I'm pretty new to competitive battling, and this is my first team. There are obviously some flaws here, and some help would be awesome. Forretress Relaxed, sturdy, 252hp/4d/252spd, Shed shell Toxic Spikes Rapid Spin Gyro Ball Earthquake Not much to explain here. This is my lead. Should I keep both attacks, or should I add spikes? I might remove earthquake, since it's so slow and it can't take a fire attack. Vaporeon Bold, water absorb, 248hp/252d/8spe, leftovers Wish Protect Scald Roar Good at stalling, especially with double toxic spikes. Roar works well if I manage to set up entry hazards. Wish + Protect + Leftovers is great for healing, and scald has a decent chance of burning. Heatran Modest, Flash Fire, 252spa/4spd/252spe, air balloon Flamethrower Earth Power Hidden Power Ice Stealth Rock Heatran works well with Vaporeon because it resists grass attacks, and Vaporeon can also switch in on water types attacking it. Machamp Adamant, no guard, 128hp/252a/128spd, leftovers Substitute DynamicPunch Payback Stone Edge I chose Machamp because of No Guard + Dynamic Punch. Stone Edge is also 100% accuracy. Gengar Timid, levitate, 4hp/252spa/252spd, leftovers Substitute Disable Shadow Ball Focus Blast Gengar has an awesome SpA and SpE. Dragonite Adamant, inner focus, 60hp/252a/196spd, choice band Outrage ExtremeSpeed Fire Punch Earthquake And finally, a choice band Dragonite, another physical attacker.