Team iiMKUltra: Orion the Zweilous (Move your mouse to reveal the content) Orion the Zweilous (open) Orion the Zweilous (close) Zweilous [Orion] (F) Nature: Naughty (+Atk, -SDef) Type: Dark/Dragon Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 58 EC: 7/9 MC: 0 Abilities: Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Moves: Double Hit Tackle Dragon Rage Focus Energy Bite Headbutt DragonBreath Roar Crunch Fire Fang Ice Fang Thunder Fang Taunt Thunder Wave Toxic Dragon Pulse Outrage Dark Pulse Earth Power Behemoth the Rhydon (Move your mouse to reveal the content) Behemoth the Rhydon (open) Behemoth the Rhydon (close) Rhydon [Behemoth] (M) Nature: Careful (+SDef, -Spa) Type: Ground/Rock Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. Stats: HP: 110 Atk: Rank 5 Def: Rank 5 SpA: Rank 1 (-) SpD: Rank 3 (+) Spe: 40 Size Class: 4 Weight Class: 5 Base Rank Total: 20 EC: 4/9 MC: 2 DC: 2/5 Abilities: Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Reckless (DW Locked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Moves (14): Horn Attack Tail Whip Stomp Fury Attack Scary Face Rock Blast Counter Ice Fang Thunder Fang Earthquake Rock Slide Payback Stone Edge Megahorn Protect Eos the Eevee (Move your mouse to reveal the content) Eos the Eevee (open) Eos the Eevee (close) Eevee [Eos] (F) Nature: Calm (+SDef, -Atk) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 2 SpD: Rank 4 (+) Spe: 55 EC: 2/6 MC: 0 DC: 2/5 Abilities: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2). Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). Moves: Tackle Tail Whip Helping Hand Sand-Attack Growl Quick Attack Shadow Ball Toxic Dig Detect Fake Tears Yawn Protect Substitute Team UllarWarlord: Drake the Farfetch’d (Move your mouse to reveal the content) Drake the Farfetch’d (open) Drake the Farfetch’d (close) <Farfetch’d> [Drake] (Male) Nature: Naughty (+Attack, -Sp. Def.) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye (Type: Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Inner Focus (Type: Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Defiant (Type: Innate) [DW, Locked] The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. Stats: HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 (-) Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 Total Moves: 16 EC: N/A MC: 0 DC: 0/5 Attacks: Poison Jab(*) Peck(*) Sand-Attack(*) Leer(*) Fury Cutter(*) Fury Attack(*) Knock Off(*) Aerial Ace(*) Slash(*) Air Cutter(*) Swords Dance(*) Leaf Blade(*) Roost(*) Steel Wing(*) Protect(*) Double Team(*) Swords Dance(*) Mimring the Charmander (Move your mouse to reveal the content) Mimring the Charmander (open) Mimring the Charmander (close) <Charmander> [Mimring] (Male) Nature: Type: Fire Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Type: Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power: (Type: Innate) [DW, Locked] When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2) Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 56 (-) (-10% Evasion) Size Class: 1 Weight Class: 1 Base Rank Total: 13 Total Moves: 14 EC: 0/9 MC: 0 DC: 0/5 Attacks: Scratch(*) Growl(*) Ember(*) Smokescreen(*) Dragon Rage(*) Scary Face(*) Fire Fang(*) Flame Burst(*) Dragon Dance(*) Dragon Rush(*) Metal Claw(*) Brick Break(*) Dig(*) Hone Claws(*) Order of actions: UllarWarlord sends out his first poke. iiMKUltra sends out his poke and orders. UllarWarlord orders. I ref Rinse and repeat until we have a winner! Good luck to both of you! Let's get this rolling!