Icewarrior is helping Objection test a potential gym arena!

6v6 Doubles
Bring your best mons and expect Objection to bring all Flying-type mons
72-hour (3-day) DQ
2 recoveries, 5 chills
2 substitutions per mon
0 mega evolutions
Switch = OK
Items = All
Abilities = All

Drifloon Valley

Somewhere north of Kalos, beyond Azure Bay and the Sea Spirit’s Den, there is a strange spot of land where Aipom and Ambipom live in crude, simple villages while the wildlands are inhabited by Drifloon and Drifblim. The owner of the Flying gym has set up in this strange spot of land, specifically in a valley travelled by many Drifloon. The valley has ample vegetation, so much so that moves like Nature Power treat the valley as an area of tall grass. A river runs through the valley, providing a source of water while the banks of the river have plenty of rocks that can be used. The main reason for these highly-populated Drifloon pilgrimages is the heavy winds experienced in the valley.

Here are some more details about this arena’s features:

Mild Sunlight

The weather in Drifloon valley is often quite pleasant, with the sun shining (but not too hot) and few (if any) clouds in the sky. This weather has the same effect as Sunny Day, except it does not alter the Base Attack Power of Fire- and Water-type attacks and does not cause Pokemon with Dry Skin to take ongoing damage. This form of sunlight is the default weather of the arena, replacing the normal clear weather. All other weather effects are permitted and work as normal, except that any Fog weather has its duration halved (rounded up to the nearest action)

A Lot of Drifloon

So many Drifloon travel along this valley that, if a Pokemon were to somehow fly above them, it would be partially concealed by them from the Pokemon below and it would have a degree of cover from such Pokemon. Thus, a Pokemon in the evasive stage of Bounce, Fly or Sky Drop cannot be hit by Pokemon not in that same stage, even by moves that normally can target them, unless either the user of the move or the target has No Guard. However, the concealment effect goes both ways, and so Fly has its base accuracy reduced to 85% and Bounce has its base accuracy reduced to 75%. Sky Drop doesn’t rely on being able to perceive a target on the ground while the user is in the air, so its accuracy is unaffected.

Heavy Wind

The strong wind currents the Drifloon use to float along the valley make aiming many projectile attacks harder. All attacks that require an external rock source have their base accuracy reduced by 10%, as do all attacks that Pokemon with the Bulletproof ability are immune to, with the exceptions of Gyro Ball and Ice Ball. This accuracy reduction is suppressed any time there is exactly one Tailwind effect up.

Summary

  • Enough external sources and stuff for all moves to be used
  • Terrain-based moves like Nature Power use "tall grass" setting
  • Clear weather < Sunny Day minus Fire boost, Water nerf and Dry Skin damage
  • Fog duration halved
  • Pokemon in evasive stage of Bounce/Fly/Sky Drop can't be hit at all without help from No Guard
  • Fly has 85% acc, Bounce has 75% acc
  • Moves that need rock source and moves that Bulletproof Pokemon are immune to (other than Gyro Ball and Ice Ball) are 10% less accurate unless one team has Tailwind up


Team Objection:

Honchkrow [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)
Type: Dark/Flying
Abilities: Insomnia / Super Luck / Moxie (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (45):

Level-up
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Mean Look
Tailwind
Foul Play

Egg
Confuse Ray
Feint Attack
Whirlwind
Roost
Sky Attack
Perish Song
Brave Bird
Psycho Shift
Drill Peck
Quick Attack
Mirror Move

TM/HM
Taunt
Aerial Ace
Snarl
Hidden Power Ground
Payback
Snatch
Thunder Wave
Fly
Toxic
Psychic
Substitute
Protect
Defog
Steel Wing

Tutor
Heat Wave
Superpower
Icy Wind
Air Cutter

Other


Gliscor [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Ground/Flying
Abilities: Hyper Cutter / Sand Veil / Poison Heal (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (41):

Level-up
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Swords Dance
Acrobatics
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Screech
U-turn
Guillotine
Sky Uppercut

Egg
Metal Claw
Night Slash
Wing Attack
Baton Pass
Agility
Rock Climb
Feint

TM/HM
Earthquake
Stone Edge
X-Scissor
Roost
Taunt
Dig
Substitute
Torment
Protect
Double Team
Stealth Rock
Aerial Ace
Rock Slide
Brick Break
Sleep Talk

Tutor
Sky Attack
Aqua Tail

Other


Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)
Type: Fire/Flying
Abilities: Blaze / Solar Power (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (58):

Level-up
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Flamethrower
Wing Attack
Fire Spin

Egg
Flare Blitz
Rock Slide
Swords Dance
Ancient Power
Counter
Crunch
Focus Punch

TM/HM
Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day
Roost
Hone Claws
Reflect
Fire Blast
Fly
Dragon Tail
Solar Beam
Sky Drop
Protect
Earthquake
Aerial Ace
Substitute
Hidden Power Ice
Endure
Flame Charge
Toxic
Rock Tomb
Overheat
Focus Blast
Giga Impact
Double Team
Steel Wing
Bulldoze
Power-up Punch

Tutor
Thunder Punch
Blast Burn
Tailwind
Mimic
Mud-Slap
Twister

Other
Brighten (Command)


Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)
Type: Electric/Flying
Abilities: Static / Motor Drive (Unlocked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

MC: 1
AC: 5/5

Attacks (35):

Level-up
Thunder Shock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Encore
Electro Ball
Agility
Light Screen
Acrobatics
Volt Switch
Discharge
Nuzzle

Egg
Air Slash
Charm
Roost
Baton Pass
Iron Tail

TM/HM
Taunt
Thunderbolt
Thunder Wave
Rain Dance
Thunder
Substitute
Rest
Flash
Swagger
Hidden Power Fighting
Protect
U-turn

Tutor
Helping Hand
Signal Beam

Other


Tomohawk [Scar] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Flying/Fighting
Abilities: Intimidate / Prankster / Justified (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (86 - MAX):

Level-up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power
Healing Wish
Rain Dance
Heat Wave
Hurricane
Scratch
Work Up
Submission
Hyper Voice
Superpower
Rest
Retaliate
Sky Drop
Baby-Doll Eyes
Noble Roar

Egg
Baton Pass
Roost
Yawn
Nature Power
Stealth Rock
Rapid Spin
Haze
Confuse Ray
Memento
Air Cutter

TM/HM
Toxic
Bulk Up
Taunt
Substitute
Safeguard
Quash
Solar Beam
Reflect
Swagger
Focus Blast
Hidden Power Ice
Protect
Double Team
Grass Knot
Hyper Beam
Flash
Strength
Fly
Frustration
Return
Brick Break
Facade
Rock Tomb
Attract
Thief
Round
Echoed Voice
False Swipe
Fling
Retaliate
Bulldoze
Rock Slide
Earthquake
Incinerate
Acrobatics
Giga Impact
Steel Wing
Power-up Punch
Confide

Tutor
After You
Bounce
Covet
Drain Punch
Iron Tail
Last Resort
Sky Attack
Sleep Talk
Snatch
Snore
Tailwind
Uproar

Other
Dispel (Raid only)


Dragonite [Queen of Hearts] (F)
Nature: Rash (+Special Attack, -Special Defence)
Type: Dragon/Flying
Abilities: Inner Focus / Multiscale (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (37):

Level-up
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Aqua Tail
Hyper Beam

Egg
Dragon Pulse
Extreme Speed
Light Screen
Aqua Jet
Haze

TM/HM
Ice Beam
Thunderbolt
Flamethrower
Ice Punch
Substitute
Protect
Fly
Dive
Reflect
Bide
Earthquake
Sky Drop
Rock Slide
Endure
Rain Dance

Tutor
Draco Meteor
Superpower

Other
Dispel (Raid only)


Team waterwarrior:

Weavile (Dovahkiin) Male
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice

Abilities: Pressure/Pickpocket (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: (91/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crush Claw
Cut
Dig
Double Hit
Double-Edge
DynamicPunch
Facade
Feint Attack
Fake Out
Feint
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Headbutt
Ice Punch
Ice Shard
Icicle Crash
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Power-Up Punch
Punishment
Pursuit
Quick Attack
Retaliate
Return
Revenge
Scratch
Secret Power
Shadow Claw
Slash
Strength
X-Scissor

Special:
Blizzard
Dark Pulse
Focus Blast
Hidden Power Rock
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Round
Shadow Ball
Snarl
Surf
Whirlpool

Status:
Agility
Assist
Attract
Confide
Curse
Double Team
Embargo
Endure
Foresight
Hail
Hone Claws
Leer
Mimic
Moonlight
Nasty Plot
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swagger
Swords Dance
Taunt
Torment
Toxic


Froslass (Wispmonther) Female
Nature: Modest (+SpA, -Atk)
Type: Ice/Ghost

Abilities: Snow Cloak/ Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (42/ 80 total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Headbutt
Ice Shard

Special:
Blizzard
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Ominous Wind
Powder Snow
Psychic
Shadow Ball
Signal Beam
Thunder
Thunderbolt

Status:
Attract
Block
Confuse Ray
Destiny Bond
Disable
Double Team
Endure
Hail
Leer
Light Screen
Pain Split
Protect
Rest
Safeguard
Sleep Talk
Snatch
Spikes
Substitute
Taunt
Thunder Wave
Torment
Toxic

(Currently in Fridge forme)
Rotom (Gorbachev) -
Nature: Modest (+SpA, -Atk)
Type: Electric/Ghost/ Ice (in Fridge)
Abilities: Levitate

Stats: (Normal/Fridge)
HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16
EC: N/A
MC: Maxed
AC: N/A

Attacks: (54/ 54 total moves)
Physical:
Astonish
Facade
Frustration
Natural Gift
Return
Secret Power
Sucker Punch
Thief

Special:
Blizzard (with Fridge only)
Charge Beam
Dark Pulse
Discharge
Dream Eater
Electro Ball
Electroweb
Hex
Hidden Power Ground
Mud-slap
Ominous Wind
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Swift
Thunder
Thunderbolt
ThunderShock
Uproar
Volt Switch

Status:
Charge
Confide
Confuse Ray
Double Team
Endure
Flash
Light Screen
Pain Split
Protect
Psych Up
Rain Dance
Reflect
Rest
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Will-o-Wisp


Electivire (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Abilities: Motor Drive/ Vital Spirit (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
AC: 5/5

Attacks: (64/ 109 total moves)
Physical:
Bide
Brick Break
Bulldoze
Counter
Cross Chop
Dig
Dual Chop
Earthquake
Facade
Feint
Fire Punch
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Low Kick
Low Sweep
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Slide
Thunderpunch
Wild Charge

Special:
Charge Beam
Discharge
Electro Ball
Electroweb
Flamethrower
Focus Blast
Hidden Power Grass
Hyper Beam
Psychic
Shock Wave
Signal Beam
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch
Zap Cannon

Status:
Attract
Barrier
Double Team
Electric Terrain
Endure
Helping Hand
Ion Deluge
Leer
Light Screen
Magnet Rise
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic


Mamoswine (Mr. Freeze) Male
Nature: Jolly (-SpA, +Spe, +10% Acc)
Type: Ice/Ground
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (80x1.15) (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (67/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Peck
Return
Rock Slide
Stone Edge
Superpower
Tackle
Take Down
Thrash

Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Round

Status:
Amnesia
Attract
Block
Double Team
Endure
Hail
Light Screen
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic


Stratagem (Turret) -
Nature: Timid (+Spe, -Atk, +26% Acc)
Type: Rock

Abilities: Levitate/ Technician/ Mold Breaker (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks: (30 total)
Physical:
Head Smash
Rollout
Rock Blast
Tackle

Special:
Ancientpower
Earth Power
Electro Ball
Energy Ball
Fire Blast
Flamethrower
Giga Drain
Heat Wave
Hyper Beam
Mud Shot
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave
Weather Ball

Status:
Acupressure
Defense Curl
Disable
Endure
Magnet Rise
Magnetic Flux
Protect
Sleep Talk
Stealth Rock
Substitute
Toxic

(Hey you have two c's in Strata's acupressure)

Objection sends out first.
 

"Thank you for your assistance. Now let us begin."


Hades the Charizard @ Expert Belt
Scar the Tomohawk @ Black Belt
 
Whoops almost forgot this existed... Alright, time to try.... this!


Turret @ Expert Belt, von Karma @ Electirizer, let's start this fight off right! Show no mercy!

Turret: Paleo Wave -> Ancient Power -> Paleo Wave (all Hades)
If Hades is under the effects of a successful P/E move, redirect to the Scar
If Hades is in the evasive stage of a damaging evasive move when you would attack, redirect to Scar
If Hades faints, redirect to Scar

von Karma: ThunderPunch -> Thunderbolt -> ThunderPunch (all Scar)
If Light Screen is in effect when you would attack, change that action to Brick Break (Scar)
If Scar is in the evasive stage of a damaging evasive move when you would attack, redirect to Hades
If Scar faints, redirect to Hades
 

"Hm, how best to begin ..."

Hades: Solar Beam (Stratagem) - Dig (Stratagem) - Solar Beam (Stratagem)
If Stratagem's speed is greater than yours at the end of action 2, change action 3 to Protect.
If Stratagem is KO'd, redirect all remaining actions to Electivire and replace any remaining Solar Beams with Earthquake.

Scar: Tailwind - Drain Punch (Stratagem) - Aura Sphere (Stratagem)
If Stratagem's speed is greater than yours at the end of action 2, change action 3 to Protect.
If Stratagem is KO'd, replace all remaining actions with Earth Power (Electivire).

Note for the ref: remember this arena's pseudo-Sunny Day effect
 
Last edited:
Just a heads up: I use d1200 instead of d10000.

Pre-round 1
Speed order: Stratagem>Charizard>Electrivire>Tomohawk
Team Objection!

100|110
100|100
Fine|Fine

Team icewarrior!

100|100
100|100
Fine|Fine

Tomohawk used Tailwind! -9 en
Stratagem used Paleo Wave! (863, 294) -6 en, -(9+3+2+3)*2.25=38.25 hp Charizard
Charizard used Solar Beam! (133) -8 en, -(12+2+2+1.5)*1.5=26.25 hp Stratagem
Electrivire used Thunder Punch! (918, 1153) -5 en, -(8+3+4.5)*1.5=23.25 hp Tomohawk
-1 hp Charizard

Charizard used Dig! -10 en
Tomohawk used Drain Punch! (1024) -11 en, -(8+3-3)*1.5+4=16 hp Stratagem, +8 hp Tomohawk
Stratagem used Ancient Power! (1048, 602) -4 en, -(6*1.5+3+3)=15 hp Tomohawk
Electrivire used Thunderbolt! (313, 694) -6 en, -(9+3+3)*1.5=22.5 hp Tomohawk
Charizard used Dig! (456) -(8+2+1.5)*1.5=17.25 hp Stratagem
-1 hp Charizard

Charizard used Solar Beam! (413) -8 en, -(12+2+2+1.5)*1.5=26.25 hp Stratagem, RIP Stratagem
Tomohawk used Aura Sphere! (1187) -6 en, -(9+3+3)*1.5=22.5 hp Tomohawk
Electrivire used Thunder Punch! (924,809) -5 en, -(8+3+4.5)*1.5=23.25 hp Tomohawk
-1 hp Charizard


Post-round 1
Speed order: Charizard> Tomohawk>Stratagem>Electrivire
Team Objection!
Tailwind 3a

59|34
74|74
Fine|Fine

Team icewarrior!

RIP|100
RIP|84
RIP|Fine​
 
Last edited:
You forgot von Karma's Electirizer, which gives him 6/5 offenses, not 5/4 offenses, so Scar should have (1.5- rank difference)(1.5- SE)(3- 3 attacks) = 6.75 less HP, putting him at 32 HP

Also, since Charizard is 4x weak to Rock, each Paleo wave should have done (9+3+3)*2.25= 33.75 DMG each, leaving him with 32 HP as well (same HP and EN totals for both of Obj 's mons... Thats just weird)
 
Wait, how did Charizard's second Solar Beam get the KO on Stratagem? 26.25 + 16 + 17.25 + 26.25 = 85.75. Tomohawk's Aura Sphere should be dealing the final blow, meaning Tomohawk doesn't use Earth Power so Electivire should still be on full health.
 
I am slow. In multiple ways. Well, at least we have that Tomohawk almost dead, and Charizard is about half way... we might pull this off yet!

Mr. Freeze @ Expert Belt, let's try to get back in the game together!
 

"Hm ... I think it might be time to change things around a bit."


Jafar the Gliscor @ Nothing
Madam Mim the Emolga @ Nothing

Counterswitch or no counterswitch?
 
Last edited:

"I was hoping you'd say that."

Jafar: Stealth Rock - Dig (Electivire) - Earthquake
If Mamoswine uses a damaging Ice-type combo on you and you did not use Protect on the previous action and you are not taunted, change that action to Protect and push actions back.
The first time Mamoswine uses Stealth Rock, if you are not taunted, change that action to Taunt (Mamoswine) and push actions back.

Madam Mim: Encore (Electivire) - Swagger (Electivire) - Helping Hand (Gliscor)
If Electivire uses a protective/evasive move on itself on action 1, change action 1 to Light Screen and action 2 to Encore (Electivire).
If you are taunted, change all remaining actions to Acrobatics (Mamoswine).
 
Stealth rock and 19 damage on Evire for your Gliscor? I'll take it.

von Karma: Quick Attack + Ice Punch (Gliscor) -> cooldown (Quick Attack + Ice Punch Gliscor) -> Ice Punch (Emolga)
Mr. Freeze: Icicle Crash -> Icicle Crash -> Ice Shard (all Gliscor)

Fun fact: von Karma's Ice Punch does more on Emolga than it does on Gliscor lol
 
Pre-round 2
Speed order: Emolga>Gliscor>Electrivire>Mamoswine
Team Objection!
Tailwind 3a

100|90
100|100
Fine|Fine

59|34
74|74
Fine|Fine


Team icewarrior!

110|100
100|84
Fine|Fine

Electrivire used Quick Attack+Ice Punch! (1058, 205) -(4+6)*1.5=15 en, -((2+8)+1.5)*2.25=25.88 hp Gliscor
Gliscor used Stealth Rock! -12 en
Emolga used Encore! -10 en, fail
Mamoswine used Icicle Crash! (939) -6 en, -(9+3+2)*2.25=31.5 hp Gliscor

Emolga used Swagger! (351 2a) -7 en, +2 Att Electrivire
Gliscor used Dig! -9 en
Mamoswine used Icicle Crash! -10 en, miss
Gliscor used Dig! (171) -(8+3+1.5)*1.5=18.75 hp Electrivire

Emolga used Helping Hand! -14 en
Mamoswine used Ice Shard! (1031) -3 en, -(4+3+2)*2.25=20.25 hp Gliscor
Gliscor used Earthquake! (293, 785) -6 en, -(10*2*.75+3+3)=21 hp Mamoswine, -(10*2*.75+3+1.5)*1.5=29.25 hp Electrivire
Electrivire used Ice Punch! (787, 190, 870) -10 en, -(8+7.5)*1.5+4=27.25 hp Emolga


Post-round 2
Speed order: Emolga>Gliscor=Electrivire>Mamoswine
Team Objection!

23|63
73|69
Fine|Fine

59|34
74|74
Fine|Fine


Team icewarrior!
Stealth Rocks

89|52
81|59
Fine|+2 Att, Confused 1a​
 
The way you show your RNG rolls isn't exactly informative, most notably on Electivire's Ice Punch on action 3. Which roll of those three is for confusion, which is for critical hit and which is for freeze chance?
 
I do full para>confusion>hit>effects>crits for order. Generally, if it would make the other rolls unnecessary, then it comes first.
 
Oh great, I had my chance, and I fucked up. However, it's not like I'm not in the lead here, at least from a HP percentage standpoint. The boost from swagger is nice and all, but von Karma, it's time for you to retreat for now. Dovahkiin @ Razor Claw, come out and take the field! Care to counter-switch?
 
Suit yourself! (And boy am I happy Gliscor doesn't have Endure)

Dovahkiin: Ice Punch -> Icicle Crash -> Ice Punch (all Gliscor)
If your target is under the effects of Protect, change that action to Feint
If your target uses Agility (evasive) successfully, change that action to Icy Wind
If Gliscor faints, redirect to Emolga

Mr. Freeze: Icicle Crash (Gliscor) -> Stealth Rock -> Icicle Crash (Gliscor)
If your target uses Agilty (evasive) successfully, Blizzard and push back
If Taunted when you would use Stealth Rock, change that action to Ice Fang (Emolga)
If Gliscor faints, redirect to Emolga
 

"Let the records show that these two Pokemon did their bit for the team."

Jafar: Combo: Quick Attack + Aqua Tail (Mamoswine) - Cooldown (Combo: Quick Attack + Aqua Tail (Mamoswine)) - Brick Break (Weavile)

Madam Mim: Taunt (Mamoswine) - Combo: Quick Attack + Iron Tail (Mamoswine) - Cooldown (Hidden Power (Weavile))
 
Pre-round 3
Speed order: Weavile>Emolga>Gliscor>Mamoswine
Team Objection!

23|63
73|69
Fine|Fine

59|34
74|74
Fine|Fine


Team icewarrior!
Stealth Rocks

89|100
81|100
Fine|Fine

52
59
Fine


Pointed Stones dug into Weavile! -15 hp

Gliscor used Quick Attack+Aqua Tail! (511, 122) -(4+7)*1.5=16.5 en, -(11+1.5)*1.5=18.75 hp Mamoswine
Weavile used Ice Punch! (321, 1044) -5 en, -(8+3+2.5)*2.25=30.38 hp Gliscor, RIP Gliscor
Emolga used Taunt! -10 en, Taunt 6a Mamoswine
Mamoswine used Icicle Crash! (226) -6 en, -(9+3+6)*1.5=27 hp Emolga

Emolga used Quick Attack+Iron Tail! (335, 1146, 640) -(4+7)*1.5=16.5 en, -(12)*1.5=18 hp Mamoswine
Weavile used Icicle Crash! (832, 612) -6 en, -(9+3+8.5)*1.5=30.75 hp Emolga
Mamoswine used Ice Fang! (605, 13 crit) -4 en, -(7+3+3+6)*1.5=28.5 hp Emolga, RIP Emolga


Post-round 3
Speed order: Weavile>Mamoswine
Team Objection!

RIP|RIP
RIP|RIP
RIP|RIP

59|34
74|74
Fine|Fine


Team icewarrior!
Stealth Rocks

52|85
71|89
Taunt 4a|Fine

52
59
Fine
 

"A bit of a bind, but no matter."


Facilier the Honchkrow @ Sharp Beak

Orders coming very shortly.

Facilier: Tailwind - Aerial Ace (Mamoswine) - Drill Peck (Mamoswine)
The first time Mamoswine uses a protective/evasive move on an action when you are due to attack it, change that action to Superpower (Weavile).
If Tailwind is already up on your turn on action 1, change action 1 to Drill Peck (Mamoswine).
If Mamoswine is KO'd, change all remaining attacks to Superpower (Weavile).

Scar: Tailwind - Aura Sphere (Weavile) - Aura Sphere (Weavile)
If both Mamoswine and Weavile use a damaging priority move on you on action 1, change action 1 to Protect.
The first time Weavile uses a protective/evasive move on an action when you are due to attack it, change that action to Aura Sphere (Mamoswine).
If Weavile is KO'd, redirect all remaining attacks to Mamoswine.
 
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Ugh Taunt on Mamo is just icky. But if there's one thing this match shows, its that this Gym needs an Ice nerf of some sort...

Dovahkiin: Ice Shard (Scar) -> Icicle Crash (Facilier) -> Ice Punch (Facilier)

Mamoswine: Icicle Crash (Scar) -> Ice Shard (Scar) -> Ice Shard + Icicle Crash (Facilier)
If Scar faints A1, change A2 to Stone Edge (Facilier)
If that combo is illegal for some reason, change A3 to Ice Shard + Ice Shard (Facilier)
 

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