Torkoal (M) @ Focus Sash
Ability: White Smoke
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Rapid Spin
- Yawn
- Sunny Day
The main reason that I put a torkoal on my team is because I needed a spinner and hazard setter. Its holding a Focus Sash is so that it can take a hit and still setup rocks. This guy is manly my setup and is not supposed to cause damage hence the 252 Def/252 SpD.
Leavanny (F) @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Substitute
- Synthesis
- Swords Dance
- Leaf Blade
One of the Two hard hitters on my team, I picked Leavanny because I had one in game and it did pretty good, so i decided to have one on my team. Like I said one of my hard hitters and if it sets up right I can almost sweep a team. so it comes in subs up and swords dances and sweeps with leaf blade, Synthsising when low on HP.
Klinklang @ Leftovers
Ability: Clear Body
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Substitute
My Other hard hitter with some what decent defense,that can take a hit. The reason that I have Klinklang is the same reason as leavanny,it did well so I put it on my team. This is a pretty basic set for klinglang, it subs then Shift gears twice, then spam Gear Grind, Wild Charge those who resist Gear Grind.
Lapras @ Assault Vest
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Freeze-Dry
- Thunderbolt
- Ice Shard
I needed something that could counter Fire types as they take out half my team so I decided on a lapras because it seemed like a good choice. It also takes care of water threats to torkoal with Freeze-Dry as well as Thunderbolt to take care of flying types that threaten leavanny. The 252 Spe EVs so that hopefully it can out-speed something.
Victreebel @ Black Sludge
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Solar Beam
- Weather Ball
- Sludge Bomb
- Ingrain
Should lapras die out quickly then I have Victreebel to deal with torkoals water weakness.If torkoal has a chance to setup sunny day then this becomes one of the strongest and fastest on my team by spamming Solar Beam with its abilty. Ingrain mixed with Black Sludge gets me healing quickly,but prevents switching out of fire and flying types.
Musharna @ Lax Incense
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hypnosis
- Dream Eater
- Nightmare
- Shadow Ball
Probably the weakest link on my team, the reason that I chose Musharna is that I had an empty space on my team and I needed cannon fodder for a clean switch if it should come to that. The set sort explains its self but its a dream set, Hypnosis then Nightmare and after that spam Dream Eater I decided that sense Musharna is not very good with its defense That I should give it a Lax Incense so a to make it harder to hit.
Ability: White Smoke
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Stealth Rock
- Rapid Spin
- Yawn
- Sunny Day
The main reason that I put a torkoal on my team is because I needed a spinner and hazard setter. Its holding a Focus Sash is so that it can take a hit and still setup rocks. This guy is manly my setup and is not supposed to cause damage hence the 252 Def/252 SpD.
Leavanny (F) @ Life Orb
Ability: Chlorophyll
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Substitute
- Synthesis
- Swords Dance
- Leaf Blade
One of the Two hard hitters on my team, I picked Leavanny because I had one in game and it did pretty good, so i decided to have one on my team. Like I said one of my hard hitters and if it sets up right I can almost sweep a team. so it comes in subs up and swords dances and sweeps with leaf blade, Synthsising when low on HP.
Klinklang @ Leftovers
Ability: Clear Body
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Substitute
My Other hard hitter with some what decent defense,that can take a hit. The reason that I have Klinklang is the same reason as leavanny,it did well so I put it on my team. This is a pretty basic set for klinglang, it subs then Shift gears twice, then spam Gear Grind, Wild Charge those who resist Gear Grind.
Lapras @ Assault Vest
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Freeze-Dry
- Thunderbolt
- Ice Shard
I needed something that could counter Fire types as they take out half my team so I decided on a lapras because it seemed like a good choice. It also takes care of water threats to torkoal with Freeze-Dry as well as Thunderbolt to take care of flying types that threaten leavanny. The 252 Spe EVs so that hopefully it can out-speed something.
Victreebel @ Black Sludge
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Naughty Nature
- Solar Beam
- Weather Ball
- Sludge Bomb
- Ingrain
Should lapras die out quickly then I have Victreebel to deal with torkoals water weakness.If torkoal has a chance to setup sunny day then this becomes one of the strongest and fastest on my team by spamming Solar Beam with its abilty. Ingrain mixed with Black Sludge gets me healing quickly,but prevents switching out of fire and flying types.
Musharna @ Lax Incense
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Hypnosis
- Dream Eater
- Nightmare
- Shadow Ball
Probably the weakest link on my team, the reason that I chose Musharna is that I had an empty space on my team and I needed cannon fodder for a clean switch if it should come to that. The set sort explains its self but its a dream set, Hypnosis then Nightmare and after that spam Dream Eater I decided that sense Musharna is not very good with its defense That I should give it a Lax Incense so a to make it harder to hit.
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