Hey Guys, for those of you who don't know me (i.e. everyone) my name is David and this is my team. Here is my story. When I first entered this generation after a 3 or so month hiatus from pokemon, I noticed 2 things. 1) Everything can set up in ways I never imagined. 2) Weather wins games This got me frustrated because I was stuck in a 4th gen mindset, meaning a suicide lead, frail sweepers and no weather. I'm no dummy, I learned from these mistakes and built strong counters into my team and also pokemon that will win me games. This team has brought me a nice amount of success, and my opens lots of ragequits (I'm looking at you Conkeldurr). Heres the team. For a team that was originally meant to be fast and frail, it has evolved more towards bulky offense, and I'm more than o.k. with that. Mew: Stealth Rock With Bulk (The Lead?) EVs: HP 252, SpAtk 136, SpD 84, Spd 32 Nature: Calm (+SpD, -Atk) Ability: Synchronize Item: Lum Berry Moves: -Mirror Coat -Stealth Rock -Flamethrower -Signal Beam He usually leads the match, unless I see a Tyranitar in the lead position, in which case Conkeldurr gets the nod and a free Bulk up. The moves are simple, Mirror Coat is for taunters faster than me. They taunt themselves and get no rocks. Rocks are rocks (duh). Next to Tyranitar, the two pokemon that come in on Mew are Deoxys-S and Scizor. Scizor is always OHKO'd unless seriously invested in HP and Spd. Deoxys is 2HKO'd by Signal Beam. Mew also has a lot of bulk, it shrugs of neutral hits and can take at least one SE it. I can count on Mew to start of the game well. Deoxys-S: Revenge is Sweet EVs: SpAtk 252, Spd 252, HP 4 Nature: Naive (+Spd, -SpD) Ability: Pressure Item: Life Orb Moves: -Rock Slide -Thunderbolt -Ice Beam -Psycho Boost Deoxys deals with the nasty bits the rest of my team doesn't really like. Thunderbolt is for Gyrados and waters in general. Ice beam is for dragons, I outspeed and KO all dragons even if they have danced once. Psycho Boost OHKO's Conkeldurr, Blaziken (who I outspeed after one speedboost), the musketeer trio, any any fighting types really. Rock slide is to get rid of Volcarona, who can be very annoying if it has danced. He is surprisingly hard hitting and his ability to be so fast without a scarf is incredibly useful. Conkeldurr: I do it all EVs: HP 120, Atk 252, SpD 136 Nature: Careful (+SpD, -SpD) Ability: Guts Item: Leftovers Moves: -Bulk Up -Mach Punch -Drain Bunch -Payback Standard Conkeldurr moveset with different EV's. He does a ton, he counters Excadrill, absorbs status, and sweeps. Getting bulk up's is easy because of the bulk he poses. These ev's let him take special attacks well, making him solid on both sides of the spectrum. I often come in on a status move for guts, bulk up on the switch, and sweep with +2. I don't feel the need for a +Atk nature, his 376 is pretty damn high. Tyranitar: Weather is Key, So is huge Special Defense EVs: HP 252, Atk 100 , SpD 156 Nature: Adamant (+Atk, -SpAtk) Ability: Sand Stream Item: Chople Berry (Fighting Resist) Moves: -Pursuit -Crunch -EarthQuake -Stone Edge He takes over the weather, and destroys other weather teams. Most weather teams , and the Psychics that he traps, are specially based. He has tons of special bulk, especially after the sandstorm boost. He can also handle Reuniclus with crunch and take at least one Focus Blast with his berry. Synopsis: Handles weather, traps pokes and brings in sandstorm for Excadrill. Exacdrill: Hi Guys, my names overpowered EVs: Atk 252, Spd 252, HP 4 Nature: Adamant (+Atk, -SpAtk) Ability: Sand Throw Item: Balloon Moves: -Swords Dance -EarthQuake -Rock Slide -Rapid Spin This thing is crazy. It outspeeds everything except for other Excadrill, who are usually gone thanks to Conkeldurr. With its counters eliminated, I win, its that simple. It hits SO hard, and when they switch to a counter I can either Rapid Spin and help the team or SD and sweep. Really doesn't need much explanation. Rotom-W: The glue to my sticks EVs: HP 136, SpAtk 120, Def 92, Spd 160 Nature: Timid (+Spd, -Atk) Ability: Levitate Item: Leftovers Moves: -Hydro Pump -Thunderbolt -HP Grass -Pain Split Rotom holds everything together. Now that he has Water/Electric typing, he hits harder than ever with Hydro Pump. He can come in on any physical sweeper and KO them. He has good bulk and no longer is weak to the ever common dark type attacks, eliminating the need for Will-o-wisp. His resistances are great, no one else on my team likes ice attacks. HP grass is solely for Quagsire, who troubles this team with his new ability. Light Screen is filler, but it is nice to have and has helped me before, it is a good move if I know my opponent will switch but I don't know to who. Well there is my team, please help me improve it. Rate/Hate/Steal, you know the deal.