IceSpade vs Unoriginal Name

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New challenge:
2v2 LC Doubles
1 Day DQ
2 recovery, 5 chills
2 subs
All abilities
Training items
ASB Arena


Elekid [F]
Weak: Ground
Resist: Electric, Flying, Steel
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Static:This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Atk: 4.5
Def: 1.5
SpA: 4.5
SpD: 3
Spe: 110
Size Class: 1
Weight Class: 2
Base Rank Total: 15
+30 Accuracy to all moves

Bronzor [G]
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Atk: 3
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 20
Size Class: 1
Weight Class: 4
+10 Accuracy to all attacks targetting this pokemon

Zorua [M]
Weak: Bug, Fighting
Resists: Dark, Ghost
Immune: Psychic
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better
performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Atk: 6
Def: 3
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 2

Vanillite [F]
Weak: Fighting, Fire, Rock, Steel
Resist: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Atk: 1.5
Def: 3
SpA: 6
SpD: 3
Spe: 44
Size Class: 1
Weight Class: 1


Ice Spade's Pokemon

Elekid [Obliterator] (F)

Traits: Wily, bossy and sneaky. Has a habit of making bad puns.

Nature:
Hasty (+15% Speed, +30% Accuracy, -1 Def)

Type:
Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW: Locked)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 110+
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/9
MC: 1
DC: 1/5

Attacks:

Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball

Cross Chop
Ice Punch
Barrier

Magnet Rise

Double Team
Protect
Thunder




Bronzor [Demolisher] (G)

Traits: Jolly, kindhearted, and a bit childish. Never talks with punctuation marks.

Nature: Brave (+1 Atk, - 15%Spe, -10% Evasion)

Type:
Steel:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof:
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal: (Locked)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

HP: 90
Atk: Rank 2(+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20(-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 11

EC: 1/6
MC: 1
DC: 1/5

Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Faint Attack
Safeguard
Gyro Ball

Signal Beam
Stealth Rock
Rollout

Toxic
Earthquake
Solarbeam


Unoriginal Name's Pokemon

Zorua [Red Spy] (M) (*)
Nature: Adamant

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better
performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Sucker Punch
Counter
Detect

Swords Dance
Roar
U-Turn



Vanillite [Vanilla DEATH] (F) (*)
Nature: Modest

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Innactive)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Automize
Iron Defense
Powder Snow

Hail
Ice Beam
Blizzard




Elekid [Obliterator] (F)
90|100

Bronzor
90|100



Zorua
90|100


Vanillite
90|100

Orders:
1) IceSpade sends out pokemon and equips items.
2) Unoriginal Name sends out pokemon, equips items, and orders.
3) IceSpade orders.
4) I ref.
 

Hey guys, I'm IceSpade the "Cool"trainer and I'm here in my first doubles battle. I'm going to send out Obliterator the Elekid with Amulet Coin and Demolisher the Bronzor with no items!

"I'm gonna obliterate you!"

"This is gonna be fun"
 
Obviously, I'm sending out Zorua and Vanillite, aka Red Spy and Vanilla DEATH respectively.
No items.

Taunt (Elekid) ~ Hail ~ Blizzard

Swords Dance ~ Swords Dance ~ Detect
IF [an attack is aimed at you a1 or a2] AND [you haven't Detected previously] THEN [use Detect].

Hope that substitution is legal.
Oh, and Zorua's Conquest picture is awesome.
 

Protect~Thunder Wave(Vanillite)~Barrier
"I'm gonna set up some defenses."

Toxic (Vanilite)~Confusion (Zorua)~Signal Beam(Zorua)
"Here kitty kitty"

I'm assuming Elekid is the target of Fury Swipes, but if not, then use Cross Chop on Zorua
 


Elekid
90|100


Bronzor
90|100



Zorua
90|100


Vanillite
90|100

Action 1
Elekid's Protect
EN Check: 7

Zorua's Swords Dance
EN Check: 7
+2 ATK

Vanillite's Taunt on Elekid
EN Check: 10

Bronzor's Toxic on Vanillite
Accuracy Check (9000): 442 (HIT)
EN Check: 7

-1 HP Vanilite

Action 2
Zorua's Detect
EN Check: 7

Elekid's Thunder Wave
EN Check: 7 - 1 = 6

Vanillite Is Paralyzed.
Paralysis Check (2500): 1029 (PAR)

Bronzor's Confusion
EN Check: 3 - 1 = 2

-1 HP Vanillite

Action 3
Zorua's Detect FAILS

Elekid's Barrier
EN Check: 7
+2 DEF

Vanillite's Blizzard
-On Elekid
Accuracy Check (7000): 8845 (MISS)

-On Bronzor
Accuracy Check (7000): 6454 (HIT)
Crit Check (625): 7398 (NO)
Effect Check (1000): 9113 (NO)
Damage: (12*0.75 + 6 + 3 - 4.5) * 0.67 = 9.045
EN Check: 8 - 1 = 7

Bronzor's Signal Beam on Zorua
Crit Check (625): 8945 (NO)
Effect Check (1000): 2283 (NO)
Damage: (8 + 1.5 - 3) * 1.5 = 9.75
EN Check: 6

-1 HP Vanillite


Elekid
HP: 90
EN: 100 - (7 + 6 + 7) = 80
Status: +2 DEF

Bronzor
HP: 90 - 9.045 = 80.955 rounded to 81
EN: 100 - (6 + 2 + 7) = 85

Zorua
HP: 90 - 9.75 = 80.25 rounded to 80.
EN: 100 - (7 + 7) = 86
Status: +1 ATK

Vanillite
HP: 90 - (1 + 1 + 1) = 87
EN: 100 - (7 + 10) = 83
Status: Badly Poisoned (2 DPA)




Elekid
90|80
Status: +2 DEF for 2 more actions


Bronzor
81|85



Zorua
80|86
Status: +1 ATK


Vanillite
87|83
Status: Badly Poisoned (2 DPA)
15% Paralysis

Orders:
1) IceSpade
2) Unoriginal Name
3) Ref
 
Hey, I think Elekid should have been able to protect against the Taunt. Also, UN's sub says that detect is only used on a1 and a2. Finally, Confusion should have 1 less en due to STAB.
 
IceSpade, read my post again. Detect was also used a3 as a set action. Although, you're right, Elekid should've successfully Protected there.
 
I didn't get it, but whatever.


Thunder Wave (Zorua)~Low Kick (Zorua)~Cross Chop+Cross Chop (Zorua)
If Zorua uses Detect A2 or A3, redirect attack to Vanillite
If Zorua uses Detect A1, Cross Chop (Vanillite) that round
"Let's go chopping!"

Toxic (Zorua)~Rollout (Vanillite)~Rollout (Vanillite)
If Taunted in A1 then replace with Rollout (Vanillite)
"They see me rollin they hatin"

EDIT: @UN, yeah that's what I meant, thankss
 
I think you mean Detect in your subs, not Protect, so I'll just not use it because I'd just be exploiting it and feel bad about myself.

Fury Swipes (Elekid) ~ Sucker Punch (Elekid) ~ Sucker Punch(Elekid)

Hail ~ Iron Defense ~ Ice Beam (Elekid)
IF (fully paralyzed a1) THEN (use Hail a2, pushing actions back)
Prep for the Rollout, then team up on Elekid to get rid of that Paraspammer.
 


Elekid
90|80
Status: +2 DEF for 2 more actions


Bronzor
81|85



Zorua
80|86
Status: +1 ATK


Vanillite
87|83
Status: Badly Poisoned (2 DPA)
15% Paralysis

Action 1
Elekid's Thunder Wave on Zorua
EN Check: 7 - 1 = 6

Zorua's Fury Swipes on Elekid
Paralysis Check (2500): 8377 (NO)
Accuracy Check (8000): 1587 (HIT)
Crit Check (625): 5572 (NO)
Hit 3 Check (3750): 8402 (MISS)
Damage: (6 + 2 + 2 - 1.5) - 1.75 = 6.75
EN Check: 4

Vanillite's Hail
Paralysis Check (1500): 732 (PAR)

Bronzor's Toxic on Zorua
Accuracy Check (9000): 3663 (HIT)
EN Check: 7

-1 HP Zorua
-2 HP Vanillite

Action 2
Zorua's Sucker Punch on Elekid
Paralysis Check (2500): 2400 (PAR)

Elekid's Low Kick on Zorua
Crit Check (625): 7558 (NO)
Damage: (5 + 4.5 - 3) * 1.5 = 9.75
EN Check: 4 + 2 = 6

Vanillite's Hail
Paralysis Check (1000): 417 (PAR)

Bronzor's Rollout on Vanillite
Accuracy Check (9000): 6391 (HIT)
Crit Check (625): 6811 (NO)
Damage: (4 + 3 - 3) * 1.5 = 6
EN Check: 5

-1 HP Zorua
-2 HP Vanillite

Action 3
Zorua's Sucker Punch on Elekid
Paralysis Check (2000): 5014 (NO)
Crit Check (625): 7776 (NO)
Damage: (8 + 6 - 1.5) - 1.75 = 10.75
EN Check: 6 - 1 = 5

Elekid's Cross Chop*2 on Zorua
Accuracy Check (6400): 4090 (HIT)
Crit Check (1250): 9566 (NO)
Damage: (10 * 2.25 + 4.5 - 3) * 1.5 = 36
EN Check: (7 + (7 + 4)) * 1.75 = 31.5

Vanillite's Iron Defense
Paralysis Check (500): 5079 (NO)
EN Check: 7

Bronzor's Rollout on Vanillite
Accuracy Check (9000): 229 (HIT)
Crit Check (625): 5266 (NO)
Damage: (4 + 3 + 3 - 3) * 1.5 - (2 * 1.75) = 7
EN Check: 5 + 1 = 6

-1 HP Zorua
-2 HP Vanillite



Elekid
HP: 90 - (6.75 + 10.75) = 72.5 rounded to 72
EN: 80 - (6 + 6 + 31.5) = 36.5 rounded to 36

Bronzor
HP: 81
EN: 85 - (7 + 5 + 6) = 67

Zorua
HP: 80 - (1 + 36 + 1 + 9.75 + 1) = 31.25 rounded to 31
EN: 86 - (4 + 5) = 78
Status: Badly Poisoned (2 DPA)
15% Paralysis

Vanillite
HP: 87 - (2 + 7 + 2 + 6 + 2) = 68
EN: 83 - 7 = 76
Status: Badly Poisoned (3 DPA)
+2 DEF for 2 more actions




Elekid
72|36
Status: Cool Down A1


Bronzor
81|67



Zorua
31|78
Status: Badly Poisoned (2 DPA)
15% Paralysis

Vanillite
68|76
Status: Badly Poisoned (3 DPA)
+2 DEF for 2 more actions

Orders:
Unoriginal Name
IceSpade
I Ref​
 
Ugh... Not good, not good at all.

Zorua: Taunt (Elekid) ~ Swords Dance ~ Pursuit (Elekid)

Not many options.

Vanillite: Blizzard ~ Blizzard ~ Über Blizzard (Blizzard + Blizzard Combo)
 
let's go


"Let's finish dat fox!"
Cooldown~Cross Chop+Cross Chop(Zorua)~Cooldown

"Rock and roll"
Rollout~Rollout~Confuse Ray (All on Vanillite)
If Rollout misses, use Confuse Ray next turn, then Rollout next turn (if possible)
 


Elekid
72|36
Status: Cool Down A1


Bronzor
81|67



Zorua
31|78
Status: Badly Poisoned (2 DPA)
15% Paralysis

Vanillite
68|76
Status: Badly Poisoned (3 DPA)
+2 DEF for 2 more actions


Action 1
Elekid Cools Down

Zorua's Taunt on Elekid
Paralysis Check (1500): 2967 (NO)
EN Check: 10 - 1 = 9

Vanillite's Blizzard
-On Elekid
Accuracy Check (7000): 5059 (HIT)
Crit Check (625): 7816 (NO)
Effect Check (1000): 1478 (NO)
Damage: (12*0.75 + 3 + 6 - 3) = 15

-On Bronzor
Accuracy Check (8000): 375 (HIT)
Crit Check (625): 1481 (NO)
Effect Check (1000): 8005 (NO)
Damage: (12*0.75 + 3 + 6 - 4.5) * 0.67 = 9.045
EN Check: 8 - 1 = 7

Bronzor's Rollout on Vanillite
Accuracy Check (9000): 2350 (HIT)
Crit Check (625): 8196 (NO)
Damage: (4 + 3 + 3 + 3 - 3) * 1.5 - (2 * 1.75) = 11.5
EN Check: 5 + 1 + 1 = 7

-2 HP Zorua
-3 HP Vanillite

Action 2
Elekid's Cross Chop*2 on Zorua
Accuracy Check (6400): 4339 (HIT)
Crit Check (1250): 8177 (NO)
Damage: (10 * 2.25 + 4.5 - 3) * 1.5 = 36
EN Check: (7 + (7 + 4)) * 1.75 = 31.5

Vanillite's Blizzard
-On Elekid
Accuracy Check (7000): 9073 (MISS)

-On Bronzor
Accuracy Check (8000): 2499 (HIT)
Crit Check (625): 2909 (NO)
Effect Check (1000): 45 (NO)
Severity (Light<5000>Intense): 6707 (INTENSE)
Damage: (12*0.75 + 3 + 6 - 4.5) * 0.67 = 9.045
EN Check: 8 + 4 - 1 = 11

Bronzor is frozen

-3 HP Vanillite

Action 3
Elekid Cools Down

Vanillite's Blizzard*2
-On Elekid
Accuracy Check (4900): 6586 (MISS)

-On Bronzor
Accuracy Check (7900): 117 (HIT)
Crit Check (625): 7235 (NO)
Effect Check (2000): 3141 (NO)
Damage: (12*2.25 + 3 + 6 - 4.5) * 0.67 = 21.105
EN Check: (8 + (8 + 4)) * 1.75 + 4 + 4 - 1 = 42

Bronzor is frozen

-3 HP Vanillite


Elekid
HP: 72 - 15 = 57
EN: 36 - 31.5 = 4.5 rounded to 4
Status: Taunted for 3 more Actions
1 KOC

Bronzor
HP: 81 - (9.045 + 9.045 + 21.105) = 41.805 rounded to 42
EN: 67 - 7 = 60

Zorua
HP: 31 - (2 + 36) = -7
EN: 78 - 9 = 69
Status: KO

Vanillite
HP: 68 - (11.5 + 3 + 3 + 3) = 47.5 rounded to 47
EN: 76 - (7 + 11 + 42) = 16
Status: +1 DEF
Badly Poisoned (4 DPA)




Elekid
57|4
Status: Taunted for 3 more actions
1 KOC


Bronzor
42|60



Zorua
-7|69
Status: KO


Vanillite
47|16
Status: Badly Poisoned (4 DPA)
+1 DEF for 1 more action

Orders:
IceSpade
Unoriginal Name
I Ref
 
I really need to calculate these energy stuff -.-


"I'm just gonna chill out here and let the mirror do the work"
Chill~Cross Chop~Chill

"Whatever Ill just keep on rolling"
Rollout~Rollout~Rollout
Vanillite is the target of all attacks
 
Oh god, I thought I already ordered on this.
So sorry. D:
Vanillice:
Blizzard ~ Blizzard ~ Blizzard + Blizzard
It's either an Energy KO or damage KO at this point. Whichever happens first.
Yeah, this is almost certainly the end. Anyway, gg.
 


Elekid
57|4
Status: Taunted for 3 more actions
1 KOC


Bronzor
42|60



Zorua
-7|69
Status: KO


Vanillite
47|16
Status: Badly Poisoned (4 DPA)
+1 DEF for 1 more action

Action 1
Elekid Chills
+12 EN

Vanillite's Blizzard
-On Elekid
Accuracy Check (7000): 3457 (HIT)
Crit Check (625): 3597 (NO)
Effect Check (1000): 6365 (NO)
Damage: (12 * 0.75 + 3 + 6 - 3) = 15

-On Bronzor
Accuracy Check (8000): 7806 (HIT)
Crit Check (625): 2090 (NO)
Effect Check (1000): 293 (FREEZE!)
-Intensity (<=5000>): 8584 (DEEP)
Damage: (12*0.75 + 3 + 6 - 4.5) * 0.67 = 9.045
EN Check: 8 - 1 = 7

Bronzor is frozen

-4 HP Vanillite

Action 2
Elekid's Cross Chop on Vanillite
Accuracy Check (8000): 8740 (MISS)
EN Check: 7

Vanillite's Blizzard
-On Elekid
Accuracy Check (7000): 5500 (HIT)
Crit Check (625): 6843 (NO)
Effect Check (1000): 1459 (NO)
Damage: (12 * 0.75 + 3 + 6 - 3) = 15

-On Bronzor
Accuracy Check (8000): 1330 (HIT)
Crit Check (625): 4551 (NO)
Effect Check (1000): 5434 (NO)
Damage: (12*0.75 + 3 + 6 - 4.5) * 0.67 = 9.045
EN Check: 8 + 4 - 1 = 11


Elekid
HP: 57 - (15 + 15) = 27
EN: 4 - (7 - 12) = 9
Status: Taunted for 3 more actions
2 KOC

Bronzor
HP: 42 - (9.045 + 9.045) = 23.91 rounded to 24
EN: 60

Zorua
HP: -7
EN: 69
Status: KO

Vanillite
HP: 47 - 4 = 43
EN: 16 - (7 + 11) = -2
Status: KO




Elekid
27|9
Status: Taunted for 3 more actions
1 KOC


Bronzor
24|60



Zorua
-7|69
Status: KO


Vanillite
43|-2
Status: KO

Payout:
IceSpade: 2 CC
-Elekid: 1 EC/2 MC/1 DC + 2 KOC
-Bronzor: 1 EC/2 MC/1 DC + a heated blanket
Unoriginal Name: 1 CC
-Zorua: 1 EC/2 MC/1 DC
-Vanillite: 1 EC/2 MC/1 DC
akela: 2 UC
 
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