Teambuilding Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide So to build a smash/pass team I would need someone who could perform both, right? Gorrebys is the heart and soul of the team Any good opponent won't allow someone to just set up in their face. Latios normally considered an offensive thread, provides VERY much needed support moves for my team. I need hazards and rapid spin to help my sweepers out. Enter Donphan, who is bulky enough and can at least pull off 1 rapid spin or stealth rocks. My main sweeper is suspectable to stealth rocks. Xatu bounces back status aimed at anyone, and also paralyzes anyone so they cannot outspeed anything on my team. Dragonite is sweeper, who receives the direct boosts from Gorrebys and presumes to absolutely crush. Now Dragonite can't do everything: it's suspectable to toxic and ice attacks. Enter Metagross, who can absorb such attacks and sweep. The team Gorrebys@White Herb Trait: Swift Swim Calm(+SpD -Atk) 252 HP 24 SpD 232 Spe Substitute Shell Smash Baton Pass Surf The heart and soul of the team, who takes Shell smash to a whole other level. Gorrebys in fact is so great after just 1 setup, he reaches 396 Speed: outspeeding even base 115 pokemon and 528 SpA, who can eliminate threats right off the bat. Substitute allows Gorrebys to bypass status who would otherwise ruin the sea animal, and pass it to my sweepers. Shell Smash and Baton Pass are obvious, making it and any receptor an absolute behemoth. Surf allows Gorrebys while not being a sweeper, pick off threats right off the bat. What more can we ask? +2 Speed, +2 SpA, and +2 Atk+Substitute=A happy me. Donphan@Leftovers Trait:Sturdy Impish(+Def -SpA) 252 HP 252 Def 4 Spe Stealth Rock Rapid Spin Earthquake Roar Donphan really only has 2 purposes on my team: Set up stealth rocks, make sure hazards are not up, then die(wait is that 3....?). Stealth rock and rapid spin as stated are the main reason for donphan. However, earthquake allows Donphan solid damage with his great attack stat. Roar is really useful in it disallows things such as Swords Dance Scizor to set up. I don't know if there's another pokemon that can set up stealth rocks and spin them away, but even if so: nothing can do the job like Donphan. Metagross@Leftovers Trait:Clear body Naughty(+Atk - SpD) 216 Atk 40 SpA 252 Spe Bullet Punch Earthquake Hidden Power Fire Zen Headbutt As good as Metagross is: I will start the description saying if anything be changed: It's Metagross. The only real purpose to use him to sweep over Dragonite is he can absorb toxic, and handle Heatran better. Bullet punch is priority so other priority moves won't touch metagross. Earthquake can nail Heatran, and other things for super effective damage. Hidden power is for coverage: killing ferrothorn, forretress, and skarmory. Zen headbutt is the main STAB attack for me to use. Again I'd rather replace Metagross than anything else: but I'd rather change his moveset. Latios@Light Clay Trait:Levitate Timid (+Spe -Atk) 252 HP 4 Def 252 Spe Reflect Light Screen Dragon Pulse Memento Arguably the most important member of my team, one thing that CAN'T be debated is the fun starts when latios is entered. Normally seen as an offensive force, it catches the opponent off guard when I set up screens. Reflect/Light screen obviously allow my other team members to tank psychical and special hits respectively. Dragon pulse allows me to at least dish out some damage, not being suspectable to sableye. Memento cuts the opponent's attack+special attack 2 levels, allowing gorrebys behind screens 1 turn to set up completely. The really good thing about dual screen latios is he is faster than most pokemon, so all of his moves will happen before damage happens. Xatu@Leftovers Trait: Magic Bounce Bold (+Def - Atk) 248 HP 204 Def 56 Spe Roost Psychic Night Shade Thunder Wave Xatu is the best counter to hazard users such as skarmory and ferrothorn you can find. His signature ability magic bounce is something every pokemon should be jealous over. His role on my team is bounce back hazards which would damage my team, paralyze threats that might outspeed me, and be kept around so nothing gets statused. Roost increases his longevity. Psychic allows him to hit threats like tentacruel for super effective damage. Night shade deals 100 damage to anything. Thunder wave really is the use for him: paralyzing things such as dragonite that would be deemed a threat. While he may not be the most useful thing on my team: Xatu, bird of the skies, should not be underestimated. Dragonite@Lum Berry Trait:Multiscale Jolly(+Spe -SpA) 4 HP 252 Atk 252 Spe Fire Punch Dragon Claw Extremespeed Waterfall The absolute monster from 1st gen returns as the main attacker on my team. Dragonite is so powerful, and bulky from his dream world ability: Multiscale. Behind screens, substitute, AND multiscale makes dragonite even able to live a icicle spear from cloyster! Max speed allows Dragonite to speed tie with Timid Venusaur under the sun, and outspeed Modest forms. Fire punch nails scizor, ferrothorn, any basically anything really strong. Dragon claw is the premier STAB for me(I don't want outrage because it locks me into moves I might not want to be in). Extremespeed is so other priority moves cannot revenge kill. Waterfall is for anything fire, such as heatran. I cannot replace Dragonite: he is an absolute monster, and the core of my team. So there we have it. I'm not an expert and pokemon, and this team primarily is for fun. Please criticize the team, but of course constructive criticism. Please rate my team, and have a nice day.