4.5
    Def: 1.5
    SpA: 4.5
    SpD: 3
    Spe: 110
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15
    +30 Accuracy to all moves

    Bronzor [G]
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Atk: 3
    Def: 4.5
    SpA: 1.5
    SpD: 4.5
    Spe: 20
    Size Class: 1
    Weight Class: 4
    +10 Accuracy to all attacks targetting this pokemon

    Zorua [M]
    Weak: Bug, Fighting
    Resists: Dark, Ghost
    Immune: Psychic
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better
    performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Atk: 6
    Def: 3
    SpA: 3
    SpD: 3
    Spe: 65
    Size Class: 1
    Weight Class: 2

    Vanillite [F]
    Weak: Fighting, Fire, Rock, Steel
    Resist: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Atk: 1.5
    Def: 3
    SpA: 6
    SpD: 3
    Spe: 44
    Size Class: 1
    Weight Class: 1


    Ice Spade's Pokemon
    Obliterator the Elekid (open)

    [​IMG]
    Elekid [Obliterator] (F)

    Traits: Wily, bossy and sneaky. Has a habit of making bad puns.

    Nature:
    Hasty (+15% Speed, +30% Accuracy, -1 Def)

    Type:
    Electric
    Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:

    Static:
    Type: Innate
    This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Vital Spirit (DW: Locked)
    Type: Innate
    This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 1-
    SpA: Rank 3
    SpD: Rank 2
    Spe: 110+
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 1/9
    MC: 1
    DC: 1/5

    Attacks:

    Quick Attack
    Leer
    ThunderPunch
    ThunderShock
    Low Kick
    Swift
    Shock Wave
    Thunder Wave
    Light Screen
    Electro Ball

    Cross Chop
    Ice Punch
    Barrier

    Magnet Rise

    Double Team
    Protect
    Thunder



    Demolisher the Bronzor (open)


    [​IMG]

    Bronzor [Demolisher] (G)

    Traits: Jolly, kindhearted, and a bit childish. Never talks with punctuation marks.

    Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

    Type:
    Steel:
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic:
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Heatproof:
    Type: Innate
    This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

    Heavy Metal: (Locked)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 20(-)
    Size Class: 1
    Weight Class: 4 [5 Heavy Metal]
    Base Rank Total: 11

    EC: 1/6
    MC: 1
    DC: 1/5

    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Psywave
    Iron Defense
    Faint Attack
    Safeguard
    Gyro Ball

    Signal Beam
    Stealth Rock
    Rollout

    Toxic
    Earthquake
    Solarbeam


    Unoriginal Name's Pokemon
    Red Spy the Zorua (open)

    [​IMG]
    Zorua [Red Spy] (M) (*)
    Nature: Adamant

    Type: Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better
    performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities:
    Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 65
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Leer
    Pursuit
    Fake Tears
    Fury Swipes
    Faint Attack
    Scary Face
    Taunt

    Sucker Punch
    Counter
    Detect

    Swords Dance
    Roar
    U-Turn


    Vanilla DEATH the Vanillite (open)

    [​IMG]
    Vanillite [Vanilla DEATH] (F) (*)
    Nature: Modest

    Type: Ice
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
    Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)

    Stats:
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 2
    SpA: Rank 4(+)
    SpD: Rank 2
    Spe: 44
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Icicle Spear
    Harden
    Astonish
    Uproar
    Icy Wind
    Mist
    Avalanche
    Taunt

    Automize
    Iron Defense
    Powder Snow

    Hail
    Ice Beam
    Blizzard



    [​IMG]
    Elekid [Obliterator] (F)
    90|100
    [​IMG]
    Bronzor
    90|100


    [​IMG]
    Zorua
    90|100

    [​IMG]
    Vanillite
    90|100

    Orders:
    1) IceSpade sends out pokemon and equips items.
    2) Unoriginal Name sends out pokemon, equips items, and orders.
    3) IceSpade orders.
    4) I ref.
  2. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    Hey guys, I'm IceSpade the "Cool"trainer and I'm here in my first doubles battle. I'm going to send out Obliterator the Elekid with Amulet Coin and Demolisher the Bronzor with no items!
    [​IMG][​IMG]
    "I'm gonna obliterate you!"
    [​IMG]
    "This is gonna be fun"
  3. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    Obviously, I'm sending out Zorua and Vanillite, aka Red Spy and Vanilla DEATH respectively.
    No items.
    [​IMG]
    Taunt (Elekid) ~ Hail ~ Blizzard
    [​IMG]
    Swords Dance ~ Swords Dance ~ Detect
    IF [an attack is aimed at you a1 or a2] AND [you haven't Detected previously] THEN [use Detect].

    Hope that substitution is legal.
    Oh, and Zorua's Conquest picture is awesome.
  4. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    [​IMG]
    Protect~Thunder Wave(Vanillite)~Barrier
    "I'm gonna set up some defenses."
    [​IMG]
    Toxic (Vanilite)~Confusion (Zorua)~Signal Beam(Zorua)
    "Here kitty kitty"

    I'm assuming Elekid is the target of Fury Swipes, but if not, then use Cross Chop on Zorua
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097

    [​IMG]
    Elekid
    90|100

    [​IMG]
    Bronzor
    90|100


    [​IMG]
    Zorua
    90|100

    [​IMG]
    Vanillite
    90|100

    Battle Calculations (open)

    Action 1
    Elekid's Protect
    EN Check: 7

    Zorua's Swords Dance
    EN Check: 7
    +2 ATK

    Vanillite's Taunt on Elekid
    EN Check: 10

    Bronzor's Toxic on Vanillite
    Accuracy Check (9000): 442 (HIT)
    EN Check: 7

    -1 HP Vanilite

    Action 2
    Zorua's Detect
    EN Check: 7

    Elekid's Thunder Wave
    EN Check: 7 - 1 = 6

    Vanillite Is Paralyzed.
    Paralysis Check (2500): 1029 (PAR)

    Bronzor's Confusion
    EN Check: 3 - 1 = 2

    -1 HP Vanillite

    Action 3
    Zorua's Detect FAILS

    Elekid's Barrier
    EN Check: 7
    +2 DEF

    Vanillite's Blizzard
    -On Elekid
    Accuracy Check (7000): 8845 (MISS)

    -On Bronzor
    Accuracy Check (7000): 6454 (HIT)
    Crit Check (625): 7398 (NO)
    Effect Check (1000): 9113 (NO)
    Damage: (12*0.75 + 6 + 3 - 4.5) * 0.67 = 9.045
    EN Check: 8 - 1 = 7

    Bronzor's Signal Beam on Zorua
    Crit Check (625): 8945 (NO)
    Effect Check (1000): 2283 (NO)
    Damage: (8 + 1.5 - 3) * 1.5 = 9.75
    EN Check: 6

    -1 HP Vanillite


    Stat Calculations (open)

    Elekid
    HP: 90
    EN: 100 - (7 + 6 + 7) = 80
    Status: +2 DEF

    Bronzor
    HP: 90 - 9.045 = 80.955 rounded to 81
    EN: 100 - (6 + 2 + 7) = 85

    Zorua
    HP: 90 - 9.75 = 80.25 rounded to 80.
    EN: 100 - (7 + 7) = 86
    Status: +1 ATK

    Vanillite
    HP: 90 - (1 + 1 + 1) = 87
    EN: 100 - (7 + 10) = 83
    Status: Badly Poisoned (2 DPA)



    [​IMG]
    Elekid
    90|80
    Status: +2 DEF for 2 more actions

    [​IMG]
    Bronzor
    81|85


    [​IMG]
    Zorua
    80|86
    Status: +1 ATK

    [​IMG]
    Vanillite
    87|83
    Status: Badly Poisoned (2 DPA)
    15% Paralysis

    Orders:
    1) IceSpade
    2) Unoriginal Name
    3) Ref
  6. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    Hey, I think Elekid should have been able to protect against the Taunt. Also, UN's sub says that detect is only used on a1 and a2. Finally, Confusion should have 1 less en due to STAB.
  7. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    IceSpade, read my post again. Detect was also used a3 as a set action. Although, you're right, Elekid should've successfully Protected there.
  8. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    I didn't get it, but whatever.

    [​IMG]
    Thunder Wave (Zorua)~Low Kick (Zorua)~Cross Chop+Cross Chop (Zorua)
    If Zorua uses Detect A2 or A3, redirect attack to Vanillite
    If Zorua uses Detect A1, Cross Chop (Vanillite) that round
    "Let's go chopping!"
    [​IMG]
    Toxic (Zorua)~Rollout (Vanillite)~Rollout (Vanillite)
    If Taunted in A1 then replace with Rollout (Vanillite)
    "They see me rollin they hatin"

    EDIT: @UN, yeah that's what I meant, thankss
  9. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    I think you mean Detect in your subs, not Protect, so I'll just not use it because I'd just be exploiting it and feel bad about myself.
    [​IMG]
    Fury Swipes (Elekid) ~ Sucker Punch (Elekid) ~ Sucker Punch(Elekid)
    [​IMG]
    Hail ~ Iron Defense ~ Ice Beam (Elekid)
    IF (fully paralyzed a1) THEN (use Hail a2, pushing actions back)
    Prep for the Rollout, then team up on Elekid to get rid of that Paraspammer.
  10. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097

    [​IMG]
    Elekid
    90|80
    Status: +2 DEF for 2 more actions

    [​IMG]
    Bronzor
    81|85


    [​IMG]
    Zorua
    80|86
    Status: +1 ATK

    [​IMG]
    Vanillite
    87|83
    Status: Badly Poisoned (2 DPA)
    15% Paralysis

    Battle Calculations (open)

    Action 1
    Elekid's Thunder Wave on Zorua
    EN Check: 7 - 1 = 6

    Zorua's Fury Swipes on Elekid
    Paralysis Check (2500): 8377 (NO)
    Accuracy Check (8000): 1587 (HIT)
    Crit Check (625): 5572 (NO)
    Hit 3 Check (3750): 8402 (MISS)
    Damage: (6 + 2 + 2 - 1.5) - 1.75 = 6.75
    EN Check: 4

    Vanillite's Hail
    Paralysis Check (1500): 732 (PAR)

    Bronzor's Toxic on Zorua
    Accuracy Check (9000): 3663 (HIT)
    EN Check: 7

    -1 HP Zorua
    -2 HP Vanillite

    Action 2
    Zorua's Sucker Punch on Elekid
    Paralysis Check (2500): 2400 (PAR)

    Elekid's Low Kick on Zorua
    Crit Check (625): 7558 (NO)
    Damage: (5 + 4.5 - 3) * 1.5 = 9.75
    EN Check: 4 + 2 = 6

    Vanillite's Hail
    Paralysis Check (1000): 417 (PAR)

    Bronzor's Rollout on Vanillite
    Accuracy Check (9000): 6391 (HIT)
    Crit Check (625): 6811 (NO)
    Damage: (4 + 3 - 3) * 1.5 = 6
    EN Check: 5

    -1 HP Zorua
    -2 HP Vanillite

    Action 3
    Zorua's Sucker Punch on Elekid
    Paralysis Check (2000): 5014 (NO)
    Crit Check (625): 7776 (NO)
    Damage: (8 + 6 - 1.5) - 1.75 = 10.75
    EN Check: 6 - 1 = 5

    Elekid's Cross Chop*2 on Zorua
    Accuracy Check (6400): 4090 (HIT)
    Crit Check (1250): 9566 (NO)
    Damage: (10 * 2.25 + 4.5 - 3) * 1.5 = 36
    EN Check: (7 + (7 + 4)) * 1.75 = 31.5

    Vanillite's Iron Defense
    Paralysis Check (500): 5079 (NO)
    EN Check: 7

    Bronzor's Rollout on Vanillite
    Accuracy Check (9000): 229 (HIT)
    Crit Check (625): 5266 (NO)
    Damage: (4 + 3 + 3 - 3) * 1.5 - (2 * 1.75) = 7
    EN Check: 5 + 1 = 6

    -1 HP Zorua
    -2 HP Vanillite


    Stat Calculations (open)


    Elekid
    HP: 90 - (6.75 + 10.75) = 72.5 rounded to 72
    EN: 80 - (6 + 6 + 31.5) = 36.5 rounded to 36

    Bronzor
    HP: 81
    EN: 85 - (7 + 5 + 6) = 67

    Zorua
    HP: 80 - (1 + 36 + 1 + 9.75 + 1) = 31.25 rounded to 31
    EN: 86 - (4 + 5) = 78
    Status: Badly Poisoned (2 DPA)
    15% Paralysis

    Vanillite
    HP: 87 - (2 + 7 + 2 + 6 + 2) = 68
    EN: 83 - 7 = 76
    Status: Badly Poisoned (3 DPA)
    +2 DEF for 2 more actions



    [​IMG]
    Elekid
    72|36
    Status: Cool Down A1

    [​IMG]
    Bronzor
    81|67


    [​IMG]
    Zorua
    31|78
    Status: Badly Poisoned (2 DPA)
    15% Paralysis
    [​IMG]
    Vanillite
    68|76
    Status: Badly Poisoned (3 DPA)
    +2 DEF for 2 more actions

    Orders:
    Unoriginal Name
    IceSpade
    I Ref​
  11. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    Ugh... Not good, not good at all.

    Zorua: Taunt (Elekid) ~ Swords Dance ~ Pursuit (Elekid)

    Not many options.

    Vanillite: Blizzard ~ Blizzard ~ Über Blizzard (Blizzard + Blizzard Combo)
  12. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    let's go

    [​IMG]
    "Let's finish dat fox!"
    Cooldown~Cross Chop+Cross Chop(Zorua)~Cooldown
    [​IMG]
    "Rock and roll"
    Rollout~Rollout~Confuse Ray (All on Vanillite)
    If Rollout misses, use Confuse Ray next turn, then Rollout next turn (if possible)
  13. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097

    [​IMG]
    Elekid
    72|36
    Status: Cool Down A1

    [​IMG]
    Bronzor
    81|67


    [​IMG]
    Zorua
    31|78
    Status: Badly Poisoned (2 DPA)
    15% Paralysis
    [​IMG]
    Vanillite
    68|76
    Status: Badly Poisoned (3 DPA)
    +2 DEF for 2 more actions


    Battle Calculations (open)

    Action 1
    Elekid Cools Down

    Zorua's Taunt on Elekid
    Paralysis Check (1500): 2967 (NO)
    EN Check: 10 - 1 = 9

    Vanillite's Blizzard
    -On Elekid
    Accuracy Check (7000): 5059 (HIT)
    Crit Check (625): 7816 (NO)
    Effect Check (1000): 1478 (NO)
    Damage: (12*0.75 + 3 + 6 - 3) = 15

    -On Bronzor
    Accuracy Check (8000): 375 (HIT)
    Crit Check (625): 1481 (NO)
    Effect Check (1000): 8005 (NO)
    Damage: (12*0.75 + 3 + 6 - 4.5) * 0.67 = 9.045
    EN Check: 8 - 1 = 7

    Bronzor's Rollout on Vanillite
    Accuracy Check (9000): 2350 (HIT)
    Crit Check (625): 8196 (NO)
    Damage: (4 + 3 + 3 + 3 - 3) * 1.5 - (2 * 1.75) = 11.5
    EN Check: 5 + 1 + 1 = 7

    -2 HP Zorua
    -3 HP Vanillite

    Action 2
    Elekid's Cross Chop*2 on Zorua
    Accuracy Check (6400): 4339 (HIT)
    Crit Check (1250): 8177 (NO)
    Damage: (10 * 2.25 + 4.5 - 3) * 1.5 = 36
    EN Check: (7 + (7 + 4)) * 1.75 = 31.5

    Vanillite's Blizzard
    -On Elekid
    Accuracy Check (7000): 9073 (MISS)

    -On Bronzor
    Accuracy Check (8000): 2499 (HIT)
    Crit Check (625): 2909 (NO)
    Effect Check (1000): 45 (NO)
    Severity (Light<5000>Intense): 6707 (INTENSE)
    Damage: (12*0.75 + 3 + 6 - 4.5) * 0.67 = 9.045
    EN Check: 8 + 4 - 1 = 11

    Bronzor is frozen

    -3 HP Vanillite

    Action 3
    Elekid Cools Down

    Vanillite's Blizzard*2
    -On Elekid
    Accuracy Check (4900): 6586 (MISS)

    -On Bronzor
    Accuracy Check (7900): 117 (HIT)
    Crit Check (625): 7235 (NO)
    Effect Check (2000): 3141 (NO)
    Damage: (12*2.25 + 3 + 6 - 4.5) * 0.67 = 21.105
    EN Check: (8 + (8 + 4)) * 1.75 + 4 + 4 - 1 = 42

    Bronzor is frozen

    -3 HP Vanillite


    Stat Calculations (open)

    Elekid
    HP: 72 - 15 = 57
    EN: 36 - 31.5 = 4.5 rounded to 4
    Status: Taunted for 3 more Actions
    1 KOC

    Bronzor
    HP: 81 - (9.045 + 9.045 + 21.105) = 41.805 rounded to 42
    EN: 67 - 7 = 60

    Zorua
    HP: 31 - (2 + 36) = -7
    EN: 78 - 9 = 69
    Status: KO

    Vanillite
    HP: 68 - (11.5 + 3 + 3 + 3) = 47.5 rounded to 47
    EN: 76 - (7 + 11 + 42) = 16
    Status: +1 DEF
    Badly Poisoned (4 DPA)



    [​IMG]
    Elekid
    57|4
    Status: Taunted for 3 more actions
    1 KOC

    [​IMG]
    Bronzor
    42|60


    [​IMG]
    Zorua
    -7|69
    Status: KO

    [​IMG]
    Vanillite
    47|16
    Status: Badly Poisoned (4 DPA)
    +1 DEF for 1 more action

    Orders:
    IceSpade
    Unoriginal Name
    I Ref
  14. IceSpade

    IceSpade

    Joined:
    Oct 11, 2012
    Messages:
    227
    I really need to calculate these energy stuff -.-

    [​IMG]
    "I'm just gonna chill out here and let the mirror do the work"
    Chill~Cross Chop~Chill
    [​IMG]
    "Whatever Ill just keep on rolling"
    Rollout~Rollout~Rollout
    Vanillite is the target of all attacks
  15. Unoriginal Name

    Unoriginal Name

    Joined:
    Jan 25, 2013
    Messages:
    630
    Oh god, I thought I already ordered on this.
    So sorry. D:
    Vanillice:
    Blizzard ~ Blizzard ~ Blizzard + Blizzard
    It's either an Energy KO or damage KO at this point. Whichever happens first.
    Yeah, this is almost certainly the end. Anyway, gg.
  16. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,097

    [​IMG]
    Elekid
    57|4
    Status: Taunted for 3 more actions
    1 KOC

    [​IMG]
    Bronzor
    42|60


    [​IMG]
    Zorua
    -7|69
    Status: KO

    [​IMG]
    Vanillite
    47|16
    Status: Badly Poisoned (4 DPA)
    +1 DEF for 1 more action

    Battle Calculations (open)

    Action 1
    Elekid Chills
    +12 EN

    Vanillite's Blizzard
    -On Elekid
    Accuracy Check (7000): 3457 (HIT)
    Crit Check (625): 3597 (NO)
    Effect Check (1000): 6365 (NO)
    Damage: (12 * 0.75 + 3 + 6 - 3) = 15

    -On Bronzor
    Accuracy Check (8000): 7806 (HIT)
    Crit Check (625): 2090 (NO)
    Effect Check (1000): 293 (FREEZE!)
    -Intensity (<=5000>): 8584 (DEEP)
    Damage: (12*0.75 + 3 + 6 - 4.5) * 0.67 = 9.045
    EN Check: 8 - 1 = 7

    Bronzor is frozen

    -4 HP Vanillite

    Action 2
    Elekid's Cross Chop on Vanillite
    Accuracy Check (8000): 8740 (MISS)
    EN Check: 7

    Vanillite's Blizzard
    -On Elekid
    Accuracy Check (7000): 5500 (HIT)
    Crit Check (625): 6843 (NO)
    Effect Check (1000): 1459 (NO)
    Damage: (12 * 0.75 + 3 + 6 - 3) = 15

    -On Bronzor
    Accuracy Check (8000): 1330 (HIT)
    Crit Check (625): 4551 (NO)
    Effect Check (1000): 5434 (NO)
    Damage: (12*0.75 + 3 + 6 - 4.5) * 0.67 = 9.045
    EN Check: 8 + 4 - 1 = 11


    Stat Calculations (open)

    Elekid
    HP: 57 - (15 + 15) = 27
    EN: 4 - (7 - 12) = 9
    Status: Taunted for 3 more actions
    2 KOC

    Bronzor
    HP: 42 - (9.045 + 9.045) = 23.91 rounded to 24
    EN: 60

    Zorua
    HP: -7
    EN: 69
    Status: KO

    Vanillite
    HP: 47 - 4 = 43
    EN: 16 - (7 + 11) = -2
    Status: KO



    [​IMG]
    Elekid
    27|9
    Status: Taunted for 3 more actions
    1 KOC

    [​IMG]
    Bronzor
    24|60


    [​IMG]
    Zorua
    -7|69
    Status: KO

    [​IMG]
    Vanillite
    43|-2
    Status: KO

    Payout:
    IceSpade: 2 CC
    -Elekid: 1 EC/2 MC/1 DC + 2 KOC
    -Bronzor: 1 EC/2 MC/1 DC + a heated blanket
    Unoriginal Name: 1 CC
    -Zorua: 1 EC/2 MC/1 DC
    -Vanillite: 1 EC/2 MC/1 DC
    akela: 2 UC
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